I second more exclusions, especially the Elemental Evil stuff. Even if it would appear on the Sourcebooks area of the site. I had to download it but having the ability to filter out the spells when creating your character would be nice.
Pretty much everything in Elemental Evil got reprinted in Xanathar’s, but because it was in EE first, that’s what it’s listed as.
It has been useable for several months now, but only to paying subscribers. The paying subscribers are the ones DDB uses as guinea pigs to test stuff a bit and get the general kinks mostly sorted before it moves into the Beta testing phase so everyone can run it through it’s paces. When will that be? Don’t ask. DDB does not state ETAs. The first anyone here will know that it has moved into Beta Phase is when we notice that it already happened. So you’re more than likely to notice it before you hear about it.
It has been useable for several months now, but only to paying subscribers. The paying subscribers are the ones DDB uses as guinea pigs to test stuff a bit and get the general kinks mostly sorted before it moves into the Beta testing phase so everyone can run it through it’s paces. When will that be? Don’t ask. DDB does not state ETAs. The first anyone here will know that it has moved into Beta Phase is when we notice that it already happened. So you’re more than likely to notice it before you hear about it.
Thanks for explaining.
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"Life is not a problem to be solved but a reality to be experienced"- Soren Kierkgaard
Class homebrew please- the features are wild and varying, but there's the power of text, and editing your sheet directly like in Builds Character
Basically the subclass builder including modifiers, spells, etc., but as a full class. The other features can be covered by text. Also building subclasses for the homebrew class.
Class homebrew please- the features are wild and varying, but there's the power of text, and editing your sheet directly like in Builds Character
Basically the subclass builder including modifiers, spells, etc., but as a full class. The other features can be covered by text. Also building subclasses for the homebrew class.
ddb said often that class homebrew will not come a reality. if it does, it will be because WotC will offer a support for them. the problem with classes is that they are literally creatibng new abilities that cannot be clasified as mechanics the site do not have. we already see this on many a magical items or races or feats. sure people have the text to read and know what things does... but in reality the site offers mechanical benefits. and having only text defeats the purpose of the site which is to help you mechanically. thus full on classes will never happen.
this said... with the current tasha's book coming in and the revamp to character sheet underlying coding and the new variant feature coming in with tasha, they might revise that politic on it. mainly because variant feature is literally wotc changing classes on the fly with new abilities. so we'll see from that point on. but as i mentionned above, i wouldn't bet on class being a thing we can homebrew. if tasha's feature variant isn't enough to make them change their mind, then nothing will.
but honestly if you ask me... up to this point, i have never seen an actual class that was waranting its own class. everything i've seen up to this point could all be done in sub classes. i'm still up in the air on mat blood hunter class. but the more i think about it, the more it could of just been a sub class of the fighter or the barbarian. with the subclasses he made as actual options like the barbarian totems. so yeah, the real thing is... is your class really needing a full on class ? most of the time i've been answering no.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Class homebrew please- the features are wild and varying, but there's the power of text, and editing your sheet directly like in Builds Character
Basically the subclass builder including modifiers, spells, etc., but as a full class. The other features can be covered by text. Also building subclasses for the homebrew class.
ddb said often that class homebrew will not come a reality. if it does, it will be because WotC will offer a support for them. the problem with classes is that they are literally creatibng new abilities that cannot be clasified as mechanics the site do not have. we already see this on many a magical items or races or feats. sure people have the text to read and know what things does... but in reality the site offers mechanical benefits. and having only text defeats the purpose of the site which is to help you mechanically. thus full on classes will never happen.
this said... with the current tasha's book coming in and the revamp to character sheet underlying coding and the new variant feature coming in with tasha, they might revise that politic on it. mainly because variant feature is literally wotc changing classes on the fly with new abilities. so we'll see from that point on. but as i mentionned above, i wouldn't bet on class being a thing we can homebrew. if tasha's feature variant isn't enough to make them change their mind, then nothing will.
but honestly if you ask me... up to this point, i have never seen an actual class that was waranting its own class. everything i've seen up to this point could all be done in sub classes. i'm still up in the air on mat blood hunter class. but the more i think about it, the more it could of just been a sub class of the fighter or the barbarian. with the subclasses he made as actual options like the barbarian totems. so yeah, the real thing is... is your class really needing a full on class ? most of the time i've been answering no.
Well, I hope we can homebrew feature variants without buying Tasha's, putting homebrew feature variants behind Tasha's is not cool.
As for the class, it doesn't defeat the "mechanical bonus" purpose. As I said, there are still some un-wild class features and you can also customize your character sheet. Besides, the race and background can give mechanical bonuses, so that does not defeat the purpose of ddb
Feature suggestion: please make playable character sheets for NPCs (as if they were PCs)!
The reason I'm requesting this feature is...
I'm currently playing a one-on-one campaign with a friend of mine (I'm the player). The party currently consists of five characters: my three PCs, plus two NPCs from the published module (Curse of Strahd) that have joined the party. I control my three PCs all the time, and I control the two allied NPCs in combat. The DM controls the two NPCs in roleplay.
Because I want to be able to easily track HP, spell slots, etc. for these NPCs and not have things reset between sessions, I tried to re-create their stat blocks as PCs in dndbeyond. However, the character sheets aren't exactly accurate because I had to choose classes and levels for them as if they were PCs. This gives them abilities on their character sheets that aren't on their stat blocks.
So, it would be great if there were an option to create character sheets for NPCs so players can control them in combat if they join the party for an extended period of time. Basically, customizable character sheets not based on classes, but rather on NPC stat blocks.
D&D Beyond people, thank you for your consideration!
Feature suggestion: please make playable character sheets for NPCs (as if they were PCs)!
The reason I'm requesting this feature is...
I'm currently playing a one-on-one campaign with a friend of mine (I'm the player). The party currently consists of five characters: my three PCs, plus two NPCs from the published module (Curse of Strahd) that have joined the party. I control my three PCs all the time, and I control the two allied NPCs in combat. The DM controls the two NPCs in roleplay.
Because I want to be able to easily track HP, spell slots, etc. for these NPCs and not have things reset between sessions, I tried to re-create their stat blocks as PCs in dndbeyond. However, the character sheets aren't exactly accurate because I had to choose classes and levels for them as if they were PCs. This gives them abilities on their character sheets that aren't on their stat blocks.
So, it would be great if there were an option to create character sheets for NPCs so players can control them in combat if they join the party for an extended period of time. Basically, customizable character sheets not based on classes, but rather on NPC stat blocks.
D&D Beyond people, thank you for your consideration!
Something like this would be nice, but we are already part way there: You can add NPCs (of the "monster statblock" variety) in the Extras Tab. In your case I'd choose "misc." for the extra "type". You can't currently track spell slots, but you can track HP. Spell slots will take a while, because the monster stat blocks were not originally designed to do that: that information is just basic text, not fields that the ddb tools can work with (at least as far as I can see; I'm not a developer). I do have hope that this will eventually change, as keeping track of spell slots and the like would be very helpful in the combat tracker as well. That said, you could use the notes section under "Customize" to track a given NPC's spell slots.
I think it would be nice if there was an ability to create homebrewed mundane items, like books and inks.
I have written a few, but it would be nice if my players could add them to their inventory and see the flavour text. I think should work somewhat like how you make magic items, just in 'mundane' way :)
It would be nice. And I think they plan to get to it eventually. For now, you could just create them as wondrous items that don’t require attunement.
That's a good idea! I'll do that for now then :)
I do hope they add it as a separate feature!
There actually is a function to add mundane Items as a Custom Item. Just go to the equipment section, manage eqipment and click Custom Items and create Custom Item
Feature suggestion: please make playable character sheets for NPCs (as if they were PCs)!
The reason I'm requesting this feature is...
I'm currently playing a one-on-one campaign with a friend of mine (I'm the player). The party currently consists of five characters: my three PCs, plus two NPCs from the published module (Curse of Strahd) that have joined the party. I control my three PCs all the time, and I control the two allied NPCs in combat. The DM controls the two NPCs in roleplay.
Because I want to be able to easily track HP, spell slots, etc. for these NPCs and not have things reset between sessions, I tried to re-create their stat blocks as PCs in dndbeyond. However, the character sheets aren't exactly accurate because I had to choose classes and levels for them as if they were PCs. This gives them abilities on their character sheets that aren't on their stat blocks.
So, it would be great if there were an option to create character sheets for NPCs so players can control them in combat if they join the party for an extended period of time. Basically, customizable character sheets not based on classes, but rather on NPC stat blocks.
D&D Beyond people, thank you for your consideration!
Something like this would be nice, but we are already part way there: You can add NPCs (of the "monster statblock" variety) in the Extras Tab. In your case I'd choose "misc." for the extra "type". You can't currently track spell slots, but you can track HP. Spell slots will take a while, because the monster stat blocks were not originally designed to do that: that information is just basic text, not fields that the ddb tools can work with (at least as far as I can see; I'm not a developer). I do have hope that this will eventually change, as keeping track of spell slots and the like would be very helpful in the combat tracker as well. That said, you could use the notes section under "Customize" to track a given NPC's spell slots.
Oh cool, I didn’t know you could do that! Totally solves my problem. Thank you so much for your help!
Oh, I didn't know that :) I'll do that next time :) at the moment I've just made them as wonderous items, so that my players can add them themselves :)
Request for Subraces to be grouped under the parent race for homebrew. setting them to another race for grouping just makes finding them confusing for players
Request for Subraces to be grouped under the parent race for homebrew. setting them to another race for grouping just makes finding them confusing for players
This would be lovely. In the meantime, if you name them all as “[Race], [Subrace]” they will at least group alphabetically.
yeah but they dont act the same as the standard Official even in the character creator, like the parent race is invisible or even variants wont recognise the subrace's so you need to make variants with the same subrace or just add the variant option to the subraces because of it. its as if the parent race doesnt exist to them other than for the stats.
yeah but they dont act the same as the standard Official even in the character creator, like the parent race is invisible or even variants wont recognise the subrace's so you need to make variants with the same subrace or just add the variant option to the subraces because of it. its as if the parent race doesnt exist to them other than for the stats.
I’m not arguing, I was just telling you the most common way people make it easier for their players in this situation.
PS- Variant Races are not actually intended to interact directly with Subraces. They are both designed to work with Races, but it’s either a Variant or a Subrace, but a “variant” of a Subrace is just a different Subrace.
Will there ever be a way for a single attack to roll multiple types of dice? For instance, a greatsword attack with Booming Blade at fifth level should roll 2d6 and 1d8, but theres no option to tie Booming Blade to a weapon, or to make a weapon roll additional types of dice.
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Pretty much everything in Elemental Evil got reprinted in Xanathar’s, but because it was in EE first, that’s what it’s listed as.
Creating Epic Boons on DDB
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Hey IamSposta, nice work with your homebrew spotlight the other day!
Homebrewed by PhantomTim: Weapons | Items
Thanks!!
Creating Epic Boons on DDB
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When will the combat tracker be available to use?
"Life is not a problem to be solved but a reality to be experienced"- Soren Kierkgaard
It has been useable for several months now, but only to paying subscribers. The paying subscribers are the ones DDB uses as guinea pigs to test stuff a bit and get the general kinks mostly sorted before it moves into the Beta testing phase so everyone can run it through it’s paces. When will that be? Don’t ask. DDB does not state ETAs. The first anyone here will know that it has moved into Beta Phase is when we notice that it already happened. So you’re more than likely to notice it before you hear about it.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Thanks for explaining.
"Life is not a problem to be solved but a reality to be experienced"- Soren Kierkgaard
Class homebrew please- the features are wild and varying, but there's the power of text, and editing your sheet directly like in Builds Character
Basically the subclass builder including modifiers, spells, etc., but as a full class. The other features can be covered by text. Also building subclasses for the homebrew class.
ddb said often that class homebrew will not come a reality. if it does, it will be because WotC will offer a support for them. the problem with classes is that they are literally creatibng new abilities that cannot be clasified as mechanics the site do not have. we already see this on many a magical items or races or feats. sure people have the text to read and know what things does... but in reality the site offers mechanical benefits. and having only text defeats the purpose of the site which is to help you mechanically. thus full on classes will never happen.
this said...
with the current tasha's book coming in and the revamp to character sheet underlying coding and the new variant feature coming in with tasha, they might revise that politic on it. mainly because variant feature is literally wotc changing classes on the fly with new abilities. so we'll see from that point on. but as i mentionned above, i wouldn't bet on class being a thing we can homebrew. if tasha's feature variant isn't enough to make them change their mind, then nothing will.
but honestly if you ask me... up to this point, i have never seen an actual class that was waranting its own class. everything i've seen up to this point could all be done in sub classes.
i'm still up in the air on mat blood hunter class. but the more i think about it, the more it could of just been a sub class of the fighter or the barbarian. with the subclasses he made as actual options like the barbarian totems. so yeah, the real thing is... is your class really needing a full on class ? most of the time i've been answering no.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Well, I hope we can homebrew feature variants without buying Tasha's, putting homebrew feature variants behind Tasha's is not cool.
As for the class, it doesn't defeat the "mechanical bonus" purpose. As I said, there are still some un-wild class features and you can also customize your character sheet. Besides, the race and background can give mechanical bonuses, so that does not defeat the purpose of ddb
Feature suggestion: please make playable character sheets for NPCs (as if they were PCs)!
The reason I'm requesting this feature is...
I'm currently playing a one-on-one campaign with a friend of mine (I'm the player). The party currently consists of five characters: my three PCs, plus two NPCs from the published module (Curse of Strahd) that have joined the party. I control my three PCs all the time, and I control the two allied NPCs in combat. The DM controls the two NPCs in roleplay.
Because I want to be able to easily track HP, spell slots, etc. for these NPCs and not have things reset between sessions, I tried to re-create their stat blocks as PCs in dndbeyond. However, the character sheets aren't exactly accurate because I had to choose classes and levels for them as if they were PCs. This gives them abilities on their character sheets that aren't on their stat blocks.
So, it would be great if there were an option to create character sheets for NPCs so players can control them in combat if they join the party for an extended period of time. Basically, customizable character sheets not based on classes, but rather on NPC stat blocks.
D&D Beyond people, thank you for your consideration!
Something like this would be nice, but we are already part way there: You can add NPCs (of the "monster statblock" variety) in the Extras Tab. In your case I'd choose "misc." for the extra "type". You can't currently track spell slots, but you can track HP. Spell slots will take a while, because the monster stat blocks were not originally designed to do that: that information is just basic text, not fields that the ddb tools can work with (at least as far as I can see; I'm not a developer). I do have hope that this will eventually change, as keeping track of spell slots and the like would be very helpful in the combat tracker as well. That said, you could use the notes section under "Customize" to track a given NPC's spell slots.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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There actually is a function to add mundane Items as a Custom Item. Just go to the equipment section, manage eqipment and click Custom Items and create Custom Item
Oh cool, I didn’t know you could do that! Totally solves my problem. Thank you so much for your help!
Oh, I didn't know that :) I'll do that next time :) at the moment I've just made them as wonderous items, so that my players can add them themselves :)
Request for Subraces to be grouped under the parent race for homebrew. setting them to another race for grouping just makes finding them confusing for players
This would be lovely. In the meantime, if you name them all as “[Race], [Subrace]” they will at least group alphabetically.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
yeah but they dont act the same as the standard Official even in the character creator, like the parent race is invisible or even variants wont recognise the subrace's so you need to make variants with the same subrace or just add the variant option to the subraces because of it. its as if the parent race doesnt exist to them other than for the stats.
I’m not arguing, I was just telling you the most common way people make it easier for their players in this situation.
PS- Variant Races are not actually intended to interact directly with Subraces. They are both designed to work with Races, but it’s either a Variant or a Subrace, but a “variant” of a Subrace is just a different Subrace.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Can we have the option to level characters beyond 20 for those rare moments where you reach level 20 and want to continue the campaign?
Will there ever be a way for a single attack to roll multiple types of dice? For instance, a greatsword attack with Booming Blade at fifth level should roll 2d6 and 1d8, but theres no option to tie Booming Blade to a weapon, or to make a weapon roll additional types of dice.