I'm also experiencing the problem of not being able to edit most of the details once I've saved. I can only edit the languages, senses, skills and movement - and I can't delete any details that have already been added in those sections.
(Really loving the homebrew feature though - I understand that this is part of the process of ironing it out.)
There NEEDS to be publisher support in DnD Beyond.
Eh. DM's Guild is a horrid website with incredibly poor and old design. Whoever is running it clearly doesn't know what they're doing. I wouldn't want DDB staff to be forced to work with that lumpy mess.
Perhaps you don't use any 3rd party content in your game? I guess so, otherwise I can't fathom why you wouldn't support content integration. While I wrote my post from the point of view of a publisher concerned at the potential loss of already low sales, any DM or player who plays games with 3rd party content should want integration in some form. Without it, every time they purchase a non-Wizards product, they have to input all the content into this system themselves before it is usable. On that note, DnD Beyond should support 3rd party content integration, because so many campaigns do use it. If the tool fails to serve the needs of these tables, these potential customers will be a lost revenue stream.
The awful design of One Book Shelf/DMs Guild is quite true, but also beside the point I was making. Wizards of the Coast set DMs Guild up and advertised it as THE place to share and sell 3rd party material. They also take a 25% cut of the profit from every sale. Therefore, it's only good business sense to support it. A decision on their part to let DnD Beyond proceed with no true support for published 3rd party content will hurt their pockets, because lack of integration in the official e-tools will make people who use the tool less inclined to purchase and use 3rd party content.
Note that I suggested a solution that wouldn't require the DnD Beyond designers to work with DMs Guild at all: activation codes. Systemically, here's how this would probably work:
content creator makes a homebrew item/monster/etc.
presses the button that says "generate product activation code".
Packages a text file containing that code with the product.
While I'd personally love to see a fully integrated solution that lets publishers sell pre-enabled data packs, particularly because it would be less vulnerable to potential piracy, the low tech alternative would do in a pinch and would have the advantage of working on any platform the publisher chooses to sell.
There is another solution which I'd be very happy to see: creating a DnD Beyond marketplace, and Wizards' official blessing to sell the content in both marketplaces. That gets past the piracy problem while also avoiding the developers having to work with DMs Guild.
On that note, DnD Beyond should support 3rd party content integration, because so many campaigns do use it.
You not only have no data to back up that statement, but you can't possibly have any data to back up because it doesn't, and probably never will, exist.
Since we're spewing out anecdotes as "evidence", let me spew out one of mine: nobody I game with or know personally who games, uses 3rd-party material because 99% of it is drek.
Making out like DDB will fail or lose business because they don't sell your product for you is just plain nonsense.
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"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
Personally I'd like to see a lot of stuff for the homebrew manager. My dream for it would be able to run multiple different homebrew campaigns in different settings and having complete control over everything within them. As I personally mainly run my own Homebrew content and I change up a lot I don't want to be restricted in what I can change or alter.
I want the ability to create rules. If it is part of DnD I want to be able to edit it and change it how I see fit or simply create whole new things for it. Not just Monsters, spells and magical items! (I know races and such are coming just not available yet which is great but I haven't seen anything about rules yet). In a campaign I'm running healing during rest doesn't work the same as traditional DnD so I want to be able to create this rule and use it within the campaign manager as well as posting it for it to be available to everyone.
One of my main things was I wanted the content you've created to be stored in a private space in which it doesn't have to be approved but if it was made public for use of everyone on the site it is approved. (Which is already a thing and I love it!) Though I do agree that if they are public they should be approved however again it creates the problem that many Spells in one homebrew maybe balanced however then placing it in the forgotten realms it maybe unbalanced. I think a way this can be solved is basically by saying everything that is within the public is balanced according to the forgotten realms but I would like to this to be shown and stated and if your content is rejected I want to be told what specifically had it rejected in order to have it altered.
I'd also like the ability to split up certain things as I have some Backgrounds which are available in one campaign but not available so if I was to create a new character in one modern campaign I wouldn't see the options available in a medieval campaign like knight or something. So having a private homebrew collection is great but allowing me to designate certain homebrew things to certain campaigns would be great.
Another thing which would be quite good I think is the ability to edit currently public content. As I'm currently running a campaign where healing magic is limited but powerful, so being able to take someone else's idea for a heal spell and then edit it purely for my current campaign would be great. It would be saved in a private space so wouldn't affect the actual heal spell in the public space and if I was to try and post that more powerful version of the healing spell it would upload it and go through the same vetting process as the original but still credit the original design of the spell to the original creator. I personally wouldn't want someone taking my ideas, altering them and then reuploading them to the public space without crediting me as the original creator of the original spell but I'd totally understand just saying no to re-uploading edited content. (I want to know how copyright and stuff it is being moderated especially for things like art. I don't want to pay an artist to commission a piece of work for me, pay him and have him simply get my content pulled down because he claims copyright on it! Or to have created the art myself and simply have someone dislike the art so they call claim on the copyright even though they had nothing to do with it)
I think one of the big things however is selling Homebrew Content, DMsguild is great idea however it's not really been executed well in my opinion however integrating a system into here or with DMsguild where you can sell content and then distribute it on here could vastly improve it. I'm in the process of making writing up my own Homebrew stuff in order to sell them on. I think a creator of something should be allowed to decide if it costs and how much it costs while obviously allowing WOTC and Curse a cut of said cost.
On that note, DnD Beyond should support 3rd party content integration, because so many campaigns do use it.
You not only have no data to back up that statement, but you can't possibly have any data to back up because it doesn't, and probably never will, exist.
Since we're spewing out anecdotes as "evidence", let me spew out one of mine: nobody I game with or know personally who games, uses 3rd-party material because 99% of it is drek.
Making out like DDB will fail or lose business because they don't sell your product for you is just plain nonsense.
Just because I may not have statistics to hand, you think there's no data? That's preposterous. Every sale of every 3rd party product on every marketplace adds up to demonstrable evidence that there are some tables that either currently use or are willing to entertain the use of 3rd party content. I can look to my own sales to see that there are hundreds of people who may have considered using my product at their table, and may even be using it right now. Add to that all the other publishers, all the copper, silver, gold, and platinum best sellers...
In short, if there was no market for it, it wouldn't exist. Did I say that these groups make up the majority of tables? No. I can't support that statement, so I didn't make it. Did I say that it would kill DnD Beyond not to support 3rd party? No. I can't support that statement, so I didn't make it. I did say that they may lose some potential sales. I don't have evidence to support that either, true, but I would argue that it's a logical assertion: if the way a table plays can't be adequately supported by the tool, it's obvious that the table may choose not to use the tool. That isn't the same as saying DnD Beyond is doomed. Of course not. Can it survive without catering for these groups? Almost certainly yes. That was never a point I was trying to make.
All I'm saying that is as much as they can, DnD Beyond should cater to the convenience of all styles of play if it wants to be a tool embraced by the entire community (It's also not unreasonable to suppose that the more customers they can attract, the more DnD Beyond can profit from both subscriptions and content sales).
I'm also not asking them to "sell my product for me". I'm asking for them (Wizards, rather than Curse, but since Curse are delivering the end product the decision making process here obviously involves them too) to use this opportunity to continue supporting and grow the platform they have set up to be the official marketplace of 3rd party content, rather than ignore it and the potential benefits of some manner of integration to all players and DMs (and yes, publishers) who use it. Not such an unreasonable ask, especially when there is at least one way to do it with minimal fuss and overhead.
It's an oft-quoted maxim that "there is no wrong way to play D&D". The fact that a fellow roleplayer seems to be taking an antagonistic view to a suggestion that could make the tool more useful to some other players is frankly baffling to me. Your "no 3rd party" mode of play is a valid one, but not the "right" one. But DnD Beyond can be the "right" tool for everyone, or nearly everyone, if they embrace the needs of all ways to play. Homebrew content is a great step. For some, like me, 3rd party integration would push it over the edge.
Something i feel would be nice to have would be ratings, that would allow the community to vote on what items they think are most interesting/useful. It could actually be divided into multiple votes (eg. Interesting/useful/funny/OP/Innovative etc.etc.)
Couple this with a couple of filters to either search for or hide items that have a specific vote on them and it would allow to browse the homebrew more efficiently
Something i feel would be nice to have would be ratings, that would allow the community to vote on what items they think are most interesting/useful. It could actually be divided into multiple votes (eg. Interesting/useful/funny/OP/Innovative etc.etc.)
Couple this with a couple of filters to either search for or hide items that have a specific vote on them and it would allow to browse the homebrew more efficiently
Perfect. Absolutely perfect.
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Hey, could we get a duplicate function on homebrew things? It'd be nice to edit or update an already-created thing.
This would be really useful for creating an item that has multiple "states" and will "level up" as the character advances. I don't want to give it away to the player who receives the item in its lowest state. Having to go through and copy everything over manually is a pain (especially as the item becomes more powerful), but I need to keep "version 1" for the player to use before they unlock "version 2".
I went to create a new weapon, and immediately thought to create from template. It would be great if one of the template options was your homebrew collection, then you could just start from the pre-existing item you already created.
Hey, could we get a duplicate function on homebrew things? It'd be nice to edit or update an already-created thing.
This would be really useful for creating an item that has multiple "states" and will "level up" as the character advances. I don't want to give it away to the player who receives the item in its lowest state. Having to go through and copy everything over manually is a pain (especially as the item becomes more powerful), but I need to keep "version 1" for the player to use before they unlock "version 2".
I went to create a new weapon, and immediately thought to create from template. It would be great if one of the template options was your homebrew collection, then you could just start from the pre-existing item you already created.
Most important things I think to me are for there be ways for the community to review or vote for top quality homebrew. Not saying there's no place for d1000 spells and swords but some gamers need ways to sort these lists of content for more balanced play-styles. Comment threads on each spell or item's page would be very nice.
While browsing homebrew content, I would love to be able to arrange the results by view or adds, i.e., view results by popularity. Also, I'd like to be able to click on a user and see their other homebrew creations in one place. Keep up the great work!
The ability to add homebrew class features, background features, and racial traits would be amazing. Of all the homebrew content, it's this that I'd be most excited to browse.
Here's an example of one I'm using now for 2 criminals in my group:
Partners in Crime Once per long rest gain advantage on any deception, intimidation, stealth, or sleight of hand check against a creature when your partner is within 5 feet of that creature.
I'm having trouble uploading images for my various oni (which is a bummer because I have pictures for all of them). I included images for them in the creation process but they aren't showing up and there's no "save" button nearby as the tutorial shows, just the "send it up for consideration" -- which doesn't do that (I need to go into the personal creations listing of all my submissions and click to publish them there).
Figured out that adding a monster is a 2-stage process on form entry (after you get the basics down, go back to your listing of creations, then edit details there for speed/vision/skills/etc -- and THAT can hold an image :D ) https://www.dndbeyond.com/monsters/20158-jiang-shi
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Check out free PDFs for my designs (cyberpunk superheroic D&D 5E, eastern fantasy noir steampunk D&D 5E, and post-apocalyptic D&D 5E!) at https://mikemyler.com/ !
I noticed that the little question marks that should have pop ups in the monster homebrew option don't actually do anything on mobile, it would be nice if they did and could explain stuff to new players like what is CR and how to calculate it. (although that might deserve a different section)
Alternatively, the site could calculate monster CR independently and have an override option from the creator.
I'm not - nor was I ever - your "obstacle" until you've deemed me as such, nor am I your wallet, my hard earnt money is not yours by deault.
Je suis Consumer - We are the foundation, the floor beneath your rug. our support is the fate of every retail product, business, and franchise. for success you need support.
I will always miss what you were, but I will never miss what you've become.
One annoying bug is that editing the content of a spell that you've based off another, then going to add a modifier or condition will erase any changes you've made to the description. I've lost progress multiple times because of this.
When editing a homebrew item that has been previously saved with avatar images, there is no option to remove those images, only to replace them.
Also, +1 on comments regarding 3rd-party content integration. I also publish to and use content from DM's guild fairly regularly, and would love to be able to integrate that with Beyond. DMs already do enough work, we shouldn't force them to do even more if they want to use 3rd-party stuff with Beyond. Personally if I had to dedicate more hours to porting content into Beyond, I'm either not using Beyond or not using the content, and either of those options is a poor one.
Additionally, the versioning options are nice and all, but if you end up with an item that goes through several revisions, due to feedback or any other reason, there ends up being a messy number of copies both in the homebrew directory and within creations/collections. Having an option to directly update an already published entity without creating an entirely new entry would be nice, even if it needs to go through the approval process again.
Edit: Apparently, the system is smart enough to automatically remove previous versions once the new version has been published. Well done. :thumbs_up:
Hey, it's been published, but I can't edit it.
I'm also experiencing the problem of not being able to edit most of the details once I've saved. I can only edit the languages, senses, skills and movement - and I can't delete any details that have already been added in those sections.
(Really loving the homebrew feature though - I understand that this is part of the process of ironing it out.)
You not only have no data to back up that statement, but you can't possibly have any data to back up because it doesn't, and probably never will, exist.
Since we're spewing out anecdotes as "evidence", let me spew out one of mine: nobody I game with or know personally who games, uses 3rd-party material because 99% of it is drek.
Making out like DDB will fail or lose business because they don't sell your product for you is just plain nonsense.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
Personally I'd like to see a lot of stuff for the homebrew manager. My dream for it would be able to run multiple different homebrew campaigns in different settings and having complete control over everything within them. As I personally mainly run my own Homebrew content and I change up a lot I don't want to be restricted in what I can change or alter.
I want the ability to create rules. If it is part of DnD I want to be able to edit it and change it how I see fit or simply create whole new things for it. Not just Monsters, spells and magical items! (I know races and such are coming just not available yet which is great but I haven't seen anything about rules yet). In a campaign I'm running healing during rest doesn't work the same as traditional DnD so I want to be able to create this rule and use it within the campaign manager as well as posting it for it to be available to everyone.
One of my main things was I wanted the content you've created to be stored in a private space in which it doesn't have to be approved but if it was made public for use of everyone on the site it is approved. (Which is already a thing and I love it!) Though I do agree that if they are public they should be approved however again it creates the problem that many Spells in one homebrew maybe balanced however then placing it in the forgotten realms it maybe unbalanced. I think a way this can be solved is basically by saying everything that is within the public is balanced according to the forgotten realms but I would like to this to be shown and stated and if your content is rejected I want to be told what specifically had it rejected in order to have it altered.
I'd also like the ability to split up certain things as I have some Backgrounds which are available in one campaign but not available so if I was to create a new character in one modern campaign I wouldn't see the options available in a medieval campaign like knight or something. So having a private homebrew collection is great but allowing me to designate certain homebrew things to certain campaigns would be great.
Another thing which would be quite good I think is the ability to edit currently public content. As I'm currently running a campaign where healing magic is limited but powerful, so being able to take someone else's idea for a heal spell and then edit it purely for my current campaign would be great. It would be saved in a private space so wouldn't affect the actual heal spell in the public space and if I was to try and post that more powerful version of the healing spell it would upload it and go through the same vetting process as the original but still credit the original design of the spell to the original creator. I personally wouldn't want someone taking my ideas, altering them and then reuploading them to the public space without crediting me as the original creator of the original spell but I'd totally understand just saying no to re-uploading edited content. (I want to know how copyright and stuff it is being moderated especially for things like art. I don't want to pay an artist to commission a piece of work for me, pay him and have him simply get my content pulled down because he claims copyright on it! Or to have created the art myself and simply have someone dislike the art so they call claim on the copyright even though they had nothing to do with it)
I think one of the big things however is selling Homebrew Content, DMsguild is great idea however it's not really been executed well in my opinion however integrating a system into here or with DMsguild where you can sell content and then distribute it on here could vastly improve it. I'm in the process of making writing up my own Homebrew stuff in order to sell them on. I think a creator of something should be allowed to decide if it costs and how much it costs while obviously allowing WOTC and Curse a cut of said cost.
Something i feel would be nice to have would be ratings, that would allow the community to vote on what items they think are most interesting/useful.
It could actually be divided into multiple votes (eg. Interesting/useful/funny/OP/Innovative etc.etc.)
Couple this with a couple of filters to either search for or hide items that have a specific vote on them and it would allow to browse the homebrew more efficiently
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Just curious, but will we be getting a section for homebrew classes or races in the future?
Most important things I think to me are for there be ways for the community to review or vote for top quality homebrew. Not saying there's no place for d1000 spells and swords but some gamers need ways to sort these lists of content for more balanced play-styles. Comment threads on each spell or item's page would be very nice.
Also, staff picks!
While browsing homebrew content, I would love to be able to arrange the results by view or adds, i.e., view results by popularity. Also, I'd like to be able to click on a user and see their other homebrew creations in one place. Keep up the great work!
The ability to add homebrew class features, background features, and racial traits would be amazing. Of all the homebrew content, it's this that I'd be most excited to browse.
Here's an example of one I'm using now for 2 criminals in my group:
Partners in Crime
Once per long rest gain advantage on any deception,
intimidation, stealth, or sleight of hand check against a
creature when your partner is within 5 feet of that
creature.
Check out free PDFs for my designs (cyberpunk superheroic D&D 5E, eastern fantasy noir steampunk D&D 5E, and post-apocalyptic D&D 5E!) at https://mikemyler.com/ !
My feedback would be to ensure you add homebrew Classes, Races and Feats ASAP - they're a core for what homebrewers want to do!
I noticed that the little question marks that should have pop ups in the monster homebrew option don't actually do anything on mobile, it would be nice if they did and could explain stuff to new players like what is CR and how to calculate it. (although that might deserve a different section)
Alternatively, the site could calculate monster CR independently and have an override option from the creator.
Thank you.
I'm not - nor was I ever - your "obstacle" until you've deemed me as such, nor am I your wallet, my hard earnt money is not yours by deault.
Je suis Consumer - We are the foundation, the floor beneath your rug. our support is the fate of every retail product, business, and franchise. for success you need support.
I will always miss what you were, but I will never miss what you've become.
#OpenDnD #CanceltheSub #DnDBegone.#NeverForgive #NeverForget
One annoying bug is that editing the content of a spell that you've based off another, then going to add a modifier or condition will erase any changes you've made to the description. I've lost progress multiple times because of this.
When editing a homebrew item that has been previously saved with avatar images, there is no option to remove those images, only to replace them.
Also, +1 on comments regarding 3rd-party content integration. I also publish to and use content from DM's guild fairly regularly, and would love to be able to integrate that with Beyond. DMs already do enough work, we shouldn't force them to do even more if they want to use 3rd-party stuff with Beyond. Personally if I had to dedicate more hours to porting content into Beyond, I'm either not using Beyond or not using the content, and either of those options is a poor one.
Additionally, the versioning options are nice and all, but if you end up with an item that goes through several revisions, due to feedback or any other reason, there ends up being a messy number of copies both in the homebrew directory and within creations/collections. Having an option to directly update an already published entity without creating an entirely new entry would be nice, even if it needs to go through the approval process again.Edit: Apparently, the system is smart enough to automatically remove previous versions once the new version has been published. Well done. :thumbs_up: