when exporting character sheet to pdf, please try to simplify the exported text or at the very least have it appear in the right section (like for sorcerers the sorcery points in action section doesn't need the full feature description, it belongs in the sorcerer features), and for the spells the note column doesn't need to show again the duration and VSM requirements (there is already a column for those) and could actually show effects and/or damage?
While we all know this thread has been ignored by the devs basically since the original GOAT crew left, perhaps at some point new devs will come in and make use of it, so here are two separate (but sometimes connected) ideas for posterity:
Better item creation that allows us to make linked items.
For example, a set of items. Each item gives bonuses all by themselves, but enable us to add conditions that can tell if multiple pieces of the set are worn, as more pieces then give bonuses that they don't give alone.
For example, a ring and an amulet. Both give resistance alone... but if both are worn, they give immunity instead.
The second idea is similar, building upon the first, just without needing linked items for it, but building on the idea of progressing abilities. We just need the ability to add other, similar conditionals.
"You gain resistance to cold. If you already have resistance from another source, this becomes immunity. If you already have immunity from another source, you now absorb cold damage as health." In basic coding terms: Verify if user has X or Y. If user has neither, grant X. If user has X, grant Y. If user has Y, grant Z. (Or you could just change the way resistances work to where they are "ranks" and so items just give you a "rank" of resistance and so start stacking... but that would require changing a LOT more code, and frankly, some items probably shouldn't work that way, so it is both easier and more flexible to make it the other way instead.)
Simple, easy example. Works just like exhaustion points, except as a benefit instead of a negative.
A way to progress bonuses instead of merely stacking one useless bonus on top of another to have the same effect. Because right now we have items that do this... but they don't actually do it. They just SAY they do, but they have no way to tell if you already have a thing and so advance it, leaving it on the player to remember at all times, and we have enough shit to remember already.
Can we please stop replying to this thread? It is dead. No one from the dev team is looking at it, they (WoTC) do not care about our input and are going to do whatever they have planned to make money on their products.
Can we please stop replying to this thread? It is dead. No one from the dev team is looking at it, they (WoTC) do not care about our input and are going to do whatever they have planned to make money on their products.
They may not care, but their investors might.
There's a higher (but still very low) chance of WotC caring about this thread than there is of investors caring.
Looking for a good 3d table top interface. Looks like one was dropped from the plans here about a year ago. Did anyone pick that up? if so, can you tell us what company is working on it? if not, can anyone suggest a really good 3d virtual table top for remote players?
Can we please stop replying to this thread? It is dead. No one from the dev team is looking at it, they (WoTC) do not care about our input and are going to do whatever they have planned to make money on their products.
Can we please stop replying to this thread? It is dead. No one from the dev team is looking at it, they (WoTC) do not care about our input and are going to do whatever they have planned to make money on their products.
You could always just unsubscribe from the thread? (Upper-right corner near the top of the page, under the "Tools" drop-down menu.)
FEATURE REQUEST: Can a CURSED Condition, Debuff, or Effect be added to the D&D Beyond Player Character Sheets?
Monsters such as Rakshasa, Vargouille, and Mummy or 5th, 7th, or 9th level Bestow Curse spells have a Curse condition associated with their attacks, and it would be nice to be able to track that on the Character Sheet until a Remove Curse or Greater Restoration spell can be cast on the character.
Case in point: Four of the Characters in our party were slashed by a Rakshasa and were cursed. Our Cleric was only able to cast Remove Curse twice, so it would be nice to keep track of which characters still have the Curse condition on them.
For any EFFECT that lasts on the character for any length of time there should be a way to track it on the Player Character sheet in D&D Beyond. And as CURSED is an effect of the attacks of the Monsters above, or of a Bestow Curse Spell cast at 9th level, that lasts until it is dispelled, players should be given a way to track it.
REQUEST: Allow the creation and alteration of equipment beyond the simplistic filler of adding custom items. It should operate much like the interface/toolset used with magic items, monsters, characters, etc.
When it comes to DM's freedom to create any form of equipment, whether it be Mounts/Vehicles, Tools, Base weapons/armor, ore/gemstones, and essentially any non-magical item, they are barred from such creativity; Leaving creators to rely on the Magic item and Monster interfaces, cutting out a majority of the functionality that the sourcebook-granted equipment innately has. This causes parties to utilize outside note applications or good ol' pen & paper...resulting in excess bloat that DnDBeyond is intrinsically made to shortcut around.
REQUEST: Bring Paypal back as a payment option. Not that I'm buying ANYTHING until alacarte returns -- I don't want to put my credit/ debit card information into a website for security purposes. That's the whole point of Paypal, to add that extra protection!
REQUEST: Bring Paypal back as a payment option. Not that I'm buying ANYTHING until alacarte returns -- I don't want to put my credit/ debit card information into a website for security purposes. That's the whole point of Paypal, to add that extra protection!
I hadn't made a purchase since they pulled a la carte, I had no idea they also bumped PayPal. WTF
Seriously? I also walk into the new marketplace and instantly walk out as it's so horrible. This coming from someone who has purchased every single item in the shop before the redesign.. Didn't even know they removed paypal... what idiocy..
REQUEST: The reason for my post is regarding the Encounter Builder, all the core data, all the homebrew...we should be able to change the CR of a monster, and their stat block should automagicially change. Right now, I dont need a CR 15 zombie warewolf (Vecna EoR Deathwolf). I want it at CR5, or 8 or 20, or whatever. I pick the CR, the computers do the math and use the data to create the stat block.
It would be awesome to be able to roll for a random treasure in encounter builder (or directly from a monster sheet) using DM rules for treasure based on monster CR
The new marketplace is actually so garbage it's not even funny. Even ignoring a la carte not being a thing anymore, say I wanna buy a book for specific things like a subclass/ items/ spells since I'm on the player side of things. Before every single bit of content in the book was laid out in the purchase options or blurb down below. Telling me what the subclasses are for and what their themes are.
Now it's literally just like 3+ new subclasses which tells me absolutely nothing about what I'm actually buying. If I have to go to a completely different website or blogpost to even find out whats inside then you've already lost the average person. I used to buy stuff on the website, full books even when I only needed an option or two because I liked browsing them. Now that it'd be a gamble in every sense for me to do so... why would I? Not like the official WotC quality control has been a thing for a few years now anyway lmao.
Rollback Post to RevisionRollBack
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when exporting character sheet to pdf, please try to simplify the exported text or at the very least have it appear in the right section (like for sorcerers the sorcery points in action section doesn't need the full feature description, it belongs in the sorcerer features), and for the spells the note column doesn't need to show again the duration and VSM requirements (there is already a column for those) and could actually show effects and/or damage?
In the Encounter builder the ability to group encounters under a folder structure.
While we all know this thread has been ignored by the devs basically since the original GOAT crew left, perhaps at some point new devs will come in and make use of it, so here are two separate (but sometimes connected) ideas for posterity:
Better item creation that allows us to make linked items.
For example, a set of items. Each item gives bonuses all by themselves, but enable us to add conditions that can tell if multiple pieces of the set are worn, as more pieces then give bonuses that they don't give alone.
For example, a ring and an amulet. Both give resistance alone... but if both are worn, they give immunity instead.
The second idea is similar, building upon the first, just without needing linked items for it, but building on the idea of progressing abilities. We just need the ability to add other, similar conditionals.
"You gain resistance to cold. If you already have resistance from another source, this becomes immunity. If you already have immunity from another source, you now absorb cold damage as health." In basic coding terms: Verify if user has X or Y. If user has neither, grant X. If user has X, grant Y. If user has Y, grant Z. (Or you could just change the way resistances work to where they are "ranks" and so items just give you a "rank" of resistance and so start stacking... but that would require changing a LOT more code, and frankly, some items probably shouldn't work that way, so it is both easier and more flexible to make it the other way instead.)
Simple, easy example. Works just like exhaustion points, except as a benefit instead of a negative.
A way to progress bonuses instead of merely stacking one useless bonus on top of another to have the same effect. Because right now we have items that do this... but they don't actually do it. They just SAY they do, but they have no way to tell if you already have a thing and so advance it, leaving it on the player to remember at all times, and we have enough shit to remember already.
The "Judge My Homebrew" thread, a place to share your homebrew and get comments on it from people before you publish!
Please let me give you my money. Pleaaaaase D&D Beyond. I will drop over $30 USD in one sitting if you bring back a-la-carte. Please.
Can we please stop replying to this thread? It is dead. No one from the dev team is looking at it, they (WoTC) do not care about our input and are going to do whatever they have planned to make money on their products.
James Woomer
There's a higher (but still very low) chance of WotC caring about this thread than there is of investors caring.
Looking for a good 3d table top interface. Looks like one was dropped from the plans here about a year ago. Did anyone pick that up? if so, can you tell us what company is working on it? if not, can anyone suggest a really good 3d virtual table top for remote players?
No :)
How about the ability to buy single classes, subclasses or races? That would be awesome
Let's throw down
You could always just unsubscribe from the thread? (Upper-right corner near the top of the page, under the "Tools" drop-down menu.)
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
FEATURE REQUEST: Can a CURSED Condition, Debuff, or Effect be added to the D&D Beyond Player Character Sheets?
Monsters such as Rakshasa, Vargouille, and Mummy or 5th, 7th, or 9th level Bestow Curse spells have a Curse condition associated with their attacks, and it would be nice to be able to track that on the Character Sheet until a Remove Curse or Greater Restoration spell can be cast on the character.
Case in point: Four of the Characters in our party were slashed by a Rakshasa and were cursed. Our Cleric was only able to cast Remove Curse twice, so it would be nice to keep track of which characters still have the Curse condition on them.
For any EFFECT that lasts on the character for any length of time there should be a way to track it on the Player Character sheet in D&D Beyond. And as CURSED is an effect of the attacks of the Monsters above, or of a Bestow Curse Spell cast at 9th level, that lasts until it is dispelled, players should be given a way to track it.
REQUEST: Allow the creation and alteration of equipment beyond the simplistic filler of adding custom items. It should operate much like the interface/toolset used with magic items, monsters, characters, etc.
When it comes to DM's freedom to create any form of equipment, whether it be Mounts/Vehicles, Tools, Base weapons/armor, ore/gemstones, and essentially any non-magical item, they are barred from such creativity; Leaving creators to rely on the Magic item and Monster interfaces, cutting out a majority of the functionality that the sourcebook-granted equipment innately has. This causes parties to utilize outside note applications or good ol' pen & paper...resulting in excess bloat that DnDBeyond is intrinsically made to shortcut around.
You want our money? Bring this back. Simple as that!
REQUEST: Filter for owned content in encounter builder
REQUEST: Bring Paypal back as a payment option. Not that I'm buying ANYTHING until alacarte returns -- I don't want to put my credit/ debit card information into a website for security purposes. That's the whole point of Paypal, to add that extra protection!
I hadn't made a purchase since they pulled a la carte, I had no idea they also bumped PayPal. WTF
Seriously? I also walk into the new marketplace and instantly walk out as it's so horrible. This coming from someone who has purchased every single item in the shop before the redesign.. Didn't even know they removed paypal... what idiocy..
[REDACTED]
REQUEST: The reason for my post is regarding the Encounter Builder, all the core data, all the homebrew...we should be able to change the CR of a monster, and their stat block should automagicially change. Right now, I dont need a CR 15 zombie warewolf (Vecna EoR Deathwolf). I want it at CR5, or 8 or 20, or whatever. I pick the CR, the computers do the math and use the data to create the stat block.
Make it so
It would be awesome to be able to roll for a random treasure in encounter builder (or directly from a monster sheet) using DM rules for treasure based on monster CR
The new marketplace is actually so garbage it's not even funny. Even ignoring a la carte not being a thing anymore, say I wanna buy a book for specific things like a subclass/ items/ spells since I'm on the player side of things. Before every single bit of content in the book was laid out in the purchase options or blurb down below. Telling me what the subclasses are for and what their themes are.
Now it's literally just like 3+ new subclasses which tells me absolutely nothing about what I'm actually buying. If I have to go to a completely different website or blogpost to even find out whats inside then you've already lost the average person. I used to buy stuff on the website, full books even when I only needed an option or two because I liked browsing them. Now that it'd be a gamble in every sense for me to do so... why would I? Not like the official WotC quality control has been a thing for a few years now anyway lmao.