53 pages is a lot, so I'm unsure if this has been mentioned, but something to add to the DM-side of this would be calendars. Preferably the ability to use canon calendars, as well as customize-able ones. Then, as third-party content is considered, calendars for those settings as well (I'm looking at you Tal'Dorei!). Obviously an optional item in terms of usage, but for games where travel time, or the general passage of time, is important and tracked with any degree of scrutiny, this would be super helpful. In my mind the DM marks the passage of time, but the players can see it.
I also wouldn't mind events on the calendar, like "on X date Y event happens". Those should have a setting for public verses DM view only. That way I can track background events the players are ignoring, and they can see things like holidays or celestial events which may be important.
UA has a written UA logo besides the options... homebrew is literally a small house logo besides the things... if you are asking which options is what.. then yes its already there and as been, since races have been added.
the only place its not cleraly written is... in the actual classes options. a place which i would love to see the same logos besides the options.
otherwise, in the race selection... a small house means homebrew, a small UA logo means its unearthed arcana. it is clearly well written.
No actually, it does not appear in most selection areas of the character builder/sheet. Spells, for example. Or magic items. Or subclasses. Or backgrounds. Or feats... In fact the only place that the house symbol appears is in race selection. Not everything is a race, friend. This is a problem.
What i meant was that its already there.
The problem is in classes and the likes... They are textboxes. Those do not support logos. They are just text. Text that comes from the db. It would take custom textboxes or else.
Being a dev myself... I can tell you that what you ask is much harder then you think. It means they need to develop a custom box. And adding (book) at the end means two thing. The first... The textbox cannot be linked anymore unless you actually remove the added text. This is trivial to do. But does add a few lines to the codes. Lines that are basically unnecessary. The second thing is... Adding a custom textbox is more then a few lines. It is changing the whole way the thing works. It still would be better to just add text to the line... But adding text means the size of the thing might not work anymore.
Overall... It is much harder to do things on a website that has to be good on both mobile and desktop. So i understand the reasons why they didnt do it.
In terms of the class selection, UA is already marked in the builder. With the Druid, for example, I see "UA" listed as a prefix for Circle of Spores. It doesn't need to be anything as fancy as customer text boxes if they can just preface a text string with some sort of textual notation like the aforementioned. So something like "CR - Gunslinger" or "HB - [insert probable overpowered subclass]" would be fine, to me. Spells and magic items are where it would be a little more tricky, I think, but not impossible. At any rate, this really all belongs on the character sheet feedback, so I will digress from here.
Parsing text as i mentionned already. Is adding a ton of coding lines. It also adds to the textbox text and thus might make you not able to see on mobiles.
Ex: on mobile your circle of spore might show as "UA Circle of S" not to mention written like this would look super boring and unprofessionnal. Thus the best way they should write it would be "(UA) Circle of Spore" which probably would show as "(UA) Circle of"
See even if you do that. On mobiles you wouldnt make it any better. Professionnally... The custom textbox that add a small icon is a much better visual.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Parsing text as i mentionned already. Is adding a ton of coding lines. It also adds to the textbox text and thus might make you not able to see on mobiles.
Ex: on mobile your circle of spore might show as "UA Circle of S" not to mention written like this would look super boring and unprofessionnal. Thus the best way they should write it would be "(UA) Circle of Spore" which probably would show as "(UA) Circle of"
See even if you do that. On mobiles you wouldnt make it any better. Professionnally... The custom textbox that add a small icon is a much better visual.
This may be a dumb question, but why would adding additional text to a text box cut of text when shown on a mobile? At worst, wouldn't the text that wouldn't fit on the first line just wrap around to a second line? Example:
(UA) Circle of Spores
While that's not the best aesthetically speaking on it's own, how often would something like that come up? I'm looking at that section on my cell phone right now, and there's plenty of room left on that line after "Spores" for extra characters (with the special "UA" icon they use already there). In fact, looking at areas where text wrapping is already happening like this on mobile (e.g. class creation tables), it doesn't look boring or unprofessional at all. Given that, I just don't see the issues you're worried about being an actual issue.
The very first campaign I made has the content sharing option in the top left, but any new ones I made don't have it. I have the highest subscription, why is it not letting me do this? :(
The very first campaign I made has the content sharing option in the top left, but any new ones I made don't have it. I have the highest subscription, why is it not letting me do this? :(
Do you have content sharing enabled in 3 campaigns? That is the max.
Parsing text as i mentionned already. Is adding a ton of coding lines. It also adds to the textbox text and thus might make you not able to see on mobiles.
Ex: on mobile your circle of spore might show as "UA Circle of S" not to mention written like this would look super boring and unprofessionnal. Thus the best way they should write it would be "(UA) Circle of Spore" which probably would show as "(UA) Circle of"
See even if you do that. On mobiles you wouldnt make it any better. Professionnally... The custom textbox that add a small icon is a much better visual.
This may be a dumb question, but why would adding additional text to a text box cut of text when shown on a mobile? At worst, wouldn't the text that wouldn't fit on the first line just wrap around to a second line? Example:
(UA) Circle of Spores
While that's not the best aesthetically speaking on it's own, how often would something like that come up? I'm looking at that section on my cell phone right now, and there's plenty of room left on that line after "Spores" for extra characters (with the special "UA" icon they use already there). In fact, looking at areas where text wrapping is already happening like this on mobile (e.g. class creation tables), it doesn't look boring or unprofessional at all. Given that, I just don't see the issues you're worried about being an actual issue.
Fact: textboxes do not wrap around text unless you put them as multilines. In this case were talking of combo boxes who do not have multilines at all. What you see warping text is in fact tables which are designed to warp around. Not combo boxes. The reason why you dont see the problem im talking about is because you only look at smallest archetype. That may not have the said problem. But look at say... Monk archetypes which some have much more characters then your circle of spore. Like exemple... Way of the four elements.
As for not seeing the difference between resolutions and their characters per line maximum... I think you should read on the subject and understand why thing are so crowded when it comes to mobiles.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
By chance, can anyone who has eyes on the roadmap share if the "DM Screen" would include full encounter building capabilities?
Specifically, by "full" I mean the ability to easily add NPC enemies and allies from unlocked material, and track their initiative/stats/resources in addition to those of the players. Having a budget/difficulty calculator would be delightful as well, but more of a nicety than anything I'd consider essential.
The tools you provide are superb experience from a player perspective and as a reference resource for a GM, but the lack of tactical tools is the main hurdle keeping me from going all-in on the source books and a Master Tier subscription.
Parsing text as i mentionned already. Is adding a ton of coding lines. It also adds to the textbox text and thus might make you not able to see on mobiles.
Ex: on mobile your circle of spore might show as "UA Circle of S" not to mention written like this would look super boring and unprofessionnal. Thus the best way they should write it would be "(UA) Circle of Spore" which probably would show as "(UA) Circle of"
See even if you do that. On mobiles you wouldnt make it any better. Professionnally... The custom textbox that add a small icon is a much better visual.
This may be a dumb question, but why would adding additional text to a text box cut of text when shown on a mobile? At worst, wouldn't the text that wouldn't fit on the first line just wrap around to a second line? Example:
(UA) Circle of Spores
While that's not the best aesthetically speaking on it's own, how often would something like that come up? I'm looking at that section on my cell phone right now, and there's plenty of room left on that line after "Spores" for extra characters (with the special "UA" icon they use already there). In fact, looking at areas where text wrapping is already happening like this on mobile (e.g. class creation tables), it doesn't look boring or unprofessional at all. Given that, I just don't see the issues you're worried about being an actual issue.
Fact: textboxes do not wrap around text unless you put them as multilines. In this case were talking of combo boxes who do not have multilines at all. What you see warping text is in fact tables which are designed to warp around. Not combo boxes. The reason why you dont see the problem im talking about is because you only look at smallest archetype. That may not have the said problem. But look at say... Monk archetypes which some have much more characters then your circle of spore. Like exemple... Way of the four elements.
As for not seeing the difference between resolutions and their characters per line maximum... I think you should read on the subject and understand why thing are so crowded when it comes to mobiles.
Are they just "textboxes", though? From an earlier post, you said that a simple textbox could not contain a logo, but, as I mentioned earlier, the "UA" logo is in the line with "Circle of Spores" for the druid. This makes it seem like it's not just a simple textbox as you assume. If it can contain a logo, why couldn't it also be multiline? Admittedly, I'm not claiming any knowledge of how the website is coded, and I'm also not saying there would be no issues at all, just that it would seem that the problems you are describing are not necessarily a given. I haven't seriously looked at coding in years, though, so I could be majorly overlooking something.
as i said, its a combo box, basically a list of items that follows each others. it has the same functionnality as a textbox but it has a collection of items that can be searched for and yes some combo boxes can have icons. but i haven't seen any combo boxes in the race section. those are just tables with html links ! anyway, believe mne when i say its really hard for them to do things as things are right now.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
as i said, its a combo box, basically a list of items that follows each others. it has the same functionnality as a textbox but it has a collection of items that can be searched for and yes some combo boxes can have icons. but i haven't seen any combo boxes in the race section. those are just tables with html links ! anyway, believe mne when i say its really hard for them to do things as things are right now.
Either they've changed it since you last looked at it, or you're mistaken. I'm seeing the "UA" and Eberron logos all over the race page. Or are you referring to the race selection portion of the character builder? In that case, I can see the homebrew icon on that page by a variant race I made, so why couldn't there be icons next to other races? Obviously, adding anything that's not already there would mean more coding, and I'm not trying to claim adding what's been requested is an "easy" or "simple" fix. It's just the reasons you're offering for why it would be difficult don't match with what seems to be the case.
There is nothing in the builders that says the source its from. You know in the class feature section where we speak of. In the race page that is html not textbox or combobox. Its html page. Were talking in the builder in the class features.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
There is nothing in the builders that says the source its from. You know in the class feature section where we speak of. In the race page that is html not textbox or combobox. Its html page. Were talking in the builder in the class features.
You're all over the place.
OK. Looking in the builder, on the class page, on mobile, I can see it say "UA ∙ Circle of Spores" in the drop down menu to select the subclass. Looking further in that area, there are plenty of options where the text wraps around to a second line. For example:
Circle of the Land (Grassland)
In what other location would knowing that something is UA material (or knowing the source something came from) be useful where there's not already an example of it being done? So far, everywhere you've said it couldn't be done (or would be too difficult to implement or something else along those lines) already has something similar in place.
ok fine... why isn't there my a homebrew sign then ? also, its still a lot to add, but i have to say... you are not a developper for sure by the way you speak. i dont think you see the problems that are underlying. but reguardless, you are right, UA is shown... then ask yourself, why isn't there homebrew then ? why isn't there other sources... like PHB DMG, MToF or other abbreviations ? if its that easy to do, the why isn't it already done ? that's what we're asking them to do, to actually do it. what "I" was saying, was that "i" understand why they may not have done it yet. but apparently to you it doesn't matter cause its already there and thus reguardless of problems they may have to deal with doesn't matter. just saying... again... "I" think they found a problem with it, and thats probably why they haven't done it yet.
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
ok fine... why isn't there my a homebrew sign then ? also, its still a lot to add, but i have to say... you are not a developper for sure by the way you speak. i dont think you see the problems that are underlying. but reguardless, you are right, UA is shown... then ask yourself, why isn't there homebrew then ? why isn't there other sources... like PHB DMG, MToF or other abbreviations ? if its that easy to do, the why isn't it already done ? that's what we're asking them to do, to actually do it. what "I" was saying, was that "i" understand why they may not have done it yet. but apparently to you it doesn't matter cause its already there and thus reguardless of problems they may have to deal with doesn't matter. just saying... again... "I" think they found a problem with it, and thats probably why they haven't done it yet.
but yeah oh well...
You are entirely misreading my posts. I have stated multiple times that my claim is NOT that making the suggested changes is an easy or quick fix. Adding something that's not already there is extra coding, and there's a lot of places where extra code would have to be added. The only claim I am making is that the claims YOU are making seem to be inaccurate because every example you have used to support your claims are demonstrably false. As such, you continuing to make said claims confuses the situation, and people who don't know anything about coding are likely to come away from seeing your posts and saying to themselves, "All they have to do is add a few 'UA' logos here and there, and they already have 'UA' logos, so why isn't it done yet?"
Which, to answer the question you think proves your point (If it's that easy to do, why isn't it already done?), I don't know. I don't work for DDB, and they haven't said. Maybe because they have other things that are more of a priority. Maybe there are other things to be considered before this could be implemented (e.g. what would a Mordenkainen's Tome of Foes logo look like?). Maybe there's something even better being planned that would make this suggestion look silly. Maybe they just haven't thought to do it. There are many potential reasons for it not to have been done already, and they don't have to explain themselves to me. If they wanted to, they could, but they are under no obligation to do so. All we can do is theorize, which isn't all that helpful, especially when the reasons being offered are clearly inaccurate.
In regards to a homebrew sign, I would hazard a guess that there's no homebrew sign on the class page because there's no homebrewed classes. There is a homebrew sign that shows up on the race page if you have access to a homebrewed race. It's probably not in other places where it might be helpful because (see above paragraph).
All this to say, look, none of us knows what's going on in the minds of the DDB team except the DDB team and those they've shared with. The purpose of giving feedback is not to consider the feasibility of implementation, but to let the developers know what the users would find useful. Then the developers can use the feedback we give as one of their tools to figure out the best way to make the site as useful as possible. Attempting to get inside their heads and plan the way they would plan is a fool's game. Let's stick to giving useful feedback and let the people who have to actually do the work we're asking them to do determine whether or not it makes sense.
if you need that much... you need to drop your current DM. i mean if you don't trust him why are you playing with him ? there are tons of things that are worth leaving the DM the ability to edit your character. curses, magic items being given without a players knowledge. notes with weird writtings appearing in ones inventory. these cannot really be done in regular pen and paper, but in things like this, it can be done and it helps the immersion. but really if you don't trust your DM, then why are you playing with him to begin with ?
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I want to be able to turn off the DM's capability to edit my character...
The DM needs to be able to edit characters, because some of the "custom" stuff we can do in DnDBeyond requires some manipulation that can sometimes be much easier or only possible by editing right on the character sheet. If you don't trust your DM not to screw with your character sheet, then you need to leave that table and find a new DM. I pretty much manage at least 80% of the character sheets for 2 campaigns and 13 players, mostly because they are lazy and I have the time. It is a collaborative relationship.
I would like to see a setting where you can turn currency expenditure on and off. Right now players can just add whatever they want to their sheet but if I can enable expenditure then when they add an item it would deduct the appropriate cost from their currency which would make management alot easier.
53 pages is a lot, so I'm unsure if this has been mentioned, but something to add to the DM-side of this would be calendars. Preferably the ability to use canon calendars, as well as customize-able ones. Then, as third-party content is considered, calendars for those settings as well (I'm looking at you Tal'Dorei!). Obviously an optional item in terms of usage, but for games where travel time, or the general passage of time, is important and tracked with any degree of scrutiny, this would be super helpful. In my mind the DM marks the passage of time, but the players can see it.
I also wouldn't mind events on the calendar, like "on X date Y event happens". Those should have a setting for public verses DM view only. That way I can track background events the players are ignoring, and they can see things like holidays or celestial events which may be important.
In terms of the class selection, UA is already marked in the builder. With the Druid, for example, I see "UA" listed as a prefix for Circle of Spores. It doesn't need to be anything as fancy as customer text boxes if they can just preface a text string with some sort of textual notation like the aforementioned. So something like "CR - Gunslinger" or "HB - [insert probable overpowered subclass]" would be fine, to me. Spells and magic items are where it would be a little more tricky, I think, but not impossible. At any rate, this really all belongs on the character sheet feedback, so I will digress from here.
Parsing text as i mentionned already. Is adding a ton of coding lines. It also adds to the textbox text and thus might make you not able to see on mobiles.
Ex: on mobile your circle of spore might show as "UA Circle of S" not to mention written like this would look super boring and unprofessionnal. Thus the best way they should write it would be "(UA) Circle of Spore" which probably would show as "(UA) Circle of"
See even if you do that. On mobiles you wouldnt make it any better. Professionnally... The custom textbox that add a small icon is a much better visual.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
This may be a dumb question, but why would adding additional text to a text box cut of text when shown on a mobile? At worst, wouldn't the text that wouldn't fit on the first line just wrap around to a second line? Example:
(UA) Circle of
Spores
While that's not the best aesthetically speaking on it's own, how often would something like that come up? I'm looking at that section on my cell phone right now, and there's plenty of room left on that line after "Spores" for extra characters (with the special "UA" icon they use already there). In fact, looking at areas where text wrapping is already happening like this on mobile (e.g. class creation tables), it doesn't look boring or unprofessional at all. Given that, I just don't see the issues you're worried about being an actual issue.
Content sharing isn't working for me anymore.
The very first campaign I made has the content sharing option in the top left, but any new ones I made don't have it.
I have the highest subscription, why is it not letting me do this? :(
3D Artist - www.charliepharis.com
Do you have content sharing enabled in 3 campaigns? That is the max.
Fact: textboxes do not wrap around text unless you put them as multilines. In this case were talking of combo boxes who do not have multilines at all. What you see warping text is in fact tables which are designed to warp around. Not combo boxes. The reason why you dont see the problem im talking about is because you only look at smallest archetype. That may not have the said problem. But look at say... Monk archetypes which some have much more characters then your circle of spore. Like exemple... Way of the four elements.
As for not seeing the difference between resolutions and their characters per line maximum... I think you should read on the subject and understand why thing are so crowded when it comes to mobiles.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
By chance, can anyone who has eyes on the roadmap share if the "DM Screen" would include full encounter building capabilities?
Specifically, by "full" I mean the ability to easily add NPC enemies and allies from unlocked material, and track their initiative/stats/resources in addition to those of the players. Having a budget/difficulty calculator would be delightful as well, but more of a nicety than anything I'd consider essential.
The tools you provide are superb experience from a player perspective and as a reference resource for a GM, but the lack of tactical tools is the main hurdle keeping me from going all-in on the source books and a Master Tier subscription.
Are they just "textboxes", though? From an earlier post, you said that a simple textbox could not contain a logo, but, as I mentioned earlier, the "UA" logo is in the line with "Circle of Spores" for the druid. This makes it seem like it's not just a simple textbox as you assume. If it can contain a logo, why couldn't it also be multiline? Admittedly, I'm not claiming any knowledge of how the website is coded, and I'm also not saying there would be no issues at all, just that it would seem that the problems you are describing are not necessarily a given. I haven't seriously looked at coding in years, though, so I could be majorly overlooking something.
as i said, its a combo box, basically a list of items that follows each others. it has the same functionnality as a textbox but it has a collection of items that can be searched for and yes some combo boxes can have icons. but i haven't seen any combo boxes in the race section. those are just tables with html links ! anyway, believe mne when i say its really hard for them to do things as things are right now.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Either they've changed it since you last looked at it, or you're mistaken. I'm seeing the "UA" and Eberron logos all over the race page. Or are you referring to the race selection portion of the character builder? In that case, I can see the homebrew icon on that page by a variant race I made, so why couldn't there be icons next to other races? Obviously, adding anything that's not already there would mean more coding, and I'm not trying to claim adding what's been requested is an "easy" or "simple" fix. It's just the reasons you're offering for why it would be difficult don't match with what seems to be the case.
There is nothing in the builders that says the source its from. You know in the class feature section where we speak of. In the race page that is html not textbox or combobox. Its html page. Were talking in the builder in the class features.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
You're all over the place.
OK. Looking in the builder, on the class page, on mobile, I can see it say "UA ∙ Circle of Spores" in the drop down menu to select the subclass. Looking further in that area, there are plenty of options where the text wraps around to a second line. For example:
Circle of the Land
(Grassland)
In what other location would knowing that something is UA material (or knowing the source something came from) be useful where there's not already an example of it being done? So far, everywhere you've said it couldn't be done (or would be too difficult to implement or something else along those lines) already has something similar in place.
ok fine... why isn't there my a homebrew sign then ?
also, its still a lot to add, but i have to say... you are not a developper for sure by the way you speak. i dont think you see the problems that are underlying. but reguardless, you are right, UA is shown... then ask yourself, why isn't there homebrew then ? why isn't there other sources... like PHB DMG, MToF or other abbreviations ? if its that easy to do, the why isn't it already done ? that's what we're asking them to do, to actually do it. what "I" was saying, was that "i" understand why they may not have done it yet. but apparently to you it doesn't matter cause its already there and thus reguardless of problems they may have to deal with doesn't matter. just saying... again... "I" think they found a problem with it, and thats probably why they haven't done it yet.
but yeah oh well...
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
You are entirely misreading my posts. I have stated multiple times that my claim is NOT that making the suggested changes is an easy or quick fix. Adding something that's not already there is extra coding, and there's a lot of places where extra code would have to be added. The only claim I am making is that the claims YOU are making seem to be inaccurate because every example you have used to support your claims are demonstrably false. As such, you continuing to make said claims confuses the situation, and people who don't know anything about coding are likely to come away from seeing your posts and saying to themselves, "All they have to do is add a few 'UA' logos here and there, and they already have 'UA' logos, so why isn't it done yet?"
Which, to answer the question you think proves your point (If it's that easy to do, why isn't it already done?), I don't know. I don't work for DDB, and they haven't said. Maybe because they have other things that are more of a priority. Maybe there are other things to be considered before this could be implemented (e.g. what would a Mordenkainen's Tome of Foes logo look like?). Maybe there's something even better being planned that would make this suggestion look silly. Maybe they just haven't thought to do it. There are many potential reasons for it not to have been done already, and they don't have to explain themselves to me. If they wanted to, they could, but they are under no obligation to do so. All we can do is theorize, which isn't all that helpful, especially when the reasons being offered are clearly inaccurate.
In regards to a homebrew sign, I would hazard a guess that there's no homebrew sign on the class page because there's no homebrewed classes. There is a homebrew sign that shows up on the race page if you have access to a homebrewed race. It's probably not in other places where it might be helpful because (see above paragraph).
All this to say, look, none of us knows what's going on in the minds of the DDB team except the DDB team and those they've shared with. The purpose of giving feedback is not to consider the feasibility of implementation, but to let the developers know what the users would find useful. Then the developers can use the feedback we give as one of their tools to figure out the best way to make the site as useful as possible. Attempting to get inside their heads and plan the way they would plan is a fool's game. Let's stick to giving useful feedback and let the people who have to actually do the work we're asking them to do determine whether or not it makes sense.
I want to be able to turn off the DM's capability to edit my character...
if you need that much... you need to drop your current DM. i mean if you don't trust him why are you playing with him ?
there are tons of things that are worth leaving the DM the ability to edit your character. curses, magic items being given without a players knowledge.
notes with weird writtings appearing in ones inventory. these cannot really be done in regular pen and paper, but in things like this, it can be done and it helps the immersion. but really if you don't trust your DM, then why are you playing with him to begin with ?
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
The DM needs to be able to edit characters, because some of the "custom" stuff we can do in DnDBeyond requires some manipulation that can sometimes be much easier or only possible by editing right on the character sheet. If you don't trust your DM not to screw with your character sheet, then you need to leave that table and find a new DM. I pretty much manage at least 80% of the character sheets for 2 campaigns and 13 players, mostly because they are lazy and I have the time. It is a collaborative relationship.
I would like to see a setting where you can turn currency expenditure on and off. Right now players can just add whatever they want to their sheet but if I can enable expenditure then when they add an item it would deduct the appropriate cost from their currency which would make management alot easier.
This would likely work better as a checkbox during item adds to choose wither it's a 'bought' or 'found' item.