Is it possible that you create a new selection under the Collections tab (along with My Characters; My Encounters; My Campaigns; etc) for MyLibrary. This would ideally give me access in one place where I could only see only the source books that I have purchased. Rather than going into the main source book list, which shows every book available, and doesn’t differentiate which books I have or haven’t purchased, until I click on one, to see if it asks me to buy it when I try to access it. This makes it difficult to remember which I have purchased — I would like to be able to easily access and see only the ones I have purchased and have full access to them from this “My Library” page.
Perhaps a different solution would be to have a filter system in the regular source books page that would allow us to use this filter to see only the books I have purchased and another filter might show only books I haven’t purchased. Or different color text of the titles differentiating which I’ve purchased and which I’ve not. Or even in the “View all” view, a different colored border around the book cover images could differentiate purchased and unpurchased books. Please find a way to do this.
(I realize I can find the titles that I have purchased in my account purchase history, however I cannot access the books from that listed history.
I know there will be new conditions for buffs in the future. Was a condition for concentration included in that?
Not that it's a huge deal, but it would be helpful for some sort of checkbox (similar to inspiration) to track whether or not my hero is concentrating. Ideally there would be some reminder to roll a con save when damage is taken.
I don’t think there is a system in place that notifies you if a home brew has been updated so you can get the new version. I would like at least a toggle that would give you the option to reviewers the notification that there have been changes to revisions on home brew.
I've been using D&D Beyond for a few years now and there are two elusive features that I still wish were available.
1) Inventory Container System: - drag & drop items into equipment listed as a "container" (like backpack, sack, pouch, Bag of Holding, etc) - automatically calculate the combined weight within the container - include an equipped/unequipped toggle for when the container is left behind somewhere (or stolen/lost) - extra-dimensional containers automatically remove weight from the inventory, reducing encumbrance
2) Filters by Keyword: As a novice DM, I often do not know the precise names of the monsters/magic item/spell I'm looking for when I'm setting up encounters etc, but I know what I want them to do and I don't want to have to homebrew everything. Please add a keyword filter to the advanced filter options for everything.
I've been using D&D Beyond for a few years now and there are two elusive features that I still wish were available.
1) Inventory Container System: - drag & drop items into equipment listed as a "container" (like backpack, sack, pouch, Bag of Holding, etc) - automatically calculate the combined weight within the container - include an equipped/unequipped toggle for when the container is left behind somewhere (or stolen/lost) - extra-dimensional containers automatically remove weight from the inventory, reducing encumbrance
2) Filters by Keyword: As a novice DM, I often do not know the precise names of the monsters/magic item/spell I'm looking for when I'm setting up encounters etc, but I know what I want them to do and I don't want to have to homebrew everything. Please add a keyword filter to the advanced filter options for everything.
1) is incoming, as in will come out this year as it was announced a few dev updates ago. no date still, but its in the upcoming part of the thing... 2) really really need this, i totally asgree that we need something to search for in the action section or the trait section. i often want to know which monsters have innate spell casting, but i am forced to go through every monsters to find those. i also wanted to know which monsters have death burst, again have to search the entirety of the monster database to find what i need. what's the point of a database if we can't search that database for what we need. keyword search is the backbone of databases. i'm stumped by the fact its not even near a thing here.
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I don’t think there is a system in place that notifies you if a home brew has been updated so you can get the new version. I would like at least a toggle that would give you the option to reviewers the notification that there have been changes to revisions on home brew.
totally agree with this. how often do we have people not updating and our system telling us, hey you have this much people using your thing, yet there is more just that its counting every update as their own. i understand the concept that some poeple preffer older version... but this is ridiculous, a notification that an update of a homebrew in our collection would be great.
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Perhaps a different solution would be to have a filter system in the regular source books page that would allow us to use this filter to see only the books I have purchased and another filter might show only books I haven’t purchased. Or different color text of the titles differentiating which I’ve purchased and which I’ve not. Or even in the “View all” view, a different colored border around the book cover images could differentiate purchased and unpurchased books. Please find a way to do this.
I have often thought this as well. A tick box that only filters your owned books and another that is "not owned". I often wonder what monsters/spells I am missing out on, so by having this feature, I would think they would end up selling more books if you can search that way.
In addition, it would be nice to have 2 little colored dots next to the source books and adventures. 1 color that shows you own it, and 1 color that shows you have access via shared compendiums.
I'd just like to add my 2 cents: I'd really like a usable container-based inventory approach that takes into account Bags of Holding and Heward's Haversacks and has the weights of items stored in such items to not count toward encumbrance.
I have come into this problem very often since Tasha got released. It requires a bit of going back and forth and finding to choose where your ability scores go especially for new players. Can you add a toggle at the beginning of character creation for this feature or having it on the campaign page for Dms. It is very often a campaign yes or know often.
I would love to see some kind of Roll20 syncronization happen eventually. Either with the dice roller and being able to see the history of player's rolls or character sheet synchronization.
I would love to see some kind of Roll20 syncronization happen eventually. Either with the dice roller and being able to see the history of player's rolls or character sheet synchronization.
Its not native but the Beyond20 extension works great with Roll20
I would love to see some kind of Roll20 syncronization happen eventually. Either with the dice roller and being able to see the history of player's rolls or character sheet synchronization.
Its not native but the Beyond20 extension works great with Roll20
Works in Edge and Chrome, haven't tried Safari yet
To my surprise, Beyond20 works with astral tabletop as well. unlike foundry vtt it doesn'T even require an addons. it just works out of thegate.
monster dice rolling is around the corner, its been said in fridays dev update that it is something coming very soon. but it won't be a complete thing until the end of the year. but we'll have basic dice ability of it real soon.
one thing i really wish we'd see here though... is the ability to choose as a DM what content we want our players to see for character customization. too often i have seen players add homebrews from beyond thataren't in my own collection and they think its normal for them to use said abusive stuff. there is just no way for a DM to stop a character from being everything a player wants, even if it is literally a man with level 9 spells at first level, just because a player took an abusive race and class from the homebrew and decided it was his characters. i have come to stop that from hapenning, but now players sometimes takes my homebrew stuff that wasn't meant for them as well... so i wish DMs could decide what could be used or not... not just content, but player customisation as well.
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
General request for implementing features based on what isn't exactly working as intended in the character builder and sheet:
1. Guild artisan and guild merchant are STILL not the same thing. Currently, the merchant variant is simply not supported at all! I get that it probably is a bit of a hussle since it implies the possibility, yet not necessity to swap a tool proficiency for a language, which is two different things in the description table of the builder, but still, it should be doable somehow...
2. The Tiefling Subraces from MTF still show the wrong secondary ASI in the choice overview within the character builder (all imply INT to be raised by one, whereas this is wrong for more than half of them, namely Dispater, Fierna, Glasya, Levistus and Zariel).
3. the new TCoE Spellcasting feats do not show the ability to cast the spells through slots in the character sheet, even though this is one of the most important things differentiating them from older casting feats. The current UA races clearly show that this is technologically already doable within the sheet, so why is the option not there? Currently this problem exists for Artificer Initiate, Telepathic, and the various forms of Fey Touched and Shadow Touched.
General request for implementing features based on what isn't exactly working as intended in the character builder and sheet:
1. Guild artisan and guild merchant are STILL not the same thing. Currently, the merchant variant is simply not supported at all! I get that it probably is a bit of a hussle since it implies the possibility, yet not necessity to swap a tool proficiency for a language, which is two different things in the description table of the builder, but still, it should be doable somehow...
2. The Tiefling Subraces from MTF still show the wrong secondary ASI in the choice overview within the character builder (all imply INT to be raised by one, whereas this is wrong for more than half of them, namely Dispater, Fierna, Glasya, Levistus and Zariel).
3. the new TCoE Spellcasting feats do not show the ability to cast the spells through slots in the character sheet, even though this is one of the most important things differentiating them from older casting feats. The current UA races clearly show that this is technologically already doable within the sheet, so why is the option not there? Currently this problem exists for Artificer Initiate, Telepathic, and the various forms of Fey Touched and Shadow Touched.
1. Okay, point.
2. All variants show the base race ASIs at the top. If you scroll down, you will see the correct ASI. And the builder implements the correct ASI. For some reason, nobody ever seems to scroll down ever?
3. Added onto this, Guiding Bolt from Stars Druid also is spell slot castable and falls in with the spellcasting feats.
Rollback Post to RevisionRollBack
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
General request for implementing features based on what isn't exactly working as intended in the character builder and sheet:
1. Guild artisan and guild merchant are STILL not the same thing. Currently, the merchant variant is simply not supported at all! I get that it probably is a bit of a hussle since it implies the possibility, yet not necessity to swap a tool proficiency for a language, which is two different things in the description table of the builder, but still, it should be doable somehow...
2. The Tiefling Subraces from MTF still show the wrong secondary ASI in the choice overview within the character builder (all imply INT to be raised by one, whereas this is wrong for more than half of them, namely Dispater, Fierna, Glasya, Levistus and Zariel).
3. the new TCoE Spellcasting feats do not show the ability to cast the spells through slots in the character sheet, even though this is one of the most important things differentiating them from older casting feats. The current UA races clearly show that this is technologically already doable within the sheet, so why is the option not there? Currently this problem exists for Artificer Initiate, Telepathic, and the various forms of Fey Touched and Shadow Touched.
1. Okay, point.
2. All variants show the base race ASIs at the top. If you scroll down, you will see the correct ASI. And the builder implements the correct ASI. For some reason, nobody ever seems to scroll down ever?
3. Added onto this, Guiding Bolt from Stars Druid also is spell slot castable and falls in with the spellcasting feats.
As for the Stars Druid, good noticing.
As for the ASI depiction, my point still holds (that's why I specifically said "in the choice overview", sorry if my wording was poor). I should also clarify that the concept of only presenting base race info here is generally stupid in terms of ASI, I just picked that out for the tieflings since they have the highest amount of subraces and the conveyed informations is genuinely wrong in most instances due to the subraces concept as presented within MTF. This problem gets even more present with other races, who do not present their additional ASI as a specific entry in the details section. Given examples are:
For these subraces, you either have to already know the additional ASI via e.g. the rules page on the race outside the character builder, or you simply cannot see the ASI at all before you skip all the way to abilities three tabs further in. That isn't necessarily a technical mistake, but a major inconvenience, and a very easily solved one as far as I can tell. However, at least with the tieflings, it's plain wrong and potentially misleading for players who are newer or maybe just quite unobservant, which is why I think they should fix it.
I would personally like the sub race menu altered. The perfectionist in me really dislikes having the home-brew races look different than the real ones.
Allow players to shift initiative. Very frequently, I have a player that wants to delay their turn and lower themselves in initiative for the encounter as some strategic play. This usually happens after I start running the encounter. Right now, I often end up adding either adding a manual entry saying "*PC Name* New Initiative" and end up giving them two turns by accident, or I try writing down elsewhere and accidentally skip them for a couple rounds until they speak up. If it happens early enough in the encounter, I end up restarting the encounter and asking for everyone's initiative again. No matter what I try, it just ends up feeling clumsy.
Track Status Effects on Monsters. If DNDBeyond is meant to be my one stop shop for DMing, I want to minimize how often I reach for a sheet of paper to be able to track what status effects the players have been able to apply to monsters.
Monster spell tracking. Right now, the easiest way to track what spell slots or X/day uses of spell or abilities is to grab a sheet of paper and recreate the stat block on paper. This feels really redundant and wasteful. I know this would get tricky with homebrew content.
Stored sessions. I ran a session last night with the BBEG and we had to break up the fight into two sessions. My computer auto restarted last night and I've lost the initiative order, bosses last HP, and HP of some adds. I realize this could get expensive from the perspective of server management. It would still be appreciated.
Ability to add DM PC's. Sometimes it is easier to create a PC using the character creator because it's such a friendly tool. Right now, I either create a NPC using character creator tool (again can't praise this enough) and do a manual entry and end up trying to bounce between tabs which inevitably slows down play. Or, I make the NPC and then go and create a new monster meticulously copying over the stats, features, and abilities to add as a homebrew monster. Alternatively, an overhaul of the monster builder to be as intuitive and easy to use would be great, but I understand that might be way more effort.
Ability to interact with PC sheets on DNDBeyond from Encounter Tracker. Sometimes I have a player that can't make it or I have someone that needs to step away. It would be handy to be able to see and manage PC sheets as needed to keep the game running smoothly. At the very least, it would be good to be able to see a PC's AC in case there are connection issues on Discord.
Add dice rolling for monster attacks/spells/abilities. I've got an adventuring party of 9 players and my brain gets fried pretty fast in any encounter lasting more than 1 round. I also have limited space on my desk for books and other quick reference resources so I end up using Google's dice roller and forgetting to add bonuses.
Mob attack/damage calculators. With such a big party, I end up needing to have plenty of adds and the like. It gets tedious rolling lots of attacks when they encounter a hoard of (insert thing to be slain here). I've yet to find one of these online that really works well, and I don't know what good would look like. I'm sure this would require tons of UX research and is more of a "Nice to have."
***
I realize there's a lot of requests here. I do want to stress that the encounter builder has been amazing for streamlining my experience DMing and made it way easier to modulate the balance of encounters. Thanks so much for building such a robust toolset!
Is it possible that you create a new selection under the Collections tab (along with My Characters; My Encounters; My Campaigns; etc) for My Library. This would ideally give me access in one place where I could only see only the source books that I have purchased. Rather than going into the main source book list, which shows every book available, and doesn’t differentiate which books I have or haven’t purchased, until I click on one, to see if it asks me to buy it when I try to access it. This makes it difficult to remember which I have purchased — I would like to be able to easily access and see only the ones I have purchased and have full access to them from this “My Library” page.
Perhaps a different solution would be to have a filter system in the regular source books page that would allow us to use this filter to see only the books I have purchased and another filter might show only books I haven’t purchased. Or different color text of the titles differentiating which I’ve purchased and which I’ve not. Or even in the “View all” view, a different colored border around the book cover images could differentiate purchased and unpurchased books. Please find a way to do this.
(I realize I can find the titles that I have purchased in my account purchase history, however I cannot access the books from that listed history.
I know there will be new conditions for buffs in the future. Was a condition for concentration included in that?
Not that it's a huge deal, but it would be helpful for some sort of checkbox (similar to inspiration) to track whether or not my hero is concentrating. Ideally there would be some reminder to roll a con save when damage is taken.
I don’t think there is a system in place that notifies you if a home brew has been updated so you can get the new version. I would like at least a toggle that would give you the option to reviewers the notification that there have been changes to revisions on home brew.
Having fun trying to rp more.
I've been using D&D Beyond for a few years now and there are two elusive features that I still wish were available.
1) Inventory Container System:
- drag & drop items into equipment listed as a "container" (like backpack, sack, pouch, Bag of Holding, etc)
- automatically calculate the combined weight within the container
- include an equipped/unequipped toggle for when the container is left behind somewhere (or stolen/lost)
- extra-dimensional containers automatically remove weight from the inventory, reducing encumbrance
2) Filters by Keyword:
As a novice DM, I often do not know the precise names of the monsters/magic item/spell I'm looking for when I'm setting up encounters etc, but I know what I want them to do and I don't want to have to homebrew everything. Please add a keyword filter to the advanced filter options for everything.
1) is incoming, as in will come out this year as it was announced a few dev updates ago. no date still, but its in the upcoming part of the thing...
2) really really need this, i totally asgree that we need something to search for in the action section or the trait section. i often want to know which monsters have innate spell casting, but i am forced to go through every monsters to find those. i also wanted to know which monsters have death burst, again have to search the entirety of the monster database to find what i need. what's the point of a database if we can't search that database for what we need. keyword search is the backbone of databases. i'm stumped by the fact its not even near a thing here.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
totally agree with this. how often do we have people not updating and our system telling us, hey you have this much people using your thing, yet there is more just that its counting every update as their own. i understand the concept that some poeple preffer older version... but this is ridiculous, a notification that an update of a homebrew in our collection would be great.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I have often thought this as well. A tick box that only filters your owned books and another that is "not owned". I often wonder what monsters/spells I am missing out on, so by having this feature, I would think they would end up selling more books if you can search that way.
In addition, it would be nice to have 2 little colored dots next to the source books and adventures. 1 color that shows you own it, and 1 color that shows you have access via shared compendiums.
I'd just like to add my 2 cents: I'd really like a usable container-based inventory approach that takes into account Bags of Holding and Heward's Haversacks and has the weights of items stored in such items to not count toward encumbrance.
I have come into this problem very often since Tasha got released. It requires a bit of going back and forth and finding to choose where your ability scores go especially for new players. Can you add a toggle at the beginning of character creation for this feature or having it on the campaign page for Dms. It is very often a campaign yes or know often.
I would love to see some kind of Roll20 syncronization happen eventually. Either with the dice roller and being able to see the history of player's rolls or character sheet synchronization.
Its not native but the Beyond20 extension works great with Roll20
Works in Edge and Chrome, haven't tried Safari yet
To my surprise, Beyond20 works with astral tabletop as well.
unlike foundry vtt it doesn'T even require an addons. it just works out of thegate.
monster dice rolling is around the corner, its been said in fridays dev update that it is something coming very soon.
but it won't be a complete thing until the end of the year. but we'll have basic dice ability of it real soon.
one thing i really wish we'd see here though...
is the ability to choose as a DM what content we want our players to see for character customization.
too often i have seen players add homebrews from beyond thataren't in my own collection and they think its normal for them to use said abusive stuff.
there is just no way for a DM to stop a character from being everything a player wants, even if it is literally a man with level 9 spells at first level, just because a player took an abusive race and class from the homebrew and decided it was his characters. i have come to stop that from hapenning, but now players sometimes takes my homebrew stuff that wasn't meant for them as well... so i wish DMs could decide what could be used or not... not just content, but player customisation as well.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
General request for implementing features based on what isn't exactly working as intended in the character builder and sheet:
1. Guild artisan and guild merchant are STILL not the same thing. Currently, the merchant variant is simply not supported at all! I get that it probably is a bit of a hussle since it implies the possibility, yet not necessity to swap a tool proficiency for a language, which is two different things in the description table of the builder, but still, it should be doable somehow...
2. The Tiefling Subraces from MTF still show the wrong secondary ASI in the choice overview within the character builder (all imply INT to be raised by one, whereas this is wrong for more than half of them, namely Dispater, Fierna, Glasya, Levistus and Zariel).
3. the new TCoE Spellcasting feats do not show the ability to cast the spells through slots in the character sheet, even though this is one of the most important things differentiating them from older casting feats. The current UA races clearly show that this is technologically already doable within the sheet, so why is the option not there? Currently this problem exists for Artificer Initiate, Telepathic, and the various forms of Fey Touched and Shadow Touched.
1. Okay, point.
2. All variants show the base race ASIs at the top. If you scroll down, you will see the correct ASI. And the builder implements the correct ASI. For some reason, nobody ever seems to scroll down ever?
3. Added onto this, Guiding Bolt from Stars Druid also is spell slot castable and falls in with the spellcasting feats.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
As for the Stars Druid, good noticing.
As for the ASI depiction, my point still holds (that's why I specifically said "in the choice overview", sorry if my wording was poor).
I should also clarify that the concept of only presenting base race info here is generally stupid in terms of ASI, I just picked that out for the tieflings since they have the highest amount of subraces and the conveyed informations is genuinely wrong in most instances due to the subraces concept as presented within MTF. This problem gets even more present with other races, who do not present their additional ASI as a specific entry in the details section. Given examples are:
dwarves except gray dwarves; elves except eladrin, sea elves and shadar-kai; halflings except ghostwise halflings.
For these subraces, you either have to already know the additional ASI via e.g. the rules page on the race outside the character builder, or you simply cannot see the ASI at all before you skip all the way to abilities three tabs further in. That isn't necessarily a technical mistake, but a major inconvenience, and a very easily solved one as far as I can tell. However, at least with the tieflings, it's plain wrong and potentially misleading for players who are newer or maybe just quite unobservant, which is why I think they should fix it.
I would personally like the sub race menu altered. The perfectionist in me really dislikes having the home-brew races look different than the real ones.
My only good homebrews: Races, Subclasses.
An aspiring DM and Homebrewer. Ask me if you need anything.
Encounter Builder Requests
Allow players to shift initiative. Very frequently, I have a player that wants to delay their turn and lower themselves in initiative for the encounter as some strategic play. This usually happens after I start running the encounter. Right now, I often end up adding either adding a manual entry saying "*PC Name* New Initiative" and end up giving them two turns by accident, or I try writing down elsewhere and accidentally skip them for a couple rounds until they speak up. If it happens early enough in the encounter, I end up restarting the encounter and asking for everyone's initiative again. No matter what I try, it just ends up feeling clumsy.
Track Status Effects on Monsters. If DNDBeyond is meant to be my one stop shop for DMing, I want to minimize how often I reach for a sheet of paper to be able to track what status effects the players have been able to apply to monsters.
Monster spell tracking. Right now, the easiest way to track what spell slots or X/day uses of spell or abilities is to grab a sheet of paper and recreate the stat block on paper. This feels really redundant and wasteful. I know this would get tricky with homebrew content.
Stored sessions. I ran a session last night with the BBEG and we had to break up the fight into two sessions. My computer auto restarted last night and I've lost the initiative order, bosses last HP, and HP of some adds. I realize this could get expensive from the perspective of server management. It would still be appreciated.
Ability to add DM PC's. Sometimes it is easier to create a PC using the character creator because it's such a friendly tool. Right now, I either create a NPC using character creator tool (again can't praise this enough) and do a manual entry and end up trying to bounce between tabs which inevitably slows down play. Or, I make the NPC and then go and create a new monster meticulously copying over the stats, features, and abilities to add as a homebrew monster. Alternatively, an overhaul of the monster builder to be as intuitive and easy to use would be great, but I understand that might be way more effort.
Ability to interact with PC sheets on DNDBeyond from Encounter Tracker. Sometimes I have a player that can't make it or I have someone that needs to step away. It would be handy to be able to see and manage PC sheets as needed to keep the game running smoothly. At the very least, it would be good to be able to see a PC's AC in case there are connection issues on Discord.
Add dice rolling for monster attacks/spells/abilities. I've got an adventuring party of 9 players and my brain gets fried pretty fast in any encounter lasting more than 1 round. I also have limited space on my desk for books and other quick reference resources so I end up using Google's dice roller and forgetting to add bonuses.
Mob attack/damage calculators. With such a big party, I end up needing to have plenty of adds and the like. It gets tedious rolling lots of attacks when they encounter a hoard of (insert thing to be slain here). I've yet to find one of these online that really works well, and I don't know what good would look like. I'm sure this would require tons of UX research and is more of a "Nice to have."
***
I realize there's a lot of requests here. I do want to stress that the encounter builder has been amazing for streamlining my experience DMing and made it way easier to modulate the balance of encounters. Thanks so much for building such a robust toolset!
The ability to take down your own homebrew.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
We have an inspiration tracker. Could we get a Bardic Inspiration Tracker?
Visit (link) → MicroHomebrew, Arcanum Dice, and Ashfaera ← (link) Visit