Apologies if this was answered here and I missed it, but one of the campaigns I am in (Campaign X) has us rotating users in the role of DM. I am the one with all the tomes/master tier etc and in my other campaigns (Campaign A,B,&C) I can select which adventures & sourcebooks to share or not.
The problem, is that campaign X allows me to share content but ALL of it with no selectivity whatsoever. It would be nice to be able to have the same sharing options so that each DM only has access to the adventures they themselves will be running. Is there a way to do this?
No, only the DM can restrict content. It’s something that has been requested before. I think giving the sharer the option to control what is shared would be good.
Some of my players have reached their limit on campaign characters... the 6 character limit in theit account sucks badly and they don't want to subscribe because they think a monthly fee for just characters is not so great a thing. Is there anyway to actually allow players to do more characters in a campaign ? i though that was solved months ago year even when you allowed up to 99 characters per account on a said campaign. or the use of unassigned characters.
have to say... the ability to buy certain stuff instead of being always on subs is severely lacking... my friends would pay to have more character slots. just not by subs...
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
yeah sorry, i was referring to some posts, but this one resumes it all =). My point was that atm my grup relies, on discord, roll20, world anvil, onenote or evernote, plus dnd beyond. So as a dm gets a bit tricky to manage all teh campaign, So would be ncie to have it all in just one place like dndbeyond since there i have my resources, my sourcebooks etc. =)
Ability to upload map
Pin the maps and document locations
Use fog of war on maps
Create, document and manage npcs
Create, document and manage locations
Create, document and manage groups
Create, document and manage events (story, not just encounters)
Ability to use flowcharts to map out my story
Relationship mapping between NPCs
Track session journals
Create custom calendars and manage events
seems to me like you want Fantasy Ground ! i mean, what you literally asked was to have a complete full blown VTT with Setting Management included.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Well mate, i want everything lol. Atm moment im trying to work with foundry vtt and beyond 20 integrated to roll20 but would be nice to have everything in one place. Would be easier for the dm to run any campaign and focus on the important things ( at least for me ) The story and not all the setup in different platforms. But thanks for your answer =)
Pardon for not reading all earlier comments to see if these were mentioned but -- at 55 pages I wasn't going to do that ;) If it has been mentioned, take this comment as a +1, but:
For me, one of the huge problems is that players can see each other's sheets, even if they don't see the Description or Notes tabs. Even if they promise not to click on it, you can see the name/level/race/class/affiliation just by going to the campaign to join it. In some cases, this is a non-issue, but I play in a lot of games where pcs are hiding something from each other until it comes out, and while we can all do IC/OOC split, it's more fun to come across it naturally/discover it through rp.
For example (picking an example that's NOT true of our campaigns in case my fellow players come across it); If a Bard is College of Whispers, they might not want the rest of the party OOCly knowing that from the moment they choose to join the campaign!
Likewise, some are using fake names, or are hiding their identity somehow (say a tiefling in disguise), or are one class pretending to be another.
Basically -- while I think this should be an option, as the GM, I want the ability to have like "Everyone has access to all tabs of all character sheets / everyone has access to character sheets minus Description&Notes / nobody has access to sheets and only player name is shown on campaign screen". Just various levels of privacy in what the players have access to of each other's sheets in the campaign.
Much of this can be addressed by asking players to make their character sheets private.
It's true, much of it can - but not the part where it displays on the campaign page with certain details.
Now that the cat's out of the bag in my campaign I can be more specific - I was playing a Changeling who was pretending to be human, so having Name/Race/Class up on the campaign page itself would have been a real bummer if the GM had requested it.
Pardon for not reading all earlier comments to see if these were mentioned but -- at 55 pages I wasn't going to do that ;) If it has been mentioned, take this comment as a +1, but:
For me, one of the huge problems is that players can see each other's sheets, even if they don't see the Description or Notes tabs. Even if they promise not to click on it, you can see the name/level/race/class/affiliation just by going to the campaign to join it. In some cases, this is a non-issue, but I play in a lot of games where pcs are hiding something from each other until it comes out, and while we can all do IC/OOC split, it's more fun to come across it naturally/discover it through rp.
For example (picking an example that's NOT true of our campaigns in case my fellow players come across it); If a Bard is College of Whispers, they might not want the rest of the party OOCly knowing that from the moment they choose to join the campaign!
Likewise, some are using fake names, or are hiding their identity somehow (say a tiefling in disguise), or are one class pretending to be another.
Basically -- while I think this should be an option, as the GM, I want the ability to have like "Everyone has access to all tabs of all character sheets / everyone has access to character sheets minus Description&Notes / nobody has access to sheets and only player name is shown on campaign screen". Just various levels of privacy in what the players have access to of each other's sheets in the campaign.
Much of this can be addressed by asking players to make their character sheets private.
It's true, much of it can - but not the part where it displays on the campaign page with certain details.
Now that the cat's out of the bag in my campaign I can be more specific - I was playing a Changeling who was pretending to be human, so having Name/Race/Class up on the campaign page itself would have been a real bummer if the GM had requested it.
thing is, some people think secrets in a team makes the game crash and thus they do not allow secrets to be had from the get go. everyone knows whats everyone class and races are. to me, i don't think thats fair game for anyone... i mean, in realality of D&D knowing that someone is half elf or a changeling is impossible to know until they confirm it. so i don't know why its so important for those people to know every class and race of their partners. i'm like you on that one... when i played my half elven sorcerer who passed as a dragon in diguised.. it would of been literally a bummer if everything was just shown to them. first they thought i was human cause i had no elven distinction. then i was using the sorcer powers to show my form was draconic. again if they could of just seen my race and class, nothing of this would of held any importance. and it actually did for the story as i had a thing for the group in my story based on what the DM and I had concocted for them. reveals are reveals, i don'T understand people who think secrets at the table cannot be done.
there is one thing i do understand thoough as it seems to happen a lot... it is that sometimes DMs gives secrets to a player and that player just never ever release that secret to the others. that irks me a lot when that happens.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
to me, i don't think thats fair game for anyone... i mean, in realality of D&D knowing that someone is half elf or a changeling is impossible to know until they confirm it. so i don't know why its so important for those people to know every class and race of their partners. i'm like you on that one... when i played my half elven sorcerer who passed as a dragon in diguised.. it would of been literally a bummer if everything was just shown to them. first they thought i was human cause i had no elven distinction. then i was using the sorcer powers to show my form was draconic. again if they could of just seen my race and class, nothing of this would of held any importance. and it actually did for the story as i had a thing for the group in my story based on what the DM and I had concocted for them. reveals are reveals, i don'T understand people who think secrets at the table cannot be done.
This - this and the ability to actually restrict character content in a campaign by individual sourcebook. I don't want my players to have Sword Coast stuff in Ravnica. The toggles for general categories is a good start, but I need to be able to restrict my players on a source-by-source basis.
Hello there!! First off I would like to take the moment to say I love dnd beyond. It has been a great tool that I have used quite a lot. As a DM I however am left wanting more. I understand that some of the ideas I have are a long shot, but I feel its worth mentioning them.
First off I think that a world creation section should be made. Inside the world creation section you could create a description of your world and maybe upload a picture if you drew a map etc. Then inside the world creation section have a few sub sections such as towns, dungeons, caves. Forests, etc that dms could then go into deeper depth for their worlds. I feel this would be a great addition to dnd beyond as it would help Dms keep everything all in one place instead of using multiple platforms and switching back and forth.
Secondly I feel there should be Story section where Dms could write out plots for their campaigns and adventures. I understand that the "Dms notes" does already exist but I feel a designated area for story would be amazing. That way Dm notes could be just what it says. Notes that they can write down in game so they can go back to it after the session and continue their story.
Third I think that npc section would be a nice addition for dms as well. With the character creation tool already available thats one step done but to be able to move them to a Npc section would be great
Finally I would like to mention that I think inside the world creation section and story creation area that content across site such as encounters or spells or other rules that can be found in the site could be referenced inside them. So for example as you type out example story plot : the players enter the cave. (And the cave could be referenced from one of the world creation for quick access.) .
I would love to see some of these things implemented but I also love dnd beyond the way it is so I wouldn't feel bad if the ideas I have stated don't catch on and get used. Thank you for your time reading my post, hope you have a wonderful day!!
A copy paste from Lion Den's Game Master 5e is already miles ahead of what's currently implemented. It would be the bare minimum in my opinion. This thread was opened 4 years ago and we still have just 3 text boxes for the campaign: Description, Public Notes and Private notes. Not even the encounters you can create appear anywhere on the Campaign Screen, even though you can link the encounters to a given campaign. Please do something :)
A copy paste from Lion Den's Game Master 5e is already miles ahead of what's currently implemented. It would be the bare minimum in my opinion. This thread was opened 4 years ago and we still have just 3 text boxes for the campaign: Description, Public Notes and Private notes. Not even the encounters you can create appear anywhere on the Campaign Screen, even though you can link the encounters to a given campaign. Please do something :)
two word... Open Source ! you say lions den is miles ahead... not really, everything they have have been added by other people. there are tons of mistakes and there is a hell of a time to actually make anything for that system. DDB is a much more robust system then lions den system. the same way you cannot compage kobold fight club to DDB. kobold fight club is literally just a database. this site actually parse the base into a much more beautiful system.
seriously... lions den and DDB do not even compare. DDB is a much better system overall. what people do not understand is the fact that people wanted VTT, they have been on that for the last 4 years. if you wanna say something about their work then say it to the people who wanted a VTT when there is like 20 options out there that do work with beyond. if people didn't ask for VTT... we'd probably have better campaign management already.
overall the reason things seems to not go forward. is simply because people asked for the longest feature to be made first.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
A copy paste from Lion Den's Game Master 5e is already miles ahead of what's currently implemented. It would be the bare minimum in my opinion. This thread was opened 4 years ago and we still have just 3 text boxes for the campaign: Description, Public Notes and Private notes. Not even the encounters you can create appear anywhere on the Campaign Screen, even though you can link the encounters to a given campaign. Please do something :)
two word... Open Source ! you say lions den is miles ahead... not really, everything they have have been added by other people. there are tons of mistakes and there is a hell of a time to actually make anything for that system. DDB is a much more robust system then lions den system. the same way you cannot compage kobold fight club to DDB. kobold fight club is literally just a database. this site actually parse the base into a much more beautiful system.
seriously... lions den and DDB do not even compare. DDB is a much better system overall. what people do not understand is the fact that people wanted VTT, they have been on that for the last 4 years. if you wanna say something about their work then say it to the people who wanted a VTT when there is like 20 options out there that do work with beyond. if people didn't ask for VTT... we'd probably have better campaign management already.
overall the reason things seems to not go forward. is simply because people asked for the longest feature to be made first.
Mate, I'm not talking about the content, I'm talking about the campaign planning system. Explain to me why DDB has a better campaign planning system than Lion's Den please, when the only thing you have are three boxes of text to manage the totality of your campaign.
There are no options for creating NPCs, no options to create individual adventures with their individual notes or encounters, no options for Treasure planning, no options for anything which is description-basic - all content that is already available on DDB btw, just not systemically organised with a nice "GM planning interface". I'm not asking for a VTT, I don't care about rolling encounters (although it is possible with Lion's Den), I don't care about maps or miniatures, or players deciding what are the area of their spells... Everything I wanted to see on DND beyond are better tools for GMs to build their campaigns.
Mate, I'm not talking about the content, I'm talking about the campaign planning system. Explain to me why DDB has a better campaign planning system than Lion's Den please, when the only thing you have are three boxes of text to manage the totality of your campaign.
Agreed, it's now been 4 years since this Campaign Management megathread started, and I continue to be disappointed with DM and campaign support in DDB.
I hate to say it because I still love DDB... but it's embarrassing how little support this gets - still all these years later - compared to PCs and characters.
I agree - especially since it tends to be the DMs that spend the most money (on a per capita basis) on the hobby. I would have expected functionality like LegendKeeper by now, with integration for rules, characters, monsters, encounters, maps, templates, campaign notes, relationships, NPCs and NPC notes, plots, cities, goverment/politics and maybe even session scheduling. A place where DMs would track sessions, plan future sessions, track progress and share information with their players on the world they are creating together.
I don't want another VTT in a crowded market where three or four great solutions already exist. I want a system that helps me track a year long campaign with potentially hundreds of NPCs and dozens of locals.
Don't get me wrong, I love DDB, but us DMs need some love too.
Don't get me wrong, I love DDB, but us DMs need some love too.
Exactly this - and while a good number of us play as well, it's DMs that make the game possible. And quite likely, it's our subscriptions and electronic purchases that have driven revenue for the past few years (granted dice is now a revenue source that is spread out amongst all users). We really deserve some output for our input. I've been a subscriber for a long time now, hoping and waiting for decent campaign management, and it just hasn't appeared.
Will we ever get the ability to randomly generate a character for a campaign or add an already created character to a campaign? Right now if I want to randomly generate my character for a campaign I have to do that first. Then I have to create a new character for the specific campaign and go through each option individually making sure to match the character I already generated. Then I delete the character that isn’t in the campaign. This feels like a lot of work to me for what should be as simple as a button push.
Will we ever get the ability to randomly generate a character for a campaign or add an already created character to a campaign? Right now if I want to randomly generate my character for a campaign I have to do that first. Then I have to create a new character for the specific campaign and go through each option individually making sure to match the character I already generated. Then I delete the character that isn’t in the campaign. This feels like a lot of work to me for what should be as simple as a button push.
There is no need to recreate characters inside a campaign if you have made them outside. If you are the DM, copy the invite link (upper right of the campaign page, click on “copy link”) and paste it in the url bar of a browser window, then hit return. From that page you can add characters you have made. Rinse and repeat as often as needed.
I agree - especially since it tends to be the DMs that spend the most money (on a per capita basis) on the hobby. I would have expected functionality like LegendKeeper by now, with integration for rules, characters, monsters, encounters, maps, templates, campaign notes, relationships, NPCs and NPC notes, plots, cities, goverment/politics and maybe even session scheduling. A place where DMs would track sessions, plan future sessions, track progress and share information with their players on the world they are creating together.
I don't want another VTT in a crowded market where three or four great solutions already exist. I want a system that helps me track a year long campaign with potentially hundreds of NPCs and dozens of locals.
Don't get me wrong, I love DDB, but us DMs need some love too.
again, the same answer you all refuse to see because you think it can change on a 10 cent coin.
answer is... thats not at all what people want. of all the polls they did... of all the people that express themselves... us DMs who want better campaign management... we're a minority. the people who VTT like roll20 or foundry with DDB availlability... they literally outrun us 50 to 1. VTT was voted in the 3k people. campaign management... was voted like by 50 or so people...
now VTT includes a hell ofa lot of features that us DM needs... like dice management, encounter builders, initiative tracker. all of that came to fruition because people wanted VTT.
so again... if you have to blame someone about DM campaign management... blame those who decided to vote on the only feature that takes over 4 years to make. I, for one... would like full campaign management... but why would DDB do that when world anvil does it much better already.
you mentionned VTTs to be by the 4 already done... but campaign management... there are like 50 websites dedicated only to that. if you are fine with 4 VTTs already doing the VTT job, why aren'T you happy with the 50 websites that helps you set campaign management ? that is my question.
last thing i'm gonna ask... since when is session planning ever been a thing ? over 20 years of DMing, there is literally nobody who ever payed any attention to scheduling of a D&D session. how often is your VTT like roll20, foundryVTT and the likes, astral for me. they all have client notes, client videos, DM campaign notes, players notes... how many really really use those features ? they all have , also, scheduling... how often does it really is used ?
again, those features seems like big waste of time to me.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
DnDPaladin - I am a paying customer and have put a lot of $ into this service. I am a DM that likes to plan my worlds, campaigns and sessions. I would appreciate a set of DM tools built out on the same platform I use as to reference all my digital content. I don't need you telling me why my request should be invalidated or ignored. Your comments were not helpful and I will be ignoring you as a user going forward.
Will we ever get the ability to randomly generate a character for a campaign or add an already created character to a campaign? Right now if I want to randomly generate my character for a campaign I have to do that first. Then I have to create a new character for the specific campaign and go through each option individually making sure to match the character I already generated. Then I delete the character that isn’t in the campaign. This feels like a lot of work to me for what should be as simple as a button push.
There is no need to recreate characters inside a campaign if you have made them outside. If you are the DM, copy the invite link (upper right of the campaign page, click on “copy link”) and paste it in the url bar of a browser window, then hit return. From that page you can add characters you have made. Rinse and repeat as often as needed.
the problem i have with that link is that anytime i need to add a character from any rosters... i need to copy/paste that link ? wouldn'T it be just better to have a button int he campaign where if a player wants to add a new character to it or add an existing character to it. they could just from the "my campaign" place, just click a button and voila ? copy/pasting is not a solution, not a good one at it. imagine if everytime you wanted a character you had to do that instead of having the button at the top.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
No, only the DM can restrict content. It’s something that has been requested before. I think giving the sharer the option to control what is shared would be good.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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Some of my players have reached their limit on campaign characters...
the 6 character limit in theit account sucks badly and they don't want to subscribe because they think a monthly fee for just characters is not so great a thing.
Is there anyway to actually allow players to do more characters in a campaign ? i though that was solved months ago year even when you allowed up to 99 characters per account on a said campaign. or the use of unassigned characters.
have to say... the ability to buy certain stuff instead of being always on subs is severely lacking... my friends would pay to have more character slots. just not by subs...
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
seems to me like you want Fantasy Ground !
i mean, what you literally asked was to have a complete full blown VTT with Setting Management included.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Well mate, i want everything lol. Atm moment im trying to work with foundry vtt and beyond 20 integrated to roll20 but would be nice to have everything in one place. Would be easier for the dm to run any campaign and focus on the important things ( at least for me ) The story and not all the setup in different platforms. But thanks for your answer =)
It's true, much of it can - but not the part where it displays on the campaign page with certain details.
Now that the cat's out of the bag in my campaign I can be more specific - I was playing a Changeling who was pretending to be human, so having Name/Race/Class up on the campaign page itself would have been a real bummer if the GM had requested it.
thing is, some people think secrets in a team makes the game crash and thus they do not allow secrets to be had from the get go. everyone knows whats everyone class and races are.
to me, i don't think thats fair game for anyone... i mean, in realality of D&D knowing that someone is half elf or a changeling is impossible to know until they confirm it. so i don't know why its so important for those people to know every class and race of their partners. i'm like you on that one... when i played my half elven sorcerer who passed as a dragon in diguised.. it would of been literally a bummer if everything was just shown to them. first they thought i was human cause i had no elven distinction. then i was using the sorcer powers to show my form was draconic. again if they could of just seen my race and class, nothing of this would of held any importance. and it actually did for the story as i had a thing for the group in my story based on what the DM and I had concocted for them. reveals are reveals, i don'T understand people who think secrets at the table cannot be done.
there is one thing i do understand thoough as it seems to happen a lot...
it is that sometimes DMs gives secrets to a player and that player just never ever release that secret to the others.
that irks me a lot when that happens.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
This - this and the ability to actually restrict character content in a campaign by individual sourcebook. I don't want my players to have Sword Coast stuff in Ravnica. The toggles for general categories is a good start, but I need to be able to restrict my players on a source-by-source basis.
Hello there!! First off I would like to take the moment to say I love dnd beyond. It has been a great tool that I have used quite a lot. As a DM I however am left wanting more. I understand that some of the ideas I have are a long shot, but I feel its worth mentioning them.
First off I think that a world creation section should be made. Inside the world creation section you could create a description of your world and maybe upload a picture if you drew a map etc. Then inside the world creation section have a few sub sections such as towns, dungeons, caves. Forests, etc that dms could then go into deeper depth for their worlds. I feel this would be a great addition to dnd beyond as it would help Dms keep everything all in one place instead of using multiple platforms and switching back and forth.
Secondly I feel there should be Story section where Dms could write out plots for their campaigns and adventures. I understand that the "Dms notes" does already exist but I feel a designated area for story would be amazing. That way Dm notes could be just what it says. Notes that they can write down in game so they can go back to it after the session and continue their story.
Third I think that npc section would be a nice addition for dms as well. With the character creation tool already available thats one step done but to be able to move them to a Npc section would be great
Finally I would like to mention that I think inside the world creation section and story creation area that content across site such as encounters or spells or other rules that can be found in the site could be referenced inside them. So for example as you type out example story plot : the players enter the cave. (And the cave could be referenced from one of the world creation for quick access.) .
I would love to see some of these things implemented but I also love dnd beyond the way it is so I wouldn't feel bad if the ideas I have stated don't catch on and get used. Thank you for your time reading my post, hope you have a wonderful day!!
A copy paste from Lion Den's Game Master 5e is already miles ahead of what's currently implemented. It would be the bare minimum in my opinion. This thread was opened 4 years ago and we still have just 3 text boxes for the campaign: Description, Public Notes and Private notes. Not even the encounters you can create appear anywhere on the Campaign Screen, even though you can link the encounters to a given campaign. Please do something :)
two word... Open Source !
you say lions den is miles ahead... not really, everything they have have been added by other people. there are tons of mistakes and there is a hell of a time to actually make anything for that system. DDB is a much more robust system then lions den system. the same way you cannot compage kobold fight club to DDB. kobold fight club is literally just a database. this site actually parse the base into a much more beautiful system.
seriously... lions den and DDB do not even compare. DDB is a much better system overall.
what people do not understand is the fact that people wanted VTT, they have been on that for the last 4 years. if you wanna say something about their work then say it to the people who wanted a VTT when there is like 20 options out there that do work with beyond. if people didn't ask for VTT... we'd probably have better campaign management already.
overall the reason things seems to not go forward. is simply because people asked for the longest feature to be made first.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Mate, I'm not talking about the content, I'm talking about the campaign planning system. Explain to me why DDB has a better campaign planning system than Lion's Den please, when the only thing you have are three boxes of text to manage the totality of your campaign.
There are no options for creating NPCs, no options to create individual adventures with their individual notes or encounters, no options for Treasure planning, no options for anything which is description-basic - all content that is already available on DDB btw, just not systemically organised with a nice "GM planning interface". I'm not asking for a VTT, I don't care about rolling encounters (although it is possible with Lion's Den), I don't care about maps or miniatures, or players deciding what are the area of their spells... Everything I wanted to see on DND beyond are better tools for GMs to build their campaigns.
Agreed, it's now been 4 years since this Campaign Management megathread started, and I continue to be disappointed with DM and campaign support in DDB.
I hate to say it because I still love DDB... but it's embarrassing how little support this gets - still all these years later - compared to PCs and characters.
I agree - especially since it tends to be the DMs that spend the most money (on a per capita basis) on the hobby. I would have expected functionality like LegendKeeper by now, with integration for rules, characters, monsters, encounters, maps, templates, campaign notes, relationships, NPCs and NPC notes, plots, cities, goverment/politics and maybe even session scheduling. A place where DMs would track sessions, plan future sessions, track progress and share information with their players on the world they are creating together.
I don't want another VTT in a crowded market where three or four great solutions already exist. I want a system that helps me track a year long campaign with potentially hundreds of NPCs and dozens of locals.
Don't get me wrong, I love DDB, but us DMs need some love too.
Exactly this - and while a good number of us play as well, it's DMs that make the game possible. And quite likely, it's our subscriptions and electronic purchases that have driven revenue for the past few years (granted dice is now a revenue source that is spread out amongst all users). We really deserve some output for our input. I've been a subscriber for a long time now, hoping and waiting for decent campaign management, and it just hasn't appeared.
Will we ever get the ability to randomly generate a character for a campaign or add an already created character to a campaign? Right now if I want to randomly generate my character for a campaign I have to do that first. Then I have to create a new character for the specific campaign and go through each option individually making sure to match the character I already generated. Then I delete the character that isn’t in the campaign. This feels like a lot of work to me for what should be as simple as a button push.
There is no need to recreate characters inside a campaign if you have made them outside. If you are the DM, copy the invite link (upper right of the campaign page, click on “copy link”) and paste it in the url bar of a browser window, then hit return. From that page you can add characters you have made. Rinse and repeat as often as needed.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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again, the same answer you all refuse to see because you think it can change on a 10 cent coin.
answer is... thats not at all what people want. of all the polls they did... of all the people that express themselves...
us DMs who want better campaign management... we're a minority. the people who VTT like roll20 or foundry with DDB availlability... they literally outrun us 50 to 1.
VTT was voted in the 3k people. campaign management... was voted like by 50 or so people...
now VTT includes a hell ofa lot of features that us DM needs... like dice management, encounter builders, initiative tracker.
all of that came to fruition because people wanted VTT.
so again... if you have to blame someone about DM campaign management...
blame those who decided to vote on the only feature that takes over 4 years to make.
I, for one... would like full campaign management... but why would DDB do that when world anvil does it much better already.
you mentionned VTTs to be by the 4 already done... but campaign management... there are like 50 websites dedicated only to that. if you are fine with 4 VTTs already doing the VTT job, why aren'T you happy with the 50 websites that helps you set campaign management ? that is my question.
last thing i'm gonna ask...
since when is session planning ever been a thing ?
over 20 years of DMing, there is literally nobody who ever payed any attention to scheduling of a D&D session.
how often is your VTT like roll20, foundryVTT and the likes, astral for me. they all have client notes, client videos, DM campaign notes, players notes... how many really really use those features ? they all have , also, scheduling... how often does it really is used ?
again, those features seems like big waste of time to me.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
DnDPaladin - I am a paying customer and have put a lot of $ into this service. I am a DM that likes to plan my worlds, campaigns and sessions. I would appreciate a set of DM tools built out on the same platform I use as to reference all my digital content. I don't need you telling me why my request should be invalidated or ignored. Your comments were not helpful and I will be ignoring you as a user going forward.
the problem i have with that link is that anytime i need to add a character from any rosters... i need to copy/paste that link ? wouldn'T it be just better to have a button int he campaign where if a player wants to add a new character to it or add an existing character to it. they could just from the "my campaign" place, just click a button and voila ? copy/pasting is not a solution, not a good one at it. imagine if everytime you wanted a character you had to do that instead of having the button at the top.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Thanks for the help