Private to my account only or can I share with my Master level sub? At what point is it considered a violation of TOS due to sharing with the community?
You can share with your friends in campaigns, yes. Your created homebrew content is only an issue when you attempt to publish it to the community as public. There, it enters a homebrew queue where the moderators review the content against https://www.dndbeyond.com/homebrew-rules-guidelines
Anything remaining unpublished is at the discretion of the creator.
I like the guidelines. They seem to apply when "The following are the rules and guidelines which are to be followed if you wish to make use of the homebrew content creation system to share content within the community on D&D Beyond." Intra-campaign sharing is certainly sharing of a sort.
It's really starting to sound like the people making the rules and the people writing the rules down might not be in total communication. :/ I like Sedge's answers best, but usually, the written rules are the ones that matter.
BUT... I'm not interested at all in DnDBeyond. To move to this would be to significantly decrease the functionality I already have. However, since there are no legal digital copies of WOTC content available then this would be bloody useful for cut and pasting into the tools that I do use (Realm Works).
So, as long as cut and paste works you may very well get sales out of my just so I can get a clean cut and paste working.
Private to my account only or can I share with my Master level sub? At what point is it considered a violation of TOS due to sharing with the community?
You can share with your friends in campaigns, yes. Your created homebrew content is only an issue when you attempt to publish it to the community as public. There, it enters a homebrew queue where the moderators review the content against https://www.dndbeyond.com/homebrew-rules-guidelines
Anything remaining unpublished is at the discretion of the creator.
I like the guidelines. They seem to apply when "The following are the rules and guidelines which are to be followed if you wish to make use of the homebrew content creation system to share content within the community on D&D Beyond." Intra-campaign sharing is certainly sharing of a sort.
It's really starting to sound like the people making the rules and the people writing the rules down might not be in total communication. :/ I like Sedge's answers best, but usually, the written rules are the ones that matter.
This would only apply really for homebrew content that is submitted publicly for publishing - users can recreate anything they want privately for use in their own games if they want to go through that work.
It's just like buying a book on paperback and then later decide you want a digital copy on your new kindle where you have convenient storage and (soon) offline access. It's the same content, but two different products. The difference here though is that DDB is so much more than just a compendium of the content.
This is a purchase decision I made. I will continue to buy both in case I can't access one or the other for whatever reason.
Not to mention my books are starting to fall apart.
So for the price of 24.99 up front and 2.99 a month I can get everything. That does not sound like a good deal. The character creation screen is laggy and is horrible at managing inventory. the monthly fee is too expensive. A better option would be to open the license to Lone Wolf and let them create the complete files for both Hero Lab and Realm Works. Their campaign management software allows them to track all of the information that players learn during a campaign where yours is just a bunch of notes. It is hard to learn the but it is easier to understand easier to use with pre-built content.
You have to buy your own books again? That's absolute nonsense.
Curse and WoTC turning their back on low and medium income fans.
You certainly don't have to purchase digital copies. You can opt to create the entirety of published rule books as private homebrew if you prefer to save the $29.99 ($19.99 intro rate) cost. As D&D is a new Curse venture, I'm curious as how have they turned their back on fans? Could you elaborate some?
I can understand the subscription services to remove ads, but the idea of rebuying something you already bought just to have it in a digital format is ridiculous. I would love to have digital copies of all the books, but the idea of paying 30 bucks each for them is just poor customer care.
I know that it would be hard to determine who has legitimate copies of the books or not, but there should be some option. Like submitting a receipt or credit card statement or something. At least, give a discount. 29.99 for the books if you never bough them before, and 9.99 for the digital copies.
Why do people keep on saying that this is Curse and only Curse? WotC has gone out and gave it it's big fat "official tool set" thumbs up. This is a partnership between both companies
Why do people keep on saying that this is Curse and only Curse? WotC has gone out and gave it it's big fat "official tool set" thumbs up. This is a partnership between both companies
Because it is. WotC has decided they're not releasing PDFs or releasing their own digital toolset. Curse approached WotC just like Roll20 and Fantasy Grounds did to license their content. WotC said okay and they support Curse the same way they support Roll20 and Fantasy Grounds. These costs are the same or more on these other sites and have been for a while. This is why your argument really isn't valid.
As an extreme example, and let me say first that I'm really complaining to Hasbro/WoTC, not really with Curse:
So, are you saying that if all I ever wanted to do was to create an Aasimar Paladin with the Oath of Vengeance subclass, with the Purple Dragon Knight Background, equipped with a Dawnbringer and a Blod Stone in his inventory, that I would have to purchase:
Player's Handbook for $29.99
Dungeon Master's Guide for $29.99
Volo's Guide to Monsters for $29.99
Sword Coast Adventurer's Guide for $29.99
Storm King's Thunder for $24.99
Out of the Abyss for $24.99
In addition, say I subscribed at just the $3/mo for the next 12 months to see if this actually develops into a proper service and add a homebrew magic shield that the DM created to this character
For a grand total of $205.94 ?
And, mind you, that I've already purchased each of these books (and every other 5e book) twice already, as well as purchasing each for use within Fantasy Grounds in addition to all kinds of stuff off DMs Guild. And even more, having to pay for a separate "real" campaign management package since it looks like you guys are misinterpreting what that term means.
And then nothing at all to show for the 12 months of paying into a subscription model vs just let me pay once for the satisfaction that I've paid my dues and I'm done for the lifetime of 5e.
And, still, none of this includes a legal PDF copy of any of these books?
I just want to be sure I'm fully understanding the extent of how much WoTC is expecting to rip us off.
I mean, I'm a sucker, and I'm lucky to have very good income for hobbies [I've certainly wasted a lot more money on other things *cough* KS1-5 of Dwarven Forge...] I may very well do it if there is something... anything... that you will offer that I really want to use that I can't get elsewhere. But, I guess I'm saying I just want to understand the full extent of how much I'm being taken advantage of before I willingly to go along with it...
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Be careful what you Wish for... your DM may just give it to you!
As an extreme example, and let me say first that I'm really complaining to Hasbro/WoTC, not really with Curse:
So, are you saying that if all I ever wanted to do was to create an Aasimar Paladin with the Oath of Vengeance subclass, with the Purple Dragon Knight Background, equipped with a Dawnbringer and a Blod Stone in his inventory, that I would have to purchase:
Player's Handbook for $29.99
Dungeon Master's Guide for $29.99
Volo's Guide to Monsters for $29.99
Sword Coast Adventurer's Guide for $29.99
Storm King's Thunder for $24.99
Out of the Abyss for $24.99
In addition, say I subscribed at just the $3/mo for the next 12 months to see if this actually develops into a proper service and add a homebrew magic shield that the DM created to this character
For a grand total of $205.94 ?
And, mind you, that I've already purchased each of these books (and every other 5e book) twice already, as well as purchasing each for use within Fantasy Grounds in addition to all kinds of stuff off DMs Guild. And even more, having to pay for a separate "real" campaign management package since it looks like you guys are misinterpreting what that term means.
And then nothing at all to show for the 12 months of paying into a subscription model vs just let me pay once for the satisfaction that I've paid my dues and I'm done for the lifetime of 5e.
And, still, none of this includes a legal PDF copy of any of these books?
I just want to be sure I'm fully understanding the extent of how much WoTC is expecting to rip us off.
I mean, I'm a sucker, and I'm lucky to have very good income for hobbies [I've certainly wasted a lot more money on other things *cough* KS1-5 of Dwarven Forge...] I may very well do it if there is something... anything... that you will offer that I really want to use that I can't get elsewhere. But, I guess I'm saying I just want to understand the full extent of how much I'm being taken advantage of before I willingly to go along with it...
No, if that's specifically what you want to play, you could alternatively make for a minimum purchase: Aasimar Paladin with the Oath of Vengeance subclass, with the Purple Dragon Knight Background, equipped with a Dawnbringer and a Blod Stone in his inventory
Aasimar Race - $2.99
Paladin Class (with all PHB options) - $3.99
(Purple Dragon Knight is actually a fighter subclass, but let's assume that you mean some kind of background from SCAG): Shhh, don't tell anyone, but you will be able to customize a background entirely, so if you don't mind a little bit of typing, then the cost is $0. If you really wanted to buy one, then it's $1.99.
The two magic items for $1.99 each
For a total of $12.95.
There will also be other "bundles" that will give you those things and other things like them for a good bit less than your original assessment.
The model has flexibility. Again, this is framed using your words of "if all I ever wanted to do."
As an extreme example, and let me say first that I'm really complaining to Hasbro/WoTC, not really with Curse:
So, are you saying that if all I ever wanted to do was to create an Aasimar Paladin with the Oath of Vengeance subclass, with the Purple Dragon Knight Background, equipped with a Dawnbringer and a Blod Stone in his inventory, that I would have to purchase:
Player's Handbook for $29.99
Dungeon Master's Guide for $29.99
Volo's Guide to Monsters for $29.99
Sword Coast Adventurer's Guide for $29.99
Storm King's Thunder for $24.99
Out of the Abyss for $24.99
In addition, say I subscribed at just the $3/mo for the next 12 months to see if this actually develops into a proper service and add a homebrew magic shield that the DM created to this character
For a grand total of $205.94 ?
And, mind you, that I've already purchased each of these books (and every other 5e book) twice already, as well as purchasing each for use within Fantasy Grounds in addition to all kinds of stuff off DMs Guild. And even more, having to pay for a separate "real" campaign management package since it looks like you guys are misinterpreting what that term means.
And then nothing at all to show for the 12 months of paying into a subscription model vs just let me pay once for the satisfaction that I've paid my dues and I'm done for the lifetime of 5e.
And, still, none of this includes a legal PDF copy of any of these books?
I just want to be sure I'm fully understanding the extent of how much WoTC is expecting to rip us off.
I mean, I'm a sucker, and I'm lucky to have very good income for hobbies [I've certainly wasted a lot more money on other things *cough* KS1-5 of Dwarven Forge...] I may very well do it if there is something... anything... that you will offer that I really want to use that I can't get elsewhere. But, I guess I'm saying I just want to understand the full extent of how much I'm being taken advantage of before I willingly to go along with it...
If you weren't going to use those products repeatedly then yes I would say that wouldn't be the best decision you could make. In that situation I would buy the PHB with the hero tier and manually type in the items and background info etc.
From the old days of reading AD&D players handbook all night until I fall asleep to looking at my iPad making characters and dreaming of adventures to come. Great work and strong vision. Thank you for the effort. I look forward to playing d&d with these new tools and teaching my son in several years.
(Purple Dragon Knight is actually a fighter subclass, but let's assume that you mean some kind of background from SCAG): Shhh, don't tell anyone, but you will be able to customize a background entirely, so if you don't mind a little bit of typing, then the cost is $0. If you really wanted to buy one, then it's $1.99.
The two magic items for $1.99 each
For a total of $12.95.
There will also be other "bundles" that will give you those things and other things like them for a good bit less than your original assessment.
The model has flexibility. Again, this is framed using your words of "if all I ever wanted to do."
Thanks!
Ick, OK, that's the first bit of, "Yeah, nah," I've seen so far of the model. Those prices for individual components is... yeah, ick is the word.
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"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
Has there been any word about UA? Mainly looking to understand if it will be considered free content available to everyone, or if it will come through homebrew seeing as it isn't in an official book yet, or maybe a third option? This will have an impact on how accessible some of this content is for either free users or subscribers.
Though I suspect we still need to wait for homebrew classes etc. to come in for this capability?
The fact that DMs can share their content with their players is a nice touch, but if I'm planning on using this service as both a player for some groups and a DM for others that won't really help cut down costs that much. I think they should add a third subscription tier, where players can choose to pay a higher monthly cost and gain access to the resource material as part of that fee.
Spot on Gwalxavad! Shows Sedge has zero clue how things in the real world work and is trying to sound like a lawyer. I paid for the intellectual property contained in the Players Hand Book, not the form in which it came.
When I buy a CD at the store, go home and insert it into my MAC, it instantly creates digital formats of the songs on the CD. New format does NOT require a new license. Same for movies purchased at the store, 99% have a digital download. This is greed in its basic form and will come back to bite them.
I like the subscription rates and seem quite reasonable to me, however after spending $50 a book (i know they are cheaper on Amazon but i try to support my local gaming/comic store) and i purchased 3 PHB's, 1 DM and 1 MM. The idea that I have to buy them again just to have online digital access to intellectual property i already paid for?? Yea that quite frankly stinks. had you said $10, I would not be offended as all this great programming that had to be done to make D&DBeyond work costs money and it needs to come from somewhere. But i also expect that $250 i shelled out over a year ago helped to pay for this program as well......unless they simply banked all that revenue as profit without putting any into expanding.
You seem to be under the impression that Wizards of the Coast develops D&D Beyond, which is not the case. Curse has developed, transcribed, coded, and hyperlinked all book material. Any money you shelled out over a year ago was not gifted to Curse to embark upon this project. This is a separate venture, which you are debating not being worthy of compensation for the work they've put forth. As a separate retailer than WotC, how do they recoup expenses during development by issuing free licenses to everyone whom owns a physical copy, purchased elsewhere?
It doesn't take a lawyer to see that this would be an awful business practice. If the $29.99 is too pricey, players are free to transcribe the entirety of the book's contents into their private homebrew for personal usage. For some of us, the time in which that would take justifies the price to have them provide it for us.
Well said, Sedge. This makes a lot of sense. Now will people understand this simple logic? Probably not
One thing I don't think I've seen addressed, and pardon if it has somewhere in the last 18 pages (this thread moves fast!) is whether Curse will be aiming for release parity with future books. I love the site and resources you've built here enough to want to go full digital with future books, but will something like Xanathar's Guide be available along with the physical edition, or will that be held back a bit so as not to threaten hardcover sales?
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I will likely purchase the adventure modules.
BUT... I'm not interested at all in DnDBeyond. To move to this would be to significantly decrease the functionality I already have. However, since there are no legal digital copies of WOTC content available then this would be bloody useful for cut and pasting into the tools that I do use (Realm Works).
So, as long as cut and paste works you may very well get sales out of my just so I can get a clean cut and paste working.
Daplunk's YouTube Channel: Realm Works and Hero Lab Videos / Campaign Cartographer 3+ Videos
Realm Works Facebook User Group
[ Site Rules & Guidelines ] --- [ Homebrew Rules & Guidelines ]
Send me a message with any questions or concerns
Eh, good enough. The "lawyers claiming dominion over everything" annoys me. But if y'all say it works, it must work.
It's just like buying a book on paperback and then later decide you want a digital copy on your new kindle where you have convenient storage and (soon) offline access. It's the same content, but two different products. The difference here though is that DDB is so much more than just a compendium of the content.
This is a purchase decision I made. I will continue to buy both in case I can't access one or the other for whatever reason.
Not to mention my books are starting to fall apart.
Feature Requests || Homebrew FAQ || Pricing FAQ || Hardcovers FAQ || Snippet Codes || Tooltips
DDB Guides & FAQs, Class Guides, Character Builds, Game Guides, Useful Websites, and WOTC Resources
So for the price of 24.99 up front and 2.99 a month I can get everything. That does not sound like a good deal. The character creation screen is laggy and is horrible at managing inventory. the monthly fee is too expensive. A better option would be to open the license to Lone Wolf and let them create the complete files for both Hero Lab and Realm Works. Their campaign management software allows them to track all of the information that players learn during a campaign where yours is just a bunch of notes. It is hard to learn the but it is easier to understand easier to use with pre-built content.
You have to buy your own books again? That's absolute nonsense.
Curse and WoTC turning their back on low and medium income fans.
[ Site Rules & Guidelines ] --- [ Homebrew Rules & Guidelines ]
Send me a message with any questions or concerns
I can understand the subscription services to remove ads, but the idea of rebuying something you already bought just to have it in a digital format is ridiculous. I would love to have digital copies of all the books, but the idea of paying 30 bucks each for them is just poor customer care.
I know that it would be hard to determine who has legitimate copies of the books or not, but there should be some option. Like submitting a receipt or credit card statement or something. At least, give a discount. 29.99 for the books if you never bough them before, and 9.99 for the digital copies.
Why do people keep on saying that this is Curse and only Curse? WotC has gone out and gave it it's big fat "official tool set" thumbs up. This is a partnership between both companies
As an extreme example, and let me say first that I'm really complaining to Hasbro/WoTC, not really with Curse:
So, are you saying that if all I ever wanted to do was to create an Aasimar Paladin with the Oath of Vengeance subclass, with the Purple Dragon Knight Background, equipped with a Dawnbringer and a Blod Stone in his inventory, that I would have to purchase:
For a grand total of $205.94 ?
And, mind you, that I've already purchased each of these books (and every other 5e book) twice already, as well as purchasing each for use within Fantasy Grounds in addition to all kinds of stuff off DMs Guild. And even more, having to pay for a separate "real" campaign management package since it looks like you guys are misinterpreting what that term means.
And then nothing at all to show for the 12 months of paying into a subscription model vs just let me pay once for the satisfaction that I've paid my dues and I'm done for the lifetime of 5e.
And, still, none of this includes a legal PDF copy of any of these books?
I just want to be sure I'm fully understanding the extent of how much WoTC is expecting to rip us off.
I mean, I'm a sucker, and I'm lucky to have very good income for hobbies [I've certainly wasted a lot more money on other things *cough* KS1-5 of Dwarven Forge...] I may very well do it if there is something... anything... that you will offer that I really want to use that I can't get elsewhere. But, I guess I'm saying I just want to understand the full extent of how much I'm being taken advantage of before I willingly to go along with it...
Be careful what you Wish for... your DM may just give it to you!
For a total of $12.95.
There will also be other "bundles" that will give you those things and other things like them for a good bit less than your original assessment.
The model has flexibility. Again, this is framed using your words of "if all I ever wanted to do."
Thanks!
From the old days of reading AD&D players handbook all night until I fall asleep to looking at my iPad making characters and dreaming of adventures to come. Great work and strong vision. Thank you for the effort. I look forward to playing d&d with these new tools and teaching my son in several years.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
Has there been any word about UA? Mainly looking to understand if it will be considered free content available to everyone, or if it will come through homebrew seeing as it isn't in an official book yet, or maybe a third option? This will have an impact on how accessible some of this content is for either free users or subscribers.
Though I suspect we still need to wait for homebrew classes etc. to come in for this capability?
The fact that DMs can share their content with their players is a nice touch, but if I'm planning on using this service as both a player for some groups and a DM for others that won't really help cut down costs that much. I think they should add a third subscription tier, where players can choose to pay a higher monthly cost and gain access to the resource material as part of that fee.
One thing I don't think I've seen addressed, and pardon if it has somewhere in the last 18 pages (this thread moves fast!) is whether Curse will be aiming for release parity with future books. I love the site and resources you've built here enough to want to go full digital with future books, but will something like Xanathar's Guide be available along with the physical edition, or will that be held back a bit so as not to threaten hardcover sales?