Ok! With an average initiative of 15.75 for you all and 12.stuff for the enemies, you all go first.
(I see yours, Yoku, but I believe I’ll wait till everyone has taken their turns before doing the enemies turns)
My bad, I didn't mean to assume that we went first. CR 1/2 means tougher monsters!
double my bad, I misread the combat, these are solo fights, then I am targeting the Baaz Draconian
No problems. The arrow does hit, sticking deep in his shoulder. He rides toward you (the horse using its action to dash) and makes two shortsword attacks
And for Yoku, you’ve got a Baaz Draconian astride an ashen warhorse
(Yoku magically attacking my enemies?)
Assuming we’re 100’ feet apart, Dolrik and Rawer will advance 25’ and Dolrik will Ready a Toll the Dead at the two headed amphisbaena to trigger when it enters the 60’ range. Rawrer will Distract should there be an incoming attack.
DC 15 Wis Save or 6 necrotic damage. Rolled in Game log.
(If the amphisbaena only moves 30’, it will trigger the readied spell at the first 15’ of movement and they would still be 45’ away at the end. If they Dash, they’ll still be 15’ away at the end of their turn.)
The amphisbaena does indeed advance. Save of 11
The ambush drake moves and dashes towards you as well.
(Assuming both dashed are now 15’ away and that Rawrer and Dolrik can retreat the 25’ back to our starting point…)
Another Toll the Dead at the injured amphisbaena. Then both Rawrer and I retreat 25’ to put our backs against the wall. (Now 40’ away and not allowing any opportunity attacks.) Rawrer will again use the Distract action, even though neither should get to attack if they Dash again.
DC 15 Wis Save or 10 necrotic damage. Rolled on character sheet, mysteriously not showing in Game Log.
Use this roll, if it doesn’t eventually show up in Game Log: 3 necrotic damage.
This post has potentially manipulated dice roll results.
Count will continue to try his luck holding still and shooting from afar, still more concerned with what the Witch could be capable of, he fire bolts her again!
(Does anyone see my first damage roll of 6 in the Game Log? I think the default was to self, so maybe even that roll wasn’t visible. I apologize. Let me know if I should re-roll the first damage. I’ve got to figure out what I am doing wrong.)
(Does anyone see my first damage roll of 6 in the Game Log? I think the default was to self, so maybe even that roll wasn’t visible. I apologize. Let me know if I should re-roll the first damage. I’ve got to figure out what I am doing wrong.)
I do see one damage roll of 6 but not the one of 10.
Ok! With an average initiative of 15.75 for you all and 12.stuff for the enemies, you all go first.
(I see yours, Yoku, but I believe I’ll wait till everyone has taken their turns before doing the enemies turns)
My bad, I didn't mean to assume that we went first. CR 1/2 means tougher monsters!
double my bad, I misread the combat, these are solo fights, then I am targeting the Baaz Draconian
No problems. The arrow does hit, sticking deep in his shoulder. He rides toward you (the horse using its action to dash) and makes two shortsword attacks
That takes it down. Horse con save vs dc11 to avoid petrification from the draconian’s death gas: 8 if it succeeds, it goes after Yoku. Attack: 9 Damage: 11
(Does anyone see my first damage roll of 6 in the Game Log? I think the default was to self, so maybe even that roll wasn’t visible. I apologize. Let me know if I should re-roll the first damage. I’ve got to figure out what I am doing wrong.)
It’s alright, I believe you. Save vs dc14 8
If it survives both it and the ambush drake move and dash to get in melee range.
Count will continue to try his luck holding still and shooting from afar, still more concerned with what the Witch could be capable of, he fire bolts her again!
Attack: 25 Damage: 5
That hits again! She doesn’t go down but she isn’t looking very good. the ape moves and dashes the rest of the way into melee range. The witch moves 30 ft forward (to 40 ft away) and fires off a Ray of Frost! Attack: 23 Damage: 5
You guys are up again.
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
(Does anyone see my first damage roll of 6 in the Game Log? I think the default was to self, so maybe even that roll wasn’t visible. I apologize. Let me know if I should re-roll the first damage. I’ve got to figure out what I am doing wrong.)
It’s alright, I believe you. Save vs dc14 11
If it survives both it and the ambush drake move and dash to get in melee range.
You guys are up again.
(Not sure if Rawrer and Dolrik are facing just the Ambush Drake or both.)
With our backs against the wall and one or both enemies now in melee range, Dolrik will Bonus Action cast Spiritual Weapon within 5’ of one (both).
Attack: 13 Damage: 9 force damage.
(Target Ambush Drake, if it is the only survivor. Otherwise, target the wounded amphisbaena.)
Dolrik’s action is Toll the Dead on injured amphisbaena, if still alive. Otherwise, on Ambush Drake.
DC 15 Wis Save or 2 necrotic damage (if previously injured) or 2 necrotic damage (if not previously injured).
(Does anyone see my first damage roll of 6 in the Game Log? I think the default was to self, so maybe even that roll wasn’t visible. I apologize. Let me know if I should re-roll the first damage. I’ve got to figure out what I am doing wrong.)
It’s alright, I believe you. Save vs dc14 11
If it survives both it and the ambush drake move and dash to get in melee range.
You guys are up again.
(Not sure if Rawrer and Dolrik are facing just the Ambush Drake or both.)
With our backs against the wall and one or both enemies now in melee range, Dolrik will Bonus Action cast Spiritual Weapon within 5’ of one (both).
Attack: 26 Damage: 12 force damage.
(Target Ambush Drake, if it is the only survivor. Otherwise, target the wounded amphisbaena.)
Dolrik’s action is Toll the Dead on injured amphisbaena, if still alive. Otherwise, on Ambush Drake.
DC 15 Wis Save or 6 necrotic damage (if previously injured) or 3 necrotic damage (if not previously injured).
Rawrer will Distract again this round.
The drake is the only one Alive. That’s a monstrously great wack at it. Wis save: 2 it moves to you and attacks with a bite!Attack: 13 Damage: 6
Nadir takes a hit by a seed and shots an angry look at the Dandelion. She guides her horse over to it and decorates it with a few new holes.
Attack: 13 Damage: 9 Attack: 20 Damage: 3
It uses its retraction to add 2 to its AC against the first attack, blocking it. It screeches as you’d think a plant might and draws its rapier, lunging at Nadir’s horse. Attack: 21 Damage: 3
(remember you have advantage on attacks against creatures on the ground)
Ugh.. sorry ignore the bless rolls, that was out of habit.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Yoku uses fey step (misty step) to teleport 10 feet away, then attacks the Baaz Draconian
Longbow, Hunter's Mark, Colossus Slayer Attack: 13 Damage: 14
(Assuming both dashed are now 15’ away and that Rawrer and Dolrik can retreat the 25’ back to our starting point…)
Another Toll the Dead at the injured amphisbaena. Then both Rawrer and I retreat 25’ to put our backs against the wall. (Now 40’ away and not allowing any opportunity attacks.) Rawrer will again use the Distract action, even though neither should get to attack if they Dash again.
DC 15 Wis Save or 10 necrotic damage. Rolled on character sheet, mysteriously not showing in Game Log.
Use this roll, if it doesn’t eventually show up in Game Log: 3 necrotic damage.
Things are getting spicy!
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Count will continue to try his luck holding still and shooting from afar, still more concerned with what the Witch could be capable of, he fire bolts her again!
Attack: 19 Damage: 3
(Does anyone see my first damage roll of 6 in the Game Log? I think the default was to self, so maybe even that roll wasn’t visible. I apologize. Let me know if I should re-roll the first damage. I’ve got to figure out what I am doing wrong.)
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Second one hits and hurts it a bit more. It goes after you again! Attack: 13 Damage: 5
Attack: 14 Damage: 4
Dandelion continues slinging as well.
Attack: 21 Damage: 4
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
I do see one damage roll of 6 but not the one of 10.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
That takes it down. Horse con save vs dc11 to avoid petrification from the draconian’s death gas: 8
if it succeeds, it goes after Yoku. Attack: 9 Damage: 11
It’s alright, I believe you. Save vs dc14 8
If it survives both it and the ambush drake move and dash to get in melee range.
That hits again! She doesn’t go down but she isn’t looking very good.
the ape moves and dashes the rest of the way into melee range. The witch moves 30 ft forward (to 40 ft away) and fires off a Ray of Frost! Attack: 23 Damage: 5
You guys are up again.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Sir Spitz will disengage from the Ape and ride the 40' to the Witch and Count will swing the longsword!
Attack: 10 Damage: 5
Nadir‘s armour deflects the attacks and she continues to attack the raptor with her shortsword and dagger.
Attack: 14 Damage: 6
Attack: 25 Damage: 4
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
(Not sure if Rawrer and Dolrik are facing just the Ambush Drake or both.)
With our backs against the wall and one or both enemies now in melee range, Dolrik will Bonus Action cast Spiritual Weapon within 5’ of one (both).
Attack: 13 Damage: 9 force damage.
(Target Ambush Drake, if it is the only survivor. Otherwise, target the wounded amphisbaena.)
Dolrik’s action is Toll the Dead on injured amphisbaena, if still alive. Otherwise, on Ambush Drake.
DC 15 Wis Save or 2 necrotic damage (if previously injured) or 2 necrotic damage (if not previously injured).
Rawrer will Distract again this round.
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Concentrate on Hunter's Mark, bonus action to move it to the Ashen Warhorse,
Shooing into melee is at disadvantage,
Longbow, Hunter's Mark Attack: 13 Damage: 10
The witch goes down! The ape grabs a rock and chucks it it you Attack: 24 Damage: 5
The raptor goes down, beheaded. Dandelion slings at you again: Attack: 8 Damage: 6
The drake is the only one Alive. That’s a monstrously great wack at it. Wis save: 2 it moves to you and attacks with a bite!Attack: 13 Damage: 6
That hits and wounds it.
horse end of turn save to break out of petrification: 18
You guys are up.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Call out to the Ashen Warhorse, "return to the ash you came from"
still shooing into melee with disadvantage,
Longbow, Hunter's Mark, Colossus Slayer Attack: 14 Damage: 19
Nadir takes a hit by a seed and shots an angry look at the Dandelion. She guides her horse over to it and decorates it with a few new holes.
Attack: 13 Damage: 9
Attack: 20 Damage: 3
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
(Rawrer to the rescue!)
Bonus action Spiritual Weapon:
Attack: 20 Damage: 5
Action Toll the Dead:
DC 15 Wis Save or 2 necrotic damage.
Rawrer continues to Distract.
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Count will swap to the lance and see what we can do with that ape with the killer arm!
Sir Spitz will ride within 10'of the Ape and dash and end 40 ' away from the ape again as Count pokes it with the lance on the way by.
Attack: 23 Damage: 4
Was the Ape's rock throw at disadvantage due to range or did it move closer?
It does just that, crumbles into a pile of ash. Having no enemies, you’re free to do whatever this next turn.
It uses its retraction to add 2 to its AC against the first attack, blocking it. It screeches as you’d think a plant might and draws its rapier, lunging at Nadir’s horse. Attack: 21 Damage: 3
(remember you have advantage on attacks against creatures on the ground)
That’s another good old bonk from the spiritual weapon. Out of curiosity, what does this spiritual weapon look like? Wis save 17 vs dc14
If it survives it bites again: Attack: 10 Damage: 2
It moved closer.
That’s a pretty strong blow to the ape. It grabs another rock and chases after you to throw it: Attack: 16 Damage: 7
You guys are up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Yoku spends an action looking around, perception check 23