Can there be a way to say that you don't like something in the feedback portals? The worst thing I can say about the new dark mode "feature" is that it's "nice-to-have". I don't happen to agree that it's "nice-to-have", "important", or "critical", and I don't want it at all. It's simply eyebleed material that was forced on my character sheets, and it took a couple minutes to figure out how to take it off.
Can there be a way to say that you don't like something in the feedback portals? The worst thing I can say about the new dark mode "feature" is that it's "nice-to-have". I don't happen to agree that it's "nice-to-have", "important", or "critical", and I don't want it at all. It's simply eyebleed material that was forced on my character sheets, and it took a couple minutes to figure out how to take it off.
at this point you will probably never have to see it again and for people like me it is vary useful if it is not useful for you then don't use it
I'm sure people ask for this more than enough already, but I feel like it is a no-brainer and can't be that much harder to incorporate than homebrew sub-classes.
How are we not able to make homebrew classes yet? So many more people would use D&D Beyond if that were an option. All the coding for adding modifiers and features is clearly there with homebrew races and subclasses, so why can't we make homebrew classes yet? It feels a little weird to have people who have been asking this since (at latest) 2017. Four years later and we still can't make homebrew subclasses?
I understand that we still don't have custom pact boons or invocations or most likely many option-based class feature options, but I am surprised they don't give us a tool to make our own classes. It seems like only an improvement to the service D&D Beyond provides.
Any idea why this is the case?
Most of their coding right now is actually 'Are you a druid? Great, then you can cast spells in X manner, and you have feature N, W, and Q. Within N are options P, C, and D.' Some of the things available in homebrew are selectable but don't do anything in actuality because it assume if you're selecting 'modify ability N' you're using it in the context of class or race feature X, so if you don't actually have feature X, N doesn't actually get modified, even if all you told the system was 'modify N' and didn't mention X. They're working on upgrading the general underlying feature system to be more flexible to allow for more of this, but right now it's very reliant on having information built into it from the core classes.
And even after that, the license they have from WotC might not allow for creating homebrew classes. At first (and this is part of the reason the system is so strict) homebrew wasn't to be allowed, and to get that took a lot of time and advocacy. So hopefully the upgrades will make homebrew classes functionally buildable, but even if they do they might not be allowed in order for DDB to keep their license. And if it's not allowed by their license, they won't build the system to allow specific for creating homebrew classes, they'll concentrate on what they can legally provide, and worry about adding it in later if their contract changes.
not to seem contrarian on your last point but I think that the DDB teem planed to implement homebrew base classes at some point but that might have changed at some point
I have a rather Extensive library of homebrew magic items, and due to the the total number of items available to my players in the character creation tool or the manage equipment tab on the character sheet has become rather bloated.
I would love if both the item search on the character creation page and character sheet had similarly robust filters that are available on the "items" Section of the website.
In a similar vein it seems odd that the same level of filters are not available in the homebrew collection and creation pages, the only useful searches (in my opinion) on there are "name" and "type"
Whilst I'm aware all of the filters are available on the dndbeyond.com/homebrew/magic-items page this seems to only be for published items, and it includes, well everything.
A version of this but either with a separate tab and/or filter to include your own unpublished items or just items from your collection (or both) would be incredibly useful.
And as content sharing seems to share homebrew items anyway it would also be wonderful if my players could search through my private/unpublished homebrew items in the same fashion.
And to top it all of, an option to just make some items unavailable for players to view, or to add spoiler filters to official content (I'm aware this is an option for homebrew already) - for example in a Decent to Avernus campaign, it's very simple for a player to accidentally stumble across the shield of the hidden lord and read through the whole thing which spoils some of the mystique of the item and the adventure in my opinion.
I'm always sure to add tags, notes, descriptions, weights, types and such to the items i create, but i feels rather meaningless if i can't use any of those to search through my library to find them
(i recognise I'm probably in a fairly unique situation of having added almost 400 homebrew magic items in my homebrew creations, and this may not be an issue for everyone)
Can there be a way to say that you don't like something in the feedback portals? The worst thing I can say about the new dark mode "feature" is that it's "nice-to-have". I don't happen to agree that it's "nice-to-have", "important", or "critical", and I don't want it at all. It's simply eyebleed material that was forced on my character sheets, and it took a couple minutes to figure out how to take it off.
at this point you will probably never have to see it again and for people like me it is vary useful if it is not useful for you then don't use it
I think Lycan's point was more about the feedback portal. The dark mode is just an example they used.
Correct. Dark mode was an example of a case where I want to vote that I don't agree, but I don't have a way to say so.
You do have a way to say it. Those three choices were just a means of prioritizing it for you, and then it lets you write in your actual response. You could have selected “critical” to indicate how important the issue is to you, and then told them how much you hate it. That would tell them you hate it and it’s “critical” how much you hate it, or if you had chosen “nice to have” and told them you hated it it would have let them know that you hate it but it isn’t that big a deal.
Currently "cursed" items in player inventory display the curse that the item carries. This allows them to know they are cursed and what might go wrong before it goes wrong in the game. Is it possible to change what is displayed hiding the curse properties until the DM reveals them. Thus the player can add it to their inventory and equip it without seeing that the item is cursed.
Currently "cursed" items in player inventory display the curse that the item carries. This allows them to know they are cursed and what might go wrong before it goes wrong in the game. Is it possible to change what is displayed hiding the curse properties until the DM reveals them. Thus the player can add it to their inventory and equip it without seeing that the item is cursed.
It has been suggested many times and currently not on the short list and would probably not be there for a while because you can handle it yourself: copy the magic item and remove the curse from the description.
One thing you can do is to put the curse in a spoiler, spoilers are invisible on character sheets. Then. After they attune to the item you can edit your copy by removing the spoiler and after they refresh the character sheet the curse will suddenly become visible “as if by magic.” (One of my players eats that stuff up.)
One thing you can do is to put the curse in a spoiler, spoilers are invisible on character sheets. Then. After they attune to the item you can edit your copy by removing the spoiler and after they refresh the character sheet the curse will suddenly become visible “as if by magic.” (One of my players eats that stuff up.)
I did not know that. Very good note. This should be in the homebrew guide.
Perhaps a special version of homebrew objects that can be called Work In Progress versions. Something that you could easily link to in a thread if you wanted to post the idea to a forum for feedback and make the changes as you receive the feedback. As far as I know, the only way to do this right now is to either
1) Create your homebrew - Publish it - Get Feedback - Make a new version - Publish it - Repeat until happy
2) Copy and paste all relevant text and abilities into a single comment (making judicious use of block quote and spoiler tools) - Edit the post as you get feedback - Publish a full version when happy with feedback
I am thinking it would be nice to allow others to view your homebrew things while you are still able to edit it.
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Allow any player in a campaign to roll off any other players character sheet, currently anyone can see the character sheet but only the owning player can make rolls. This means when players are unable to attend games either the DM has to make all rolls, or the player jaeguring them has to create a second character that matches that character.
Allowing players to roll would help streamline combat and in game events, player wouldn't need to have full control, the DM can still control things like hitpoints, long and short rest and spell slots. But being able to click on the stat/skill/damage and make the roll would be very useful.
Yeah tried that missing opions needed to make it work. would have to re-work it for every chage too (sadly my players not that good at that sort of thing)
ended up making it with renaming greatswords (3 of them) then adding the changes as the DM
oh, yes, also can we please be allowed to write stuff instead of numbers in the years and weight fields?
people should be allowed to make jokes.
Simple request, could someone fix the weights on Mithral armors please?
Can there be a way to say that you don't like something in the feedback portals? The worst thing I can say about the new dark mode "feature" is that it's "nice-to-have". I don't happen to agree that it's "nice-to-have", "important", or "critical", and I don't want it at all. It's simply eyebleed material that was forced on my character sheets, and it took a couple minutes to figure out how to take it off.
at this point you will probably never have to see it again and for people like me it is vary useful if it is not useful for you then don't use it
not to seem contrarian on your last point but I think that the DDB teem planed to implement homebrew base classes at some point but that might have changed at some point
filters so you can see the digital source books that you own as opposed to showing all of them.
I have a rather Extensive library of homebrew magic items, and due to the the total number of items available to my players in the character creation tool or the manage equipment tab on the character sheet has become rather bloated.
I would love if both the item search on the character creation page and character sheet had similarly robust filters that are available on the "items" Section of the website.
In a similar vein it seems odd that the same level of filters are not available in the homebrew collection and creation pages, the only useful searches (in my opinion) on there are "name" and "type"
Whilst I'm aware all of the filters are available on the dndbeyond.com/homebrew/magic-items page this seems to only be for published items, and it includes, well everything.
A version of this but either with a separate tab and/or filter to include your own unpublished items or just items from your collection (or both) would be incredibly useful.
And as content sharing seems to share homebrew items anyway it would also be wonderful if my players could search through my private/unpublished homebrew items in the same fashion.
And to top it all of, an option to just make some items unavailable for players to view, or to add spoiler filters to official content (I'm aware this is an option for homebrew already)
- for example in a Decent to Avernus campaign, it's very simple for a player to accidentally stumble across the shield of the hidden lord and read through the whole thing which spoils some of the mystique of the item and the adventure in my opinion.
I'm always sure to add tags, notes, descriptions, weights, types and such to the items i create, but i feels rather meaningless if i can't use any of those to search through my library to find them
(i recognise I'm probably in a fairly unique situation of having added almost 400 homebrew magic items in my homebrew creations, and this may not be an issue for everyone)
I think Lycan's point was more about the feedback portal. The dark mode is just an example they used.
Correct. Dark mode was an example of a case where I want to vote that I don't agree, but I don't have a way to say so.
You do have a way to say it. Those three choices were just a means of prioritizing it for you, and then it lets you write in your actual response. You could have selected “critical” to indicate how important the issue is to you, and then told them how much you hate it. That would tell them you hate it and it’s “critical” how much you hate it, or if you had chosen “nice to have” and told them you hated it it would have let them know that you hate it but it isn’t that big a deal.
Creating Epic Boons on DDB
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I have an idea for a new feature!
Currently "cursed" items in player inventory display the curse that the item carries. This allows them to know they are cursed and what might go wrong before it goes wrong in the game. Is it possible to change what is displayed hiding the curse properties until the DM reveals them. Thus the player can add it to their inventory and equip it without seeing that the item is cursed.
It has been suggested many times and currently not on the short list and would probably not be there for a while because you can handle it yourself: copy the magic item and remove the curse from the description.
Check out all my important links here.
May we live in Less Interesting Times
Yeah that's what I did to handle it.
One thing you can do is to put the curse in a spoiler, spoilers are invisible on character sheets. Then. After they attune to the item you can edit your copy by removing the spoiler and after they refresh the character sheet the curse will suddenly become visible “as if by magic.” (One of my players eats that stuff up.)
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I did not know that. Very good note. This should be in the homebrew guide.
Check out all my important links here.
May we live in Less Interesting Times
Perhaps a special version of homebrew objects that can be called Work In Progress versions. Something that you could easily link to in a thread if you wanted to post the idea to a forum for feedback and make the changes as you receive the feedback. As far as I know, the only way to do this right now is to either
1) Create your homebrew - Publish it - Get Feedback - Make a new version - Publish it - Repeat until happy
2) Copy and paste all relevant text and abilities into a single comment (making judicious use of block quote and spoiler tools) - Edit the post as you get feedback - Publish a full version when happy with feedback
I am thinking it would be nice to allow others to view your homebrew things while you are still able to edit it.
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Hi all,
have a way to add the same attacks with differant feats & the like,
Greatsword +6 2D6+4
Greatsword (GWM) +1 2D6+14
Greatsword (Rage) +6 2D6+6
Geatsword (GWM+Rage) +1 2D6+16
Allow any player in a campaign to roll off any other players character sheet, currently anyone can see the character sheet but only the owning player can make rolls. This means when players are unable to attend games either the DM has to make all rolls, or the player jaeguring them has to create a second character that matches that character.
Allowing players to roll would help streamline combat and in game events, player wouldn't need to have full control, the DM can still control things like hitpoints, long and short rest and spell slots. But being able to click on the stat/skill/damage and make the roll would be very useful.
You can do that with custom attacks.
Check out all my important links here.
May we live in Less Interesting Times
Yeah tried that missing opions needed to make it work. would have to re-work it for every chage too (sadly my players not that good at that sort of thing)
ended up making it with renaming greatswords (3 of them) then adding the changes as the DM
But would be nice if this was a thing
His sheet https://ddb.ac/characters/44763018/xjvsaW