I'd like to request Faction Rank and Reknown creation and modification. Something akin to how Guild Master's Guide has the guilds Ranks and Reknown set up, but be able to apply the homebrew changes to them. I can do this with a copy and paste in a word doc, but I'm looking to do this for quite a few factions... It would be much easier to have this available online for easy storage and editing. And it would be cool to see what other factions people come up with.
Are you talking about AL rules for factions? or are there specific rules for renown and advancement in the 5e core books somewhere (e.g. in the DMG)?
I'd like to request Faction Rank and Reknown creation and modification. Something akin to how Guild Master's Guide has the guilds Ranks and Reknown set up, but be able to apply the homebrew changes to them. I can do this with a copy and paste in a word doc, but I'm looking to do this for quite a few factions... It would be much easier to have this available online for easy storage and editing. And it would be cool to see what other factions people come up with.
Are you talking about AL rules for factions? or are there specific rules for renown and advancement in the 5e core books somewhere (e.g. in the DMG)?
Dragon Heist contains renown benefits in the book (so, not directly attached to AL).
I'd like to request Faction Rank and Reknown creation and modification. Something akin to how Guild Master's Guide has the guilds Ranks and Reknown set up, but be able to apply the homebrew changes to them. I can do this with a copy and paste in a word doc, but I'm looking to do this for quite a few factions... It would be much easier to have this available online for easy storage and editing. And it would be cool to see what other factions people come up with.
Are you talking about AL rules for factions? or are there specific rules for renown and advancement in the 5e core books somewhere (e.g. in the DMG)?
Dragon Heist contains renown benefits in the book (so, not directly attached to AL).
If you’re using the optional renown rules described in chapter 1 of the Dungeon Master’s Guide, allow a player whose character has the faction agent background to roll a d4 to determine that character’s renown at the start of the adventure. See the “Tracking Renown” sidebar for more information.
It would be nice if the Customize window of Versatile weapons had a box to set as "Two Handed" just like the "Dual Wield' box.
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"The dwarves have a saying. ‘Trouble borrowed will be paid back with interest compounded on sorrow.’ Don’t worry. We’re with you." — Tanis Half-Elven, Dragons of Winter Night
So many to read...but if it has not been mentioned already, or if I am missing something obvious. A way to equip spell scrolls with the spells on them would be great. Currently, I use the notes for it but it would be cool if it popped up in the spells section on the character sheet. With the hyperlink to the spell. (Or whatever it is called when you click on the spell and it gives you the details.) You folks are amazing!
So many to read...but if it has not been mentioned already, or if I am missing something obvious. A way to equip spell scrolls with the spells on them would be great. Currently, I use the notes for it but it would be cool if it popped up in the spells section on the character sheet. With the hyperlink to the spell. (Or whatever it is called when you click on the spell and it gives you the details.) You folks are amazing!
I think what you mean is the tooltip For the spell should function in the slideout for the scroll. When you touch the scroll on the character sheet and the thingy slides out from the right side then where it lists the name of the spell you added (like Heroes’ Feast for example) should be interactive like Heroes’ Feast. Yes, that would be epically useful. You can get close if you ember a hyperlink to the spell in the scroll like Heroes’ Feast.
Hi, I just DM-ed my first campaign session (following the "Lost Mine of Phander" arc provided with the Starter Set), and I think it would eliminate some of the barriers to entry, if there was a way to use the stock character sheets w/o having to manually input all the info.
My (also new) players had a hard time trying to match their info to the pre-made character sheets that came in the Starter Set (ability scores especially).
Perhaps if when you go to a "create a character" There could be a "stock character" option along with the "quick build", "randomize", and "standard", where you can select which set you got the character sheet from, and which class/race the character is, so you don't need to completely remake it? That way you only really need to select the character's name and the type of experience system the campaign is using (with other editing capabilities being available, but not required).
Once my players finished copying their character sheets using the "standard" option, it was smooth sailing. The death saving throws feature came in handy. We are defiantly using this site again in the future! Thanks!
Hi, I just DM-ed my first campaign session (following the "Lost Mine of Phander" arc provided with the Starter Set), and I think it would eliminate some of the barriers to entry, if there was a way to use the stock character sheets w/o having to manually input all the info.
My (also new) players had a hard time trying to match their info to the pre-made character sheets that came in the Starter Set (ability scores especially).
Perhaps if when you go to a "create a character" There could be a "stock character" option along with the "quick build", "randomize", and "standard", where you can select which set you got the character sheet from, and which class/race the character is, so you don't need to completely remake it? That way you only really need to select the character's name and the type of experience system the campaign is using (with other editing capabilities being available, but not required).
Once my players finished copying their character sheets using the "standard" option, it was smooth sailing. The death saving throws feature came in handy. We are defiantly using this site again in the future! Thanks!
So many to read...but if it has not been mentioned already, or if I am missing something obvious. A way to equip spell scrolls with the spells on them would be great. Currently, I use the notes for it but it would be cool if it popped up in the spells section on the character sheet. With the hyperlink to the spell. (Or whatever it is called when you click on the spell and it gives you the details.) You folks are amazing!
I think what you mean is the tooltip For the spell should function in the slideout for the scroll. When you touch the scroll on the character sheet and the thingy slides out from the right side then where it lists the name of the spell you added (like Heroes’ Feast for example) should be interactive like Heroes’ Feast. Yes, that would be epically useful. You can get close if you ember a hyperlink to the spell in the scroll like Heroes’ Feast.
It has been requested. See here (bottom of the list).
I'd like to request Faction Rank and Reknown creation and modification. Something akin to how Guild Master's Guide has the guilds Ranks and Reknown set up, but be able to apply the homebrew changes to them. I can do this with a copy and paste in a word doc, but I'm looking to do this for quite a few factions... It would be much easier to have this available online for easy storage and editing. And it would be cool to see what other factions people come up with.
Are you talking about AL rules for factions? or are there specific rules for renown and advancement in the 5e core books somewhere (e.g. in the DMG)?
Dragon Heist contains renown benefits in the book (so, not directly attached to AL).
If you’re using the optional renown rules described in chapter 1 of the Dungeon Master’s Guide, allow a player whose character has the faction agent background to roll a d4 to determine that character’s renown at the start of the adventure. See the “Tracking Renown” sidebar for more information.
I'm talking about a template to write up and save on DNDBeyond. Something for DMs to make and switch on in the campaign group, and for Players to have that information to track on their character sheet.
Hi, I just DM-ed my first campaign session (following the "Lost Mine of Phander" arc provided with the Starter Set), and I think it would eliminate some of the barriers to entry, if there was a way to use the stock character sheets w/o having to manually input all the info.
My (also new) players had a hard time trying to match their info to the pre-made character sheets that came in the Starter Set (ability scores especially).
Perhaps if when you go to a "create a character" There could be a "stock character" option along with the "quick build", "randomize", and "standard", where you can select which set you got the character sheet from, and which class/race the character is, so you don't need to completely remake it? That way you only really need to select the character's name and the type of experience system the campaign is using (with other editing capabilities being available, but not required).
Once my players finished copying their character sheets using the "standard" option, it was smooth sailing. The death saving throws feature came in handy. We are defiantly using this site again in the future! Thanks!
Advanced Search by Class in the browse magic items list.
I find I always use this section to find magic items by tier for my players but I have to search through all the items for that tier, like uncommon, in order to find items that fit a specific class like wizard or a ranger.
Advanced Search by Class in the browse magic items list.
I find I always use this section to find magic items by tier for my players but I have to search through all the items for that tier, like uncommon, in order to find items that fit a specific class like wizard or a ranger.
Magic items don't 'fit' a specific class except for attunement requirements, which are fairly uncommon
Advanced Search by Class in the browse magic items list.
I find I always use this section to find magic items by tier for my players but I have to search through all the items for that tier, like uncommon, in order to find items that fit a specific class like wizard or a ranger.
Do you mean magic items that, for instance, require attunement by specific classes?
Being able to filter the magic item list by specific attunement requirements would be convenient... Good idea.
First, being able to reverse the filters for Concentration and Ritual would be nice. Very often a spell caster is concentrating on a spell and wants to know what spells they can cast that do NOT require concentration. Or, they are in combat and can't cast ritual spells so they would like to remove those from consideration.
Second, when you are multi-classed you can have multiple lists of spells you know. If you are a Bard you also have spells that are not even listed on your lists in the "Manage Spells" panel. It would be nice to have a single list on the "Manage Spells" panel that shows all the spells you can cast right now. Since this data is available for the Spells tab it shouldn't be a very difficult to create a single list on the "Manage Spells" panel that shows the same information in consolidated form.
First, being able to reverse the filters for Concentration and Ritual would be nice. Very often a spell caster is concentrating on a spell and wants to know what spells they can cast that do NOT require concentration. Or, they are in combat and can't cast ritual spells so they would like to remove those from consideration.
Second, when you are multi-classed you can have multiple lists of spells you know. If you are a Bard you also have spells that are not even listed on your lists in the "Manage Spells" panel. It would be nice to have a single list on the "Manage Spells" panel that shows all the spells you can cast right now. Since this data is available for the Spells tab it shouldn't be a very difficult to create a single list on the "Manage Spells" panel that shows the same information in consolidated form.
Being able to toggle those spells off could be useful, especially Concentration spells. You can still cast spells with the “Ritual” tag in combat, it just costs a spell slot to do it. The ”Ritual” tag just means that characters with the Ritual Caster feature who want to cast that spell without expending the spell slot can do so, they just have to add 10 minutes to the casting time. A 10 minute and 6 second ritual casting of Detect Magic might make no sense in combat, but a regular casting can be clutch depending on the encounter.
The “Spells” tab of the Character sheet tells you which spells you can cast “right now.” It’s divided on the “Manage Spells” panel because the spells for each Class have to be ”managed” independently under the rules for Multiclassing covered in Chapter 6: Customization Options of the PHB.
First, being able to reverse the filters for Concentration and Ritual would be nice. Very often a spell caster is concentrating on a spell and wants to know what spells they can cast that do NOT require concentration. Or, they are in combat and can't cast ritual spells so they would like to remove those from consideration.
Second, when you are multi-classed you can have multiple lists of spells you know. If you are a Bard you also have spells that are not even listed on your lists in the "Manage Spells" panel. It would be nice to have a single list on the "Manage Spells" panel that shows all the spells you can cast right now. Since this data is available for the Spells tab it shouldn't be a very difficult to create a single list on the "Manage Spells" panel that shows the same information in consolidated form.
Being able to toggle those spells off could be useful, especially Concentration spells. You can still cast spells with the “Ritual” tag in combat, it just costs a spell slot to do it. The ”Ritual” tag just means that characters with the Ritual Caster feature who want to cast that spell without expending the spell slot can do so, they just have to add 10 minutes to the casting time. A 10 minute and 6 second ritual casting of Detect Magic might make no sense in combat, but a regular casting can be clutch depending on the encounter.
The “Spells” tab of the Character sheet tells you which spells you can cast “right now.” It’s divided on the “Manage Spells” panel because the spells for each Class have to be ”managed” independently under the rules for Multiclassing covered in Chapter 6: Customization Options of the PHB.
If you have the spell prepared *and* it is a ritual you could cast it in combat, but not if you are a wizard and don't have it prepared or you have the Ritual Caster feat. In both those cases you will have a bunch of spells on your spell tab "cluttering" it up that can't be used without ritual casting (taking 10 minutes or more, i.e. - not in combat). This is where the "not ritual" selection is very useful.
I understand why they have to be "managed" separately, but trying to see what spells you can cast through all your levels in the spell tab is a bit onerous, hence a simple list of the spells you have prepared or known or both could be very useful. If/when they put in a filter for over-casting that will probably help a bit because scrolling through the list now with all the over casts is very difficult. For reasonably high level character there are pages and pages to look through. Consider my 12 Bard / 2 Warlock with Ritual Caster: Wizard. He has 90 spells listed on the spell tab, but only 26 that he "knows": 17 bard spells, 5 warlock, and 4 magic initiate, the last of which don't even appear on the Manage Spells pane (neither do his rituals).
Yes, correct so how else might this type of search be augmented? I'm looking for a solution, I already understand the reasons why it won't work based solely on class.
My searches are always related to something that would be used by that class. So if a search for items usable by or related to a ranger isn't possible then another way to perform that type of search. Such as all Archery related items (bow, arrows, quiver, items that augment ranged attacks).
More granular content management for campaigns would be great. Break it down into blocks like you have it for purchasing. It would be nice to allow access to just magic items/classes/spells instead of all or none on the content.
Are you talking about AL rules for factions? or are there specific rules for renown and advancement in the 5e core books somewhere (e.g. in the DMG)?
Dragon Heist contains renown benefits in the book (so, not directly attached to AL).
How you use that, I think, is still up to you.
Check out all my important links here.
May we live in Less Interesting Times
Good point! W:DH references the DMG (I won't quote it all here): https://www.dndbeyond.com/sources/wdh/introduction#CharacterAdvancement
And the DMG Renown rules are here: https://www.dndbeyond.com/sources/dmg/a-world-of-your-own#Renown
It would be nice if the Customize window of Versatile weapons had a box to set as "Two Handed" just like the "Dual Wield' box.
"The dwarves have a saying. ‘Trouble borrowed will be paid back with interest compounded on sorrow.’ Don’t worry. We’re with you." — Tanis Half-Elven, Dragons of Winter Night
So many to read...but if it has not been mentioned already, or if I am missing something obvious. A way to equip spell scrolls with the spells on them would be great. Currently, I use the notes for it but it would be cool if it popped up in the spells section on the character sheet. With the hyperlink to the spell. (Or whatever it is called when you click on the spell and it gives you the details.) You folks are amazing!
I think what you mean is the tooltip For the spell should function in the slideout for the scroll. When you touch the scroll on the character sheet and the thingy slides out from the right side then where it lists the name of the spell you added (like Heroes’ Feast for example) should be interactive like Heroes’ Feast. Yes, that would be epically useful. You can get close if you ember a hyperlink to the spell in the scroll like Heroes’ Feast.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Hi, I just DM-ed my first campaign session (following the "Lost Mine of Phander" arc provided with the Starter Set), and I think it would eliminate some of the barriers to entry, if there was a way to use the stock character sheets w/o having to manually input all the info.
My (also new) players had a hard time trying to match their info to the pre-made character sheets that came in the Starter Set (ability scores especially).
Perhaps if when you go to a "create a character" There could be a "stock character" option along with the "quick build", "randomize", and "standard", where you can select which set you got the character sheet from, and which class/race the character is, so you don't need to completely remake it? That way you only really need to select the character's name and the type of experience system the campaign is using (with other editing capabilities being available, but not required).
Once my players finished copying their character sheets using the "standard" option, it was smooth sailing. The death saving throws feature came in handy. We are defiantly using this site again in the future! Thanks!
Related feature requests:
https://dndbeyond.zendesk.com/hc/en-us/community/posts/360022872894-Library-of-Pre-generated-characters
https://dndbeyond.zendesk.com/hc/en-us/community/posts/360026351254-Add-all-standard-D-D-5e-pregenerated-characters-as-free-public-and-read-only
It has been requested.
See here (bottom of the list).
Check out all my important links here.
May we live in Less Interesting Times
Sorry for not clarifying sooner!
I'm talking about a template to write up and save on DNDBeyond. Something for DMs to make and switch on in the campaign group, and for Players to have that information to track on their character sheet.
Yes! Thanks for the links, they totally explained what I was trying to say in a more articulate way.
Advanced Search by Class in the browse magic items list.
I find I always use this section to find magic items by tier for my players but I have to search through all the items for that tier, like uncommon, in order to find items that fit a specific class like wizard or a ranger.
Magic items don't 'fit' a specific class except for attunement requirements, which are fairly uncommon
Find my D&D Beyond articles here
Do you mean magic items that, for instance, require attunement by specific classes?
Being able to filter the magic item list by specific attunement requirements would be convenient... Good idea.
First, being able to reverse the filters for Concentration and Ritual would be nice. Very often a spell caster is concentrating on a spell and wants to know what spells they can cast that do NOT require concentration. Or, they are in combat and can't cast ritual spells so they would like to remove those from consideration.
Second, when you are multi-classed you can have multiple lists of spells you know. If you are a Bard you also have spells that are not even listed on your lists in the "Manage Spells" panel. It would be nice to have a single list on the "Manage Spells" panel that shows all the spells you can cast right now. Since this data is available for the Spells tab it shouldn't be a very difficult to create a single list on the "Manage Spells" panel that shows the same information in consolidated form.
Being able to toggle those spells off could be useful, especially Concentration spells. You can still cast spells with the “Ritual” tag in combat, it just costs a spell slot to do it. The ”Ritual” tag just means that characters with the Ritual Caster feature who want to cast that spell without expending the spell slot can do so, they just have to add 10 minutes to the casting time. A 10 minute and 6 second ritual casting of Detect Magic might make no sense in combat, but a regular casting can be clutch depending on the encounter.
The “Spells” tab of the Character sheet tells you which spells you can cast “right now.” It’s divided on the “Manage Spells” panel because the spells for each Class have to be ”managed” independently under the rules for Multiclassing covered in Chapter 6: Customization Options of the PHB.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
If you have the spell prepared *and* it is a ritual you could cast it in combat, but not if you are a wizard and don't have it prepared or you have the Ritual Caster feat. In both those cases you will have a bunch of spells on your spell tab "cluttering" it up that can't be used without ritual casting (taking 10 minutes or more, i.e. - not in combat). This is where the "not ritual" selection is very useful.
I understand why they have to be "managed" separately, but trying to see what spells you can cast through all your levels in the spell tab is a bit onerous, hence a simple list of the spells you have prepared or known or both could be very useful. If/when they put in a filter for over-casting that will probably help a bit because scrolling through the list now with all the over casts is very difficult. For reasonably high level character there are pages and pages to look through. Consider my 12 Bard / 2 Warlock with Ritual Caster: Wizard. He has 90 spells listed on the spell tab, but only 26 that he "knows": 17 bard spells, 5 warlock, and 4 magic initiate, the last of which don't even appear on the Manage Spells pane (neither do his rituals).
Yes, correct so how else might this type of search be augmented? I'm looking for a solution, I already understand the reasons why it won't work based solely on class.
My searches are always related to something that would be used by that class. So if a search for items usable by or related to a ranger isn't possible then another way to perform that type of search. Such as all Archery related items (bow, arrows, quiver, items that augment ranged attacks).
More granular content management for campaigns would be great. Break it down into blocks like you have it for purchasing. It would be nice to allow access to just magic items/classes/spells instead of all or none on the content.
Is banning of specific spells on the list? Because if not it should be. :)