Not currently - development is for Android and iOS.
Any plans for a mobile app for carrier pigeons? Maybe a hotline that I would be able to call into where I ask an operator a D&D related question and they'll answer me?
Not currently - development is for Android and iOS.
Any plans for a mobile app for carrier pigeons? Maybe a hotline that I would be able to call into where I ask an operator a D&D related question and they'll answer me?
Just call 1-900-555-GYGX for all your hot D&D tips and tricks! Again, that's 1-900-555-4545! Call NOW!
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Welcome to the Grand Illusion, come on in and see what's happening, pay the price, get your ticket for the show....
I remember when my brother and I were kids, we racked up an awful phone bill calling the Sierra Online hint line, which was, of course, a 1-900 number ...
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DM: The Cult of the Crystal Spider (Currently playing Storm King's Thunder) Player: The Knuckles of Arth - Lemire (Tiefling Rogue 5/Fighter 1)
Curious if Curse has posted anything indicating how successful the release was. Did it beat their expectations? Number of active subscribers and number of licensed products sold?
Curious if Curse has posted anything indicating how successful the release was. Did it beat their expectations? Number of active subscribers and number of licensed products sold?
Curse has not released that information yet. They did say that it was a very successful launch. WotC even congratulated them on the launch publicly. Lets just say they're going to be around for years to come. ;)
Not currently - development is for Android and iOS.
Any plans for a mobile app for carrier pigeons? Maybe a hotline that I would be able to call into where I ask an operator a D&D related question and they'll answer me?
Yeah make fun of windows phone users, but the windows universal platform is built into windows 10 so a WP app is also a desktop app so its install base could be pretty good.
When I first saw DnDB it felt like a supplement, a tool to make rapid searches and manage things without loosing the pace of an adventure. To use DnDB in parallel with the printed books. Curse is selling a whole new medium, different from the books, but instead of saying so outright, DnDB is sold as an "official digital tool set for DnD 5e". If it's a tool set, why must I buy the materials again to make use of the tools? It's like selling a new saw to a carpenter, but he can't use the wood he already has.
This is a good jumping-off point to how I feel. This site seems to be targeting three types of people: (1) those interested in digital copies of the books, (2) those who want a digital tool set, and (3) those who want both. The pricing model seems to mirror this with the content purchases and the subscription model.
If I were looking for digital copies of the books, the pricing model looks very attractive. I can buy the "compendium content only" versions of the books for $20 each and get my digital copy. Sounds like a very useful service and a straight-forward pricing model. It's easy to understand how to pay for what I want.
If I were looking for a good digital tool set, the pricing model is not straight forward. At first glance, it seems that the subscription model is geared towards me. I would pay a monthly or annual subscription for some extra features in the digital tools to get the most out of them. But that's not the case. Sure, I get some extra features (no ads, unlimited characters, and other people's homebrew content) but the digital tools only have the SRD content. If I want to use the character creator with all the options in the PHB, then I need to spend $30 to unlock that content. I could save $4 if I bought the 5 groups instead: subclasses, backgrounds, feats, subraces, and spells. Buying piecemeal like that is not straightforward. It still may be a useful service, but the pricing model is not straightforward because I thought the subscription was for me, but really I must purchase the book content and consider the subscription as an optional purchase.
If I was looking for both, it's easy to understand the pricing model. I can buy the "full copy" of the books for $25-30 each. For that purchase, I get my digital copy and I can use the content in the digital tools. I can optionally add the subscription to add a few more features to the tools. Easy to understand and a good value proposition.
I fall into that second group. I already have the physical books and I'm really only looking for digital tools. I understand I will have to pay again to use that content in the tools, but why is it so hard to figure out what I should buy? Since I don't really need a digital copy of the books, the cheapest way to buy the content from the 3 core books requires 9 separate purchases (5 from PHB, 3 from DMG, 1 from MM) for $66. If I was looking for digital copies of the books, it's easy to figure out that I make 3 purchases of the "compendium content only." Please, make it easier to understand how and what I should pay for if I'm just looking for digital tools.
When I first saw DnDB it felt like a supplement, a tool to make rapid searches and manage things without loosing the pace of an adventure. To use DnDB in parallel with the printed books. Curse is selling a whole new medium, different from the books, but instead of saying so outright, DnDB is sold as an "official digital tool set for DnD 5e". If it's a tool set, why must I buy the materials again to make use of the tools? It's like selling a new saw to a carpenter, but he can't use the wood he already has.
This is a good jumping-off point to how I feel. This site seems to be targeting three types of people: (1) those interested in digital copies of the books, (2) those who want a digital tool set, and (3) those who want both. The pricing model seems to mirror this with the content purchases and the subscription model.
If I were looking for digital copies of the books, the pricing model looks very attractive. I can buy the "compendium content only" versions of the books for $20 each and get my digital copy. Sounds like a very useful service and a straight-forward pricing model. It's easy to understand how to pay for what I want.
If I were looking for a good digital tool set, the pricing model is not straight forward. At first glance, it seems that the subscription model is geared towards me. I would pay a monthly or annual subscription for some extra features in the digital tools to get the most out of them. But that's not the case. Sure, I get some extra features (no ads, unlimited characters, and other people's homebrew content) but the digital tools only have the SRD content. If I want to use the character creator with all the options in the PHB, then I need to spend $30 to unlock that content. I could save $4 if I bought the 5 groups instead: subclasses, backgrounds, feats, subraces, and spells. Buying piecemeal like that is not straightforward. It still may be a useful service, but the pricing model is not straightforward because I thought the subscription was for me, but really I must purchase the book content and consider the subscription as an optional purchase.
If I was looking for both, it's easy to understand the pricing model. I can buy the "full copy" of the books for $25-30 each. For that purchase, I get my digital copy and I can use the content in the digital tools. I can optionally add the subscription to add a few more features to the tools. Easy to understand and a good value proposition.
I fall into that second group. I already have the physical books and I'm really only looking for digital tools. I understand I will have to pay again to use that content in the tools, but why is it so hard to figure out what I should buy? Since I don't really need a digital copy of the books, the cheapest way to buy the content from the 3 core books requires 9 separate purchases (5 from PHB, 3 from DMG, 1 from MM) for $66. If I was looking for digital copies of the books, it's easy to figure out that I make 3 purchases of the "compendium content only." Please, make it easier to understand how and what I should pay for if I'm just looking for digital tools.
They are actually targeting all sorts of people. People who want what you mentioned above. Also people who want just their one character within the system (hence the micro transactions). The answer to what you should purchase is fairly simple. You purchase whatever you would like to access through the digital tools.
As for the why of it all, that has been answered hundreds of times, but what it boils down to are a few points. - You are licensing the intellectual property in a new format. Similar to what Steam does, or the difference between buying a physical copy of a book, the e-reader copy, or the audio book at Barnes and Noble. You pay for each. - The prices have been set so not to devalue the brand. The value of the game far outweighs the costs of the actual content. - They are keeping similar pricing structure to other digital toolsets that already exist online, in fact Beyond pricing allowed Fantasy Grounds to renegotiate and lower their prices.
The pricing structure is a little complex at first glance but only because they wanted people to have options. If you only want to use the character sheet with your Kenku Monk, then you spend about $10 and never have to spend another dime. If you want access to all the books and want to share it with your players, then you get the legendary bundle and a DM level subscription.
The nice thing is that as long as you buy what you want, there really can be no mistakes. If you buy parts you want from the PHB but later realize you should have just purchased the entire thing, then you only pay the difference in price. That way you don't feel like you've wasted any money. :)
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The most memorable stories always begin with failure.
As for the why of it all, that has been answered hundreds of times, but what it boils down to are a few points. - You are licensing the intellectual property in a new format. Similar to what Steam does, or the difference between buying a physical copy of a book, the e-reader copy, or the audio book at Barnes and Noble. You pay for each. - The prices have been set so not to devalue the brand. The value of the game far outweighs the costs of the actual content. - They are keeping similar pricing structure to other digital toolsets that already exist online, in fact Beyond pricing allowed Fantasy Grounds to renegotiate and lower their prices.
I should have kept the prices out of my examples. I am not complaining about how much it costs. I even said I don't mind paying again to use it in a different medium. My main complaint is how confusing it is to decide what to buy.
There are so many choices that it can paralyze consumers. There are so many options that it can be overwhelming for some, like me, who just give up and don't buy any of it. There's something to be said for a simple fee structure and I'll use D&D Insider as the example. That service, the 4e digital tool set, had very straight forward pricing. You paid for an annual subscription to get access to the digital tools and all the book content. One charge for everything. If you stopped paying, then it all went away. Very easy to understand and I loved it.
Why should I have to do research to figure out what I should buy if I'm primarily interested in the digital tools? It feels like too much work.
As for the why of it all, that has been answered hundreds of times, but what it boils down to are a few points. - You are licensing the intellectual property in a new format. Similar to what Steam does, or the difference between buying a physical copy of a book, the e-reader copy, or the audio book at Barnes and Noble. You pay for each. - The prices have been set so not to devalue the brand. The value of the game far outweighs the costs of the actual content. - They are keeping similar pricing structure to other digital toolsets that already exist online, in fact Beyond pricing allowed Fantasy Grounds to renegotiate and lower their prices.
I should have kept the prices out of my examples. I am not complaining about how much it costs. I even said I don't mind paying again to use it in a different medium. My main complaint is how confusing it is to decide what to buy.
There are so many choices that it can paralyze consumers. There are so many options that it can be overwhelming for some, like me, who just give up and don't buy any of it. There's something to be said for a simple fee structure and I'll use D&D Insider as the example. That service, the 4e digital tool set, had very straight forward pricing. You paid for an annual subscription to get access to the digital tools and all the book content. One charge for everything. If you stopped paying, then it all went away. Very easy to understand and I loved it.
Why should I have to do research to figure out what I should buy if I'm primarily interested in the digital tools? It feels like too much work.
It's really pretty simple they added all the extra options for people who were concerned about the prices or just needed one thing from another book. Here's a simple way to look at it:
1. Are you a player? Buy the PHB. 2. Are you a player and need more than six characters? Buy the PHB and the Hero Tier. 3. Are you a DM? Buy the PHB, MM and DMG. 4. Are you a DM who will also have a players using D&D Beyond. Buy the PHB, MM, DMG and Master Tier.
You can always add extras to all the above but that's the way the majority of folks are using this. Option 4 works well if you can get your players to chip in which a lot have done.
Now the top four I listed aren't the only options but they are the most typical. You could buy the Cleric class and be done. You might go with option 1 and then also buy the Swashbuckler subclass from the SCAG. You may also buy adventures. I hope this helps. If you have a group who can share the cost option 4 is by far the best option for you.
The UI for the site was developed for mobile primarily, to ensure a good experience on both mobile phone & tablet.
While it is good too, is a bit clunky and the animation (when swiping left and right) is kinda slow, feels like the browser is lagging when it isn't the case. I just miss one menu where I tap and show me all options instead of having to swipe-swipe-swipe until I find the 'tab' I'm looking for.
I hope the app is as clean and fast as Fight Club 5, I really like it (from the current options available for iOS), though is not 100% as well..
So what is the update schedule? I bought in on release but can't find a solid roadmap anywhere.
As far as I know, they don't have one. I'm fairly certain it's because they don't want to have the fallout of busting release dates or rushing out an incomplete product. Not everyone is understanding, which is something a lot of companies are starting to learn, especially in the video game space. Some of whom have recieved death threats. That's a pretty extreme example, but people can get really upset, and they do take their frustrations out on the companies in small and big ways. Microsoft has been learning that the hard way, such as with Crackdown 3, and they've chosen to start being quiet until they're much closer to release, which is why they're not making any announcements about upcoming games, even though some reports are indicating that they're starting to ramp up first party support. I'd imagine that Curse would prefer to just avoid causing any friction, so they're not announcing anything. Instead, they're eliciting direct feedback on what we want, and finding a balance between desired features and periodic releases, so they don't have huge dry spells followed by bursts of a bunch of games (a lesson that Nintendo learned).
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The UI for the site was developed for mobile primarily, to ensure a good experience on both mobile phone & tablet.
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Any plans about mobile app on WP?
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Welcome to the Grand Illusion, come on in and see what's happening, pay the price, get your ticket for the show....
I remember when my brother and I were kids, we racked up an awful phone bill calling the Sierra Online hint line, which was, of course, a 1-900 number ...
DM: The Cult of the Crystal Spider (Currently playing Storm King's Thunder)
Player: The Knuckles of Arth - Lemire (Tiefling Rogue 5/Fighter 1)
Is there a combat tracker? What does it look like?
Curious if Curse has posted anything indicating how successful the release was. Did it beat their expectations? Number of active subscribers and number of licensed products sold?
Site Rules & Guidelines --- Focused Feedback Mega Threads --- Staff Quotes --- Homebrew Tutorial --- Pricing FAQ
Please feel free to message either Sorce or another moderator if you have any concerns.
This is a good jumping-off point to how I feel. This site seems to be targeting three types of people: (1) those interested in digital copies of the books, (2) those who want a digital tool set, and (3) those who want both. The pricing model seems to mirror this with the content purchases and the subscription model.
If I were looking for digital copies of the books, the pricing model looks very attractive. I can buy the "compendium content only" versions of the books for $20 each and get my digital copy. Sounds like a very useful service and a straight-forward pricing model. It's easy to understand how to pay for what I want.
If I were looking for a good digital tool set, the pricing model is not straight forward. At first glance, it seems that the subscription model is geared towards me. I would pay a monthly or annual subscription for some extra features in the digital tools to get the most out of them. But that's not the case. Sure, I get some extra features (no ads, unlimited characters, and other people's homebrew content) but the digital tools only have the SRD content. If I want to use the character creator with all the options in the PHB, then I need to spend $30 to unlock that content. I could save $4 if I bought the 5 groups instead: subclasses, backgrounds, feats, subraces, and spells. Buying piecemeal like that is not straightforward. It still may be a useful service, but the pricing model is not straightforward because I thought the subscription was for me, but really I must purchase the book content and consider the subscription as an optional purchase.
If I was looking for both, it's easy to understand the pricing model. I can buy the "full copy" of the books for $25-30 each. For that purchase, I get my digital copy and I can use the content in the digital tools. I can optionally add the subscription to add a few more features to the tools. Easy to understand and a good value proposition.
I fall into that second group. I already have the physical books and I'm really only looking for digital tools. I understand I will have to pay again to use that content in the tools, but why is it so hard to figure out what I should buy? Since I don't really need a digital copy of the books, the cheapest way to buy the content from the 3 core books requires 9 separate purchases (5 from PHB, 3 from DMG, 1 from MM) for $66. If I was looking for digital copies of the books, it's easy to figure out that I make 3 purchases of the "compendium content only." Please, make it easier to understand how and what I should pay for if I'm just looking for digital tools.
They are actually targeting all sorts of people. People who want what you mentioned above. Also people who want just their one character within the system (hence the micro transactions). The answer to what you should purchase is fairly simple. You purchase whatever you would like to access through the digital tools.
As for the why of it all, that has been answered hundreds of times, but what it boils down to are a few points.
- You are licensing the intellectual property in a new format. Similar to what Steam does, or the difference between buying a physical copy of a book, the e-reader copy, or the audio book at Barnes and Noble. You pay for each.
- The prices have been set so not to devalue the brand. The value of the game far outweighs the costs of the actual content.
- They are keeping similar pricing structure to other digital toolsets that already exist online, in fact Beyond pricing allowed Fantasy Grounds to renegotiate and lower their prices.
The pricing structure is a little complex at first glance but only because they wanted people to have options. If you only want to use the character sheet with your Kenku Monk, then you spend about $10 and never have to spend another dime. If you want access to all the books and want to share it with your players, then you get the legendary bundle and a DM level subscription.
The nice thing is that as long as you buy what you want, there really can be no mistakes. If you buy parts you want from the PHB but later realize you should have just purchased the entire thing, then you only pay the difference in price. That way you don't feel like you've wasted any money. :)
The most memorable stories always begin with failure.
A nice thing to have would be
This would probably solve a lot of marketplace confusion.
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2. Are you a player and need more than six characters? Buy the PHB and the Hero Tier.
3. Are you a DM? Buy the PHB, MM and DMG.
4. Are you a DM who will also have a players using D&D Beyond. Buy the PHB, MM, DMG and Master Tier.
So what is the update schedule? I bought in on release but can't find a solid roadmap anywhere.