As a frequent homebrewer of full classes, subclasses, and races, will there be an option to at least add new character abilities? The option not to take a subclass at 3rd level?
On that note, DnD Beyond should support 3rd party content integration, because so many campaigns do use it.
You not only have no data to back up that statement, but you can't possibly have any data to back up because it doesn't, and probably never will, exist.
Since we're spewing out anecdotes as "evidence", let me spew out one of mine: nobody I game with or know personally who games, uses 3rd-party material because 99% of it is drek.
Making out like DDB will fail or lose business because they don't sell your product for you is just plain nonsense.
The fact the DM's Guild and other for-profit third-party publishers even exist is pretty compelling evidence to suggest that enough campaigns do use third party content for it to be worth while putting into D&D Beyond.
As a frequent homebrewer of full classes, subclasses, and races, will there be an option to at least add new character abilities? The option not to take a subclass at 3rd level?
For now, homebrew is limited to Monsters, Spells & Magical Items. The staff development team are continuing to work to bring more content and tools to D&D Beyond and expansion of Homebrew is part of that. In short, no for now, but possible in the future.
Obviously people fall down on different sides of this issue, but I think we really need a comment section for homebrew content, for a variety of reasons. Just from looking through the homebrew spells, you can see that there's content that doesn't conform to the rules language of 5e, but is otherwise perfectly fine - so long as mods can keep such sections civil, it would be a valuable resource for homebrewers to have their content reviewed, and to be given helpful suggestions.
I also support the idea of "joke" and "overpowered" tags as stated above - dndwiki is what happens when you can't check this stuff beforehand, and ruined a lot of my group's early games when we couldn't afford the books and didn't know any better. A official product shouldn't have the same problem, as it drove away many of the people I played with at first.
It would be really useful to have some kind of rating system; stars, or upvotes and downvotes, along with the ability to rank/filter by rating, as trawling through lots of items which may or may not be reasonable can be very tedious to find the standout content.
It would be really useful to have some kind of rating system; stars, or upvotes and downvotes, along with the ability to rank/filter by rating, as trawling through lots of items which may or may not be reasonable can be very tedious to find the standout content.
You'll notice that there is already a mechanic for assessing how popular homebrew is:
Number of Views
Number of Adds
I think that the 2nd of these - number of Adds - is going to be the absolute best method of finding standout content. It's a very similar system to that used elsewhere on the internet (think Steam Workshop) and means that the more people decide to use a particular homebrew, the higher it will be "rated"
I also intend to start doing a weekly homebrew spotlight feature, once the site is live, which should help with highlighting quality submissions.
I'm having issues with creating my own ring. I copied the Ring of Protection and changed the saving throw bonus to something else. When I made a change to the "Modifiers" section, it reset all the changes I had made in the fields in the top section (item name, description, etc.)
Damage Reduction is still a mechanic available in this game (see paladin, for example) but it's not an option in the modifiers section. I used "Resistance" with a fixed value but I'm not sure that will have the desired effect on the character sheet.
Make sure you click "save changes" before going from one part of editing to another. Right now, you lose your progress if you open certain parts of the system. Basically if the page has to reload. Best to take that old video game advice.
Create a Magic Item, if you choose a weapon as the base item, it requires you to select a base weapon. There's nothing that allows you to select something like "any", "any sword" (like with Sword of Wounding), or "any sword that deals slashing damage" (like with Vorpal Sword). There's also nothing that allows for "any" or even ammunition.
Perhaps adding something that allows you to select multiple weapon types and/or add in an "other" option
“It is a better world. A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini.
As a frequent homebrewer of full classes, subclasses, and races, will there be an option to at least add new character abilities? The option not to take a subclass at 3rd level?
I would like this as well. I have a homebrew warlock pact, cleric domain, and a custom subrace I would like to be able to add.
For now, homebrew is limited to Monsters, Spells & Magical Items. The staff development team are continuing to work to bring more content and tools to D&D Beyond and expansion of Homebrew is part of that. In short, no for now, but possible in the future.
Tooltips during homebrew creation not showing up when my window is side-docked/smaller.
I'll second this. If my browser window (Chrome) is anything less than about half size, the mouseover tooltips don't show up. And they don't work at all on mobile (no way to mouseover, though I assumed I could tap them, to no avail). I thought tooltips were broken the past few days until I saw this post.
I do not quite get how to make the spells that scale by spell level show the effect that happens when you cast a spell at higher levels. I don't find the adding of this additional effect intuitive enough even with all the hints that are given during and after spell creation process.
If you create a custom monster by starting with the druid, there doesn't seem to be a way to get rid of the language line "Druidic plus any two languages".
I have a private homebrew magic item I made. I thought I should be able to use it with a character that I also made. I have tried several times to do this, but when I try to add it to a character's equipment I am unable to find it? Any suggestions.
If you create a custom monster by starting with the druid, there doesn't seem to be a way to get rid of the language line "Druidic plus any two languages".
Confirmed - seems there is something odd with the way that "Druidic plus any two languages" is added, that doesn't allow it to be displayed in the editor and removed.
I have a private homebrew magic item I made. I thought I should be able to use it with a character that I also made. I have tried several times to do this, but when I try to add it to a character's equipment I am unable to find it? Any suggestions.
I feel like adding languages and the like to a monster's description is a little tedious, what with the separate window for adding a language, and only a single language. It would be easier if you could type in all the languages at once separated by commas. Is that possible?
I've tried the monster builder in the homebrew section.
It's great as it render the stat block and quite easy to understand what you need to do (in that sense the helpers are just gold), anyway some things should be autocalulated.
Let's make an exemple about hit points: while creating a monster it should be asked only to type the size and the number of hit dice. That's because once you put in the size, that determine the kind of hit dice to use (medium d8, large d10, and so on); once you add to that the number of hit dice, this value mulplied by the Constitution modifier should give the bonus HPs ...
And that's just an exemple. The same goes for skill bonuses (profinciency given once you select the CR + Ability modifier), and so on ^_^
That would help a lot instead of precalculating everything on paper before opening the creation tool :D
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When will you guys include the secondary Archetypes on the character builders? Also, when will you guys include UE content for Homebrew or Playtest?
As a frequent homebrewer of full classes, subclasses, and races, will there be an option to at least add new character abilities? The option not to take a subclass at 3rd level?
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Obviously people fall down on different sides of this issue, but I think we really need a comment section for homebrew content, for a variety of reasons. Just from looking through the homebrew spells, you can see that there's content that doesn't conform to the rules language of 5e, but is otherwise perfectly fine - so long as mods can keep such sections civil, it would be a valuable resource for homebrewers to have their content reviewed, and to be given helpful suggestions.
I also support the idea of "joke" and "overpowered" tags as stated above - dndwiki is what happens when you can't check this stuff beforehand, and ruined a lot of my group's early games when we couldn't afford the books and didn't know any better. A official product shouldn't have the same problem, as it drove away many of the people I played with at first.
Edited for spelling and clarity
It would be really useful to have some kind of rating system; stars, or upvotes and downvotes, along with the ability to rank/filter by rating, as trawling through lots of items which may or may not be reasonable can be very tedious to find the standout content.
I think that the 2nd of these - number of Adds - is going to be the absolute best method of finding standout content. It's a very similar system to that used elsewhere on the internet (think Steam Workshop) and means that the more people decide to use a particular homebrew, the higher it will be "rated"
I also intend to start doing a weekly homebrew spotlight feature, once the site is live, which should help with highlighting quality submissions.
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
I'm having issues with creating my own ring. I copied the Ring of Protection and changed the saving throw bonus to something else. When I made a change to the "Modifiers" section, it reset all the changes I had made in the fields in the top section (item name, description, etc.)
Damage Reduction is still a mechanic available in this game (see paladin, for example) but it's not an option in the modifiers section. I used "Resistance" with a fixed value but I'm not sure that will have the desired effect on the character sheet.
Make sure you click "save changes" before going from one part of editing to another. Right now, you lose your progress if you open certain parts of the system. Basically if the page has to reload. Best to take that old video game advice.
Save early. Save often.
We do bones, motherf***ker!
Create a Magic Item, if you choose a weapon as the base item, it requires you to select a base weapon. There's nothing that allows you to select something like "any", "any sword" (like with Sword of Wounding), or "any sword that deals slashing damage" (like with Vorpal Sword). There's also nothing that allows for "any" or even ammunition.
Perhaps adding something that allows you to select multiple weapon types and/or add in an "other" option
Click Here to Download my Lancer Class w/ Dragoon and Legionnaire Archetypes via DM's Guild - Pay What You Want
Click Here to Download the Mind Flayer: Thoon Hulk converted from 4e via DM's Guild
“It is a better world. A place where we are responsible for our actions, where we can be kind to one another because we want to and because it is the right thing to do instead of being frightened into behaving by the threat of divine punishment.” ― Oramis, Eldest by Christopher Paolini.
For now, homebrew is limited to Monsters, Spells & Magical Items. The staff development team are continuing to work to bring more content and tools to D&D Beyond and expansion of Homebrew is part of that. In short, no for now, but possible in the future.
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
One Inch Square: Exploring Dungeon Mastering 5 Feet At A Time
Twitter: @KatoKatonian
For homebrew monsters, will there be a feature to auto-calculate the CR?
One Inch Square: Exploring Dungeon Mastering 5 Feet At A Time
Twitter: @KatoKatonian
I do not quite get how to make the spells that scale by spell level show the effect that happens when you cast a spell at higher levels. I don't find the adding of this additional effect intuitive enough even with all the hints that are given during and after spell creation process.
If you create a custom monster by starting with the druid, there doesn't seem to be a way to get rid of the language line "Druidic plus any two languages".
One Inch Square: Exploring Dungeon Mastering 5 Feet At A Time
Twitter: @KatoKatonian
I have a private homebrew magic item I made. I thought I should be able to use it with a character that I also made. I have tried several times to do this, but when I try to add it to a character's equipment I am unable to find it? Any suggestions.
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
This is a small request:
I feel like adding languages and the like to a monster's description is a little tedious, what with the separate window for adding a language, and only a single language. It would be easier if you could type in all the languages at once separated by commas. Is that possible?
I've tried the monster builder in the homebrew section.
It's great as it render the stat block and quite easy to understand what you need to do (in that sense the helpers are just gold), anyway some things should be autocalulated.
Let's make an exemple about hit points: while creating a monster it should be asked only to type the size and the number of hit dice. That's because once you put in the size, that determine the kind of hit dice to use (medium d8, large d10, and so on); once you add to that the number of hit dice, this value mulplied by the Constitution modifier should give the bonus HPs ...
And that's just an exemple. The same goes for skill bonuses (profinciency given once you select the CR + Ability modifier), and so on ^_^
That would help a lot instead of precalculating everything on paper before opening the creation tool :D