I'm thinking of using Hold Person on the Fire Tamer, any thoughts? It's got a good wisdom mod... so we can get rid of it quick without taking much from it, doubt I could hold it long if at all.
Nadir mounts her horse again and drinks a potion (the best she has, I think we've got one Potion of Healing (Superior) [I'm not sure how I can link to the correct one] each of us, right?) for 40 HP.
The dragon uses its frightful presence on all of you and your pets: Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
andbit stays 60 ft away. The fire tamer casts Conjure Ekementak, summoning an earth elemental in the midst of the group. The elemental attacks Nadir, hitting once with a 24 fir 19 damage, and hits Count with a 25 for 17.
you guys are up!
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Dolrik will re-up Twilight Sanctuary which will remove the frightened condition at the end of everyone’s turn. (If you succeed your Wis Saves, take the temporary hit points instead.)
This post has potentially manipulated dice roll results.
Nadir wards off the elemental's attack on herself (or on Count if Count uses his Protective Fighting Style to cause disadvantage on the attack roll on her) for an increased AC by 5 (if that doesn't stop the attack, the target has resistance against damage from the attack). While Nadir is all set to approach and fight the dragon, her horse denies her wishes and prefers to stay put. Instead she casts Create Bonfire at the Firetamer's location to see if he can tame the licking flames (DC 16 DEX save or 15 fire damage), then she [Tooltip Not Found] and lets her horse calm in Dolrik's soothing light.
temp HP: 13 The horse and Godric end their frightened condition haste: 7/10
This post has potentially manipulated dice roll results.
Count will use his protective fighting style for Nadir (it's a gamble for the disadvantage when he could use a slot to cast shield but that slot might be needed soon...) and the 6 from her will prevent the hit from landing on Count.
Count will start with wailing on the elemental
Attack 1: 2 plus 20 Damage: 10
Attack 2: 2 plus 15 Damage: 11
Then sending the dancing sword on its way goes for the elemental as well:
Attack: 3 plus 10 Damage: 4
Remove frightened conditions for both Count and Sir Spitz this round in place of temp hp
The dragon uses its frightful presence on all of you and your pets: Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute
Yoku attempts to save wisdom DC 17 vs Unable to parse dice roll.+19+6
Ben attempts to save wisdom DC 17 vs Unable to parse dice roll.+14+4, reroll d20 2
I'm low on arrows from my quivers. I'll need to recover some from my backpack. Hopefully this will take only movement. Otherwise, I could attack with Extra Attack and use my haste action to use an object.
DM question, recover 20 stored arrows from a backpack and put them into a quiver uses movement or an action
Dolrik will re-up Twilight Sanctuary which will remove the frightened condition at the end of everyone’s turn. (If you succeed your Wis Saves, take the temporary hit points instead.)
Nadir wards off the elemental's attack on herself (or on Count if Count uses his Protective Fighting Style to cause disadvantage on the attack roll on her) for an increased AC by 5 (if that doesn't stop the attack, the target has resistance against damage from the attack). While Nadir is all set to approach and fight the dragon, her horse denies her wishes and prefers to stay put. Instead she casts Create Bonfire at the Firetamer's location to see if he can tame the licking flames (DC 16 DEX save or 11 fire damage), then she [Tooltip Not Found] and lets her horse calm in Dolrik's soothing light.
temp HP: 11 The horse and Godric end their frightened condition haste: 7/10
Count will use his protective fighting style for Nadir (it's a gamble for the disadvantage when he could use a slot to cast shield but that slot might be needed soon...) and the 6 from her will prevent the hit from landing on Count.
Count will start with wailing on the elemental
Attack 1: 3 plus 19 Damage: 11
Attack 2: 3 plus 20 Damage: 6
Then sending the dancing sword on its way goes for the elemental as well:
Attack: 1 plus 25 Damage: 7
Remove frightened conditions for both Count and Sir Spitz this round in place of temp hp
I'm low on arrows from my quivers. I'll need to recover some from my backpack. Hopefully this will take only movement. Otherwise, I could attack with Extra Attack and use my haste action to use an object.
DM question, recover 20 stored arrows from a backpack and put them into a quiver uses movement or an action
I’ll allow it.
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The dragon targets Count, Spiritual Spitz, Dolrik and Räder with Lightning Breath. The dragon exhales lightning in a 90- foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 59 lightning damage on a failed save, or half as much damage on a successful one.
The fire tamer shoots Produce Flame at Yoku but misses.
The golem misses both nadir and count. You guys are up.
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The dragon uses its frightful presence on all of you and your pets: Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
andbit stays 60 ft away. The fire tamer casts Conjure Ekementak, summoning an earth elemental in the midst of the group. The elemental attacks Nadir, hitting once with a 24 fir 19 damage, and hits Count with a 25 for 17.
Count will use his protective fighting style for Nadir (it's a gamble for the disadvantage when he could use a slot to cast shield but that slot might be needed soon...) and the 6 from her will prevent the hit from landing on Count.
Count will start with wailing on the elemental
Attack 1: 3 plus 19 Damage: 11
Attack 2: 3 plus 20 Damage: 6
Then sending the dancing sword on its way goes for the elemental as well:
Attack: 1 plus 25 Damage: 7
Remove frightened conditions for both Count and Sir Spitz this round in place of temp hp
It already had disadvantage from nadir dodging.
I'm not sure I understand, the quoted attack was already rolled with disadvantage? If so, I will subtract the hit points. Technically, I didn't post that Nadir was dodging at the time but I also forgot that she had a haste action which she could have used for dodging. Perhaps, you accounted for that?
Dolrik will re-up Bless at 2nd level to benefit Ben, Count, Nadir and Yoku.
Rawrer distracts.
HP D//R: 69/69+13 thp // 22+10 (Aid)/32 +12 thp
Round 13: 1/10 Bless | (Twilight Sanctuary next round)
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
“PLEASE MIGHTY DRAGON, LET US WORK TOGETHER TO END THE OPPRESSION OF THIS ARENA!”
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
I'm thinking of using Hold Person on the Fire Tamer, any thoughts? It's got a good wisdom mod... so we can get rid of it quick without taking much from it, doubt I could hold it long if at all.
Ah why not, Count will cast Hold Person on the Firetamer (Wis DC15)
BA to move HM to the Firetamer as well.
Nadir mounts her horse again and drinks a potion (the best she has, I think we've got one Potion of Healing (Superior) [I'm not sure how I can link to the correct one] each of us, right?) for 40 HP.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Yeah unfortunately it succeeds with a 21 total.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The dragon uses its frightful presence on all of you and your pets: Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
andbit stays 60 ft away.
The fire tamer casts Conjure Ekementak, summoning an earth elemental in the midst of the group.
The elemental attacks Nadir, hitting once with a 24 fir 19 damage, and hits Count with a 25 for 17.
you guys are up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Dolrik will re-up Twilight Sanctuary which will remove the frightened condition at the end of everyone’s turn. (If you succeed your Wis Saves, take the temporary hit points instead.)
Wis Saves D//R: 15 // 13
Rawrer distracts.
HP D//R: 69/69+13 thp // 22+10 (Aid)/32 +12 (or 10) thp
Round 14: 2/10 Bless | 1/10 Twilight Sanctuary
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Saves: Nadir / Horse / Godric: 18 / 6 / 5
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Nadir wards off the elemental's attack on herself (or on Count if Count uses his Protective Fighting Style to cause disadvantage on the attack roll on her) for an increased AC by 5 (if that doesn't stop the attack, the target has resistance against damage from the attack). While Nadir is all set to approach and fight the dragon, her horse denies her wishes and prefers to stay put. Instead she casts Create Bonfire at the Firetamer's location to see if he can tame the licking flames (DC 16 DEX save or 15 fire damage), then she [Tooltip Not Found] and lets her horse calm in Dolrik's soothing light.
temp HP: 13
The horse and Godric end their frightened condition
haste: 7/10
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
[Tooltip Not Found] == dodges (with haste action)
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Count wis st DC 17 15
Sir Spitz 7
Count will use his protective fighting style for Nadir (it's a gamble for the disadvantage when he could use a slot to cast shield but that slot might be needed soon...) and the 6 from her will prevent the hit from landing on Count.
Count will start with wailing on the elemental
Attack 1: 2 plus 20 Damage: 10
Attack 2: 2 plus 15 Damage: 11
Then sending the dancing sword on its way goes for the elemental as well:
Attack: 3 plus 10 Damage: 4
Remove frightened conditions for both Count and Sir Spitz this round in place of temp hp
Yoku attempts to save wisdom DC 17 vs Unable to parse dice roll.+19+6
Ben attempts to save wisdom DC 17 vs Unable to parse dice roll.+14+4, reroll d20 2
Yoku moves HM with a BA to the firetamer
Yoku first attack vs firetamer, 4+18+10, damage 4+6+7
Yoku extra attack vs firetamer, 2+3+10, damage 1+5+7
Yoku haste attack vs firetamer, 1+12+10, damage 2+1+7
Colossus damage 5
Sneak damage 4
Ben will cast magic flare vs firetamer, 1+16+4, damage 3+2
Yoku remaining HP 47/79+13, remaining arrow 4/40, remaining spell slots 2/4:2/2, remaining fey step 2/3,
Ben remaining HP 40/59+9/8, remaining spell slots 1/3, remaining beginners luck 2/2, remaining scrolls 0/5
I'm low on arrows from my quivers. I'll need to recover some from my backpack. Hopefully this will take only movement. Otherwise, I could attack with Extra Attack and use my haste action to use an object.
DM question, recover 20 stored arrows from a backpack and put them into a quiver uses movement or an action
Correction Yoku has 6 arrows remaining not 4
Muy Bueno
It fails!
It already had disadvantage from nadir dodging.
Your first two hit. It’s bloodied.
I’ll allow it.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The dragon targets Count, Spiritual Spitz, Dolrik and Räder with Lightning Breath. The dragon exhales lightning in a 90- foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 59 lightning damage on a failed save, or half as much damage on a successful one.
The fire tamer shoots Produce Flame at Yoku but misses.
The golem misses both nadir and count. You guys are up.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
I'm not sure I understand, the quoted attack was already rolled with disadvantage? If so, I will subtract the hit points. Technically, I didn't post that Nadir was dodging at the time but I also forgot that she had a haste action which she could have used for dodging. Perhaps, you accounted for that?
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||