D&D 5e. Applications close 12/23/2021 11:59pm EST. The adventure should begin next week.
LFP who can post at least once per 2 days, and if you can't at least let me know so we can skip your turn. This is my first attempt running a game entirely online using D&DB and Discord. This was originally a 5 session adventure in my homebrew world that I'm adapting to play-by-post for asynchronous play due to real life disrupting my in person games.
Adventure Summary
You're suddenly thrust into a new world, one deprived of magic and where few dare venture out. Tens of thousands of years since a godswar severed the land of Eubraxa from the Weave, a mysterious and powerful figure hand picks a team of adventurers from across the multiverse and drops them into a mountainous nation besieged by a ruffian army and built upon ancient ruins with powerful secrets lurking below the surface. The adventurers, apparently stranded in this realm, figure out that they may be able to restore magic to the realm, but they'll have to survive long enough to investigate ancient ruins hidden nearby. After tier 1, we can do more with the adventurers' backgrounds and explore more of Eubraxa in more of a sandbox-style campaign.
Your Character
This is a heroic fantasy adventure. We will be using character options from official D&D 5e sources in a homebrew setting similar to a low-magic version of the Sword Coast.
Your adventurer has a special connection to the Weave, whether they have any spellcasting ability or not. This ability to cast magic and use magical items will make them exceptional in the world.
Your adventurer can be from this realm, or just about any other part of the multiverse. Flavor it as you see fit! I'm assuming this will result in a hodge-podge party.
Racial Ability Scores: you may ignore your race's Ability Score Increase trait and assign ability score increases tailored to your character (TCOE)
Rolling Ability Score: One set of rolls, 4d6 drop the lowest. If you don't like your roll, use Point Buy.
Adventurers start at level 1 with either: 1) a Common or Uncommon Magic item of their choice, or 2) An extra Feat.
Lucky: Adventurers may not use the Lucky feat.
Level advancement is by milestone until tier 2 and then we will switch into experience points accumulated by the party.
Multiclassing is allowed within the rules in the PHB and if narratively appropriate.
Homebrew is not allowed.
Encumbrance rules are being used.
An application should include:
Ability scores roll.
Character Name, Class (including subclass), Background, Race, Appearance, etc.
This post has potentially manipulated dice roll results.
Name: Artemis
Class: Cleric (Peace)
Race: Half-Orc
Background: Hermit
Backstory: He is a person of peace. A trusting soul. He goes we’re the wind blows him to do what needs be done at that time and that place. He came from a very aggressive clan. He was different, and not just because he had a human mother. His spirt was always looking for other solutions than just killing. He's not against killing, he would just rather find another alternative.
Allow me to introduce Graw Catborn: maker of conversations, song lyrics, peace, friends, seldom love, sometimes war. He will eat your food but he will also buy you a beer if he can just find his wallet.
He's a half elf but the other half might not be human--he's not sure. He was birthed by the matriarch of a Big Cat pride in a jungle and raised just long enough to not be eaten. He's been wandering around ever since, somewhat aimlessly, toward the thing that feels best in the moment--so he has not moved very far, and has not stayed in one place very long.
His ideal is to experience as much as possible because in his heart he is a nihilist and assumes he will die both young and gloriously. His bond is pleasure-he will go toward the past of least resistance / the thing that feels best in the moment. His flaw is a complete and utter lack of ability to say no. That game of "Go eat that mysteriously glowing egg, Graw" might actually kill him one day. But like he's good with that. Which come to think of it is probably also a flaw.
My rolls in character builder didn't make sense so I went point buy:
10 / 14 / 13 / 12 / 8 / 15
So in sum: Half elf bard, at your service, if he feels like it, or if there is an audience.
Rollback Post to RevisionRollBack
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
Class: Rogue (Thinking Swashbuckler for his Subclass)
Appearance: Darby stands at average height for a Gnome, standing around 3 and a half feet tall. He tries to look well kempt with his red hair swept back behind his ears with a short and trimmed beard framing his face. In human terms he would be considered to be a ginger as he has light skin and freckles peppering his face. He wears clothing made to look good, usually black or grey on color with purple trimming on the cuffs. He wears a few pieces of jewelry, namely a ring that he claims to be from the daughter of a noble he once romanced.
Background: Charlatan
Backstory: Darby was a perpetual screw up or so it seemed as from the time he left home he seemed to constantly get himself into trouble either accidentally or by angering the locals to the point they chased him off. Not wanting to return to his family looking like a failure he decided to rebuild himself as someone of standing. Using his remaining coin he bought himself nice clothing and tailored his image to fit as a well dressed and experienced traveler. To go with this he began to exaggerate his own deeds, making himself out to be a dashing fencer despite his only true deed being winning a duel by sheer luck.
Personality:
I lie about almost everything, even when there’s no good reason to.
I fall in and out of love easily, and am always pursuing someone.
Ideals
I am determined to make something of myself.
Bond
I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.
Appearance: Cornelius is a tall satyr with white fur and a single horn weaving out to the side, the other snapped at the base. His eyes are a dark shade of green, and he usually is dressed in his armour and a mantle thrown on top. Haven't fleshed the look out too much yet.
Nethuphis is a one-eyed Tiefling with purple skin, a whip of a tail, and a long scar down his face that somehow made him look interesting instead of disfigured. His hair is black, curly, and kept above his collar. If he has horns, he keeps them hidden beneath a tricorn hat. His hooves are harder to hide, but he makes the effort with a long coat.
Nethuphis is a student of a thief-prince, known for illusion magics. He was given his first spellbook by him. The exchange was for a cut of all his profits, 50%. A worthwhile price as far as Nethuphis was concerned, but it leaves him hungry for coin at every turn.
Appearance: Just above 5 feet tall but weighing in 480 pounds and equipped with a yellow-green coloured shell hard as steel, Jazzmyn is a force to be reckoned with. Her blue-green eyes seem as deep as the ocean but her intent look appears to be able to bore its way to any secret.
Setting Bonus Feat: Keen Mind
Character Personality : I’m always polite and respectful. I face problems head-on. A simple, direct solution is the best path to success.
Ideals: Responsibility. I do what I must and obey just authority. (Lawful)
Bond: Those who fight beside me are those worth dying for
Flaw: I obey the law, even if the law causes misery.
SHORT backstory: Jazzmyn served as assistant investigator for little more than five years but decided that there is much more to see out in the world and live is short. After resigning her post, she signed up for the first adventuring opportunity that came her way.
Low magic could be a good opportunity to bring in a simple fighter to the mix. Rolling first: Ability scores: 131315141116
Duncan Tabr, Human (custom lineage) battlemaster fighter. Young (early 20s), somewhat tall (about 6'), dark curly hair, hazel eyes, wearing/using pretty new gear as he's fresh out of the academy. Personality Traits: I have a crude sense of humor. I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation. Ideals: Might. In life as in war, the stronger force wins. Bonds: Those who fight beside me are those worth dying for. Flaws: I have little respect for anyone who is not a proven warrior. SHORT Backstory: Duncan is somewhat fresh out of the battle master academy, where his Patron, from the Atreus family, sent him to train in preparation to lead the defense of their keep. His Patron though gave him a year to travel and explore after finishing the academy before returning to begin his employment. Duncan is now out for the first time had found himself in a bar in Neverwinter having a few (too many perhaps) pints when he was suddenly whisked to Eubraxa, and now nursing a small hangover is determined to do what he can to help, as well as to get home.
This post has potentially manipulated dice roll results.
Ability scores: 101215181017 Taking Point Buy
Name:Lesseir Vaan - Character Sheet Class: Sorcerer (Divine Soul) Background: Entertainer Race: Aasimar (Scourge) Appearance:
Personality Traits:
Backstory: It had been a couple of weeks since Lasseir had parted ways with the last troupe. They good performers, hard workers; and exactly those reasons he had to split. Getting by alone wasn't really a problem; singing some songs here and there for room and coin, but his songs 'were good enough to make hearts glow'. That is what she used to say...
With a little smile now his lips, Lasseir did a little strum of his lute before packing it away. He also did a click with his right hand, and a small bit of magic sparked. With a sigh, he stands and straps the lute around his waist. Time find some real work, be it in the busyness here or some place quieter out there...
Name: Boreas Class: Fighter Unarmed Fighting (Rune Knight Planned) Background: Far Travelar Race: Fairy Appearance: Boreas has blue skin and shock white hair and beard. His hair seems to be tossed by the wind even when indoors. Personality Traits: Sarcasm and insults are my weapons of choice. I have a strong code of honor or sense of propriety that others don’t comprehend. Ideals: Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. Bonds: I’m fascinated by the beauty and wonder of this new land. Flaws: I consider the adherents of other gods to be deluded innocents at best, or ignorant fools at worst Backstory: Born as a sylph a mix of fey and elemental, Boreas found himself the child of two worlds. He lived in the plane of air learning to fly by manipulating wind due to a lack of wings. He apprenticed with a giant to learn rune magic and due to his knowledge was drafted into a war that he wanted to avoid. On his way to a skirmish a strange storm had formed and whisked him away to a new realm and is now lost in this strange world.
my current background is a “homebrew” mix of acolyte and faction agent, if this isn’t ok can change as need by DM ruling. I assume you meant no homebrew classes and races :)
uncommon item: 1) mythril heavy armor (strongest of plate/splint/chair AC as allowed by DM) if not then 2) sentinel shield or 3) feat
Homebrew background is ok, assuming the same amount of proficiencies from pre-made ones.
This post has potentially manipulated dice roll results.
Ability scores: 14137141111
Name: Amalia Class: Sorcerer (Wild Magic) Background: Feylost Race: Fire Genasi Appearance: Amalia is a tall-ish woman, standing at about 5'7 or 5'8, with dark red skin and long, bright red-orange hair that seems to resemble flames. Her eyes, vibrant green with golden flecks, and her ears, sharply pointed, both suggest that she has elvish heritage. There's an air of whimsy about her, and she seems to sparkle at nighttime. Personality: Shaped by her childhood and young adulthood spent in the Feywild, Amalia has a tendency to look on the bright side of things, or at least try to. Though not necessarily naive, she's definitely idealistic. She has difficulty staying in one place long. A place like Eubraxa will distress her--being a sorcerer, she's practically brimming with magic, and to find herself in a world cut off from it will be confusing and disturbing to her. Ideals: Amalia sees the world as a fascinating place and wants to make the most out of everything, and make sure everyone else can do the same. Bonds: She wants to someday return to the Feywild, or better yet, to the elven village she called home as a young child, before the Feywild claimed her. Or find her elemental father. Any one of those would be great, really. Flaws: Amalia finds it difficult to take no for an answer, especially when she really wants something. Backstory: Born to an elven mother and a long-gone elemental father, Amalia was a wanderer from the moment she could walk. Always standing out in a village of moon elves, she was still unquestionably one of them--until she wandered too far one day and found herself spirited away to the Feywild. From then on, she led a life of whimsy, confusion, and magic, exploring the wonderful and terrible chaos of the land of fey. Even after the twists and turns took her away from it as an adult, she was forever shaped by it, most clear in the chaotic magic she can now wield. Since her unexpected and unexplained return to the Material Plane, Amalia's continued exploring the same way she did in the Feywild--this plane may not have the chaos she's grown used to, but it's full of things to see and learn about all the same. This continued for several years, until she was unexpectedly thrust into a new world, one that seemed almost empty, all but devoid of chaos, of magic, of anyone anything like her. And that brings us to the beginning of this story.
Sounds cool. I'll roll some abilities and see what I can come up with.
Ability scores: 17141311811
Character Name: Wrenn "Filchbatter" Quillsharpener
Race: Rock Gnome
Class: Warlock (Celestial)
Background: Tribe Member
Appearance: Short, blond scruffy hair hides black glittering eyes. Furs and leather armour cover his chest and shoulders, but sinewy, ruddy tanned arms twitch and fidgets constantly.
Personality: I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to. I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
Ideals: Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
Bonds: My family, clan, or tribe is the most important thing in my life, even when they are far from me.
Flaws: Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.
Backstory: Filchbatter got stranded alone in the mountains and his foot stuck under some boulders, he was set upon by a band of orcs. Fearing for his life as they laughed and toyed with him, he called out to any god that might help him. As luck would have it, a titan strode nearby and the empyrean stepped, saving the gnome. Filchbatter swore to serve the titan, though didn't exactly know what that entailed.
D&D 5e. Applications close 12/23/2021 11:59pm EST. The adventure should begin next week.
LFP who can post at least once per 2 days, and if you can't at least let me know so we can skip your turn. This is my first attempt running a game entirely online using D&DB and Discord. This was originally a 5 session adventure in my homebrew world that I'm adapting to play-by-post for asynchronous play due to real life disrupting my in person games.
Adventure Summary
You're suddenly thrust into a new world, one deprived of magic and where few dare venture out. Tens of thousands of years since a godswar severed the land of Eubraxa from the Weave, a mysterious and powerful figure hand picks a team of adventurers from across the multiverse and drops them into a mountainous nation besieged by a ruffian army and built upon ancient ruins with powerful secrets lurking below the surface. The adventurers, apparently stranded in this realm, figure out that they may be able to restore magic to the realm, but they'll have to survive long enough to investigate ancient ruins hidden nearby. After tier 1, we can do more with the adventurers' backgrounds and explore more of Eubraxa in more of a sandbox-style campaign.
Your Character
An application should include:
Eubraxa Rising: DM
Astray in the Stars: DM
Ability scores: 10 10 10 10 14 10Using point buyKreshak (no last name)
Race: Kobold
Class: Rogue
Appearance: A short, cloaked figure (he is not recognizable as a kobold because of the hood)
Personality: Trusts nobody, expects trust from nobody
Backstory: Worked in the thieves guild in wherever the setting is for a while, strange thing is that there is still nobody who knows he is a kobold.
Name: Artemis
Class: Cleric (Peace)
Race: Half-Orc
Background: Hermit
Backstory: He is a person of peace. A trusting soul. He goes we’re the wind blows him to do what needs be done at that time and that place. He came from a very aggressive clan. He was different, and not just because he had a human mother. His spirt was always looking for other solutions than just killing. He's not against killing, he would just rather find another alternative.
Link to sheet: https://ddb.ac/characters/64217409/VYAxY7
Ability scores: 11 9 15 14 14 12
D&D since 1984
Allow me to introduce Graw Catborn: maker of conversations, song lyrics, peace, friends, seldom love, sometimes war. He will eat your food but he will also buy you a beer if he can just find his wallet.
He's a half elf but the other half might not be human--he's not sure. He was birthed by the matriarch of a Big Cat pride in a jungle and raised just long enough to not be eaten. He's been wandering around ever since, somewhat aimlessly, toward the thing that feels best in the moment--so he has not moved very far, and has not stayed in one place very long.
His ideal is to experience as much as possible because in his heart he is a nihilist and assumes he will die both young and gloriously. His bond is pleasure-he will go toward the past of least resistance / the thing that feels best in the moment. His flaw is a complete and utter lack of ability to say no. That game of "Go eat that mysteriously glowing egg, Graw" might actually kill him one day. But like he's good with that. Which come to think of it is probably also a flaw.
My rolls in character builder didn't make sense so I went point buy:
10 / 14 / 13 / 12 / 8 / 15
So in sum: Half elf bard, at your service, if he feels like it, or if there is an audience.
GM & Wild Envisioner for the Kingdom of the Four Gospels
GM for Waterdeep Dragon Heist
Playing:
Kethra Moonraven / Human socialite and occasional Sorceress if you piss her off in Sri Raji, the Barovia of the jungle
picked up by other game. New character below
(Sorry on mobile looks like it double posted when internet dropped.)
Ability scores: 12 11 9 14 9 10Going to go Point Buy... 18 was good but other stats not so much...
Name: Darby "Dar" Brindleboc
Race: Gnome (Forest)
Class: Rogue (Thinking Swashbuckler for his Subclass)
Appearance: Darby stands at average height for a Gnome, standing around 3 and a half feet tall. He tries to look well kempt with his red hair swept back behind his ears with a short and trimmed beard framing his face. In human terms he would be considered to be a ginger as he has light skin and freckles peppering his face. He wears clothing made to look good, usually black or grey on color with purple trimming on the cuffs. He wears a few pieces of jewelry, namely a ring that he claims to be from the daughter of a noble he once romanced.
Background: Charlatan
Backstory: Darby was a perpetual screw up or so it seemed as from the time he left home he seemed to constantly get himself into trouble either accidentally or by angering the locals to the point they chased him off. Not wanting to return to his family looking like a failure he decided to rebuild himself as someone of standing. Using his remaining coin he bought himself nice clothing and tailored his image to fit as a well dressed and experienced traveler. To go with this he began to exaggerate his own deeds, making himself out to be a dashing fencer despite his only true deed being winning a duel by sheer luck.
Personality:
I lie about almost everything, even when there’s no good reason to.
I fall in and out of love easily, and am always pursuing someone.
Ideals
I am determined to make something of myself.
Bond
I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.
Flaw
I can't resist a pretty face
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Ability scores: 9 17 8 13 5 15
I'll take point buy.
Character Name: Cornelius Thereveil
Background: Knight
Race: Satyr
Appearance: Cornelius is a tall satyr with white fur and a single horn weaving out to the side, the other snapped at the base. His eyes are a dark shade of green, and he usually is dressed in his armour and a mantle thrown on top. Haven't fleshed the look out too much yet.
will add the rest later
Ability scores: 9 14 11 15 14 7
https://www.dndbeyond.com/profile/nschrock/characters/64232475
Nethuphis- Tiefling - Wizard (illusion) - criminal
(personality stuff is on the sheet)
Nethuphis is a one-eyed Tiefling with purple skin, a whip of a tail, and a long scar down his face that somehow made him look interesting instead of disfigured. His hair is black, curly, and kept above his collar. If he has horns, he keeps them hidden beneath a tricorn hat. His hooves are harder to hide, but he makes the effort with a long coat.
Nethuphis is a student of a thief-prince, known for illusion magics. He was given his first spellbook by him. The exchange was for a cut of all his profits, 50%. A worthwhile price as far as Nethuphis was concerned, but it leaves him hungry for coin at every turn.
Paladin - warforged - orange
Ability scores roll: 15 16 14 15 12 11
Character Name: Jazzmyn
Class: Rogue (probably Scout)
Background: Investigator
Race: Tortle
Appearance: Just above 5 feet tall but weighing in 480 pounds and equipped with a yellow-green coloured shell hard as steel, Jazzmyn is a force to be reckoned with. Her blue-green eyes seem as deep as the ocean but her intent look appears to be able to bore its way to any secret.
Setting Bonus Feat: Keen Mind
Character Personality : I’m always polite and respectful. I face problems head-on. A simple, direct solution is the best path to success.
Ideals: Responsibility. I do what I must and obey just authority. (Lawful)
Bond: Those who fight beside me are those worth dying for
Flaw: I obey the law, even if the law causes misery.
SHORT backstory: Jazzmyn served as assistant investigator for little more than five years but decided that there is much more to see out in the world and live is short. After resigning her post, she signed up for the first adventuring opportunity that came her way.
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
Low magic could be a good opportunity to bring in a simple fighter to the mix. Rolling first: Ability scores: 13 13 15 14 11 16
Duncan Tabr, Human (custom lineage) battlemaster fighter. Young (early 20s), somewhat tall (about 6'), dark curly hair, hazel eyes, wearing/using pretty new gear as he's fresh out of the academy.
Personality Traits: I have a crude sense of humor. I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
Ideals: Might. In life as in war, the stronger force wins.
Bonds: Those who fight beside me are those worth dying for.
Flaws: I have little respect for anyone who is not a proven warrior.
SHORT Backstory: Duncan is somewhat fresh out of the battle master academy, where his Patron, from the Atreus family, sent him to train in preparation to lead the defense of their keep. His Patron though gave him a year to travel and explore after finishing the academy before returning to begin his employment. Duncan is now out for the first time had found himself in a bar in Neverwinter having a few (too many perhaps) pints when he was suddenly whisked to Eubraxa, and now nursing a small hangover is determined to do what he can to help, as well as to get home.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Ability scores: 10 12 15 18 10 17Taking Point BuyName: Lesseir Vaan - Character Sheet
Class: Sorcerer (Divine Soul)
Background: Entertainer
Race: Aasimar (Scourge)
Appearance:
Personality Traits:
Backstory:
It had been a couple of weeks since Lasseir had parted ways with the last troupe. They good performers, hard workers; and exactly those reasons he had to split. Getting by alone wasn't really a problem; singing some songs here and there for room and coin, but his songs 'were good enough to make hearts glow'. That is what she used to say...
With a little smile now his lips, Lasseir did a little strum of his lute before packing it away. He also did a click with his right hand, and a small bit of magic sparked. With a sigh, he stands and straps the lute around his waist. Time find some real work, be it in the busyness here or some place quieter out there...
Ability Scores: Ability scores: 13 10 13 11 7 10Point buyhttps://www.dndbeyond.com/profile/Shaylic/characters/64258098
Took uncommon Eldritch Claw Tattoo to make unarmed attacks magical.
Name: Boreas
Class: Fighter Unarmed Fighting (Rune Knight Planned)
Background: Far Travelar
Race: Fairy
Appearance: Boreas has blue skin and shock white hair and beard. His hair seems to be tossed by the wind even when indoors.
Personality Traits: Sarcasm and insults are my weapons of choice. I have a strong code of honor or sense of propriety that others don’t comprehend.
Ideals: Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings.
Bonds: I’m fascinated by the beauty and wonder of this new land.
Flaws: I consider the adherents of other gods to be deluded innocents at best, or ignorant fools at worst
Backstory: Born as a sylph a mix of fey and elemental, Boreas found himself the child of two worlds. He lived in the plane of air learning to fly by manipulating wind due to a lack of wings. He apprenticed with a giant to learn rune magic and due to his knowledge was drafted into a war that he wanted to avoid. On his way to a skirmish a strange storm had formed and whisked him away to a new realm and is now lost in this strange world.
Your secret is safe with my indifference - Percy
I like what I see so far everyone! I've got my work cut out for me already.
Homebrew background is ok, assuming the same amount of proficiencies from pre-made ones.
Mythril armor's ok
Eubraxa Rising: DM
Astray in the Stars: DM
Ability scores: 14 13 7 14 11 11
Name: Amalia
Class: Sorcerer (Wild Magic)
Background: Feylost
Race: Fire Genasi
Appearance: Amalia is a tall-ish woman, standing at about 5'7 or 5'8, with dark red skin and long, bright red-orange hair that seems to resemble flames. Her eyes, vibrant green with golden flecks, and her ears, sharply pointed, both suggest that she has elvish heritage. There's an air of whimsy about her, and she seems to sparkle at nighttime.
Personality: Shaped by her childhood and young adulthood spent in the Feywild, Amalia has a tendency to look on the bright side of things, or at least try to. Though not necessarily naive, she's definitely idealistic. She has difficulty staying in one place long. A place like Eubraxa will distress her--being a sorcerer, she's practically brimming with magic, and to find herself in a world cut off from it will be confusing and disturbing to her.
Ideals: Amalia sees the world as a fascinating place and wants to make the most out of everything, and make sure everyone else can do the same.
Bonds: She wants to someday return to the Feywild, or better yet, to the elven village she called home as a young child, before the Feywild claimed her. Or find her elemental father. Any one of those would be great, really.
Flaws: Amalia finds it difficult to take no for an answer, especially when she really wants something.
Backstory: Born to an elven mother and a long-gone elemental father, Amalia was a wanderer from the moment she could walk. Always standing out in a village of moon elves, she was still unquestionably one of them--until she wandered too far one day and found herself spirited away to the Feywild. From then on, she led a life of whimsy, confusion, and magic, exploring the wonderful and terrible chaos of the land of fey. Even after the twists and turns took her away from it as an adult, she was forever shaped by it, most clear in the chaotic magic she can now wield. Since her unexpected and unexplained return to the Material Plane, Amalia's continued exploring the same way she did in the Feywild--this plane may not have the chaos she's grown used to, but it's full of things to see and learn about all the same. This continued for several years, until she was unexpectedly thrust into a new world, one that seemed almost empty, all but devoid of chaos, of magic, of anyone anything like her. And that brings us to the beginning of this story.
the last character got picked up in another game :/
Sounds cool. I'll roll some abilities and see what I can come up with.
Ability scores: 13 15 9 15 11 13
Character Name: Wrenn "Filchbatter" Quillsharpener
Race: Rock Gnome
Class: Warlock (Celestial)
Background: Tribe Member
Appearance: Short, blond scruffy hair hides black glittering eyes. Furs and leather armour cover his chest and shoulders, but sinewy, ruddy tanned arms twitch and fidgets constantly.
Personality: I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to. I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
Ideals: Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
Bonds: My family, clan, or tribe is the most important thing in my life, even when they are far from me.
Flaws: Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.
Backstory: Filchbatter got stranded alone in the mountains and his foot stuck under some boulders, he was set upon by a band of orcs. Fearing for his life as they laughed and toyed with him, he called out to any god that might help him. As luck would have it, a titan strode nearby and the empyrean stepped, saving the gnome. Filchbatter swore to serve the titan, though didn't exactly know what that entailed.
Character Sheet: https://ddb.ac/characters/64365164/qyQwYe
maybe I try a new build
good luck all
Ability scores: 14 15 10 16 10 12
Mud(Paladin2):Frandal's Scourge/Inge(Barbarian1):Krayveneer's After the Fall/Seri(Cleric1/Sorcerer1):Uhtred's Windward Isles/Shin(Wizard2):Dimir_MTG's Surviving
Dyson/Eleo(Cleric3):Vos' Beyond the Veil/Soren(Druid4):Bartjeebus' Ravenloft/Nivi(Rogue3):Raiketsu's CoS/Lyra(Warlock2/Bard2):BlameItOnWinter's Will of the Ancients
Joren(Fighter5):NotDrizzt's Simple Request/Quyen(Adept1):Constance's Nentir Vale/Rel(Warlock2):Uhtred's Phandelver/Xarian(Fighter1/Wizard1):ShieldHero's Drakkenheim