(1) Will the campaign actually take place on the forums, on Discord, or elsewhere? (I ask because of the emphasized "character voice type") (2) How frequently will we be expected to post? (3) How frequently should we expect the DM to post?
1 here on the forum
2 atleast 2 times but more enaged during combat
3 I will respond as much as possible to keep the game moving
As a note as posted in the intro post: "Being level 3 your PC won't have had an EPIC backstory yet, let's build that together"... some of you already broke from a direction for the party composition. Think new to adventuring, doesn't necessarily mean young but not seasoned or experts at anything quite yet.
Any questions please PM me!
Be adaptive, a willingness to build up your PC with the coming adventures but have loose goals for me to adapt to the plot.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Needle was happy serving her master, Cadmium (a huge green dragon) and helping her tribe raise and take care of her young. They swamp they called home in The Root Garden Marsh was pretty remote and they seldom got raided by other humanoids, but of course they did come occasionally. Besides caring for her masters young, Needles other job was to patrol the outskirts of her majesties kingdom and warn of any approaching enemies. If it wasn't for stupid Red Foot, another male kobold ranger that was pretty much useless distracting her one fateful day she would have noticed the signs of an adventuring band entering Cadmium's territory and he could have warned her in time. Unfortunately she was too late to raise the alarm and only returned in time to see the interloping adventures killing Cadmium and the rest of his tribe. She was only able to sneak into her lair and save one geode egg that she has since raised as her companion, Snarl. Because of Red Foot's distraction she failed her master and has since snarled at and sent Red Foot away from her, for him to live or die by himself. Since that fateful day Needles has vowed vengeance on this band of creatures and has started roaming the countryside looking for any news of them. Eventually ending up at the town of Drynna, where her tribe has traded with before, to seek out any information the town might have. Maybe if Needles helps the town with solving the issue if the disappearing villagers she can leverage her help in asking questions.
(1) Will the campaign actually take place on the forums, on Discord, or elsewhere? (I ask because of the emphasized "character voice type") (2) How frequently will we be expected to post? (3) How frequently should we expect the DM to post?
1 here on the forum
2 atleast 2 times but more enaged during combat
3 I will respond as much as possible to keep the game moving
Thanks. Sounds like it'll be a fun game!
My application:
NAME: Rook BIRTH NAME: Randal Green RACE: Variant Human (Feat - Magic Initiate: Bard) (SUB)CLASS: Hexblade Warlock TOTAL STATS: STR 10, DEX 14, CON 14, INT 10, WIS 10, CHA 16 (Point Buy) BACKGROUND: Entertainer BACKSTORY: (Kept simple for flexibility.) Grew up among acrobatic/acting troupes until tragedy struck his family. Made a deal with a shadowy entity, agreeing to become one of his "blades." Feigns being a bard (which he had trained toward) as partial cover to his three obligations: (1) Find other potential "blades" that can be offered deals, (2) train and defeat other hexblade warlocks from other patrons, (3) fight for the entity after death. GOALS: Adventure, training to become one of the strongest warlocks, eventually open a theater and start a family CHARACTER SHEET:https://ddb.ac/characters/72283982/pUvjYY PIC:
NOTE: For starting equipment, went with a shortbow and light crossbow, mainly because those cost enough that they should be immediately exchangeable for a rapier.
TOTAL STATS: STR 8, DEX 13, CON 14, INT 12, WIS 10, CHA 17 (Standard Array)
BACKGROUND: Acolyte
BACKSTORY: Fiora was taken in by the church of the Everlight as an orphan, with the goal of being raised to eventually become a priestess in the temple. However, she struggled with that responsibility, and always felt trapped. When she reached adulthood, she stole away into the night, hoping to make a name for herself as an entertainer and see the world.
GOALS: See the world, meet new people, and escape the responsibilities she left behind.
Name: Esmar Tuek Race: elf (Eladrin) Class: Warlock (genie) Backstory: Esmar is a curious, easy going elf. He's spent the last few years of his life just traveling around the world seeing the sights, and enjoying what life has to offer, which is seemingly endless. Traveling around has offered some really interesting opportunities as well. Like the time he got the meet the king and queen of a small island! Or the time he was almost kidnapped by that same king and queen... Most interesting though was the small quartz ring he found in the room where he'd been locked. Putting it on his Finger Esmar suddenly heard a rather jovial voice in his head asking about his travels. Turns out the voice actually offered to help him escape if he simply took it with him while on the road. Happy to have the company, and rather curious about this being in the ring Esmar readily agreed (it also seemed rather fortuitous and the only way to get out). Simply thinking the agreement, suddenly a tiny pseudodragon appeared at his window, looked at him and blinked, suddenly projecting images of itself carrying the ring, with Esmar inside of it (how surprising!), away. Esmar entered the ring, and no more than a couple hours of dragon flight later, he, the dragon, and the voice from the ring were standing on a boat sailing away from the island. Some quick explaining to calm the surprised sailors was needed, but after that Esmar was excited to start yet another leg of his journey. Off to Drynna! art:
Name: Aleksander Bartock Race/Class: Human Warlock (Archfey) Background: Noble Backstory:
For a long time, he tried not to remember, for the broken shards of who he once was would cut him, make his mind bleed as he strained to understand. But as the fractures healed into seams, never quite healed but no longer broken, he could recall without danger. Remember who he had been, what he had become, and how. Aleksander Bartock had always been a vain man. Born rich, he could afford to maintain his appearance, and had more than enough time to admire it. He surrounded himself with mirrors, admiring his own beauty at all hours of the day. His parents were both indulgent and absent, and never stepped in to stop their son's unhealthy self-obsession. Eventually, it got to the point where to step into Aleksander's home was to step into a mirror-maze, a funhouse of reflected selves. It wasn't to the point that his home was impossible to navigate, but guests unfamiliar with its layout would certainly bump into more than one wall during their visits.
Aleksander's vain obsession with his own face was, of course, not very healthy. Not just because of its severe stunting of his social growth, but also because of a certain phenomenon which occurs when one stares at a reflection of one's face for too long. Aleksander was, however, unaware of this phenomenon until he had already filled his home with mirrors. It felt as if he was being followed. A hint of movement in the corner of his eye, reflected by the mirror. A discomfiting feeling of being watched. A hallucinatory face which later revealed itself to be nothing more than his own, terrifyingly unfamiliar for a moment before he regained his senses. Gradually, these illusions grew in strength, and soon Aleksander could not tell what was reality and what was unreality. Everywhere he turned, there was that same thing staring back at him, that same unfamiliar, warped expression of himself. Like his own reflection in a pool of water, twisted by the ripples caused by a thrown rock.
Desperately, he sought an exit, but there were none. Surely he had not had so many mirrors before, surely every surface in his home had not shone like glass, twisting and bulging and stretching his image as he stared at them with terrified eyes. He was lost in his own carnival attraction of a house, tormented by himself as he spiralled onto infinity. Gazing into that neverending reflection, he began to understand, began to see the pattern, the ever-repeating fractal that made up his hell. And as he began to understand, he also felt something else. A presence, not just an illusory one, but something real, something tangible. Except... it was not real, nor was it tangible, not exactly. The thing he felt was an impossibility, a thought, reflected throughout these ever-stretching plains of glass. A concept, trapped within mirrored walls, unable to escape. Perhaps it would be something more akin to real were it allowed to be free, to escape this mirror-prison that Aleksander had unwittingly joined. But, unreal as it was, it still perceived him, as he perceived it, and it found him.
When it encountered him, he could not see it, smell it, touch it, hear it, taste it, but he could still understand its presence. It did not speak to him, but he could still understand its words, which lanced into his head like shards of glass. It was a fey creature, exiled for some unnamed crime long since lost to history, reduced to nothing more than a concept, trapped in a reflective prison. A reflective prison which Aleksander had tapped into by gathering so many mirrors into one place, allowing them to consume his mind. It longed to be free, and it understood that he was an out. It did not exactly ask for permission as much as it injected his mind with an understanding, a hint of what he could know, could achieve with this being's power. He answered the question, which had not been asked, with a resounding yes.
And with that, he shattered. Wretched understanding flowed into him, turned his insides to glass and broke them to pieces, changing him, filling him with pain and power. And then, it was all gone. He stood alone in a house full of broken mirrors, the only one left intact the one in his pocket. Its cracked face perfectly mirrored the branching scar which now marred Aleksander's own. His eyes were now mirrored, shattered into a million pieces. They were the eyes of his patron, eyes which he had not seen in the not-body of the not-creature that he had encountered in the mirrored place between Then and There. His connection was still weak, but with time it would grow, and with it his mirror-trapped patron's influence in reality.
That was two years and two days ago. Two years and two days it took Aleksander to recover from the impossible experience he had endured, to gather back the shattered pieces of his mind and fuse them back together, to finally begin to understand reality again, rather than the understanding of unreality that had plagued him for so long. Now, with a shattered hand mirror and a fractal scar, he seeks out whatever life may bring him, be it fame, fortune, or failure.
This is a good approximation of how I view Aleksander's appearance, with the exception of his eyes, which look like shattered glass. His scar is also a lot more jagged than that, and bursts out like, again, shattered glass. He has a thing with shattered glass.
Name: doc Race: Warforged Class: Life Cleric Background: Courtier Backstory:
Doc has been build by an artificer for a noble elven family. His sole purpose was to protect, heal, help the family elders when they were sick, wounded or if any thiefs/robbers would show up at the house. A couple of weeks a go the elders died and Doc's purpose was gone. The younger once of the family weren't sure what to do with him, and in the end decided to tell him he was free to go were he liked. So Doc left the Elven city to find a new purpose or way of life so to say. He finally saw a notice of a city in need of a group to find missing people. As he hadn't found anything else he went there as he expected that such a group could use a healer to help those missing people if something bad happened to them. So here he is to see if he can join that group of 'adventurers'.
Rollback Post to RevisionRollBack
"grandpa" Salkur, deep gnome artificer/sorcerer: Spiderwrangler's Forged in Chaos | Pepin, Human Artificer/cleric: Goblin horde | Mixtli, Volcano Genasi Artificer: Champions of the Citadel
I will close submission on Saturday the 23rd. If I haven't contacted you directly yet please message me. Your PC either isn't working for the campaign or I've already selected a similar build or class.
Thanks for your time and creativity so far!!
M
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Backstory: J'hon grew up in Darktow, the son of a Revelry pirate. His father was a hard man, but not unfair. As long as J'hon worked harder than everyone else around him, his father was not unkind. J'hon had longed for the chance to sail with this father's crew and prove himself a man. The first two journeys he went on were successful and J'hon's father grew in power from the wealth they had accumulated. But everything went wrong on the third sailing. They had crossed the sea and had been raiding and intercepting merchant ships off the Tal'Dorei coast and were turning to head home when they were intercepted by three Revelry pirate ships from Darktow. J'hons father was accused of hiding loot from and plotting to overthrow the Plank King. J'hon was sure this was all false but it didn't matter. Their entire crew was condemned right there and despite their skill, they were outnumbered and all were killed. J'hon fought bravely but he took a blow to the head and was knocked into the sea.
When J'hon awoke, he was wet and cold, and lying on an unknown shore. He swore revenge for his father and his father's crew and promised Kord, the Stormlord, that if he would share his power with J'hon he would always be faithful. J'hon discovered that he was in Tal'Dorei, and journeyed from the coast, eventually finding his way to Drynna.
Goals: Gain enough gold and power to someday have a ship of his own and return home to Darktow, take vengeance upon the Plank King, drag him from the Throne Roost and expose his back stabbing ways, then set himself up with his own homestead and fleet.
Name: Leif Class: Barbarian (Path of the Totem- Wolf) Race: Human variant Background: Haunted One Standard Array
Back Story: Fractured memories plague Leif's every waking moment, Fragmented pictures painted from a past that is just outside her reach. In those waking moments, she often bares witness to a lone Wolf, It's dull blue eye's taunting her from within a cloak of shadow; never within reach and vanishing as soon as it appears. She is convinced this beast is somehow connected to her forgotten past and so she chase's it, for days and week's. Following whatever direction the Phantom beast leads her in. Often leaving her to camp amongst less traveled paths, Whereupon she is lulled into slumber by a distant howl. Only to be greeted by the same dream, A forest drenched in Ash and Flame with the Phantom that stalks, Gazing threw the swelling flames. https://www.dndbeyond.com/characters/72368468
Edited to slim down backstory. I get a little descriptor happy. I love story telling :)
Standard Array
Name: Immerion Siandon
Race: High Elf
Class/Subclass: Fighter/Eldritch Knight
Background: Guild Artisan
Back Story: Immerion was trained to join the family business, and while skilled in the trade his heart wasn't in it. He ventured out on his own, sullying his relationship with his family save one sibling. Now his magic has seeped more into his methods, and he feels an odd duck getting it all to work together.
1 here on the forum
2 atleast 2 times but more enaged during combat
3 I will respond as much as possible to keep the game moving
As a note as posted in the intro post: "Being level 3 your PC won't have had an EPIC backstory yet, let's build that together"... some of you already broke from a direction for the party composition. Think new to adventuring, doesn't necessarily mean young but not seasoned or experts at anything quite yet.
Any questions please PM me!
Be adaptive, a willingness to build up your PC with the coming adventures but have loose goals for me to adapt to the plot.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Sent a PM
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Standard Array
Name: Needle
Race: Kobold
Class/Subclass: Ranger - Drakewarden
Background: Haunted One
Backstory:
Needle was happy serving her master, Cadmium (a huge green dragon) and helping her tribe raise and take care of her young. They swamp they called home in The Root Garden Marsh was pretty remote and they seldom got raided by other humanoids, but of course they did come occasionally. Besides caring for her masters young, Needles other job was to patrol the outskirts of her majesties kingdom and warn of any approaching enemies. If it wasn't for stupid Red Foot, another male kobold ranger that was pretty much useless distracting her one fateful day she would have noticed the signs of an adventuring band entering Cadmium's territory and he could have warned her in time. Unfortunately she was too late to raise the alarm and only returned in time to see the interloping adventures killing Cadmium and the rest of his tribe. She was only able to sneak into her lair and save one geode egg that she has since raised as her companion, Snarl. Because of Red Foot's distraction she failed her master and has since snarled at and sent Red Foot away from her, for him to live or die by himself. Since that fateful day Needles has vowed vengeance on this band of creatures and has started roaming the countryside looking for any news of them. Eventually ending up at the town of Drynna, where her tribe has traded with before, to seek out any information the town might have. Maybe if Needles helps the town with solving the issue if the disappearing villagers she can leverage her help in asking questions.
Appearance: https://imgur.com/rquz6KT
[OOC: Knew I forgot something, attached the link to the character sheet behind the name now, oops]
Thanks. Sounds like it'll be a fun game!
My application:
NAME: Rook
BIRTH NAME: Randal Green
RACE: Variant Human (Feat - Magic Initiate: Bard)
(SUB)CLASS: Hexblade Warlock
TOTAL STATS: STR 10, DEX 14, CON 14, INT 10, WIS 10, CHA 16 (Point Buy)
BACKGROUND: Entertainer
BACKSTORY: (Kept simple for flexibility.) Grew up among acrobatic/acting troupes until tragedy struck his family. Made a deal with a shadowy entity, agreeing to become one of his "blades." Feigns being a bard (which he had trained toward) as partial cover to his three obligations: (1) Find other potential "blades" that can be offered deals, (2) train and defeat other hexblade warlocks from other patrons, (3) fight for the entity after death.
GOALS: Adventure, training to become one of the strongest warlocks, eventually open a theater and start a family
CHARACTER SHEET: https://ddb.ac/characters/72283982/pUvjYY
PIC:
NOTE: For starting equipment, went with a shortbow and light crossbow, mainly because those cost enough that they should be immediately exchangeable for a rapier.
Whistler
Titus - V. Human Battle Master Fighter 3 - [Pic] - [Pic2] - [Traits] - in Shadowglass
Locke - V. Human Shadow Monk 3 / Undead Warlock 2 - [Pic] - [Traits] - in FOW - DMless West Marches
Flèche - V. Human Swords Bard 10 - [Pic] - [Traits] - in The Scarlet Mist
Sterling - V. Human Bard 1 - [Pic] - [Traits] - in Bards: Dragon Heist
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
NAME: Fiora Lyresong
RACE: Aasimar
(SUB)CLASS: College of Creation Bard
TOTAL STATS: STR 8, DEX 13, CON 14, INT 12, WIS 10, CHA 17 (Standard Array)
BACKGROUND: Acolyte
BACKSTORY: Fiora was taken in by the church of the Everlight as an orphan, with the goal of being raised to eventually become a priestess in the temple. However, she struggled with that responsibility, and always felt trapped. When she reached adulthood, she stole away into the night, hoping to make a name for herself as an entertainer and see the world.
GOALS: See the world, meet new people, and escape the responsibilities she left behind.
CHARACTER SHEET: https://www.dndbeyond.com/characters/71373622
PIC:
Name: Esmar Tuek
Race: elf (Eladrin)
Class: Warlock (genie)
Backstory: Esmar is a curious, easy going elf. He's spent the last few years of his life just traveling around the world seeing the sights, and enjoying what life has to offer, which is seemingly endless. Traveling around has offered some really interesting opportunities as well. Like the time he got the meet the king and queen of a small island! Or the time he was almost kidnapped by that same king and queen... Most interesting though was the small quartz ring he found in the room where he'd been locked.
Putting it on his Finger Esmar suddenly heard a rather jovial voice in his head asking about his travels. Turns out the voice actually offered to help him escape if he simply took it with him while on the road. Happy to have the company, and rather curious about this being in the ring Esmar readily agreed (it also seemed rather fortuitous and the only way to get out). Simply thinking the agreement, suddenly a tiny pseudodragon appeared at his window, looked at him and blinked, suddenly projecting images of itself carrying the ring, with Esmar inside of it (how surprising!), away.
Esmar entered the ring, and no more than a couple hours of dragon flight later, he, the dragon, and the voice from the ring were standing on a boat sailing away from the island. Some quick explaining to calm the surprised sailors was needed, but after that Esmar was excited to start yet another leg of his journey. Off to Drynna!
art:
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Name: Aleksander Bartock
Race/Class: Human Warlock (Archfey)
Background: Noble
Backstory:
For a long time, he tried not to remember, for the broken shards of who he once was would cut him, make his mind bleed as he strained to understand. But as the fractures healed into seams, never quite healed but no longer broken, he could recall without danger. Remember who he had been, what he had become, and how. Aleksander Bartock had always been a vain man. Born rich, he could afford to maintain his appearance, and had more than enough time to admire it. He surrounded himself with mirrors, admiring his own beauty at all hours of the day. His parents were both indulgent and absent, and never stepped in to stop their son's unhealthy self-obsession. Eventually, it got to the point where to step into Aleksander's home was to step into a mirror-maze, a funhouse of reflected selves. It wasn't to the point that his home was impossible to navigate, but guests unfamiliar with its layout would certainly bump into more than one wall during their visits.
Aleksander's vain obsession with his own face was, of course, not very healthy. Not just because of its severe stunting of his social growth, but also because of a certain phenomenon which occurs when one stares at a reflection of one's face for too long. Aleksander was, however, unaware of this phenomenon until he had already filled his home with mirrors. It felt as if he was being followed. A hint of movement in the corner of his eye, reflected by the mirror. A discomfiting feeling of being watched. A hallucinatory face which later revealed itself to be nothing more than his own, terrifyingly unfamiliar for a moment before he regained his senses. Gradually, these illusions grew in strength, and soon Aleksander could not tell what was reality and what was unreality. Everywhere he turned, there was that same thing staring back at him, that same unfamiliar, warped expression of himself. Like his own reflection in a pool of water, twisted by the ripples caused by a thrown rock.
Desperately, he sought an exit, but there were none. Surely he had not had so many mirrors before, surely every surface in his home had not shone like glass, twisting and bulging and stretching his image as he stared at them with terrified eyes. He was lost in his own carnival attraction of a house, tormented by himself as he spiralled onto infinity. Gazing into that neverending reflection, he began to understand, began to see the pattern, the ever-repeating fractal that made up his hell. And as he began to understand, he also felt something else. A presence, not just an illusory one, but something real, something tangible. Except... it was not real, nor was it tangible, not exactly. The thing he felt was an impossibility, a thought, reflected throughout these ever-stretching plains of glass. A concept, trapped within mirrored walls, unable to escape. Perhaps it would be something more akin to real were it allowed to be free, to escape this mirror-prison that Aleksander had unwittingly joined. But, unreal as it was, it still perceived him, as he perceived it, and it found him.
When it encountered him, he could not see it, smell it, touch it, hear it, taste it, but he could still understand its presence. It did not speak to him, but he could still understand its words, which lanced into his head like shards of glass. It was a fey creature, exiled for some unnamed crime long since lost to history, reduced to nothing more than a concept, trapped in a reflective prison. A reflective prison which Aleksander had tapped into by gathering so many mirrors into one place, allowing them to consume his mind. It longed to be free, and it understood that he was an out. It did not exactly ask for permission as much as it injected his mind with an understanding, a hint of what he could know, could achieve with this being's power. He answered the question, which had not been asked, with a resounding yes.
And with that, he shattered. Wretched understanding flowed into him, turned his insides to glass and broke them to pieces, changing him, filling him with pain and power. And then, it was all gone. He stood alone in a house full of broken mirrors, the only one left intact the one in his pocket. Its cracked face perfectly mirrored the branching scar which now marred Aleksander's own. His eyes were now mirrored, shattered into a million pieces. They were the eyes of his patron, eyes which he had not seen in the not-body of the not-creature that he had encountered in the mirrored place between Then and There. His connection was still weak, but with time it would grow, and with it his mirror-trapped patron's influence in reality.
That was two years and two days ago. Two years and two days it took Aleksander to recover from the impossible experience he had endured, to gather back the shattered pieces of his mind and fuse them back together, to finally begin to understand reality again, rather than the understanding of unreality that had plagued him for so long. Now, with a shattered hand mirror and a fractal scar, he seeks out whatever life may bring him, be it fame, fortune, or failure.
This is a good approximation of how I view Aleksander's appearance, with the exception of his eyes, which look like shattered glass. His scar is also a lot more jagged than that, and bursts out like, again, shattered glass. He has a thing with shattered glass.
"Ignorance is bliss, and you look absolutely miserable."
Name: doc
Race: Warforged
Class: Life Cleric
Background: Courtier
Backstory:
Doc has been build by an artificer for a noble elven family. His sole purpose was to protect, heal, help the family elders when they were sick, wounded or if any thiefs/robbers would show up at the house. A couple of weeks a go the elders died and Doc's purpose was gone. The younger once of the family weren't sure what to do with him, and in the end decided to tell him he was free to go were he liked. So Doc left the Elven city to find a new purpose or way of life so to say. He finally saw a notice of a city in need of a group to find missing people. As he hadn't found anything else he went there as he expected that such a group could use a healer to help those missing people if something bad happened to them. So here he is to see if he can join that group of 'adventurers'.
"grandpa" Salkur, deep gnome artificer/sorcerer: Spiderwrangler's Forged in Chaos | Pepin, Human Artificer/cleric: Goblin horde | Mixtli, Volcano Genasi Artificer: Champions of the Citadel
I will close submission on Saturday the 23rd. If I haven't contacted you directly yet please message me. Your PC either isn't working for the campaign or I've already selected a similar build or class.
Thanks for your time and creativity so far!!
M
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Character Name: J'hon Silver
Race: Half Elf
Class: Cleric (Tempest Domain)
Background: Pirate
Backstory: J'hon grew up in Darktow, the son of a Revelry pirate. His father was a hard man, but not unfair. As long as J'hon worked harder than everyone else around him, his father was not unkind. J'hon had longed for the chance to sail with this father's crew and prove himself a man. The first two journeys he went on were successful and J'hon's father grew in power from the wealth they had accumulated. But everything went wrong on the third sailing. They had crossed the sea and had been raiding and intercepting merchant ships off the Tal'Dorei coast and were turning to head home when they were intercepted by three Revelry pirate ships from Darktow. J'hons father was accused of hiding loot from and plotting to overthrow the Plank King. J'hon was sure this was all false but it didn't matter. Their entire crew was condemned right there and despite their skill, they were outnumbered and all were killed. J'hon fought bravely but he took a blow to the head and was knocked into the sea.
When J'hon awoke, he was wet and cold, and lying on an unknown shore. He swore revenge for his father and his father's crew and promised Kord, the Stormlord, that if he would share his power with J'hon he would always be faithful. J'hon discovered that he was in Tal'Dorei, and journeyed from the coast, eventually finding his way to Drynna.
Goals: Gain enough gold and power to someday have a ship of his own and return home to Darktow, take vengeance upon the Plank King, drag him from the Throne Roost and expose his back stabbing ways, then set himself up with his own homestead and fleet.
Character Sheet: J'hon Silver Character Sheet
Name: Leif
Class: Barbarian (Path of the Totem- Wolf)
Race: Human variant
Background: Haunted One
Standard Array
Back Story: Fractured memories plague Leif's every waking moment, Fragmented pictures painted from a past that is just outside her reach. In those waking moments, she often bares witness to a lone Wolf, It's dull blue eye's taunting her from within a cloak of shadow; never within reach and vanishing as soon as it appears. She is convinced this beast is somehow connected to her forgotten past and so she chase's it, for days and week's. Following whatever direction the Phantom beast leads her in. Often leaving her to camp amongst less traveled paths, Whereupon she is lulled into slumber by a distant howl. Only to be greeted by the same dream, A forest drenched in Ash and Flame with the Phantom that stalks, Gazing threw the swelling flames.
https://www.dndbeyond.com/characters/72368468
Malenia - [Monk - Way of the Jedi] - Auryn: Princess of Destiny
Edited to slim down backstory. I get a little descriptor happy. I love story telling :)
Standard Array
Name: Immerion Siandon
Race: High Elf
Class/Subclass: Fighter/Eldritch Knight
Background: Guild Artisan
Back Story: Immerion was trained to join the family business, and while skilled in the trade his heart wasn't in it. He ventured out on his own, sullying his relationship with his family save one sibling. Now his magic has seeped more into his methods, and he feels an odd duck getting it all to work together.
Character Sheet: https://ddb.ac/characters/72376631/on834E
Appearance:
Submission now closed; party selection has been made.
I thank everyone for their time and creativity!!
M
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Best of luck to all that are selected