Are you sure giving players access to invite links for campaigns is a good idea?
There is a link available in the campaign window that shows all the player characters. At the top right is a link with a copy button and the text "Send players this invite link to have them join your campaign."
Obviously, the GM needs this but I as a player do not need it and I should not have the ability to share my GM's content with my friends, or to use it to spam his game if I have a bad night and think "I could be a real jerk and post this in looking for players..."
If a GM wants to give that link to a player, they can copy and paste it in Discord, or elsewhere, there really is no need for players to have access to this.
Are you sure giving players access to invite links for campaigns is a good idea?
There is a link available in the campaign window that shows all the player characters. At the top right is a link with a copy button and the text "Send players this invite link to have them join your campaign."
Obviously, the GM needs this but I as a player do not need it and I should not have the ability to share my GM's content with my friends, or to use it to spam his game if I have a bad night and think "I could be a real jerk and post this in looking for players..."
If a GM wants to give that link to a player, they can copy and paste it in Discord, or elsewhere, there really is no need for players to have access to this.
What if the host/creator of the campaign isn't the DM?
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
But anyone with the subscription, host or not, can share their content, so it's still not a better solution than what is currently in place.
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Are you sure giving players access to invite links for campaigns is a good idea?
There is a link available in the campaign window that shows all the player characters. At the top right is a link with a copy button and the text "Send players this invite link to have them join your campaign."
Obviously, the GM needs this but I as a player do not need it and I should not have the ability to share my GM's content with my friends, or to use it to spam his game if I have a bad night and think "I could be a real jerk and post this in looking for players..."
If a GM wants to give that link to a player, they can copy and paste it in Discord, or elsewhere, there really is no need for players to have access to this.
What if the host/creator of the campaign isn't the DM?
Then the Host should have the only access to the link, unless the host wants to share it with the gm. It's the Hosts content, not the other people's.
But anyone with the subscription, host or not, can share their content, so it's still not a better solution than what is currently in place.
I don't have content yet to share, I know my account is oldish, but this is the first time I'm doing anything other than looking, so that will change and I don't think I should have open access to share my gm's or hosts content, and when I get content, I want to be the only one who has the privilege to share it.
Probably shouldn't have said oldish, it's only 7 months or so old, but I'm sure I've been to this site long before that, so this might have been a second account.
I'd like to throw another comment out there about a Virtual Table Top. I have spent some money here and found that I have to spend more money on the same thing on another site. I am going to stop buying here in favor of another site like fantasy grounds. I want to continue playing through a virtual table top and without that, dndbeyond is falling short. Please please please prioritize this and get it out soon!!!
Not the highest priority thing, but I would very much like to have an area where we can access old UA content. I know that there is still the “old” version of WGtE that has been recreated as public homebrew associated with the author "BadEye" on DDB, but i would still like to have access to the Archive Playtest content. Potentially as stuff in the Additional Tab.
I'm not saying that we should have that stuff be playable for new characters, though that would be cool to have that toggle-able in character creation, but I want to be able to look over the old way the stuff was in an Archive setting. Just having access to that information would be very interesting from a developmental perspective, and for people who have been running games that now use "Outdated and Unofficial content" to be able to look over that stuff without having to add it to their home-brew, because not everyone will be looking for or willing to look through the home-brew for that information.
When using the character generator I would enjoy seeing options for filtering out Elemental Evil, Sword Coast and Xanthars guide stuff especially for spells. I know I can look up where the extra spells come from but it's more of a quality of life thing.
Not the highest priority thing, but I would very much like to have an area where we can access old UA content. I know that there is still the “old” version of WGtE that has been recreated as public homebrew associated with the author "BadEye" on DDB, but i would still like to have access to the Archive Playtest content. Potentially as stuff in the Additional Tab.
I'm not saying that we should have that stuff be playable for new characters, though that would be cool to have that toggle-able in character creation, but I want to be able to look over the old way the stuff was in an Archive setting. Just having access to that information would be very interesting from a developmental perspective, and for people who have been running games that now use "Outdated and Unofficial content" to be able to look over that stuff without having to add it to their home-brew, because not everyone will be looking for or willing to look through the home-brew for that information.
You can still download those old UAs from Wizards I believe, at least some of them. But the publisher, WotC has asked that those old UAs get archived.
When using the character generator I would enjoy seeing options for filtering out Elemental Evil, Sword Coast and Xanthars guide stuff especially for spells. I know I can look up where the extra spells come from but it's more of a quality of life thing.
Being able to filter sources of content would be nice in general. It would also be nice for the DM of a campaign on DDB to be able to restrict allowed sources for a campaign, and apply those restrictions for all characters in the campaign. There are a number of feature requests related to that:
Not the highest priority thing, but I would very much like to have an area where we can access old UA content. I know that there is still the “old” version of WGtE that has been recreated as public homebrew associated with the author "BadEye" on DDB, but i would still like to have access to the Archive Playtest content. Potentially as stuff in the Additional Tab.
I'm not saying that we should have that stuff be playable for new characters, though that would be cool to have that toggle-able in character creation, but I want to be able to look over the old way the stuff was in an Archive setting. Just having access to that information would be very interesting from a developmental perspective, and for people who have been running games that now use "Outdated and Unofficial content" to be able to look over that stuff without having to add it to their home-brew, because not everyone will be looking for or willing to look through the home-brew for that information.
You can still download those old UAs from Wizards I believe, at least some of them. But the publisher, WotC has asked that those old UAs get archived.
Correct. All the UA PDFs are available for free from WotC, and you could recreate most of them as private homebrew (if they're races or subclasses or spells, at least). But DDB has confirmed in the past that WotC has asked them to archive inactive UA after the playtest period has passed (as determined by WotC).
I'd like the ability to make a "Vehicle" in the homebrew stuff and then link it to a character through the "Extras" panel on the character sheet. I'm running Ghosts of Saltmarsh at the moment and one character just transferred ownership of a custom ship to another cos they lost a competition. I had to completely remake the ship under the extras panel rather than just linking it anew. This isn't a major concern for me atm, but also being able to view the ship as a thing by itself and manage its cargo, and being able to make custom travel destinations and times etc would be amazing. I have lists on paper of how far all the settlements are from Saltmarsh in particular but would love to be able to save these.
I'd like the ability to make a "Vehicle" in the homebrew stuff and then link it to a character through the "Extras" panel on the character sheet. I'm running Ghosts of Saltmarsh at the moment and one character just transferred ownership of a custom ship to another cos they lost a competition. I had to completely remake the ship under the extras panel rather than just linking it anew. This isn't a major concern for me atm, but also being able to view the ship as a thing by itself and manage its cargo, and being able to make custom travel destinations and times etc would be amazing. I have lists on paper of how far all the settlements are from Saltmarsh in particular but would love to be able to save these.
Homebrew vehicles in general sound like a great idea!
Well, homebrew magic items are already possible. Homebrew classes are already highly requested; homebrew mundane items less so, but both probably fall under the homebrew revamp on the long-term roadmap: https://ddb.ac/feature-roadmap
I just wanted to express support for homebrew vehicles because I rarely see it requested, and it seems comparatively easier than the others in that the vehicle statblocks in GoS and BG:DiA (and Acq. Inc.) seem very similar to the handling of monster statblocks :)
I spent A few minutes looking through the forum and didn't see this covered, so sorry if its been exhausted. I, and my entire party, would LOVE to see some cooperative integration with TaleSpire. I played around with the early access beta for a few hours, and it is leaps and bounds above the other virtual tabletops out there. (IE Roll20, ect..) I would love to see access to purchased content, or even just drag and drop/import of character sheets or monsters.
They have openly expressed excitement at the idea of working with DND Beyond to enhance user experience. Honestly, I would love to see this more with all Virtual Tabletops. The reason being that DND Beyond's true beauty is that it accelerates, eases, and enhances game play. Automating the process further with some of these 3rd party company's would only enhance the experience further.
If I was able to import my content directly to my TaleSpire game, I would not hesitate to purchase all future content from DND Beyond.
I spent A few minutes looking through the forum and didn't see this covered, so sorry if its been exhausted. I, and my entire party, would LOVE to see some cooperative integration with TaleSpire. I played around with the early access beta for a few hours, and it is leaps and bounds above the other virtual tabletops out there. (IE Roll20, ect..) I would love to see access to purchased content, or even just drag and drop/import of character sheets or monsters.
They have openly expressed excitement at the idea of working with DND Beyond to enhance user experience. Honestly, I would love to see this more with all Virtual Tabletops. The reason being that DND Beyond's true beauty is that it accelerates, eases, and enhances game play. Automating the process further with some of these 3rd party company's would only enhance the experience further.
If I was able to import my content directly to my TaleSpire game, I would not hesitate to purchase all future content from DND Beyond.
Thanks,
Completely agree! Talespire looks and feels awesome, all it’s lacking right now is a integration directly with DnD Beyond. If the option to import my purchases from DnD beyond into Talespire existed, then I would be buying a lot more from DnD Beyond.
I spent A few minutes looking through the forum and didn't see this covered, so sorry if its been exhausted. I, and my entire party, would LOVE to see some cooperative integration with TaleSpire. I played around with the early access beta for a few hours, and it is leaps and bounds above the other virtual tabletops out there. (IE Roll20, ect..) I would love to see access to purchased content, or even just drag and drop/import of character sheets or monsters.
They have openly expressed excitement at the idea of working with DND Beyond to enhance user experience. Honestly, I would love to see this more with all Virtual Tabletops. The reason being that DND Beyond's true beauty is that it accelerates, eases, and enhances game play. Automating the process further with some of these 3rd party company's would only enhance the experience further.
If I was able to import my content directly to my TaleSpire game, I would not hesitate to purchase all future content from DND Beyond.
A DNDBeyond VTT would be amazing! The integration of the character sheet and resources would easily jump current products out there that are surprisingly "klunky" given today's emphasis on user interface and ease of use.
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Are you sure giving players access to invite links for campaigns is a good idea?
There is a link available in the campaign window that shows all the player characters. At the top right is a link with a copy button and the text "Send players this invite link to have them join your campaign."
Obviously, the GM needs this but I as a player do not need it and I should not have the ability to share my GM's content with my friends, or to use it to spam his game if I have a bad night and think "I could be a real jerk and post this in looking for players..."
If a GM wants to give that link to a player, they can copy and paste it in Discord, or elsewhere, there really is no need for players to have access to this.
What if the host/creator of the campaign isn't the DM?
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
But anyone with the subscription, host or not, can share their content, so it's still not a better solution than what is currently in place.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Then the Host should have the only access to the link, unless the host wants to share it with the gm. It's the Hosts content, not the other people's.
I don't have content yet to share, I know my account is oldish, but this is the first time I'm doing anything other than looking, so that will change and I don't think I should have open access to share my gm's or hosts content, and when I get content, I want to be the only one who has the privilege to share it.
Probably shouldn't have said oldish, it's only 7 months or so old, but I'm sure I've been to this site long before that, so this might have been a second account.
I'd like to throw another comment out there about a Virtual Table Top. I have spent some money here and found that I have to spend more money on the same thing on another site. I am going to stop buying here in favor of another site like fantasy grounds. I want to continue playing through a virtual table top and without that, dndbeyond is falling short. Please please please prioritize this and get it out soon!!!
Not the highest priority thing, but I would very much like to have an area where we can access old UA content. I know that there is still the “old” version of WGtE that has been recreated as public homebrew associated with the author "BadEye" on DDB, but i would still like to have access to the Archive Playtest content. Potentially as stuff in the Additional Tab.
I'm not saying that we should have that stuff be playable for new characters, though that would be cool to have that toggle-able in character creation, but I want to be able to look over the old way the stuff was in an Archive setting. Just having access to that information would be very interesting from a developmental perspective, and for people who have been running games that now use "Outdated and Unofficial content" to be able to look over that stuff without having to add it to their home-brew, because not everyone will be looking for or willing to look through the home-brew for that information.
Buyers Guide for D&D Beyond - Hardcover Books, D&D Beyond and You - How/What is Toggled Content?
Everything you need to know about Homebrew - Homebrew FAQ - Digital Book on D&D Beyond Vs Physical Books
Can't find the content you are supposed to have access to? Read this FAQ.
"Play the game however you want to play the game. After all, your fun doesn't threaten my fun."
When using the character generator I would enjoy seeing options for filtering out Elemental Evil, Sword Coast and Xanthars guide stuff especially for spells. I know I can look up where the extra spells come from but it's more of a quality of life thing.
You can still download those old UAs from Wizards I believe, at least some of them. But the publisher, WotC has asked that those old UAs get archived.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Being able to filter sources of content would be nice in general. It would also be nice for the DM of a campaign on DDB to be able to restrict allowed sources for a campaign, and apply those restrictions for all characters in the campaign. There are a number of feature requests related to that:
https://dndbeyond.zendesk.com/hc/en-us/community/posts/360023725633-Lock-Character-Preferences-to-certain-Content-in-a-Campaign
https://dndbeyond.zendesk.com/hc/en-us/community/posts/360034541813-Character-Creation-More-switches
https://dndbeyond.zendesk.com/hc/en-us/community/posts/360024063833-Limiting-Content-from-Campaign-Manager-
https://dndbeyond.zendesk.com/hc/en-us/community/posts/360023450114-Limit-Character-Building-Options-to-Specific-Content
Correct. All the UA PDFs are available for free from WotC, and you could recreate most of them as private homebrew (if they're races or subclasses or spells, at least). But DDB has confirmed in the past that WotC has asked them to archive inactive UA after the playtest period has passed (as determined by WotC).
I'd like the ability to make a "Vehicle" in the homebrew stuff and then link it to a character through the "Extras" panel on the character sheet. I'm running Ghosts of Saltmarsh at the moment and one character just transferred ownership of a custom ship to another cos they lost a competition. I had to completely remake the ship under the extras panel rather than just linking it anew. This isn't a major concern for me atm, but also being able to view the ship as a thing by itself and manage its cargo, and being able to make custom travel destinations and times etc would be amazing. I have lists on paper of how far all the settlements are from Saltmarsh in particular but would love to be able to save these.
Homebrew vehicles in general sound like a great idea!
Homebrew Vehicles, Homebrew Weapons, Homebrew Classes.
I'd love all of those options.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Well, homebrew magic items are already possible. Homebrew classes are already highly requested; homebrew mundane items less so, but both probably fall under the homebrew revamp on the long-term roadmap: https://ddb.ac/feature-roadmap
I just wanted to express support for homebrew vehicles because I rarely see it requested, and it seems comparatively easier than the others in that the vehicle statblocks in GoS and BG:DiA (and Acq. Inc.) seem very similar to the handling of monster statblocks :)
I got a couple homebrew water and air vehicles I’m dying to build in the system.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I spent A few minutes looking through the forum and didn't see this covered, so sorry if its been exhausted. I, and my entire party, would LOVE to see some cooperative integration with TaleSpire. I played around with the early access beta for a few hours, and it is leaps and bounds above the other virtual tabletops out there. (IE Roll20, ect..) I would love to see access to purchased content, or even just drag and drop/import of character sheets or monsters.
They have openly expressed excitement at the idea of working with DND Beyond to enhance user experience. Honestly, I would love to see this more with all Virtual Tabletops. The reason being that DND Beyond's true beauty is that it accelerates, eases, and enhances game play. Automating the process further with some of these 3rd party company's would only enhance the experience further.
If I was able to import my content directly to my TaleSpire game, I would not hesitate to purchase all future content from DND Beyond.
Thanks,
Completely agree! Talespire looks and feels awesome, all it’s lacking right now is a integration directly with DnD Beyond. If the option to import my purchases from DnD beyond into Talespire existed, then I would be buying a lot more from DnD Beyond.
DDB is building their own VTT. It’ll take a while though.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
For reference, as IamSposta referenced, a VTT is on D&D Beyond's long-term roadmap: https://ddb.ac/feature-roadmap
A DNDBeyond VTT would be amazing! The integration of the character sheet and resources would easily jump current products out there that are surprisingly "klunky" given today's emphasis on user interface and ease of use.