The recent book of Eberron and Forgotten Realms also introduces many usage for hit dices outside of resting. (Weapons of Hunger and Spellfire Adept is what comes to mind first)
It has been years. I now have a player who has the Healer feat and needs the party to be able to do this to use the ability of that feat afforded to the Healing Kit. This was all WOTC stuff published more than a year ago now. How hard can this seriously be to implement and how asleep at the wheel is this team?
This is being addressed through the Game Engine Rebuild. Pre-WOTC the implementation didn't allow it, and it's too spaghetti code to retrofit it, so they're rebuilding the entire engine. And have mentioned that consuming hit dice with features is one of the aspects they'll fix.
Do you remember where you read that? I've tended to keep up with a lot of the planned fixes and updates articles and have never even seen it acknowledged.
Do you remember where you read that? I've tended to keep up with a lot of the planned fixes and updates articles and have never even seen it acknowledged.
In the AMA in February:
WOTC_BrianPerry:
I asked the team to give me a list of their top pain points and got quite the list back. Here are just a few things that are near impossible to implement today that will be possible with the rebuild.
Monsters or Stat Blocks that scale with your character level (for example, the Draconic Spirit from the Summon Dragon spell, or sidekicks from Tasha's Cauldron of Everything)
Using Hit Dice as an expendable resource (like with the Durable feat)
Giving Magic Items actions. For example, today, you can't roll the additional Fire damage for a Flame Tongue weapon
Having conditions work in the character sheet
A lot of UX-based things, such as being able to expend a spell slot to recharge a feature
The Aberrant Mind and Clockwork Soul's level 1 feature from Tasha's Cauldron of Everything
Charms/Blessings
Content that meaningfully deviate from the D&D 5E core rules in a non-trivial way
Minimum dice values (like with a Rogue's Reliable Talent feature)
Wider Eldritch Invocation support (like being able to target spells that aren't Eldritch Blast with Agonizing Blast*)*
The list goes on. I’m stopping here to keep it from becoming a novel.
would love to this fixed, i have homebrew weapons that consume hit dice.
The recent book of Eberron and Forgotten Realms also introduces many usage for hit dices outside of resting. (Weapons of Hunger and Spellfire Adept is what comes to mind first)
It has been years. I now have a player who has the Healer feat and needs the party to be able to do this to use the ability of that feat afforded to the Healing Kit. This was all WOTC stuff published more than a year ago now. How hard can this seriously be to implement and how asleep at the wheel is this team?
This is being addressed through the Game Engine Rebuild. Pre-WOTC the implementation didn't allow it, and it's too spaghetti code to retrofit it, so they're rebuilding the entire engine. And have mentioned that consuming hit dice with features is one of the aspects they'll fix.
Do you remember where you read that? I've tended to keep up with a lot of the planned fixes and updates articles and have never even seen it acknowledged.
In the AMA in February:
https://www.reddit.com/r/dndnext/comments/1r94yae/comment/o76hhh5/
More notes here: https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/237796-dnd-beyond-reddit-ama-2026-feb-24