In the world of Toril, behind the windswept Sea of Swords to the west and the mysterious lands of Kara-Tur to the east, lies the continent of Faerûn. A vast place of varied cultures and races, Faerûn is rich with history and wondrous tales of adventure and magic... for those willing to seek it out!
This is your world. The place you call home, and perhaps one day, the deeds of your own life will be heralded in song and story by the great bards of Faerûn.
However, your story is yet to be told... you must write it first...
-----------------------
I'm looking for one player to fill a vacant spot in our campaign that's set in the Forgotten Realms and is being run here on the DnD Beyond Forums. Given our current party structure, I'm looking for someone with magic capabilities, (we're losing our sorcerer), so, ideally another sorcerer or a wizard, but I'm open to ideas. We're a dedicated and fun group, and two of our four current players are original members from when we started almost two and a half years ago; with another who came in very soon after, and one who's been with us for over a year.
If you're interested, pease post your character below, using the following guidelines.
How to Apply
Post here with your name, race, class, background along with a description & backstory; the more detailed, the better.
You would start at Level 4.
Content/sources allowed: Pretty much any of the official 5E DnD material.
Alignments: Good and neutral preferred. I won't rule out evil, but I'll need to be convinced with a good backstory
Our game is currently set in northern Faerun, currently inside The High Forest, so if you're at all knowledgeable with the FR regions, you can include a reason/story why you might have traveled to this part of the world and what you seek. If not, no worries, just include why you might have left home and made the journey to this part of the world. If you're chosen, I'll work with you on specifics about how we can bring you into the game.
Posting Style & Frequency
We all try to post at least once per day, sometimes more, sometimes less, depending on schedules. Weekends vary. I'm looking for the same from you, and I'll encourage a wide mix of creative roleplaying and descriptive narrative, with dialog, inner thoughts and expressive, detailed accounts of what your character does and thinks, whether in battle or interacting with other characters and NPCs. As I said, this is a really fun group, so someone who's very much into good character RP will be ideal. Overall, we've got a good mix of exploration, RP and combat.
If you're already participating in a bunch of other games and would likely only have time for the occasional one or two sentence post, then maybe step aside and let someone else have a chance. However, if you have a great imagination and love to write, no matter if you're a total newbie or an experienced player, then I'd love to have you in our game!
I'm interested. What are the other classes in the party? My preference would be to play a bard or warlock, but if it wouldn't fit I'd try my hand at a wizard.
(EDIT: Also, I presume stats would be done via Point Buy?)
Description: Fianna is a slim slip of a girl, barely much at all in regards to a physical presence. Five feet and a half again if one is being generous, curves such that they're only noticed if she's trying to use them against you. Her clothing is a hodge poodle of muted greens with some oranges and golds highlighted, if one spends enough time to look closely, with some unusual jewelry. It's nothing pricey, mind you. Not in the least. It's unusual in that it seems to be small misshapen stones and broken jewels framed and hung by twisted vines and branches in a very earthy yet attractive way. What will grab one's attention about the girl, however, is her dropping back the hood of her cloak for it is then one's eyes are immediately captured by the bright orange ragged mop top of short spikey hair and the sharp, bright, burrowing green eyes. Fully revealed, the girl demands attention... But mostly she shies away from the eyes of others and prefers to go about her business unnoticed.
Backstory: It was a young Fianna who used to love running out into the woods and having picnics and dances and all kinds of fun with her imaginary friends. Her mother was happy to let her ramble and explore for their small village was tranquil and quiet and there was no danger to be had. It was an idyllic pastural community which seemed sheltered and protected from the griefs and worries that happened elsewhere in the larger world... And when Fianna failed to return from her explorations and picnics one day the village didn't even notice for all, including her mother, forgot there was ever a Fianna to begin with. For that was the price of the village's idyllic life... And it was an easy price to pay since none even knew they paid it once every generation. And if a mother found a keepsake or a small dress and felt a sense of longing? Well surely that was just because she longed to be a mother one day... right?
One the day Fianna disappeared she had followed her imaginary friends to the most perfectest possible picnic spot! It was deep in the woods, surrounded by tries, a perfect circle of a clearing with a small hill in the middle. Atop that hill the young Fianna ate and sang and danced and, finally, napped with her friends... And when Fianna walked out of those woods a score of years later she was a brand new woman looking to experience a brand new world...
Personality: Fianna is on the Chaotic Good spectrum and is often quite unpredictable. She will often be shy and demur, quietly following the lead of others and other times leap to the front of social interactions demanding attention and trying to convince one and all of the most outrageous lies she can imagine. But shy or wild, Fianna very seldom means any harm... Except for those who deserve it.
---
If taking a dip into Warlock it would be Genie but re-skinned as if Archfey if permissible. I like the vessel aspect. *shrug* If straight Sorcerer the "mystery" of the backstory is just flavor and doesn't explain the patron...
I admittedly know little of the backstory of the Forgotten Realms or Faerun but I'm good at faking things until I figure out what I need. ;)
I can easily post at least once a day.
I AM already participating in a bunch of other games, unfortunately they're all pretty gosh darn slow and a couple of them I'm really hoping aren't dead...
As for my posting and writing style, I tend to write up or down to the campaign I am in. In some campaigns there are indeed just the one or two lines of post from everyone most of the time... In others I worry that I am writing too much because I'm usually doing 3 or 4 paragraphs minimum, often more. I prefer the latter and would love to be in an active group that was indeed writing good RP.
Backstory: Bellows was smuggled out of his kobold warren as a child when his scales began to turn golden color. His mother feared the spiritual leaders would say he was tainted by metallic dragon lineage and thus against the chromatic heritage that kobolds claim. She took him to be raised among a lizard folk tribe nearby. The tribes shaman saw the spark of magic in the young kobold and took him under her wing. He became closer to the elements as his magic talents grew. Since kobolds have difficulty seeing in sunlight, she created him as voodoo mask with tinted glass for the eyes to soft the light on his eyes.
personality: he is an outgoing and jovial creature with a zest for life and endless curiosity for new experiences. He is most especially interested in different cultures past and present. He eventually hopped onto a ship to experience a big city and made his way to the sword coast with the shamans blessing.
RodTheBard - Right now, we have a Dwarf Paladin, Half Orc Bard, Elf Fighter and Drow Elf Cleric.
Stats either point buy or standard rolling, w/ optional drop 1's.
Thanks. Looks like wizard would work best with this lot; I'll take a crack at it, then. And just to see what comes up, I'll try to roll 4d6, drop lowest, for stats first:
I'm an on-break DM who would enjoy playing a little more. I only have a little actual playing experience, and nearly 0% knowledge of Faerun and the Forgotten Realms (my campaigns take place in my homebrew realm.)
Name -> Fizker Race -> Forest Gnome Class -> School of Conjuration Wizard Background -> Sage Description Fizker is a young 3' tall gnome, who recently graduated as a lesser wizard. He wears his Magists and Protectors lesser wizard mantle cloak above his garments as a point of pride, showing where he learned his magics and his rank within the academy. Below the red and black cloak, he wears a homemade cloth tunic, cloth trousers with leather straps to keep the legs from touching the ground, and he walks on a set of soft leather moccasins. Fang is a black and white zigzag adder (original Fang missing, presumed dead, new Fang is a familiar) Backstory At a young age, Fizker wandered out of the Chondalwood forest into the golden plains beyond. Here he ran into a small, yet deceptively dangerous snake. Managing to befriend the adder, he began making his way back to his village. Fizker and Fiznik, his cousin, secretly cared for the snake for several years until it disappeared one day. After Fang disappeared, Fizker and Fiznik spent their days tapping into their innate abilities and creating minor illusions of Fang around the village, to startle other folk. Fizker continued experimenting with his magical abilities and eventually left the forest, heading north to Waterdeep in order to enroll into the Watchful Order of Magists and Protectors, to formally learn and study magic, beyond his innate abilities. During his studies, he visited many of the libraries in Waterdeep, even making a few trips to Baldur's Gate and Neverwinter to visit their libraries. Where he learned about Windsong Tower, an ancient elven arcane academy, which may still exist in a realm of its own, the ruins of Ulcaster School of Wizardry, which are nearby, and may hold lost secrets of conjuration magics, and the Red Wizards of Thay, and in particular their demonologist studies. Graduating at the rank of a lesser wizard, Fizker gathered his belongings, rolled up his maps and set off on foot with Raven's Bluff as his destination in hopes of getting in with the Red Wizards.
/e I had 0% knowledge of the Forgotten Realms; now I know enough to sneak by on wizard schools and locations, and I have a decent map with locations and such.
Bart is a traveling potions merchant. He's convinced that this group of adventurers are a cash cow, and will make him rich beyond his wildest dreams. However, he has a hard time saying "no." Need potions? Sure thing. To borrow a magic item? No problem. To come with them on an adventurer? Um. Ok. Kill this goblin? Wait. Fight this dragon? Slow down, let's talk about this. Quick trip to the Abyss? But my cart... Sigh. Ok.
I know it's not a full mage, but I think this could fit the party well.
I admit, I am more typically a "less is more" poster. I hate posting inner monologue, and posting just to read my own words is lame. But I enjoy asking about lore, and talking to PCs/npcs - I've had some experiences where people just hoard their secrets to the point of making it unrewarding to interact though. So, I'll be more prolific with words if it means I get a response in kind?
I used standard array for stats, but would like to roll for them if possible
Background: Haunted One
Description:
Ilenys is a 20 year old half-elf with brown hair that comes down pas her shoulders and ruby-red eyes. She is about 5'3'' and has a number of scars on her body, which she mostly keeps hidden. She generally wears a bright red, sleeveless dress and a dark red cloak that goes down to her ankles, secured on her shoulders by a gold chain. She has many freckles, a rather large scar on one side of her face that webs out like little bolts of lightning, and a blood red gem tattooed on the center her forehead. A similar looking gem hangs around her neck on a necklace, which she uses as her arcane focus.
Personality: Ilenys comes across as kind, but somewhat naïve. She loves small animals and abhors violence, preferring to talk things out. She always seems hesitant to use her abilities, and when she does use hem she really doesn't seem to be able to control or understand them. She's not paranoid by any means, but is definitely easily startled, having been known to jump at her own shadow. She is neutral good.
Backstory (Can be tweaked to better fit the setting at the dm's discretion): Ilenys was born into a somewhat wealthy family of elves as the result of an affair between her father and a human proustite, something her "mother" never forgave her for. Her father agreed to raise her out of a sense of duty after her mother died in childbirth, but he, along with the rest of the family, only ever viewed her with shame, keeping her in the house most of the time, and treating her like little more than a servant. They were quite a religious family, and as a result, things only got worse for her when her powers started manifesting themselves. Her family not only feared her power, but saw it as justification for her mistreatment. She would have to spend hours locked in her room, with nothing to do but read religious texts, meals being sent up to her, or sometimes without any meals at all. Her stepmother would regularly remind her that her blood was tainted, that her powers were demonic and that the gods were punishing her father through her. Her father was worse, even going so far as beat her, telling her that she could only find forgiveness through pain. It was during one of these beatings that she lashed out unexpectedly, her power pouring like an explosion, injuring her father and leaving her with a permanent scar on her face. This was all the excuse they needed to get rid of her, sending her to a group of religious fanatics who continued her abuse, trading her room for an actual cell. They gave her very little except an amulet, which they told her would help contain her power, the image of which they tattooed onto her, reminding her that pain was her just punishment, a lie she whole heartedly believed. This went on for years, until one guard took pity on her and tried to help her escape. During their escape they got cornered, causing her to react instinctively, her power exploding out of her once more. When the dust had settled, Ilenys realized in horror that while her magic had killed her abusers, the guard who was trying to save her had gotten hit as well. She escaped, but has since been haunted by the memory of the only person who had ever shown her kindness, the person she had killed. Now she does what she can to survive and help others, but only uses her magic as a last resort, fearing that she won't be able to control it, and fearing that her father was right, that her power was evil, that she was evil.
Harukai blinked once, then twice. Trying to remember how he got here, the young Mulhorandi human flexed his deeply tanned arms and looked around. Keen, intelligent warm brown eyes and a sparse but dark beard offset his handsome face, though no hair grew atop his head in the fashion of the time...Or it was the fashion of the time--Harukai is far from home in more than just distance.
It all comes rushing back to him at once. The Spellplague they were calling it, and the Pharaoh sent adventurers to all corners of Faerun to find a remedy. Harukai's own path led him far to the north, into a great forest, and to a soaring tower in the form of an hourglass! The first arcane magic he had seen active since the start of the Spellplague, this Temple Beyond Time represented a unique opportunity to save his people, and Harukai eagerly entered.
Yet time stretched and grew thin in this odd place, and the passages grew more and more confusing the longer he explored them. Though he heard the tittering of Elven princesses somewhere in this magical realm, Harukai was unable to find them, and his search grew desperate...until one day. Yes, finally, the three Gold Elven princesses confronted him, telling him the world had moved on without him and the Spellplague was over--and much else besides.
Kicked unceremoniously out of the temple, Harukai finds himself abandoned in the great wilderness of a seemingly endless forest. While he has no idea how much time has passed while he was in the Temple Beyond Time, he fears those he knew before may be long dead and gone, and he knows fear and loss as he tries to decide what to do next with his suddenly directionless life.
Name: Aleksander Bartock Race/Class: Human Warlock (Archfey) Background: Noble Backstory:
For a long time, he tried not to remember, for the broken shards of who he once was would cut him, make his mind bleed as he strained to understand. But as the fractures healed into seams, never quite healed but no longer broken, he could recall without danger. Remember who he had been, what he had become, and how. Aleksander Bartock had always been a vain man. Born rich, he could afford to maintain his appearance, and had more than enough time to admire it. He surrounded himself with mirrors, admiring his own beauty at all hours of the day. His parents were both indulgent and absent, and never stepped in to stop their son's unhealthy self-obsession. Eventually, it got to the point where to step into Aleksander's home was to step into a mirror-maze, a funhouse of reflected selves. It wasn't to the point that his home was impossible to navigate, but guests unfamiliar with its layout would certainly bump into more than one wall during their visits.
Aleksander's vain obsession with his own face was, of course, not very healthy. Not just because of its severe stunting of his social growth, but also because of a certain phenomenon which occurs when one stares at a reflection of one's face for too long. Aleksander was, however, unaware of this phenomenon until he had already filled his home with mirrors. It felt as if he was being followed. A hint of movement in the corner of his eye, reflected by the mirror. A discomfiting feeling of being watched. A hallucinatory face which later revealed itself to be nothing more than his own, terrifyingly unfamiliar for a moment before he regained his senses. Gradually, these illusions grew in strength, and soon Aleksander could not tell what was reality and what was unreality. Everywhere he turned, there was that same thing staring back at him, that same unfamiliar, warped expression of himself. Like his own reflection in a pool of water, twisted by the ripples caused by a thrown rock.
Desperately, he sought an exit, but there were none. Surely he had not had so many mirrors before, surely every surface in his home had not shone like glass, twisting and bulging and stretching his image as he stared at them with terrified eyes. He was lost in his own carnival attraction of a house, tormented by himself as he spiralled onto infinity. Gazing into that neverending reflection, he began to understand, began to see the pattern, the ever-repeating fractal that made up his hell. And as he began to understand, he also felt something else. A presence, not just an illusory one, but something real, something tangible. Except... it was not real, nor was it tangible, not exactly. The thing he felt was an impossibility, a thought, reflected throughout these ever-stretching plains of glass. A concept, trapped within mirrored walls, unable to escape. Perhaps it would be something more akin to real were it allowed to be free, to escape this mirror-prison that Aleksander had unwittingly joined. But, unreal as it was, it still perceived him, as he perceived it, and it found him.
When it encountered him, he could not see it, smell it, touch it, hear it, taste it, but he could still understand its presence. It did not speak to him, but he could still understand its words, which lanced into his head like shards of glass. It was a fey creature, exiled for some unnamed crime long since lost to history, reduced to nothing more than a concept, trapped in a reflective prison. A reflective prison which Aleksander had tapped into by gathering so many mirrors into one place, allowing them to consume his mind. It longed to be free, and it understood that he was an out. It did not exactly ask for permission as much as it injected his mind with an understanding, a hint of what he could know, could achieve with this being's power. He answered the question, which had not been asked, with a resounding yes.
And with that, he shattered. Wretched understanding flowed into him, turned his insides to glass and broke them to pieces, changing him, filling him with pain and power. And then, it was all gone. He stood alone in a house full of broken mirrors, the only one left intact the one in his pocket. Its cracked face perfectly mirrored the branching scar which now marred Aleksander's own. His eyes were now mirrored, shattered into a million pieces. They were the eyes of his patron, eyes which he had not seen in the not-body of the not-creature that he had encountered in the mirrored place between Then and There. His connection was still weak, but with time it would grow, and with it his mirror-trapped patron's influence in reality.
That was two years and two days ago. Two years and two days it took Aleksander to recover from the impossible experience he had endured, to gather back the shattered pieces of his mind and fuse them back together, to finally begin to understand reality again, rather than the understanding of unreality that had plagued him for so long. Now, with a shattered hand mirror and a fractal scar, he seeks out whatever life may bring him, be it fame, fortune, or failure.
This is a good approximation of how I view Aleksander's appearance, with the exception of his eyes, which look like shattered glass. His scar is also a lot more jagged than that, and bursts out like, again, shattered glass. He has a thing with shattered glass.
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
Amos a well known bard in Everlund, was part of a trade caravan on its way to Yartar from Everlund looking to spread his fame to Faerun. When the caravan was attacked by orcs. He ran oft into the woods to get away. When he found the remnants an ancient elven blade. Somewhere in the back of his mind he must of made a deal for the magic infused into him helping him survive and get away from the orcs But now he's hopelessly lost.
Thanks. Looks like wizard would work best with this lot; I'll take a crack at it, then. And just to see what comes up, I'll try to roll 4d6, drop lowest, for stats first:
10121391015
Lol, nope, looks like I'll be going with Point Buy...
NAME: Benji Baxter (aka A Baxter Wizard, aka Ben the Resourceful) RACE: Variant Human (Feat - Magic Initiate: Wizard) (SUB)CLASS: Order of Scribes Wizard CURR. STATS: STR 8, DEX 14, CON 12, INT 16, WIS 14, CHA 10 BACKGROUND: Sage BIG-5 PERSONALITY (1-9) : Openness 8, Conscientiousness 7, Extraversion 5, Agreeableness 3, Neuroticism 3 BACKSTORY: Born the youngest of eight siblings to a wizard father and librarian mother, Benji always knew he wanted to be a wizard. A precocious child, he taught himself Mage Hand at age 5, and followed soon after with Prestidigitation and (after asking his father "What's the most important spell for a wizard?") with Mage Armor. He studied hard to become a mage, and graduated early with honors. He now spends his time traveling as one of the family mages, seeking adventure, earning an income, and "fulfilling his obligation to help mankind," as they would say. CHARACTER SHEET:https://ddb.ac/characters/72350277/qWKeTq (EDIT: Modified to level 3 for submission in another game.) PIC:
In the world of Toril, behind the windswept Sea of Swords to the west and the mysterious lands of Kara-Tur to the east, lies the continent of Faerûn. A vast place of varied cultures and races, Faerûn is rich with history and wondrous tales of adventure and magic... for those willing to seek it out!
This is your world. The place you call home, and perhaps one day, the deeds of your own life will be heralded in song and story by the great bards of Faerûn.
However, your story is yet to be told... you must write it first...
-----------------------
I'm looking for one player to fill a vacant spot in our campaign that's set in the Forgotten Realms and is being run here on the DnD Beyond Forums. Given our current party structure, I'm looking for someone with magic capabilities, (we're losing our sorcerer), so, ideally another sorcerer or a wizard, but I'm open to ideas. We're a dedicated and fun group, and two of our four current players are original members from when we started almost two and a half years ago; with another who came in very soon after, and one who's been with us for over a year.
If you're interested, pease post your character below, using the following guidelines.
How to Apply
Our game is currently set in northern Faerun, currently inside The High Forest, so if you're at all knowledgeable with the FR regions, you can include a reason/story why you might have traveled to this part of the world and what you seek. If not, no worries, just include why you might have left home and made the journey to this part of the world. If you're chosen, I'll work with you on specifics about how we can bring you into the game.
Posting Style & Frequency
We all try to post at least once per day, sometimes more, sometimes less, depending on schedules. Weekends vary. I'm looking for the same from you, and I'll encourage a wide mix of creative roleplaying and descriptive narrative, with dialog, inner thoughts and expressive, detailed accounts of what your character does and thinks, whether in battle or interacting with other characters and NPCs. As I said, this is a really fun group, so someone who's very much into good character RP will be ideal. Overall, we've got a good mix of exploration, RP and combat.
If you're already participating in a bunch of other games and would likely only have time for the occasional one or two sentence post, then maybe step aside and let someone else have a chance. However, if you have a great imagination and love to write, no matter if you're a total newbie or an experienced player, then I'd love to have you in our game!
I'm interested. What are the other classes in the party? My preference would be to play a bard or warlock, but if it wouldn't fit I'd try my hand at a wizard.
(EDIT: Also, I presume stats would be done via Point Buy?)
Whistler
Titus - V. Human Battle Master Fighter 3 - [Pic] - [Pic2] - [Traits] - in Shadowglass
Locke - V. Human Shadow Monk 3 / Undead Warlock 2 - [Pic] - [Traits] - in FOW - DMless West Marches
Flèche - V. Human Swords Bard 10 - [Pic] - [Traits] - in The Scarlet Mist
Sterling - V. Human Bard 1 - [Pic] - [Traits] - in Bards: Dragon Heist
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Fianna Dorcha
Human (variant?)
Sorcerer (Warlock 1/ Sorc 3 is multi allowed)
Description: Fianna is a slim slip of a girl, barely much at all in regards to a physical presence. Five feet and a half again if one is being generous, curves such that they're only noticed if she's trying to use them against you. Her clothing is a hodge poodle of muted greens with some oranges and golds highlighted, if one spends enough time to look closely, with some unusual jewelry. It's nothing pricey, mind you. Not in the least. It's unusual in that it seems to be small misshapen stones and broken jewels framed and hung by twisted vines and branches in a very earthy yet attractive way. What will grab one's attention about the girl, however, is her dropping back the hood of her cloak for it is then one's eyes are immediately captured by the bright orange ragged mop top of short spikey hair and the sharp, bright, burrowing green eyes. Fully revealed, the girl demands attention... But mostly she shies away from the eyes of others and prefers to go about her business unnoticed.
Backstory: It was a young Fianna who used to love running out into the woods and having picnics and dances and all kinds of fun with her imaginary friends. Her mother was happy to let her ramble and explore for their small village was tranquil and quiet and there was no danger to be had. It was an idyllic pastural community which seemed sheltered and protected from the griefs and worries that happened elsewhere in the larger world... And when Fianna failed to return from her explorations and picnics one day the village didn't even notice for all, including her mother, forgot there was ever a Fianna to begin with. For that was the price of the village's idyllic life... And it was an easy price to pay since none even knew they paid it once every generation. And if a mother found a keepsake or a small dress and felt a sense of longing? Well surely that was just because she longed to be a mother one day... right?
One the day Fianna disappeared she had followed her imaginary friends to the most perfectest possible picnic spot! It was deep in the woods, surrounded by tries, a perfect circle of a clearing with a small hill in the middle. Atop that hill the young Fianna ate and sang and danced and, finally, napped with her friends... And when Fianna walked out of those woods a score of years later she was a brand new woman looking to experience a brand new world...
Personality: Fianna is on the Chaotic Good spectrum and is often quite unpredictable. She will often be shy and demur, quietly following the lead of others and other times leap to the front of social interactions demanding attention and trying to convince one and all of the most outrageous lies she can imagine. But shy or wild, Fianna very seldom means any harm... Except for those who deserve it.
---
If taking a dip into Warlock it would be Genie but re-skinned as if Archfey if permissible. I like the vessel aspect. *shrug* If straight Sorcerer the "mystery" of the backstory is just flavor and doesn't explain the patron...
I admittedly know little of the backstory of the Forgotten Realms or Faerun but I'm good at faking things until I figure out what I need. ;)
I can easily post at least once a day.
I AM already participating in a bunch of other games, unfortunately they're all pretty gosh darn slow and a couple of them I'm really hoping aren't dead...
As for my posting and writing style, I tend to write up or down to the campaign I am in. In some campaigns there are indeed just the one or two lines of post from everyone most of the time... In others I worry that I am writing too much because I'm usually doing 3 or 4 paragraphs minimum, often more. I prefer the latter and would love to be in an active group that was indeed writing good RP.
<-- A Fianna similar to what I am imagining here.
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
Bellows Goldenscale
Kobold sorcerer ( if selected I will change his lvl)
https://ddb.ac/characters/18401553/a3Qqzf
Backstory: Bellows was smuggled out of his kobold warren as a child when his scales began to turn golden color. His mother feared the spiritual leaders would say he was tainted by metallic dragon lineage and thus against the chromatic heritage that kobolds claim. She took him to be raised among a lizard folk tribe nearby. The tribes shaman saw the spark of magic in the young kobold and took him under her wing. He became closer to the elements as his magic talents grew. Since kobolds have difficulty seeing in sunlight, she created him as voodoo mask with tinted glass for the eyes to soft the light on his eyes.
personality: he is an outgoing and jovial creature with a zest for life and endless curiosity for new experiences. He is most especially interested in different cultures past and present. He eventually hopped onto a ship to experience a big city and made his way to the sword coast with the shamans blessing.
[img]https://i.imgur.com/FPzU1Tn.jpg[/img]
RodTheBard - Right now, we have a Dwarf Paladin, Half Orc Bard, Elf Fighter and Drow Elf Cleric.
Stats either point buy or standard rolling, w/ optional drop 1's.
Thanks. Looks like wizard would work best with this lot; I'll take a crack at it, then. And just to see what comes up, I'll try to roll 4d6, drop lowest, for stats first:
10 12 13 9 10 15
Whistler
Titus - V. Human Battle Master Fighter 3 - [Pic] - [Pic2] - [Traits] - in Shadowglass
Locke - V. Human Shadow Monk 3 / Undead Warlock 2 - [Pic] - [Traits] - in FOW - DMless West Marches
Flèche - V. Human Swords Bard 10 - [Pic] - [Traits] - in The Scarlet Mist
Sterling - V. Human Bard 1 - [Pic] - [Traits] - in Bards: Dragon Heist
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Ability scores: 14 15 12 12 12 12
Persea
Minotaur Wizard, Cloistered Scholar.
Description:
Backstory:
Alignment: Lawful Good
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
Ability scores: 14 14 13 13 17 11
Paladin - warforged - orange
((Just helping them embed their pic... And 'cause personally I think you should take 2 - The Kobold Sorc and a full on Warlock Fianna...))
We're doing one small murder-y thing for a bigger, better reason. The ends justify the means.
-- Eleanor Shellstrop
I'm an on-break DM who would enjoy playing a little more. I only have a little actual playing experience, and nearly 0% knowledge of Faerun and the Forgotten Realms (my campaigns take place in my homebrew realm.)
Name -> Fizker
Race -> Forest Gnome
Class -> School of Conjuration Wizard
Background -> Sage
Description
Fizker is a young 3' tall gnome, who recently graduated as a lesser wizard. He wears his Magists and Protectors lesser wizard mantle cloak above his garments as a point of pride, showing where he learned his magics and his rank within the academy. Below the red and black cloak, he wears a homemade cloth tunic, cloth trousers with leather straps to keep the legs from touching the ground, and he walks on a set of soft leather moccasins.
Fang is a black and white zigzag adder (original Fang missing, presumed dead, new Fang is a familiar)
Backstory
At a young age, Fizker wandered out of the Chondalwood forest into the golden plains beyond. Here he ran into a small, yet deceptively dangerous snake. Managing to befriend the adder, he began making his way back to his village. Fizker and Fiznik, his cousin, secretly cared for the snake for several years until it disappeared one day. After Fang disappeared, Fizker and Fiznik spent their days tapping into their innate abilities and creating minor illusions of Fang around the village, to startle other folk. Fizker continued experimenting with his magical abilities and eventually left the forest, heading north to Waterdeep in order to enroll into the Watchful Order of Magists and Protectors, to formally learn and study magic, beyond his innate abilities. During his studies, he visited many of the libraries in Waterdeep, even making a few trips to Baldur's Gate and Neverwinter to visit their libraries. Where he learned about Windsong Tower, an ancient elven arcane academy, which may still exist in a realm of its own, the ruins of Ulcaster School of Wizardry, which are nearby, and may hold lost secrets of conjuration magics, and the Red Wizards of Thay, and in particular their demonologist studies. Graduating at the rank of a lesser wizard, Fizker gathered his belongings, rolled up his maps and set off on foot with Raven's Bluff as his destination in hopes of getting in with the Red Wizards.
/e I had 0% knowledge of the Forgotten Realms; now I know enough to sneak by on wizard schools and locations, and I have a decent map with locations and such.
A Graduation to be Remembered | A Village Bathed in Crimson
Bart the Bottler - rogue (1) Artificer (alchemist)3 - guild artisan - half elf
Bart is a traveling potions merchant. He's convinced that this group of adventurers are a cash cow, and will make him rich beyond his wildest dreams. However, he has a hard time saying "no." Need potions? Sure thing. To borrow a magic item? No problem. To come with them on an adventurer? Um. Ok. Kill this goblin? Wait. Fight this dragon? Slow down, let's talk about this. Quick trip to the Abyss? But my cart... Sigh. Ok.
I know it's not a full mage, but I think this could fit the party well.
I admit, I am more typically a "less is more" poster. I hate posting inner monologue, and posting just to read my own words is lame. But I enjoy asking about lore, and talking to PCs/npcs - I've had some experiences where people just hoard their secrets to the point of making it unrewarding to interact though. So, I'll be more prolific with words if it means I get a response in kind?
Paladin - warforged - orange
Thank you
Name: Ilenys Rejicere
Race: Half-elf
Class: Sorcerer
I used standard array for stats, but would like to roll for them if possible
Background: Haunted One
Description:
Ilenys is a 20 year old half-elf with brown hair that comes down pas her shoulders and ruby-red eyes. She is about 5'3'' and has a number of scars on her body, which she mostly keeps hidden. She generally wears a bright red, sleeveless dress and a dark red cloak that goes down to her ankles, secured on her shoulders by a gold chain. She has many freckles, a rather large scar on one side of her face that webs out like little bolts of lightning, and a blood red gem tattooed on the center her forehead. A similar looking gem hangs around her neck on a necklace, which she uses as her arcane focus.
Personality: Ilenys comes across as kind, but somewhat naïve. She loves small animals and abhors violence, preferring to talk things out. She always seems hesitant to use her abilities, and when she does use hem she really doesn't seem to be able to control or understand them. She's not paranoid by any means, but is definitely easily startled, having been known to jump at her own shadow. She is neutral good.
Backstory (Can be tweaked to better fit the setting at the dm's discretion): Ilenys was born into a somewhat wealthy family of elves as the result of an affair between her father and a human proustite, something her "mother" never forgave her for. Her father agreed to raise her out of a sense of duty after her mother died in childbirth, but he, along with the rest of the family, only ever viewed her with shame, keeping her in the house most of the time, and treating her like little more than a servant. They were quite a religious family, and as a result, things only got worse for her when her powers started manifesting themselves. Her family not only feared her power, but saw it as justification for her mistreatment. She would have to spend hours locked in her room, with nothing to do but read religious texts, meals being sent up to her, or sometimes without any meals at all. Her stepmother would regularly remind her that her blood was tainted, that her powers were demonic and that the gods were punishing her father through her. Her father was worse, even going so far as beat her, telling her that she could only find forgiveness through pain. It was during one of these beatings that she lashed out unexpectedly, her power pouring like an explosion, injuring her father and leaving her with a permanent scar on her face. This was all the excuse they needed to get rid of her, sending her to a group of religious fanatics who continued her abuse, trading her room for an actual cell. They gave her very little except an amulet, which they told her would help contain her power, the image of which they tattooed onto her, reminding her that pain was her just punishment, a lie she whole heartedly believed. This went on for years, until one guard took pity on her and tried to help her escape. During their escape they got cornered, causing her to react instinctively, her power exploding out of her once more. When the dust had settled, Ilenys realized in horror that while her magic had killed her abusers, the guard who was trying to save her had gotten hit as well. She escaped, but has since been haunted by the memory of the only person who had ever shown her kindness, the person she had killed. Now she does what she can to survive and help others, but only uses her magic as a last resort, fearing that she won't be able to control it, and fearing that her father was right, that her power was evil, that she was evil.
Rolling stats for Ilenys
Ability scores: 15 10 13 14 11 16
I've got a few ideas percolating around. Let me roll some ability scores and see what inspiration strikes...
Ability scores: 16 14 16 13 14 18
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Ability scores: 15 13 10 8 7 10
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Name: Harukai
Race: Variant Human
Class: Sorcerer (Bronze Draconic Bloodline)
Background: Far Traveler
Description/Backstory:
Harukai blinked once, then twice. Trying to remember how he got here, the young Mulhorandi human flexed his deeply tanned arms and looked around. Keen, intelligent warm brown eyes and a sparse but dark beard offset his handsome face, though no hair grew atop his head in the fashion of the time...Or it was the fashion of the time--Harukai is far from home in more than just distance.
It all comes rushing back to him at once. The Spellplague they were calling it, and the Pharaoh sent adventurers to all corners of Faerun to find a remedy. Harukai's own path led him far to the north, into a great forest, and to a soaring tower in the form of an hourglass! The first arcane magic he had seen active since the start of the Spellplague, this Temple Beyond Time represented a unique opportunity to save his people, and Harukai eagerly entered.
Yet time stretched and grew thin in this odd place, and the passages grew more and more confusing the longer he explored them. Though he heard the tittering of Elven princesses somewhere in this magical realm, Harukai was unable to find them, and his search grew desperate...until one day. Yes, finally, the three Gold Elven princesses confronted him, telling him the world had moved on without him and the Spellplague was over--and much else besides.
Kicked unceremoniously out of the temple, Harukai finds himself abandoned in the great wilderness of a seemingly endless forest. While he has no idea how much time has passed while he was in the Temple Beyond Time, he fears those he knew before may be long dead and gone, and he knows fear and loss as he tries to decide what to do next with his suddenly directionless life.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Name: Aleksander Bartock
Race/Class: Human Warlock (Archfey)
Background: Noble
Backstory:
For a long time, he tried not to remember, for the broken shards of who he once was would cut him, make his mind bleed as he strained to understand. But as the fractures healed into seams, never quite healed but no longer broken, he could recall without danger. Remember who he had been, what he had become, and how. Aleksander Bartock had always been a vain man. Born rich, he could afford to maintain his appearance, and had more than enough time to admire it. He surrounded himself with mirrors, admiring his own beauty at all hours of the day. His parents were both indulgent and absent, and never stepped in to stop their son's unhealthy self-obsession. Eventually, it got to the point where to step into Aleksander's home was to step into a mirror-maze, a funhouse of reflected selves. It wasn't to the point that his home was impossible to navigate, but guests unfamiliar with its layout would certainly bump into more than one wall during their visits.
Aleksander's vain obsession with his own face was, of course, not very healthy. Not just because of its severe stunting of his social growth, but also because of a certain phenomenon which occurs when one stares at a reflection of one's face for too long. Aleksander was, however, unaware of this phenomenon until he had already filled his home with mirrors. It felt as if he was being followed. A hint of movement in the corner of his eye, reflected by the mirror. A discomfiting feeling of being watched. A hallucinatory face which later revealed itself to be nothing more than his own, terrifyingly unfamiliar for a moment before he regained his senses. Gradually, these illusions grew in strength, and soon Aleksander could not tell what was reality and what was unreality. Everywhere he turned, there was that same thing staring back at him, that same unfamiliar, warped expression of himself. Like his own reflection in a pool of water, twisted by the ripples caused by a thrown rock.
Desperately, he sought an exit, but there were none. Surely he had not had so many mirrors before, surely every surface in his home had not shone like glass, twisting and bulging and stretching his image as he stared at them with terrified eyes. He was lost in his own carnival attraction of a house, tormented by himself as he spiralled onto infinity. Gazing into that neverending reflection, he began to understand, began to see the pattern, the ever-repeating fractal that made up his hell. And as he began to understand, he also felt something else. A presence, not just an illusory one, but something real, something tangible. Except... it was not real, nor was it tangible, not exactly. The thing he felt was an impossibility, a thought, reflected throughout these ever-stretching plains of glass. A concept, trapped within mirrored walls, unable to escape. Perhaps it would be something more akin to real were it allowed to be free, to escape this mirror-prison that Aleksander had unwittingly joined. But, unreal as it was, it still perceived him, as he perceived it, and it found him.
When it encountered him, he could not see it, smell it, touch it, hear it, taste it, but he could still understand its presence. It did not speak to him, but he could still understand its words, which lanced into his head like shards of glass. It was a fey creature, exiled for some unnamed crime long since lost to history, reduced to nothing more than a concept, trapped in a reflective prison. A reflective prison which Aleksander had tapped into by gathering so many mirrors into one place, allowing them to consume his mind. It longed to be free, and it understood that he was an out. It did not exactly ask for permission as much as it injected his mind with an understanding, a hint of what he could know, could achieve with this being's power. He answered the question, which had not been asked, with a resounding yes.
And with that, he shattered. Wretched understanding flowed into him, turned his insides to glass and broke them to pieces, changing him, filling him with pain and power. And then, it was all gone. He stood alone in a house full of broken mirrors, the only one left intact the one in his pocket. Its cracked face perfectly mirrored the branching scar which now marred Aleksander's own. His eyes were now mirrored, shattered into a million pieces. They were the eyes of his patron, eyes which he had not seen in the not-body of the not-creature that he had encountered in the mirrored place between Then and There. His connection was still weak, but with time it would grow, and with it his mirror-trapped patron's influence in reality.
That was two years and two days ago. Two years and two days it took Aleksander to recover from the impossible experience he had endured, to gather back the shattered pieces of his mind and fuse them back together, to finally begin to understand reality again, rather than the understanding of unreality that had plagued him for so long. Now, with a shattered hand mirror and a fractal scar, he seeks out whatever life may bring him, be it fame, fortune, or failure.
This is a good approximation of how I view Aleksander's appearance, with the exception of his eyes, which look like shattered glass. His scar is also a lot more jagged than that, and bursts out like, again, shattered glass. He has a thing with shattered glass.
"Ignorance is bliss, and you look absolutely miserable."
Name Amos Que
CS Link
Variant human.
Class Bard College of swords/Warlock Hexblade
Background Haunted one
Backstory: (Work in progress)
Amos a well known bard in Everlund, was part of a trade caravan on its way to Yartar from Everlund looking to spread his fame to Faerun. When the caravan was attacked by orcs. He ran oft into the woods to get away. When he found the remnants an ancient elven blade. Somewhere in the back of his mind he must of made a deal for the magic infused into him helping him survive and get away from the orcs But now he's hopelessly lost.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Lol, nope, looks like I'll be going with Point Buy...
NAME: Benji Baxter (aka A Baxter Wizard, aka Ben the Resourceful)
RACE: Variant Human (Feat - Magic Initiate: Wizard)
(SUB)CLASS: Order of Scribes Wizard
CURR. STATS: STR 8, DEX 14, CON 12, INT 16, WIS 14, CHA 10
BACKGROUND: Sage
BIG-5 PERSONALITY (1-9) : Openness 8, Conscientiousness 7, Extraversion 5, Agreeableness 3, Neuroticism 3
BACKSTORY: Born the youngest of eight siblings to a wizard father and librarian mother, Benji always knew he wanted to be a wizard. A precocious child, he taught himself Mage Hand at age 5, and followed soon after with Prestidigitation and (after asking his father "What's the most important spell for a wizard?") with Mage Armor. He studied hard to become a mage, and graduated early with honors. He now spends his time traveling as one of the family mages, seeking adventure, earning an income, and "fulfilling his obligation to help mankind," as they would say.
CHARACTER SHEET: https://ddb.ac/characters/72350277/qWKeTq (EDIT: Modified to level 3 for submission in another game.)
PIC:
Whistler
Titus - V. Human Battle Master Fighter 3 - [Pic] - [Pic2] - [Traits] - in Shadowglass
Locke - V. Human Shadow Monk 3 / Undead Warlock 2 - [Pic] - [Traits] - in FOW - DMless West Marches
Flèche - V. Human Swords Bard 10 - [Pic] - [Traits] - in The Scarlet Mist
Sterling - V. Human Bard 1 - [Pic] - [Traits] - in Bards: Dragon Heist
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf