I would like a list of the feedback portal links somewhere more prominent - maybe a single post or at least posts that aren't buried so far in nested forums. It takes far to many clicks to open them all. It does give valuable information as to what the team sees as a priority and potential things to work on. For now I'll make my own list on the side but I feel this would be helpful especially for newer users who don't know they even exist.
My suggestion is to do with the subscriptions. Why not add more value to the subscriptions? Personally and I know this isn't everybody, but the different dice and backgrounds are pointless. As a DM, I would rather get monthly one shots or something to that nature that is supported by your company.
It would be nice to have the optional rules from the dmg added to character creation. Ex. I would like to use spell points on one of my characters, but theres not an easy way to track it.
Right now: By clicking on the Character Sheet Portrait at this time it open the management slide to the right of the screen and you can see the portrait in a bigger format with some add-on management choices.
DEV simple Add-On to add: By clicking a second time on the portrait in the management tab it would open a simple window presenting the portrait in a bigger format with a simple X in the right top corner to clic away.
Why: Help for the player to present its character to the rest of the group.
I want to see updates on Dark Gifts, Boons, Payment Option Update feature (to change the charged card in case of theft or expiration without interruption of service) it should be easier to keep paying you .... Also, Artificer infusion sharing? When?
I'm starting a new campaign and I'm finding it so frustrating that my players come to me and ask how to do simple things and my answer is "Homebrew" it the best we can. I paid hundreds of dollars for the content, and a fee to share it. Where is my content? My functionality. Encounter designer has been in Beta for how long? Where is the integrated VTT? We've been in a pandemic for 2 years now, online play has become such an essential part, and we all have to scrounge to for web extensions and secondary subscriptions to use the things we pay for here on those other platforms.
And it would be one thing if we had a list of bugs, features etc. and we saw progress for some of the above, but when I went to look for payment option update, the original thread where the fanboy community said "They are working as fast as they can" came to your rescue, was 2018! Four years to implement a change payment option, an online shopping and subscription service standard? What?
ADD FOLLOWING VEHICLES in D&DBEYOND GAMERULES VEHICLES TAB
- RIGHT NOW: Mostly boats and Futurist vech.
All the official boats (from Ghosts of Saltmarsh) have been added to D&D Beyond and can be found here. There are no official 'Futurist vech' (I assume you mean tech) vehicles.
- TO ADD: Pre-Made - Cart, Wagon, Carriage, Chariot from Players Handbook
The vehicles from the Player's Handbook are classed by Wizards of the Coast as equipment not Vehicles. Vehicles (with a capital V) are a specific mechanic with their own stat blocks and rules, which the vehicles (with a lowercase v) in the Player's Handbook do not have.
D&D Beyond is correctly reflecting the rules as WotC has designed them. If WotC releases a supplement which adds Vehicle rules for carts, wagons, etc, DDB will endeavour to support them,
- WHY: Facilitate DM when looking for transport rules use in game / combat covering these add-on
ADD FOLLOWING VEHICLES in D&DBEYOND GAMERULES VEHICLES TAB
- RIGHT NOW: Mostly boats and Futurist vech.
All the official boats (from Ghosts of Saltmarsh) have been added to D&D Beyond and can be found here. There are no official 'Futurist vech' (I assume you mean tech) vehicles.
- TO ADD: Pre-Made - Cart, Wagon, Carriage, Chariot from Players Handbook
The vehicles from the Player's Handbook are classed by Wizards of the Coast as equipment not Vehicles. Vehicles (with a capital V) are a specific mechanic with their own stat blocks and rules, which the vehicles (with a lowercase v) in the Player's Handbook do not have.
D&D Beyond is correctly reflecting the rules as WotC has designed them. If WotC releases a supplement which adds Vehicle rules for carts, wagons, etc, DDB will endeavour to support them,
- WHY: Facilitate DM when looking for transport rules use in game / combat covering these add-on
Huh. I never realized the V vs v thing was a thing. I always wondered how Cart Driving was a skill, then assumed it had more to do with chariots.
Cart driving isn't a skill. There's vehicle proficiency (land or water).
Vehicle Proficiency. If you have proficiency with a certain kind of vehicle (land or water), you can add your proficiency bonus to any check you make to control that kind of vehicle in difficult circumstances.
Cart driving isn't a skill. There's vehicle proficiency (land or water).
Vehicle Proficiency. If you have proficiency with a certain kind of vehicle (land or water), you can add your proficiency bonus to any check you make to control that kind of vehicle in difficult circumstances.
technically its a skill check thus, its a skill. because having the proficiency doesn't make you automatically control the cart or drive the vehicule. you still require to make a check of some sort and since having your proficiency is important. it means its a skill. the same way kits are still requiring active skill checks to be used.
all that said... most people forget most of the rulings as they preffer to just let their imagination. having a vehicule proficiency is kinda useless on carts. i mean it sjust taking the reins and saying haa. cart driving was never a big thing. i understand boat sailing requiring navigation checks, but again isn't survival just that to begin with ?
so one could say that animal handling is better suited for cart driving then having the proficiency. and one could argue that survival is better for boats then having a skill.
but either way.... some type of skill is required thus those proficiencies are skills. to the same extent to the kits like the lock picks.
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
ADD FOLLOWING VEHICLES in D&DBEYOND GAMERULES VEHICLES TAB
- RIGHT NOW: Mostly boats and Futurist vech.
All the official boats (from Ghosts of Saltmarsh) have been added to D&D Beyond and can be found here. There are no official 'Futurist vech' (I assume you mean tech) vehicles.
- TO ADD: Pre-Made - Cart, Wagon, Carriage, Chariot from Players Handbook
The vehicles from the Player's Handbook are classed by Wizards of the Coast as equipment not Vehicles. Vehicles (with a capital V) are a specific mechanic with their own stat blocks and rules, which the vehicles (with a lowercase v) in the Player's Handbook do not have.
D&D Beyond is correctly reflecting the rules as WotC has designed them. If WotC releases a supplement which adds Vehicle rules for carts, wagons, etc, DDB will endeavour to support them,
- WHY: Facilitate DM when looking for transport rules use in game / combat covering these add-on
Seen & Read, Tks !
Make sense... but maybe change the tab to "Transport & Vehicle" instead to have more pre-made transport in place like carts, wagons & chariots, ect. inserted.
I understand all the calculation for a boat or vehicle tech... but when compare to putting a simple metal chariot transporting chest of gold from point A to B. Having to calculate horses/horses-armor/riding-gear/wagon-pull/wagon-weigth/wagon-strength/hp/riders... I mean... would be nice to have a cheat-sheet like the boats have... somewhere easy to get for reference.
In all case I use that time to teach my son some mathematics using D&D so was all good & fun.
Make sense... but maybe change the tab to "Transport & Vehicle" instead to have more pre-made transport in place like carts, wagons & chariots, ect. inserted.
I understand all the calculation for a boat or vehicle tech... but when compare to putting a simple metal chariot transporting chest of gold from point A to B. Having to calculate horses/horses-armor/riding-gear/wagon-pull/wagon-weigth/wagon-strength/hp/riders... I mean... would be nice to have a cheat-sheet like the boats have... somewhere easy to get for reference.
In all case I use that time to teach my son some mathematics using D&D so was all good & fun.
The carts, wagons etc are already listed in the Player's Handbook, as well as the equipment listings, for example you can find the cart listed.
Vehicles and equipment are fundamentally different rules, hence why they have different sections
Make sense... but maybe change the tab to "Transport & Vehicle" instead to have more pre-made transport in place like carts, wagons & chariots, ect. inserted.
I understand all the calculation for a boat or vehicle tech... but when compare to putting a simple metal chariot transporting chest of gold from point A to B. Having to calculate horses/horses-armor/riding-gear/wagon-pull/wagon-weigth/wagon-strength/hp/riders... I mean... would be nice to have a cheat-sheet like the boats have... somewhere easy to get for reference.
In all case I use that time to teach my son some mathematics using D&D so was all good & fun.
The carts, wagons etc are already listed in the Player's Handbook, as well as the equipment listings, for example you can find the cart listed.
Vehicles and equipment are fundamentally different rules, hence why they have different sections
Heu rules ??? Not really... and I was ok with the answer... dont know why your pushing this to have the last say... but if you want the go in detail :)
I know they are listed in the Player Handbook page 156-157 right on top of Waterborne Vehicles ?... I know also that you have listed all the boat on this site in the equipment listing... Games Rules, Equipment,... search "boat" and there you have the "Keelboat" has Equipment... [REDACTED]
I am not looking for the link on how to control a cart, chariot or wagon... simply stipulating that it would be nice to have a cheat sheet in the Vehicle section for the simple "Vehicle Land" or "Drawn Vehicles" (if you want the specific wording of the Player Handbook Page 157) that 99% of the players will encounter in their games in the Vehicle section with the simple title "Drawn Vehicles" Player Handbook - Insert here info Cheat Sheet ?... << I mean dont you have to buy the player handbook on your site to get access to that information anyway... >>
I mean long live Eberron with the Vehicle Tech and Saltmarsh with their boat ?... But are you really telling me that on 50 Books and more written on D&D... there is no "Chariot" or "Wagon" Cheat Sheet been made... for players to put them in their game... so they can be put to have a fight with or roleplaying actions other then "you can add proficiency to it to better control it" ?...
I mean 6x 12 years old around a 12 years old DM with me on the side to help them out for their one-shot... And all the one-shot game was for a group of thieves (the players) to attack a Chariot carrying gold going from one town to another... and escape on their horse with pouch full of gold :) We spent more time doing mathematic around the table on how much would a horse carry if with armor, equipment, rider, pouch to put the gold in it and how much carrying gold could they run-off with each... and how much the Chariot could be carrying gold/rider/horse pull/speed/weight that when it came down to a simple question by one of them "How do we attack a Chariot moving at full speed" I got no short answer for him... even do I spent 1,000$ in buying books.
I mean you can have...
BUY SALTMARCH TO GET ACCESS TO THIS INFORMATION
[REDACTED]
But you cant have on your site...
BUY PLAYERS HANDBOOK OR ANOTHER-ONE TO GET ACCESS TO THIS INFORMATION
On its turn, the chariot can take the move action below. It can't take this action with control if it has no crew.
Move.The chariot can move by controlling the beast bridle or be lead by an intelligent large beast..
Hull
Armor Class11
Hit Points50
Control and Movement: Bridle
Armor Class xx
Hit Points xx
Speed (land) xx ft.
Move up to the beast speed, with one 45-degree turn.
.
I mean OK !!! :) if you don't want to do it... simply say they don't exist "will give a call" to the "Wizards Writers" and ask them to put them in their next book like you did and was a perfect answer... then add... In the mean time I suggest looking at homebrew "Drawn vehicle" or make your own homebrew equipment/drawn "V" or "v" ehicle (land)... ( BTW: I don't get your V thing I mean the tittle is all in caps on page 157 of the player handbook anyway in regard :) Tack, harness and Drawn Vehicle... a vehicle is a vehicle that you buy it in the equipment listing or not... at a market or on the side of a river... else in the end... what rules fit not fit a rowboat vs wagon/chariot make no sense other then you replace oars with horse hahaha...
In all cases... Its cool... :)
.
( PS) BTW: If you guys can make a book 4.99$ for a Frog (One Grung Above), a book 9.99$ for a Tortle (The Tortle Package)... I'm pretty sure making a small book on Drawn Vehicle and insert in it... Caravan Drawn Vehicles / Noble Carrying Drawn Vehicles / Tax Gatherer Transport Drawn Vehicles / Circus Drawn Vehicles... in more details with Cheat Sheet... and maybe a small adventure on a full speed chase... Would not be farfetched in its making to get another 5.99$ on D&Dbeyond...
You could ask for a d&dBeyond publicity stunt... Willow: Warwick Davis (Willow, Star Wars) to give money for Cancer for Madmartigan: Val Kilmer in regard to the best wagon chase ever made... [REDACTED]
Notes: Please do not copy and paste non-SRD content, nor irrelevant links
Cart driving isn't a skill. There's vehicle proficiency (land or water).
Vehicle Proficiency. If you have proficiency with a certain kind of vehicle (land or water), you can add your proficiency bonus to any check you make to control that kind of vehicle in difficult circumstances.
I wish those were tooltipable like Skills and Items (like Tools).
Make sense... but maybe change the tab to "Transport & Vehicle" instead to have more pre-made transport in place like carts, wagons & chariots, ect. inserted.
I understand all the calculation for a boat or vehicle tech... but when compare to putting a simple metal chariot transporting chest of gold from point A to B. Having to calculate horses/horses-armor/riding-gear/wagon-pull/wagon-weigth/wagon-strength/hp/riders... I mean... would be nice to have a cheat-sheet like the boats have... somewhere easy to get for reference.
In all case I use that time to teach my son some mathematics using D&D so was all good & fun.
The carts, wagons etc are already listed in the Player's Handbook, as well as the equipment listings, for example you can find the cart listed.
Vehicles and equipment are fundamentally different rules, hence why they have different sections
Heu rules ??? Not really... and I was ok with the answer... dont know why your pushing this to have the last say... but if you want the go in detail :)
I know they are listed in the Player Handbook page 156-157 right on top of Waterborne Vehicles ?... I know also that you have listed all the boat on this site in the equipment listing... Games Rules, Equipment,... search "boat" and there you have the "Keelboat" has Equipment... [REDACTED]
I am not looking for the link on how to control a cart, chariot or wagon... simply stipulating that it would be nice to have a cheat sheet in the Vehicle section for the simple "Vehicle Land" or "Drawn Vehicles" (if you want the specific wording of the Player Handbook Page 157) that 99% of the players will encounter in their games in the Vehicle section with the simple title "Drawn Vehicles" Player Handbook - Insert here info Cheat Sheet ?... << I mean dont you have to buy the player handbook on your site to get access to that information anyway... >>
I mean long live Eberron with the Vehicle Tech and Saltmarsh with their boat ?... But are you really telling me that on 50 Books and more written on D&D... there is no "Chariot" or "Wagon" Cheat Sheet been made... for players to put them in their game... so they can be put to have a fight with or roleplaying actions other then "you can add proficiency to it to better control it" ?...
I mean 6x 12 years old around a 12 years old DM with me on the side to help them out for their one-shot... And all the one-shot game was for a group of thieves (the players) to attack a Chariot carrying gold going from one town to another... and escape on their horse with pouch full of gold :) We spent more time doing mathematic around the table on how much would a horse carry if with armor, equipment, rider, pouch to put the gold in it and how much carrying gold could they run-off with each... and how much the Chariot could be carrying gold/rider/horse pull/speed/weight that when it came down to a simple question by one of them "How do we attack a Chariot moving at full speed" I got no short answer for him... even do I spent 1,000$ in buying books.
On its turn, the chariot can take the move action below. It can't take this action with control if it has no crew.
Move.The chariot can move by controlling the beast bridle or be lead by an intelligent large beast..
Hull
Armor Class11
Hit Points50
Control and Movement: Bridle
Armor Class xx
Hit Points xx
Speed (land) xx ft.
Move up to the beast speed, with one 45-degree turn.
.
I mean OK !!! :) if you don't want to do it... simply say they don't exist "will give a call" to the "Wizards Writers" and ask them to put them in their next book like you did and was a perfect answer... then add... In the mean time I suggest looking at homebrew "Drawn vehicle" or make your own homebrew equipment/drawn "V" or "v" ehicle (land)... ( BTW: I don't get your V thing I mean the tittle is all in caps on page 157 of the player handbook anyway in regard :) Tack, harness and Drawn Vehicle... a vehicle is a vehicle that you buy it in the equipment listing or not... at a market or on the side of a river... else in the end... what rules fit not fit a rowboat vs wagon/chariot make no sense other then you replace oars with horse hahaha...
In all cases... Its cool... :)
.
( PS) BTW: If you guys can make a book 4.99$ for a Frog (One Grung Above), a book 9.99$ for a Tortle (The Tortle Package)... I'm pretty sure making a small book on Drawn Vehicle and insert in it... Caravan Drawn Vehicles / Noble Carrying Drawn Vehicles / Tax Gatherer Transport Drawn Vehicles / Circus Drawn Vehicles... in more details with Cheat Sheet... and maybe a small adventure on a full speed chase... Would not be farfetched in its making to get another 5.99$ on D&Dbeyond...
yes, in 50+ books, carts and chariots were never made into vehicules, because the true rules of vehicules in the actual DMG. is that AC is equal to the type of material used. and HP of the vehicule is equal tot he size of the vehicule. thats it... there is literally no more rules on vehicules asides from what was showed in ghost of Saltmarsh.
they are making it like the rules are, not what you want... all that said... i do would like a vehicule homebrew section to be a thing. but for me, even that is too much, i preffer to have vehicule stay a cinematic element. after all, nobody ever go for vehicules themselves... critical role exemple... clerics using magic to deal with vehicules and one shotting them. i even had a warlock with 500 reach for its eldritch blast.... he was just pot shotting people on board instead of the rocking the boat. so in the end, the whole stat sheet is more or less useless ! that's why they never bothered using that for anything else. sorry but in 5 campaigns over 10 years... i can count on 1 hand the number of times a player has killed a horse on purpose. most of the time they just ignore the vehicule and kill the important thing, like the riders.
if you want stats, i suggest you make your own. or you could simplify the whole thing and just adlib it on the spur of the moment, for its something that will not happen often.
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I suspect the most complete vehicular rules for land vehicles are in Descent into Avernus; there's no reason most of the rules for infernal war machines can't be ported.
We just recently had a mule and cart get hit by a fireball. The mule was easy because it had stats. We had to adlib the cart, but it was less than satisfying.
We just recently had a mule and cart get hit by a fireball. The mule was easy because it had stats. We had to adlib the cart, but it was less than satisfying.
There are some suggested AC's and HP for objects in the DMG. Due to the different sizes and material options I think tables like this are better options for things like carts myself.
I would like a list of the feedback portal links somewhere more prominent - maybe a single post or at least posts that aren't buried so far in nested forums. It takes far to many clicks to open them all. It does give valuable information as to what the team sees as a priority and potential things to work on. For now I'll make my own list on the side but I feel this would be helpful especially for newer users who don't know they even exist.
How to get your dice to look like the ones in my profile picture and a full site dark mode.
Tutorial thread by Hyrkali
My suggestion is to do with the subscriptions. Why not add more value to the subscriptions? Personally and I know this isn't everybody, but the different dice and backgrounds are pointless. As a DM, I would rather get monthly one shots or something to that nature that is supported by your company.
It would be nice to have the optional rules from the dmg added to character creation. Ex. I would like to use spell points on one of my characters, but theres not an easy way to track it.
- CHARACTER SHEET "PORTRAIT IMAGE ENHANCEMENT" -
Right now: By clicking on the Character Sheet Portrait at this time it open the management slide to the right of the screen and you can see the portrait in a bigger format with some add-on management choices.
DEV simple Add-On to add: By clicking a second time on the portrait in the management tab it would open a simple window presenting the portrait in a bigger format with a simple X in the right top corner to clic away.
Why: Help for the player to present its character to the rest of the group.
Tks !
I want to see updates on Dark Gifts, Boons, Payment Option Update feature (to change the charged card in case of theft or expiration without interruption of service) it should be easier to keep paying you .... Also, Artificer infusion sharing? When?
I'm starting a new campaign and I'm finding it so frustrating that my players come to me and ask how to do simple things and my answer is "Homebrew" it the best we can. I paid hundreds of dollars for the content, and a fee to share it. Where is my content? My functionality. Encounter designer has been in Beta for how long? Where is the integrated VTT? We've been in a pandemic for 2 years now, online play has become such an essential part, and we all have to scrounge to for web extensions and secondary subscriptions to use the things we pay for here on those other platforms.
And it would be one thing if we had a list of bugs, features etc. and we saw progress for some of the above, but when I went to look for payment option update, the original thread where the fanboy community said "They are working as fast as they can" came to your rescue, was 2018! Four years to implement a change payment option, an online shopping and subscription service standard? What?
ADD FOLLOWING VEHICLES in D&DBEYOND GAMERULES VEHICLES TAB
- RIGHT NOW: Mostly boats and Futurist vech.
- TO ADD: Pre-Made - Cart, Wagon, Carriage, Chariot from Players Handbook
- WHY: Facilitate DM when looking for transport rules use in game / combat covering these add-on
All the official boats (from Ghosts of Saltmarsh) have been added to D&D Beyond and can be found here. There are no official 'Futurist vech' (I assume you mean tech) vehicles.
The vehicles from the Player's Handbook are classed by Wizards of the Coast as equipment not Vehicles. Vehicles (with a capital V) are a specific mechanic with their own stat blocks and rules, which the vehicles (with a lowercase v) in the Player's Handbook do not have.
D&D Beyond is correctly reflecting the rules as WotC has designed them. If WotC releases a supplement which adds Vehicle rules for carts, wagons, etc, DDB will endeavour to support them,
Find my D&D Beyond articles here
Huh. I never realized the V vs v thing was a thing. I always wondered how Cart Driving was a skill, then assumed it had more to do with chariots.
Thanks Davyd!
Cart driving isn't a skill. There's vehicle proficiency (land or water).
Find my D&D Beyond articles here
technically its a skill check thus, its a skill.
because having the proficiency doesn't make you automatically control the cart or drive the vehicule. you still require to make a check of some sort and since having your proficiency is important. it means its a skill. the same way kits are still requiring active skill checks to be used.
all that said... most people forget most of the rulings as they preffer to just let their imagination. having a vehicule proficiency is kinda useless on carts. i mean it sjust taking the reins and saying haa. cart driving was never a big thing. i understand boat sailing requiring navigation checks, but again isn't survival just that to begin with ?
so one could say that animal handling is better suited for cart driving then having the proficiency. and one could argue that survival is better for boats then having a skill.
but either way.... some type of skill is required thus those proficiencies are skills. to the same extent to the kits like the lock picks.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Is there a way to add the arcane firearm damage on the artillerist character sheet?
3 cosmetic things that I would really enjoy on character pages
Seen & Read, Tks !
Make sense... but maybe change the tab to "Transport & Vehicle" instead to have more pre-made transport in place like carts, wagons & chariots, ect. inserted.
I understand all the calculation for a boat or vehicle tech... but when compare to putting a simple metal chariot transporting chest of gold from point A to B. Having to calculate horses/horses-armor/riding-gear/wagon-pull/wagon-weigth/wagon-strength/hp/riders... I mean... would be nice to have a cheat-sheet like the boats have... somewhere easy to get for reference.
In all case I use that time to teach my son some mathematics using D&D so was all good & fun.
Tks again :)
The carts, wagons etc are already listed in the Player's Handbook, as well as the equipment listings, for example you can find the cart listed.
Vehicles and equipment are fundamentally different rules, hence why they have different sections
Find my D&D Beyond articles here
Heu rules ??? Not really... and I was ok with the answer... dont know why your pushing this to have the last say... but if you want the go in detail :)
I know they are listed in the Player Handbook page 156-157 right on top of Waterborne Vehicles ?... I know also that you have listed all the boat on this site in the equipment listing... Games Rules, Equipment,... search "boat" and there you have the "Keelboat" has Equipment... [REDACTED]
I am not looking for the link on how to control a cart, chariot or wagon... simply stipulating that it would be nice to have a cheat sheet in the Vehicle section for the simple "Vehicle Land" or "Drawn Vehicles" (if you want the specific wording of the Player Handbook Page 157) that 99% of the players will encounter in their games in the Vehicle section with the simple title "Drawn Vehicles" Player Handbook - Insert here info Cheat Sheet ?... << I mean dont you have to buy the player handbook on your site to get access to that information anyway... >>
I mean long live Eberron with the Vehicle Tech and Saltmarsh with their boat ?... But are you really telling me that on 50 Books and more written on D&D... there is no "Chariot" or "Wagon" Cheat Sheet been made... for players to put them in their game... so they can be put to have a fight with or roleplaying actions other then "you can add proficiency to it to better control it" ?...
I mean 6x 12 years old around a 12 years old DM with me on the side to help them out for their one-shot... And all the one-shot game was for a group of thieves (the players) to attack a Chariot carrying gold going from one town to another... and escape on their horse with pouch full of gold :) We spent more time doing mathematic around the table on how much would a horse carry if with armor, equipment, rider, pouch to put the gold in it and how much carrying gold could they run-off with each... and how much the Chariot could be carrying gold/rider/horse pull/speed/weight that when it came down to a simple question by one of them "How do we attack a Chariot moving at full speed" I got no short answer for him... even do I spent 1,000$ in buying books.
I mean you can have...
BUY SALTMARCH TO GET ACCESS TO THIS INFORMATION
[REDACTED]
BUY PLAYERS HANDBOOK OR ANOTHER-ONE TO GET ACCESS TO THIS INFORMATION
In all cases... Its cool... :)
I wish those were tooltipable like Skills and Items (like Tools).
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
yes, in 50+ books, carts and chariots were never made into vehicules, because the true rules of vehicules in the actual DMG. is that AC is equal to the type of material used. and HP of the vehicule is equal tot he size of the vehicule. thats it... there is literally no more rules on vehicules asides from what was showed in ghost of Saltmarsh.
they are making it like the rules are, not what you want...
all that said... i do would like a vehicule homebrew section to be a thing.
but for me, even that is too much, i preffer to have vehicule stay a cinematic element. after all, nobody ever go for vehicules themselves...
critical role exemple... clerics using magic to deal with vehicules and one shotting them. i even had a warlock with 500 reach for its eldritch blast.... he was just pot shotting people on board instead of the rocking the boat. so in the end, the whole stat sheet is more or less useless ! that's why they never bothered using that for anything else. sorry but in 5 campaigns over 10 years... i can count on 1 hand the number of times a player has killed a horse on purpose. most of the time they just ignore the vehicule and kill the important thing, like the riders.
if you want stats, i suggest you make your own.
or you could simplify the whole thing and just adlib it on the spur of the moment, for its something that will not happen often.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I suspect the most complete vehicular rules for land vehicles are in Descent into Avernus; there's no reason most of the rules for infernal war machines can't be ported.
We just recently had a mule and cart get hit by a fireball. The mule was easy because it had stats. We had to adlib the cart, but it was less than satisfying.
There are some suggested AC's and HP for objects in the DMG. Due to the different sizes and material options I think tables like this are better options for things like carts myself.
https://www.dndbeyond.com/sources/dmg/running-the-game#StatisticsforObjects
How to get your dice to look like the ones in my profile picture and a full site dark mode.
Tutorial thread by Hyrkali