Small thing but would be a nice quality of life enhancement - the ability to associate a specific set of digital dice with a specific character sheet, so we don't have to change the style when we swap characters.
Small thing but would be a nice quality of life enhancement - the ability to associate a specific set of digital dice with a specific character sheet, so we don't have to change the style when we swap characters.
That was mentioned to be on the roadmap, back when we got dev updates.
Just as you can with "Add Custom Item" in Inventory.
This comes up plenty. DM grants something. It may not be on any of the character's class spell lists; or it's in addition to any existing Spells Known. Currently no quick & easy way to just add a spell.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Just as you can with "Add Custom Item" in Inventory.
This comes up plenty. DM grants something. It may not be on any of the character's class spell lists; or it's in addition to any existing Spells Known. Currently no quick & easy way to just add a spell.
Just as you can with "Add Custom Item" in Inventory.
This comes up plenty. DM grants something. It may not be on any of the character's class spell lists; or it's in addition to any existing Spells Known. Currently no quick & easy way to just add a spell.
Create a custom feat and add it to the character?
Yeah, if the DM is planning on granting something like "the ability to cast a new spell that's not on your character sheet / spell list" then they should really homebrew a feat in advance that the player can quickly add to their character sheet.
In case anyone would like such a feat, look for one called "Other Spells" to add to your collection so you can use it in your campaigns.
[removing link to feat, not allowed to publish it because it's a feat that's used as a convenience tool and not an actual character feat, can only use it for private use]
There's got to be a way to create homebrew containers and ammunitions. As it is now, there is not a way to that I could find, even when copying container items (such as bags of holding to make a new one, like a purse of holding with less room and smaller opening) or copying arrows of (walloping as an example, I couldn't make arrows of giant slaying or something as a stackable ammunition's type) I doubt there's something I'm just doing wrong, so I'm guessing its just... not a feature yet. There's a lot of homebrew related stuff that needs a lot of love tbh.
Just as you can with "Add Custom Item" in Inventory.
This comes up plenty. DM grants something. It may not be on any of the character's class spell lists; or it's in addition to any existing Spells Known. Currently no quick & easy way to just add a spell.
THIS would be HUGE. In my current game, my bard and wizard really want to use items that would gain them spells, certain magic amulets and spell scrolls and the like. But because they can only learn so many spells (which really needs a way to have an override, like how you can do with hp) or dont have that spell on their spelllist, they feel like the item they got is kinda useless or just not as fun. And while yes, you can add a custom spell, its tedious and takes a while and has no way of upcasting them. Why oh why is there not a way to just add extra spells, even if in the builder and not the sheet. I would say its a relatively niche thing, sure, but its come up multiple times in every campaign ive been in while using this site.
Just as you can with "Add Custom Item" in Inventory.
This comes up plenty. DM grants something. It may not be on any of the character's class spell lists; or it's in addition to any existing Spells Known. Currently no quick & easy way to just add a spell.
THIS would be HUGE. In my current game, my bard and wizard really want to use items that would gain them spells, certain magic amulets and spell scrolls and the like. But because they can only learn so many spells (which really needs a way to have an override, like how you can do with hp) or dont have that spell on their spelllist, they feel like the item they got is kinda useless or just not as fun. And while yes, you can add a custom spell, its tedious and takes a while and has no way of upcasting them. Why oh why is there not a way to just add extra spells, even if in the builder and not the sheet. I would say its a relatively niche thing, sure, but its come up multiple times in every campaign ive been in while using this site.
That’s the type of thing a DM is supposed to make homebrewed magic items for the players to add to their character sheet so it adds the spell for them.
Just as you can with "Add Custom Item" in Inventory.
This comes up plenty. DM grants something. It may not be on any of the character's class spell lists; or it's in addition to any existing Spells Known. Currently no quick & easy way to just add a spell.
THIS would be HUGE. In my current game, my bard and wizard really want to use items that would gain them spells, certain magic amulets and spell scrolls and the like. But because they can only learn so many spells (which really needs a way to have an override, like how you can do with hp) or dont have that spell on their spelllist, they feel like the item they got is kinda useless or just not as fun. And while yes, you can add a custom spell, its tedious and takes a while and has no way of upcasting them. Why oh why is there not a way to just add extra spells, even if in the builder and not the sheet. I would say its a relatively niche thing, sure, but its come up multiple times in every campaign ive been in while using this site.
That’s the type of thing a DM is supposed to make homebrewed magic items for the players to add to their character sheet so it adds the spell for them.
While sure this works, we're talking a long term site-side in character builder/sheet way to do this.
Not everyone wants to or even knows how to make a homebrew item or feat or subclass that would let you get around this problem or similar ones. You and I are more than capable of making this I'm sure. But how big of the player base are people like us? Why not just, have a button for [Add Spell] or [Override Maximum Spells]? It'd be a great addition and better yet, easy to use for all! Just another hopeful addition to the list.
Add the Mystic UA to DnDBeyond, or allow people to add Homebrew classes, not just subclasses.
I know this is constantly requested, but I really don't think it's plausible for them to implement homebrewing entire classes.
The core features of each class are quite varied; each requires specific code for them to implement the mechanics, and allow you to simply tap a checkbox and do the thing cleanly. Bardic Inspiration dice for bards. Pact spell slots, invocations and pact items for warlocks. Smites for paladins. Sorcery points and metamagic. Rage. Etc.
Unless you're just going to copy features from existing classes, there's no simple yet clean way for you to homebrew one with its own unique feature(s) and have it just work on your character sheet. You'd either be limited to basically just writing up a description of the class with no actual mechanics available on your sheet (at which point, why bother using DDB for it?) or you'd have to essentially code the mechanics yourself alongside the description (and good luck with that working right and in a timely manner.)
Combine that with THEN allowing subclasses for the new class, likely with modifications and alternate uses of the class's unique new features, and it becomes such a complex undertaking that, IMO it isn't even remotely worth the investment. (The difficulty alone is probably why no UA classes will ever be implemented unless they become official; I'm honestly kinda surprised Blood Hunter made the cut.)
Also Mystic is a broken class, and has been part of a UA that's been dead so long, it wasn't going to be put on Beyond even when Beyond *did* implement UA.
Rollback Post to RevisionRollBack
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
I'd like to be able to add the pre-generated characters from the starter sets (Phandelvin and Stormwreck) to my campaign. That would make things a lot easier when my players use those characters.
Small thing but would be a nice quality of life enhancement - the ability to associate a specific set of digital dice with a specific character sheet, so we don't have to change the style when we swap characters.
That was mentioned to be on the roadmap, back when we got dev updates.
Yes, definilty would be nice. This works in the app (yay) but not on the website.
Character Sheet: Custom-Add Spells, on the fly.
Just as you can with "Add Custom Item" in Inventory.
This comes up plenty. DM grants something. It may not be on any of the character's class spell lists; or it's in addition to any existing Spells Known. Currently no quick & easy way to just add a spell.
"Show owned books" option on the Sources page would be nice.
A Pokemon 5e section would be awesome
I play a lot of characters
Morvius Thexire, Gold, Ara Pebble, Teko, Serenity, Rena, Cado .....Pokemon Master!
I have a youtube just type 'meaplord' im the first thing
never going to happen.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Create a custom feat and add it to the character?
IK BUT YOU DON'T HAVE TO BE MEAN ABOUT ITTTTTT :{{{{{{{{{
jk
I play a lot of characters
Morvius Thexire, Gold, Ara Pebble, Teko, Serenity, Rena, Cado .....Pokemon Master!
I have a youtube just type 'meaplord' im the first thing
Yeah, if the DM is planning on granting something like "the ability to cast a new spell that's not on your character sheet / spell list" then they should really homebrew a feat in advance that the player can quickly add to their character sheet.
In case anyone would like such a feat, look for one called "Other Spells" to add to your collection so you can use it in your campaigns.
[removing link to feat, not allowed to publish it because it's a feat that's used as a convenience tool and not an actual character feat, can only use it for private use]
Any chance dice selection will become a per-character setting?
There's got to be a way to create homebrew containers and ammunitions. As it is now, there is not a way to that I could find, even when copying container items (such as bags of holding to make a new one, like a purse of holding with less room and smaller opening) or copying arrows of (walloping as an example, I couldn't make arrows of giant slaying or something as a stackable ammunition's type)
I doubt there's something I'm just doing wrong, so I'm guessing its just... not a feature yet. There's a lot of homebrew related stuff that needs a lot of love tbh.
THIS would be HUGE. In my current game, my bard and wizard really want to use items that would gain them spells, certain magic amulets and spell scrolls and the like. But because they can only learn so many spells (which really needs a way to have an override, like how you can do with hp) or dont have that spell on their spelllist, they feel like the item they got is kinda useless or just not as fun. And while yes, you can add a custom spell, its tedious and takes a while and has no way of upcasting them. Why oh why is there not a way to just add extra spells, even if in the builder and not the sheet. I would say its a relatively niche thing, sure, but its come up multiple times in every campaign ive been in while using this site.
That’s the type of thing a DM is supposed to make homebrewed magic items for the players to add to their character sheet so it adds the spell for them.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
While sure this works, we're talking a long term site-side in character builder/sheet way to do this.
Not everyone wants to or even knows how to make a homebrew item or feat or subclass that would let you get around this problem or similar ones.
You and I are more than capable of making this I'm sure. But how big of the player base are people like us? Why not just, have a button for [Add Spell] or [Override Maximum Spells]? It'd be a great addition and better yet, easy to use for all!
Just another hopeful addition to the list.
Add the Mystic UA to DnDBeyond, or allow people to add Homebrew classes, not just subclasses.
I know this is constantly requested, but I really don't think it's plausible for them to implement homebrewing entire classes.
The core features of each class are quite varied; each requires specific code for them to implement the mechanics, and allow you to simply tap a checkbox and do the thing cleanly. Bardic Inspiration dice for bards. Pact spell slots, invocations and pact items for warlocks. Smites for paladins. Sorcery points and metamagic. Rage. Etc.
Unless you're just going to copy features from existing classes, there's no simple yet clean way for you to homebrew one with its own unique feature(s) and have it just work on your character sheet. You'd either be limited to basically just writing up a description of the class with no actual mechanics available on your sheet (at which point, why bother using DDB for it?) or you'd have to essentially code the mechanics yourself alongside the description (and good luck with that working right and in a timely manner.)
Combine that with THEN allowing subclasses for the new class, likely with modifications and alternate uses of the class's unique new features, and it becomes such a complex undertaking that, IMO it isn't even remotely worth the investment. (The difficulty alone is probably why no UA classes will ever be implemented unless they become official; I'm honestly kinda surprised Blood Hunter made the cut.)
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Also Mystic is a broken class, and has been part of a UA that's been dead so long, it wasn't going to be put on Beyond even when Beyond *did* implement UA.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
I'd like to be able to add the pre-generated characters from the starter sets (Phandelvin and Stormwreck) to my campaign. That would make things a lot easier when my players use those characters.