This post has potentially manipulated dice roll results.
As Count takes the last enemy down, 6 more appear, 40 ft off: a Kraul warrior, a lizard folk, a locathah, two magma mephits, and a magmin. The three of you who haven’t taken a turn this go-around my do so, and then the enemies will go.
17% chance: 97
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If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Both avoid the brunt of the mephit's breath for 3 damage (the horse gets only half damage on a fail due to the feat Mounted Combatant).
Nadir whacks the first mephit and hurls a dagger at the second, then moves back to her friends.
3 plus Attack: 26 Damage: 7 3 plus Attack: 10 Damage: 4
temp HP Nadir: 7 or 5 temp HP horse: 7 or 6
That pulverizes the first one and brings the second that much closer to death. Since you’re within 5 ft of it when it dies, I need you and your horse to make dc12 dex saves, taking 9 damage on a fail or 9 on a success
As Count takes the last enemy down, 6 more appear, 40 ft off: a Kraul warrior, a lizard folk, a locathah, two magma mephits, and a magmin. The three of you who haven’t taken a turn this go-around my do so, and then the enemies will go.
17% chance: 97
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir moves her horse 10 feet towards the nearest mephit and hurls a javelin at it.
1 plus Attack: 23 Damage: 5
temp HP: 7 or 9
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Nadir takes a moment to judge the situation and moves 5 feet back.
Second wind: 9
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Dolrik piles on the injured Mephit with Toll the Dead.
DC 15 Wis Save or 12 necrotic. (Rolled in Game Log)
Rawrer distracts.
End of turn temp hp maxed for both Dolrik and Rawrer.
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Yoku moves hm to the second mephit and redies
Ben will blast the mephit 9, damage Unable to parse dice roll.
Yoku loses an arrow 18, damage 13 if Ben's hits add [roll]1d8[roll]
When Nadir sees Dolrik's efforts to get the mephitis down, Nadir summons strength from an untapped source and hurls a second javelin at the mephit.
Action Surge: 2 plus Attack: 11 Damage: 9
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
That hits and opens up a pretty good hole.
Unfortunately the save us a 16. It just avoids it.
Ben misses but Yoku gets a pretty good hit in.
This also hits! It’s not dead but it’s not looking good either.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The Kraul warrior moves its full 30 ft but slips and falls prone. It’s gonna use it’s action to get up.
Thd lizard folk moves 15 ft forward and throws a javelin that misses entirely.
The locothah does the exact same thing-missing badly.
The first mephit flies 30 ft forwards and uses its lava breath. I need y’all to make a dc11 Dex save or take 6 fire damage, half on a success.
The second attempts to summon more mephits but fails.
The magnum moves 30 ft and also fails its Dex check and uses its action to stand up.
You guys are up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir's dex save: 22
her horse: 5
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Count dex save 5
Sir Spitz dex save 18
Accidentally added bless to Sir Spitz but he woukd have passed anyways, unlike the cooked count!
Both avoid the brunt of the mephit's breath for 3 damage (the horse gets only half damage on a fail due to the feat Mounted Combatant).
Nadir whacks the first mephit and hurls a dagger at the second, then moves back to her friends.
3 plus Attack: 26 Damage: 7
3 plus Attack: 16 Damage: 2
temp HP Nadir: 7 or 10
temp HP horse: 7 or 5
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Dolrik Dex: 5
Concentration: 18
Rawrer Dex: 4
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Don’t know why I bother …
Dolrik Dex: 8 (takes 6 fire damage)
Concentration: 12 (didn’t need Adv from warcaster, Bless is still up)
Rawrer Dex: 10 (7+3, also takes 6 fire damage)
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Toll the Dead at the most wounded enemy.
DC 15 Wis Save or 6 necrotic.
Rawrer distracts.
EoT thp better of:
Dolrik: 4 or 5
Rawrer: 4 or 8
*All rolls in Game Log.
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Yoku shoots his quarry attack 26, damage 21
Ben shoots at the other one attack 8, damage 13
Count will throw a Fire Bolt at the Kraul warrior.
Attack: 4 plus 22 Damage: 6
Temp hp 5
Sir Spitz temp hp 7 or 9
That pulverizes the first one and brings the second that much closer to death. Since you’re within 5 ft of it when it dies, I need you and your horse to make dc12 dex saves, taking 9 damage on a fail or 9 on a success
That’ll be the second nephite. It fails the save and goes down, the life sucked out of it.
I’ll have Yoku’s target the magmin-his attack takes it down. Ben shoots the lizard and injures it.
It doesn’t manage to get through his armor, unfortunately.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The Kraul warrior manages to stay afoot and reach the group, where it stand it’s spear at Count, hitting with an 18 for 5 damage.
The lizard does the same but skips and falls and is forced to use its action to get up.
The locothah manages to stay up, however, and stabs at nadir twice, managing to hit with both for a total of 12 damage.
You guys are up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Yoku moves hunter's mark to the Locathah as a bonus,
Yoku shoots his bow Attack (bless+1d20+9) 2+12+9=Unable to parse dice roll., damage (2d8+1d6+5) 7+2+6+5=20
If the Locathah is still up, then Ben target the Locathah, otherwise will switch to the Lizardfolk
Ben casts magic bolt (1d20+1) 13+3=16, damage (1d12+1) 6+1=7
Yoku's crit will add 10 additional damage to the Locanthah