Please would be essential to be able to create as much free style articles and a folder hierarchy to go with it.
Stuff i'd like to publish in articles are...
My homebrew setting information
Countries
Cities
Gods
History
Game session logs
handout for players
Upload map and images
...
Simply giving us the ability to create/update/delete (CRUD) articles at will would be enough, which is a simple implementation.
It's a poor campaign manager at the moment, not better than a notepad file. I don't want to have to use 2-3 different tools to manage my campaign, so will probably stick to roll20 for now.
I would like to suggest a simple text addition to the "my Campaigns" page to help new DMs figure out how to add previously created characters to their own campaign.
"Dungeon Masters - to add your own characters to your own campaigns, either
1) create that new character from the button located on the home page of the campaign (by clicking "view campaign" on the "My Campaign" page or
2) navigate to the campaign link URL in the top right of the campaign home page and select the character from the list, then scroll to the bottom of the page and click the "join with this character" button.
You may add more than one character to your campaign using these methods.
Hello. I was a player in a different campaign, and now am setting up a new campaign. I'd like to bring over the characters from the old campaign (I don't own them). Is that possible, or will I have to ask the players to join my new campaign with their characters?
Also, will I have to wait to add those characters to encounters until after they're in my campaign?
you can create it for the campaign but to get the characters that weren't part of the campaign when you created the encounter in there you will have to remove the campaign from the encounter and ad the campaign again.
If I max out my content sharing, then another Master Tier account creates more campaigns, invites me to them, and then enables content sharing. Am I effectively sharing my content with more than the maximum content sharing?
Background: I'm an educator who advises a D&D club and own the Legendary Bundle on my personal account, I've maxed out my campaign content sharing but am considering making and purchasing a Master Tier school account in order to create more campaigns, where more content can be shared.
Could someone look at one of my homebrews? i made a challenge/thing to avoid and I'm not sure if it would work well in this campaign I'm doing, its called " The Big Blue Buddy " ( VERY misleading title ) and I'm putting it as something that would be hard to fight but accomplishable for 4 levels eights.
I miss a way for the DM to reassign a character to a different player/account. My campaign has characters owned by players who are not active anymore or who don't have access to their old DnDBeyond accounts, so I can't ask them to release the character.
I understand that it might not be appropriate to allow a DM to take control of characters that others have created, so another way to solve my problem would be if I could clone the existing character and leave it unassigned for another player account to claim.
Or is there a way to solve this short of manually rebuilding the character from scratch?
I am in the same boat as you; I run one as well. I've got kids playing one game on Monday, two games on Wednesday, two games on Thursday, and one game on Friday. Something like 50 kids that I've had to sandwich into the various available campaigns. I really wish there was a verified educator tier or something where we could register our clubs or with our school emails and link all of our purchased content.
I would like the ability to add a Co-DM. I often mentor other people as they begin to DM and this is incredibly painful that only one of us can access the encounter builder for the campaign we are in.
Custom/Homebrew Items: Please please please let us build a weapon from scratch without referencing another weapon type. It is absolutely ridiculous that I can't customize the base damage dice or range of a weapon.
Say if I wanted to make a legendary long-barreled pistol called The End. There is a pistol template for me to use, but I'm stuck with the stupid 2d6 base damage when I'd like to use 3d10 plus a modifier since it is a much higher level weapon. I'm also stuck with the range of a normal pistol, I can't customize it to increase the range.
You may be able to customize some of these things after the fact on the character sheet, but my players shouldn't have to be the ones to go in and edit this information when I could have easily added it on the front end if functionality was there.
For those of you who can access it, check out my most active one and notice how much content I've got in the "DM Notes (Public)" section. - https://www.dndbeyond.com/campaigns/4126378
I have just two feature requests here. Firstly, please move the "Edit Notes" buttons to the bottom of each field, rather than the top. All the new stuff gets added to the bottom, so having to click it from the top means I then have to scroll down some 40 or 50 pages before I can actually begin with my edits. Secondly, a feature that allows me to break up this section into chapters or something would be nice. Again just to make the massive amount of content I add (and wish to keep) here more manageable. Right now when I or my players need to go back and recall some random fact or conversation from early in the adventure, crtl-f works just fine. So if chapters are introduced, some ability to search the text of all the older chapters would be needed too.
Thanks!
Rollback Post to RevisionRollBack
I run a 5e campaign using published adventures every other weekend in my garage. Been going strong with the current group for nearly a year.
Being able to add hidden NPCs that can be used in the encounters as enemies or friendlies and calculate the danger rating and XP gains is really essential for the Campaign management. as well as detailed location information with the possibility of adding maps.
Just looking at the posting dates on this thread... is this dead.. has there been no development on Campaigns for actual years?
I would like to be able to add characters to the encounters I have already set up. How can I make this happen?
If the characters in question are in a campaign, you choose that campaign in the “manage characters” drop down when editing the encounter
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
my feature requests:
These would greatly streamline the new player onboarding for all the West Marches style games that are popping up around the country lately.
Hello!
Please would be essential to be able to create as much free style articles and a folder hierarchy to go with it.
Stuff i'd like to publish in articles are...
Simply giving us the ability to create/update/delete (CRUD) articles at will would be enough, which is a simple implementation.
It's a poor campaign manager at the moment, not better than a notepad file. I don't want to have to use 2-3 different tools to manage my campaign, so will probably stick to roll20 for now.
I would like to suggest a simple text addition to the "my Campaigns" page to help new DMs figure out how to add previously created characters to their own campaign.
"Dungeon Masters - to add your own characters to your own campaigns, either
1) create that new character from the button located on the home page of the campaign (by clicking "view campaign" on the "My Campaign" page or
2) navigate to the campaign link URL in the top right of the campaign home page and select the character from the list, then scroll to the bottom of the page and click the "join with this character" button.
You may add more than one character to your campaign using these methods.
(/suggestion)
Hello. I was a player in a different campaign, and now am setting up a new campaign. I'd like to bring over the characters from the old campaign (I don't own them). Is that possible, or will I have to ask the players to join my new campaign with their characters?
Also, will I have to wait to add those characters to encounters until after they're in my campaign?
you'll have to ask the players to move them over.
you can create it for the campaign but to get the characters that weren't part of the campaign when you created the encounter in there you will have to remove the campaign from the encounter and ad the campaign again.
Thanks much. I've just asked them to move them over, if they can.
If I max out my content sharing, then another Master Tier account creates more campaigns, invites me to them, and then enables content sharing. Am I effectively sharing my content with more than the maximum content sharing?
Background: I'm an educator who advises a D&D club and own the Legendary Bundle on my personal account, I've maxed out my campaign content sharing but am considering making and purchasing a Master Tier school account in order to create more campaigns, where more content can be shared.
Could someone look at one of my homebrews? i made a challenge/thing to avoid and I'm not sure if it would work well in this campaign I'm doing, its called " The Big Blue Buddy " ( VERY misleading title ) and I'm putting it as something that would be hard to fight but accomplishable for 4 levels eights.
thoughts?
I miss a way for the DM to reassign a character to a different player/account. My campaign has characters owned by players who are not active anymore or who don't have access to their old DnDBeyond accounts, so I can't ask them to release the character.
I understand that it might not be appropriate to allow a DM to take control of characters that others have created, so another way to solve my problem would be if I could clone the existing character and leave it unassigned for another player account to claim.
Or is there a way to solve this short of manually rebuilding the character from scratch?
I am in the same boat as you; I run one as well. I've got kids playing one game on Monday, two games on Wednesday, two games on Thursday, and one game on Friday. Something like 50 kids that I've had to sandwich into the various available campaigns. I really wish there was a verified educator tier or something where we could register our clubs or with our school emails and link all of our purchased content.
I've learned recently there is an "Educator License" however it's not super clear if it will solve this issue we're both having.
I would like the ability to add a Co-DM. I often mentor other people as they begin to DM and this is incredibly painful that only one of us can access the encounter builder for the campaign we are in.
Is there any way to link a source book to a campaign?
Custom/Homebrew Items: Please please please let us build a weapon from scratch without referencing another weapon type. It is absolutely ridiculous that I can't customize the base damage dice or range of a weapon.
Say if I wanted to make a legendary long-barreled pistol called The End. There is a pistol template for me to use, but I'm stuck with the stupid 2d6 base damage when I'd like to use 3d10 plus a modifier since it is a much higher level weapon. I'm also stuck with the range of a normal pistol, I can't customize it to increase the range.
You may be able to customize some of these things after the fact on the character sheet, but my players shouldn't have to be the ones to go in and edit this information when I could have easily added it on the front end if functionality was there.
What's this have to do with Campaign Management?
Exactly - They should consider purchasing LegendKeeper and integrating it in with D&D Beyond.
I love the "My Campaigns" management tool. https://www.dndbeyond.com/my-campaigns
For those of you who can access it, check out my most active one and notice how much content I've got in the "DM Notes (Public)" section. - https://www.dndbeyond.com/campaigns/4126378
I have just two feature requests here. Firstly, please move the "Edit Notes" buttons to the bottom of each field, rather than the top. All the new stuff gets added to the bottom, so having to click it from the top means I then have to scroll down some 40 or 50 pages before I can actually begin with my edits. Secondly, a feature that allows me to break up this section into chapters or something would be nice. Again just to make the massive amount of content I add (and wish to keep) here more manageable. Right now when I or my players need to go back and recall some random fact or conversation from early in the adventure, crtl-f works just fine. So if chapters are introduced, some ability to search the text of all the older chapters would be needed too.
Thanks!
I run a 5e campaign using published adventures every other weekend in my garage. Been going strong with the current group for nearly a year.
Being able to add hidden NPCs that can be used in the encounters as enemies or friendlies and calculate the danger rating and XP gains is really essential for the Campaign management. as well as detailed location information with the possibility of adding maps.
Just looking at the posting dates on this thread... is this dead.. has there been no development on Campaigns for actual years?