If 1DD is as they promise - a revision of the current rules, I don't see why I wouldn't switch. I see great progress in some areas and weaker progress in others so the jury is still out, but as of right now I have full intentions of switching.
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DM mostly, Player occasionally | Session 0 form| Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock | He/Him/They/Them
Considering that after release everything will be tooled for 1DD, it would be in my interest to keep current. There is nothing stopping anybody from retrofitting previous rules, monsters, items to 1DD or just continuing to use 5e.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
For at least 3 years, probably not. But that's because by the time it releases we'll be in the middle of the first campaign (estimated to take 4 years) for the new world -- which will work equally well with the next revision of the existing one, because they are going to still be the core rules.
The reason I won't switch, though, is that I have put a lot of work into things already, and so will be using those house rules and systems, which I have, as needed, adapted to work with one d&d stuff in the playtest.
Since I am not using any of the races or classes from 5e or One D&D, most of the "conflict' is pretty much absent. I don't have to worry about sub classes or who is powered too much or who is powered too little or what something *should be*.
because I don't use any of those things and I don't use any of the monsters that are published, I have little concern about the stuff that gets a lot of folks upset -- and the stuff that bothered me I have already house ruled.
I mean, even the changes to spells won't have an effect on my game. So for me, there's no big problem, and since we have playtested all this stuff to death already, I may only need to turn to the books for odds and ends that will come up around core ability scores, actions, and then things that they decide to add in like Bastions.
But flipside, I will have a bunch of tested rules and systems and mechanics that my players were involved in the creation of and so I won't have a need for it -- and that also means I don't really have a need for any of the big features here since they aren't built to support the game world I have.
THe underlying question may be "am I pleased/interested in One D&D as the next stage of D&D".
Well, yes.
Will I get involved in it?
If I live so long, probably. But most of it will depend on what they put out that they haven't shown, because I really don't give two snits about the races and classes -- I'll never use the ones they publish anyway.
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Only a DM since 1980 (2000+ Sessions) / PhD, MS, MA
No! I see no reason to buy more books. From a company that is not really marketing anything i want
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Rule Zero: Make the game your own
Online Resources This is a small list of things that can be helpful to a DM be they new or experienced Covering everything from cartography, campaign management and virtual Tabletop environments.
We will probably be switching. We’ve generally liked the majority of changes seen in the UAs so far.
Kirtchencadet: you talk about being priced out of 5e if it goes OOP. Do you mean you don’t yet have the 5e core books? If so, might be worth waiting to get the 2024 versions instead of splashing out for the 2014 rules.
I've been swearing I'll never switch to the new edition since Advanced D&D. I've so far never been right. So my money is on switching to 1D&D in short order. I mean, why not? It's not like I've ever bought a 5e printed product.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
We will probably be switching. We’ve generally liked the majority of changes seen in the UAs so far.
Kirtchencadet: you talk about being priced out of 5e if it goes OOP. Do you mean you don’t yet have the 5e core books? If so, might be worth waiting to get the 2024 versions instead of splashing out for the 2014 rules.
very true since i'll already have the basics of 5e from my part works and starter sets
If theres one thing I'd like changed it would be just more tips for playing totm as i currently find it easierdue to limited play space) to do totm on a blank table with minis spaced out during battles and
i think the big thing that'd stop me playing would be if wotc resources went fully 100% paid digital currently i'll get free digital stuff as i can print it but that's mostly as a back up i prefer the physic stuff on proper paer stock
OneD&D is already here, and many folks—including many who aggressively insist they refuse to switch—have already begun the transition.
Mordenkainen’s Monsters of the Multiverse introduced us to OneD&D playable species, with more consistent (even if not perfect) balancing and greater flexibility due to flexible ASI being the default. It introduced us to OneD&D monsters, with statblocks more reliant on abilities rather than spells, so DMs can run the monster using only one book, rather than referring to both the monster’s stat block and a table of spells. Every monster and species released since MMM has followed the OneD&D design MMM started.
The second paradigm shift came with Dragonlance, which brought us OneD&D’a backgrounds and feats. This new style of background came with a feat attached to it, providing utility beyond a few skills and a situational feature folks often forget exists. It brought us our first feat trees—feats that could grow as you did, with more powerful options requiring other feats as prerequisites. Every background and some feats (for they are not eliminating one-off feats) has followed the patter Dragonlance started.
What folks call OneD&D’s release is really just the third and final stage of the evolution, addressing the base classes of the game and spells, while finishing the moves on species, monsters, background, and feats that already began—and already began in a manner so consistent with 5e that many folks did not even notice there was a change.
So, to answer the question, will I learn OneD&D? I already have started - I am just waiting for Wizards to hurry up and finish the job.
OneD&D is already here, and many folks—including many who aggressively insist they refuse to switch—have already begun the transition.
Mordenkainen’s Monsters of the Multiverse introduced us to OneD&D playable species, with more consistent (even if not perfect) balancing and greater flexibility due to flexible ASI being the default. It introduced us to OneD&D monsters, with statblocks more reliant on abilities rather than spells, so DMs can run the monster using only one book, rather than referring to both the monster’s stat block and a table of spells. Every monster and species released since MMM has followed the OneD&D design MMM started.
The second paradigm shift came with Dragonlance, which brought us OneD&D’a backgrounds and feats. This new style of background came with a feat attached to it, providing utility beyond a few skills and a situational feature folks often forget exists. It brought us our first feat trees—feats that could grow as you did, with more powerful options requiring other feats as prerequisites. Every background and some feats (for they are not eliminating one-off feats) has followed the patter Dragonlance started.
What folks call OneD&D’s release is really just the third and final stage of the evolution, addressing the base classes of the game and spells, while finishing the moves on species, monsters, background, and feats that already began—and already began in a manner so consistent with 5e that many folks did not even notice there was a change.
So, to answer the question, will I learn OneD&D? I already have started - I am just waiting for Wizards to hurry up and finish the job.
Indeed. In fact, the evolution began earlier than that, with floating ASIs and a few other quality of life changes in Tasha’s Cauldron. Van Richten’s guide introduced species (well, lineages) that fit with the new model and Strixhaven brought in backgrounds with level 1 feats.
OneD&D is already here, and many folks—including many who aggressively insist they refuse to switch—have already begun the transition.
Mordenkainen’s Monsters of the Multiverse introduced us to OneD&D playable species, with more consistent (even if not perfect) balancing and greater flexibility due to flexible ASI being the default. It introduced us to OneD&D monsters, with statblocks more reliant on abilities rather than spells, so DMs can run the monster using only one book, rather than referring to both the monster’s stat block and a table of spells. Every monster and species released since MMM has followed the OneD&D design MMM started.
The second paradigm shift came with Dragonlance, which brought us OneD&D’a backgrounds and feats. This new style of background came with a feat attached to it, providing utility beyond a few skills and a situational feature folks often forget exists. It brought us our first feat trees—feats that could grow as you did, with more powerful options requiring other feats as prerequisites. Every background and some feats (for they are not eliminating one-off feats) has followed the patter Dragonlance started.
What folks call OneD&D’s release is really just the third and final stage of the evolution, addressing the base classes of the game and spells, while finishing the moves on species, monsters, background, and feats that already began—and already began in a manner so consistent with 5e that many folks did not even notice there was a change.
So, to answer the question, will I learn OneD&D? I already have started - I am just waiting for Wizards to hurry up and finish the job.
Here is the thing. Many of us never allowed the new Mord's at our table. The vast majority have not even looked at the new Dragonlance stuff. If you think that a DM (and even the players) is going to tolerate having some chars far more powerful at the table (free feat, tasha's moveable attributes, different feature list) alongside chars that have been around for years, you are mistaken.
OneD&D is already here, and many folks—including many who aggressively insist they refuse to switch—have already begun the transition.
Mordenkainen’s Monsters of the Multiverse introduced us to OneD&D playable species, with more consistent (even if not perfect) balancing and greater flexibility due to flexible ASI being the default. It introduced us to OneD&D monsters, with statblocks more reliant on abilities rather than spells, so DMs can run the monster using only one book, rather than referring to both the monster’s stat block and a table of spells. Every monster and species released since MMM has followed the OneD&D design MMM started.
The second paradigm shift came with Dragonlance, which brought us OneD&D’a backgrounds and feats. This new style of background came with a feat attached to it, providing utility beyond a few skills and a situational feature folks often forget exists. It brought us our first feat trees—feats that could grow as you did, with more powerful options requiring other feats as prerequisites. Every background and some feats (for they are not eliminating one-off feats) has followed the patter Dragonlance started.
What folks call OneD&D’s release is really just the third and final stage of the evolution, addressing the base classes of the game and spells, while finishing the moves on species, monsters, background, and feats that already began—and already began in a manner so consistent with 5e that many folks did not even notice there was a change.
So, to answer the question, will I learn OneD&D? I already have started - I am just waiting for Wizards to hurry up and finish the job.
Indeed. In fact, the evolution began earlier than that, with floating ASIs and a few other quality of life changes in Tasha’s Cauldron. Van Richten’s guide introduced species (well, lineages) that fit with the new model and Strixhaven brought in backgrounds with level 1 feats.
I agree Tasha's seems to be where it starts. For me that book is a little bit of both old and new. Very little after Tasha's and only parts of it are of any interest to me.
I am going to continue to cherrypick what I like from the One dnd content, and making it compatible with 5e games that I run. I have introduced a few things into two campaigns I'm running and it hasn't disrupted balance, even being mix'n'match. One of my DMs has done this as well and it is continuing to work throughout the campaign he is running. I'll continue to play 5e because Onednd is supposed to be backwards compatible with 5e sets, but strictly Onednd games or settings will be on the burner until there is a firm grasp of rules, rulings, etc. From my players and dms so we can enjoy the game, rather than sit with each other and discuss how x interacts with y and get next-to-nothing done.
I'm excited about a lot of the subclass buffs and additions. Berserker doesn't suck anymore, same for Assassin and Trickery, Land is awesome now, Sorcerer has a lot more spells etc.
I'm also excited about races/species. I can be a full Orc in core, Dwarves aren't just a walking armor proficiency, Dragonborn and Drow don't suck now etc.
I'm excited about a lot of the subclass buffs and additions. Berserker doesn't suck anymore, same for Assassin and Trickery, Land is awesome now, Sorcerer has a lot more spells etc.
I'm also excited about races/species. I can be a full Orc in core, Dwarves aren't just a walking armor proficiency, Dragonborn and Drow don't suck now etc.
The vast majority have not even looked at the new Dragonlance stuff.
[citation needed]
The fact that every new release since then has included level 1 feats in background suggests that it hasn't hurt their business model any.
What kid of citation would satisfy you? I personally do not know anyone that has. It is all anecdotal on this forum when it come to this type of discussion.
or are you keeping to 5e?
Seeing as i'm new i'll stick to 5e unless i get priced out of the 5e core books due to them being oop
in a hole in the ground you notice a halfling
If 1DD is as they promise - a revision of the current rules, I don't see why I wouldn't switch. I see great progress in some areas and weaker progress in others so the jury is still out, but as of right now I have full intentions of switching.
DM mostly, Player occasionally | Session 0 form | Doctor/Published Scholar/Science and Healthcare Advocate/Critter/Trekkie/Gandalf with a Glock | He/Him/They/Them
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Considering that after release everything will be tooled for 1DD, it would be in my interest to keep current. There is nothing stopping anybody from retrofitting previous rules, monsters, items to 1DD or just continuing to use 5e.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
As a DM, never.
As a player, never.
Hard no for me playing 1dnd.
I am excited for those looking forward to it and as long as what I have paid for to date continues to work as it does now should be a win win.
For at least 3 years, probably not. But that's because by the time it releases we'll be in the middle of the first campaign (estimated to take 4 years) for the new world -- which will work equally well with the next revision of the existing one, because they are going to still be the core rules.
The reason I won't switch, though, is that I have put a lot of work into things already, and so will be using those house rules and systems, which I have, as needed, adapted to work with one d&d stuff in the playtest.
Since I am not using any of the races or classes from 5e or One D&D, most of the "conflict' is pretty much absent. I don't have to worry about sub classes or who is powered too much or who is powered too little or what something *should be*.
because I don't use any of those things and I don't use any of the monsters that are published, I have little concern about the stuff that gets a lot of folks upset -- and the stuff that bothered me I have already house ruled.
I mean, even the changes to spells won't have an effect on my game. So for me, there's no big problem, and since we have playtested all this stuff to death already, I may only need to turn to the books for odds and ends that will come up around core ability scores, actions, and then things that they decide to add in like Bastions.
But flipside, I will have a bunch of tested rules and systems and mechanics that my players were involved in the creation of and so I won't have a need for it -- and that also means I don't really have a need for any of the big features here since they aren't built to support the game world I have.
THe underlying question may be "am I pleased/interested in One D&D as the next stage of D&D".
Well, yes.
Will I get involved in it?
If I live so long, probably. But most of it will depend on what they put out that they haven't shown, because I really don't give two snits about the races and classes -- I'll never use the ones they publish anyway.
Only a DM since 1980 (2000+ Sessions) / PhD, MS, MA
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No! I see no reason to buy more books. From a company that is not really marketing anything i want
Rule Zero: Make the game your own
Online Resources This is a small list of things that can be helpful to a DM be they new or experienced Covering everything from cartography, campaign management and virtual Tabletop environments.
We will probably be switching. We’ve generally liked the majority of changes seen in the UAs so far.
Kirtchencadet: you talk about being priced out of 5e if it goes OOP. Do you mean you don’t yet have the 5e core books? If so, might be worth waiting to get the 2024 versions instead of splashing out for the 2014 rules.
I've been swearing I'll never switch to the new edition since Advanced D&D. I've so far never been right. So my money is on switching to 1D&D in short order. I mean, why not? It's not like I've ever bought a 5e printed product.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
very true since i'll already have the basics of 5e from my part works and starter sets
If theres one thing I'd like changed it would be just more tips for playing totm as i currently find it easierdue to limited play space) to do totm on a blank table with minis spaced out during battles and
in a hole in the ground you notice a halfling
i think the big thing that'd stop me playing would be if wotc resources went fully 100% paid digital currently i'll get free digital stuff as i can print it but that's mostly as a back up i prefer the physic stuff on proper paer stock
in a hole in the ground you notice a halfling
While I skipped 4E I've enjoyed all the other core rule sets that have existed. I like to stay current and am sure I will be adopting the 2024 update.
OneD&D is already here, and many folks—including many who aggressively insist they refuse to switch—have already begun the transition.
Mordenkainen’s Monsters of the Multiverse introduced us to OneD&D playable species, with more consistent (even if not perfect) balancing and greater flexibility due to flexible ASI being the default. It introduced us to OneD&D monsters, with statblocks more reliant on abilities rather than spells, so DMs can run the monster using only one book, rather than referring to both the monster’s stat block and a table of spells. Every monster and species released since MMM has followed the OneD&D design MMM started.
The second paradigm shift came with Dragonlance, which brought us OneD&D’a backgrounds and feats. This new style of background came with a feat attached to it, providing utility beyond a few skills and a situational feature folks often forget exists. It brought us our first feat trees—feats that could grow as you did, with more powerful options requiring other feats as prerequisites. Every background and some feats (for they are not eliminating one-off feats) has followed the patter Dragonlance started.
What folks call OneD&D’s release is really just the third and final stage of the evolution, addressing the base classes of the game and spells, while finishing the moves on species, monsters, background, and feats that already began—and already began in a manner so consistent with 5e that many folks did not even notice there was a change.
So, to answer the question, will I learn OneD&D? I already have started - I am just waiting for Wizards to hurry up and finish the job.
Indeed. In fact, the evolution began earlier than that, with floating ASIs and a few other quality of life changes in Tasha’s Cauldron. Van Richten’s guide introduced species (well, lineages) that fit with the new model and Strixhaven brought in backgrounds with level 1 feats.
Here is the thing. Many of us never allowed the new Mord's at our table. The vast majority have not even looked at the new Dragonlance stuff. If you think that a DM (and even the players) is going to tolerate having some chars far more powerful at the table (free feat, tasha's moveable attributes, different feature list) alongside chars that have been around for years, you are mistaken.
I agree Tasha's seems to be where it starts. For me that book is a little bit of both old and new. Very little after Tasha's and only parts of it are of any interest to me.
I am going to continue to cherrypick what I like from the One dnd content, and making it compatible with 5e games that I run. I have introduced a few things into two campaigns I'm running and it hasn't disrupted balance, even being mix'n'match. One of my DMs has done this as well and it is continuing to work throughout the campaign he is running. I'll continue to play 5e because Onednd is supposed to be backwards compatible with 5e sets, but strictly Onednd games or settings will be on the burner until there is a firm grasp of rules, rulings, etc. From my players and dms so we can enjoy the game, rather than sit with each other and discuss how x interacts with y and get next-to-nothing done.
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I'm excited about a lot of the subclass buffs and additions. Berserker doesn't suck anymore, same for Assassin and Trickery, Land is awesome now, Sorcerer has a lot more spells etc.
I'm also excited about races/species. I can be a full Orc in core, Dwarves aren't just a walking armor proficiency, Dragonborn and Drow don't suck now etc.
[citation needed]
The fact that every new release since then has included level 1 feats in background suggests that it hasn't hurt their business model any.
What kid of citation would satisfy you? I personally do not know anyone that has. It is all anecdotal on this forum when it come to this type of discussion.