Thanks for Clarifying the post.....He'd move to melee 5ft range but off the ground if allowed and if not he's on the ground.
Note 1) No green flame blade spell for Ruaccek...I meant to pull that out of the macro. ugh... I will say I wasn't aware of the no Two weapon fighting when you use the Green flame blade spell since you attack with the weapon, I thought it counted so you could two weapon with it. I've got a character that does that and that will make me sad.. Grin. ugh.
Note 2) I forgot about the bless for sure...as noted though it wouldn't impact the rolls hit total.
Note 3) I wasn't sure on the advantage aspect either from flank or Turning them. I wasn't sure if them turning to move away from me would yielding their back to us and if that would provide advantage or not.j
I think the post is ok as nothing really changes with the intent of it and rolls are usable unless you prefer to have a re-write.
I'll attack my grappled zombie. It also takes 1 bludgeoning damage from the unarmed fighting style.
Attack: 20 Damage: 9
Attack: 23 Damage: 12
Rollback Post to RevisionRollBack
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
This post has potentially manipulated dice roll results.
Gordon applies pressure with his grapple, just before getting in two good strikes that significantly injure the large zombie. It stops trying to pull from him and turns back towards him, just as Ruaccek lands a blow with his rapier. Between the two, and the slowed, jerking movements of their target, it's clear they've worn the creature down to its last bit of strength.
(( Locke is up! ))
Seeing his companions gang up on the remaining zombie, Locke raced towards it, refocusing his spell on the creature as he flew into a side kick to (hopefully) finish it off.
MOVE: To P-19 BONUS: Move his Hex to Zombie #1 ACTION: Unarmed attack on the zombie * Flying Side Kick - Attack: 18, Damage: 11 mundane bludgeoning and 4 necrotic (add 6 and [/roll]1d6[/roll] on crit) * On a hit the creature needs to make a DC 12 WIS save or be frightened until the end of Locke's next turn (Zombie's WIS Save:9)
With the final blow, the zombie gives one last shudder, trying to raise its morningstar, before falling backwards onto the ground with the sound of a falling tree. As the dust and leaves from its impact settle back to the ground, the undead remains still.
(( End of Encounter! ))
((OOC: If anyone wants to attempt to chase down one or both of the fleeing zombies, just post it and we'll resume combat (one blow won't finish them.) Otherwise, they'll get far enough away in their remaining time that they won't be coming back, and you can discuss moving on or sticking around for a bit.... ))
”Now, what is this place? An Ogre graveyard? I never took these brutes for being organized enough to set up a graveyard. I have to revise my opinion,” he says and checks for an inscription at the nearest headstone.
This post has potentially manipulated dice roll results.
Ruaccek bows and replies to Rizo, "I wanted to see how our skills matched up to our adversaries and to be honest it would have been a hard fight. Just based on my quick assessment. They look tough. It seemed prudent to minimize our health risks rather than use brute force to finish the job. Keep in mind it was not a sure thing to turn them but enough did we could focus more on a few and make quick work. Thanks be to Remnis God of Giant Eagles. amen. Perhaps we can move on and let the dead rest, I wonder if there is anything of use on these foul creatures though before we go."
Ruaccek Investigation: 11
Rollback Post to RevisionRollBack
Signature
Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin;Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
@Rizo: The lettering on each headstone appeared to just be a simple line or two on each. But even if you knew the language, the stones are so old and worn that only a couple of the individual characters on each can be made out.
@Ruaccek: With only the two zombies to look over, you can finish examining them 5 minutes. They wore no armor, just thick, tattered cloth fashioned in loincloths. Each was wielding a rather clumsy wrought-iron piece that just barely functioned as a morningstar. Other than that, there was just the rotting flesh indicating they were, indeed, the living dead. No loot of any sort is found on or near them.
Ruaccek adds, "Well, there isn't much on these dead bodies at all. Unless you need rotten flesh. Does anyone need any healing? If not I shall take flight and soar about 100' up. I will make a Kaw sound to alert of issues."
Ruaccek will heal as needed then take flight.
Rollback Post to RevisionRollBack
Signature
Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin;Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
Just as Ruaccek finishes his inspection, a faint sound, growing in volume, catches everyone's attention... that, and a sudden smell, slightly rotten but incredibly acrid, that seems to waft in from somewhere.
"I think we may have more guests," says Locke flatly as he takes up a defensive stance while looking around. It's then that the sound--an almost-metallic chittering--is discernable as coming from creatures approaching from the north (possibly roused by the fleeing zombie?) You all catch occasional glimpses of them between the trees as they rush your way single-mindedly, as if running after prey. It is the merchant that speaks first: "Rust monsters?!"
A slurping sound swings everyone's head from the north towards the south. There's movement, but it's hard to spot at first... and then you all realize that it's not the ground moving, but something ON the ground--some sort of black sludge. Locke sighs: "And that... is unknown to me. I don't like that."
(( OOC: Anyone who wants can try to make a DC 15 Nature check (it's free) to identify the unknown ooze. It's currently 50 feet south of Rizo, whereas the rust monsters are about 50 feet north of Locke. Since you're in the same area, we'll reuse the same map from the previous encounter. Yes, a few more trees to the south have cropped up, now that you are paying more attention that way. ))
DC 15: Rizo knows that the creature is a black pudding, and that it is a large ooze that can climb surfaces (including ceilings,) can squeeze through tiny openings and has multiple immunities. Also, that it is relatively slow.
DC 18: Rizo knows that the creature is corrosive to the touch, and also corrodes both non-magic weapons that strike it and non-magic armor that it touches.
DC 21: Rizo knows that the creature is immune to acid, cold, lightning and all slashing damage. It also can't be charmed, frightened, blinded, deafened or knocked prone.
DC 24: Rizo knows that, unless it is Small (or smaller) or has few HP, a black pudding struck by lightning or slashing damage splits into two smaller black puddings.
Also, Rizo only knows what’s in the spoiler or would he know how far the ooze can see?
Well, he rolled high enough that he doesn't know the exact number, but he has a good grasp on the things' range: he knows that where it is now, it can accurately detect all of you.
Thanks for Clarifying the post.....He'd move to melee 5ft range but off the ground if allowed and if not he's on the ground.
Note 1) No green flame blade spell for Ruaccek...I meant to pull that out of the macro. ugh... I will say I wasn't aware of the no Two weapon fighting when you use the Green flame blade spell since you attack with the weapon, I thought it counted so you could two weapon with it. I've got a character that does that and that will make me sad.. Grin. ugh.
Note 2) I forgot about the bless for sure...as noted though it wouldn't impact the rolls hit total.
Note 3) I wasn't sure on the advantage aspect either from flank or Turning them. I wasn't sure if them turning to move away from me would yielding their back to us and if that would provide advantage or not.j
I think the post is ok as nothing really changes with the intent of it and rolls are usable unless you prefer to have a re-write.
Signature
Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin; Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
(( OOC: S'all good. ))
Ruaccek swoops closer to the grappled zombie, preparing to attack with his blade as he carefully watches his companions.
Ruaccek - 20Gordon - 13
Locke - 6
Rizo - 5
Zombies - 3
(( Gordon is up! ))
Whistler
Titus - V. Human Battle Master Fighter 3 - [Pic] - [Pic2] - [Traits] - in Shadowglass
Locke - V. Human Shadow Monk 3 / Undead Warlock 2 - [Pic] - [Traits] - in FOW - DMless West Marches
Flèche - V. Human Swords Bard 10 - [Pic] - [Traits] - in The Scarlet Mist
Sterling - V. Human Bard 1 - [Pic] - [Traits] - in Bards: Dragon Heist
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
I'll attack my grappled zombie. It also takes 1 bludgeoning damage from the unarmed fighting style.
Attack: 20 Damage: 9
Attack: 23 Damage: 12
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Gordon applies pressure with his grapple, just before getting in two good strikes that significantly injure the large zombie. It stops trying to pull from him and turns back towards him, just as Ruaccek lands a blow with his rapier. Between the two, and the slowed, jerking movements of their target, it's clear they've worn the creature down to its last bit of strength.
(( Locke is up! ))
Seeing his companions gang up on the remaining zombie, Locke raced towards it, refocusing his spell on the creature as he flew into a side kick to (hopefully) finish it off.
Whistler
Titus - V. Human Battle Master Fighter 3 - [Pic] - [Pic2] - [Traits] - in Shadowglass
Locke - V. Human Shadow Monk 3 / Undead Warlock 2 - [Pic] - [Traits] - in FOW - DMless West Marches
Flèche - V. Human Swords Bard 10 - [Pic] - [Traits] - in The Scarlet Mist
Sterling - V. Human Bard 1 - [Pic] - [Traits] - in Bards: Dragon Heist
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
(( Zombie's CON Save: 7, needs to meet DC 17 ))
Whistler
Titus - V. Human Battle Master Fighter 3 - [Pic] - [Pic2] - [Traits] - in Shadowglass
Locke - V. Human Shadow Monk 3 / Undead Warlock 2 - [Pic] - [Traits] - in FOW - DMless West Marches
Flèche - V. Human Swords Bard 10 - [Pic] - [Traits] - in The Scarlet Mist
Sterling - V. Human Bard 1 - [Pic] - [Traits] - in Bards: Dragon Heist
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
With the final blow, the zombie gives one last shudder, trying to raise its morningstar, before falling backwards onto the ground with the sound of a falling tree. As the dust and leaves from its impact settle back to the ground, the undead remains still.
(( End of Encounter! ))
((OOC: If anyone wants to attempt to chase down one or both of the fleeing zombies, just post it and we'll resume combat (one blow won't finish them.) Otherwise, they'll get far enough away in their remaining time that they won't be coming back, and you can discuss moving on or sticking around for a bit.... ))
Whistler
Titus - V. Human Battle Master Fighter 3 - [Pic] - [Pic2] - [Traits] - in Shadowglass
Locke - V. Human Shadow Monk 3 / Undead Warlock 2 - [Pic] - [Traits] - in FOW - DMless West Marches
Flèche - V. Human Swords Bard 10 - [Pic] - [Traits] - in The Scarlet Mist
Sterling - V. Human Bard 1 - [Pic] - [Traits] - in Bards: Dragon Heist
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
“Well done everyone!” Rizo exclaims. “Good thinking to scared away, Ruaccek!”
”Now, what is this place? An Ogre graveyard? I never took these brutes for being organized enough to set up a graveyard. I have to revise my opinion,” he says and checks for an inscription at the nearest headstone.
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
Ruaccek bows and replies to Rizo, "I wanted to see how our skills matched up to our adversaries and to be honest it would have been a hard fight. Just based on my quick assessment. They look tough. It seemed prudent to minimize our health risks rather than use brute force to finish the job. Keep in mind it was not a sure thing to turn them but enough did we could focus more on a few and make quick work. Thanks be to Remnis God of Giant Eagles. amen. Perhaps we can move on and let the dead rest, I wonder if there is anything of use on these foul creatures though before we go."
Signature
Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin; Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
OOC:
@Rizo: The lettering on each headstone appeared to just be a simple line or two on each. But even if you knew the language, the stones are so old and worn that only a couple of the individual characters on each can be made out.
@Ruaccek: With only the two zombies to look over, you can finish examining them 5 minutes. They wore no armor, just thick, tattered cloth fashioned in loincloths. Each was wielding a rather clumsy wrought-iron piece that just barely functioned as a morningstar. Other than that, there was just the rotting flesh indicating they were, indeed, the living dead. No loot of any sort is found on or near them.
Whistler
Titus - V. Human Battle Master Fighter 3 - [Pic] - [Pic2] - [Traits] - in Shadowglass
Locke - V. Human Shadow Monk 3 / Undead Warlock 2 - [Pic] - [Traits] - in FOW - DMless West Marches
Flèche - V. Human Swords Bard 10 - [Pic] - [Traits] - in The Scarlet Mist
Sterling - V. Human Bard 1 - [Pic] - [Traits] - in Bards: Dragon Heist
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Ruaccek adds, "Well, there isn't much on these dead bodies at all. Unless you need rotten flesh. Does anyone need any healing? If not I shall take flight and soar about 100' up. I will make a Kaw sound to alert of issues."
Ruaccek will heal as needed then take flight.
Signature
Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin; Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;
(( Encounter 2 ))
Just as Ruaccek finishes his inspection, a faint sound, growing in volume, catches everyone's attention... that, and a sudden smell, slightly rotten but incredibly acrid, that seems to waft in from somewhere.
"I think we may have more guests," says Locke flatly as he takes up a defensive stance while looking around. It's then that the sound--an almost-metallic chittering--is discernable as coming from creatures approaching from the north (possibly roused by the fleeing zombie?) You all catch occasional glimpses of them between the trees as they rush your way single-mindedly, as if running after prey. It is the merchant that speaks first: "Rust monsters?!"
A slurping sound swings everyone's head from the north towards the south. There's movement, but it's hard to spot at first... and then you all realize that it's not the ground moving, but something ON the ground--some sort of black sludge. Locke sighs: "And that... is unknown to me. I don't like that."
(( Everyone roll for initiative! ))
(( Locke's Initiative: 15, Rust Monster Initiative: 13, Unknown Ooze Initiative: 6 ))
(( OOC: Anyone who wants can try to make a DC 15 Nature check (it's free) to identify the unknown ooze. It's currently 50 feet south of Rizo, whereas the rust monsters are about 50 feet north of Locke. Since you're in the same area, we'll reuse the same map from the previous encounter. Yes, a few more trees to the south have cropped up, now that you are paying more attention that way. ))
Whistler
Titus - V. Human Battle Master Fighter 3 - [Pic] - [Pic2] - [Traits] - in Shadowglass
Locke - V. Human Shadow Monk 3 / Undead Warlock 2 - [Pic] - [Traits] - in FOW - DMless West Marches
Flèche - V. Human Swords Bard 10 - [Pic] - [Traits] - in The Scarlet Mist
Sterling - V. Human Bard 1 - [Pic] - [Traits] - in Bards: Dragon Heist
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
(( OOC: Sorry, Ruaccek... the sudden enemy appearance catches everyone unaware. You'll have to move and/or heal on your turn. ))
Whistler
Titus - V. Human Battle Master Fighter 3 - [Pic] - [Pic2] - [Traits] - in Shadowglass
Locke - V. Human Shadow Monk 3 / Undead Warlock 2 - [Pic] - [Traits] - in FOW - DMless West Marches
Flèche - V. Human Swords Bard 10 - [Pic] - [Traits] - in The Scarlet Mist
Sterling - V. Human Bard 1 - [Pic] - [Traits] - in Bards: Dragon Heist
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Initiative: 21
Nature: 14
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
OOC @cyreon:
DC 15: Rizo knows that the creature is a black pudding, and that it is a large ooze that can climb surfaces (including ceilings,) can squeeze through tiny openings and has multiple immunities. Also, that it is relatively slow.
DC 18: Rizo knows that the creature is corrosive to the touch, and also corrodes both non-magic weapons that strike it and non-magic armor that it touches.
DC 21: Rizo knows that the creature is immune to acid, cold, lightning and all slashing damage. It also can't be charmed, frightened, blinded, deafened or knocked prone.
DC 24: Rizo knows that, unless it is Small (or smaller) or has few HP, a black pudding struck by lightning or slashing damage splits into two smaller black puddings.
Edit: yes, I'm done editing the info.
Whistler
Titus - V. Human Battle Master Fighter 3 - [Pic] - [Pic2] - [Traits] - in Shadowglass
Locke - V. Human Shadow Monk 3 / Undead Warlock 2 - [Pic] - [Traits] - in FOW - DMless West Marches
Flèche - V. Human Swords Bard 10 - [Pic] - [Traits] - in The Scarlet Mist
Sterling - V. Human Bard 1 - [Pic] - [Traits] - in Bards: Dragon Heist
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Initiatives so far:
Locke - 15
Rizo - 13
Rust Monsters - 13
Unknown Ooze - 6
Whistler
Titus - V. Human Battle Master Fighter 3 - [Pic] - [Pic2] - [Traits] - in Shadowglass
Locke - V. Human Shadow Monk 3 / Undead Warlock 2 - [Pic] - [Traits] - in FOW - DMless West Marches
Flèche - V. Human Swords Bard 10 - [Pic] - [Traits] - in The Scarlet Mist
Sterling - V. Human Bard 1 - [Pic] - [Traits] - in Bards: Dragon Heist
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Is bless still going or how long was between the encounters?
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
OOC: It's been five minutes; the spell has expired. (Your wildfire spirit however, remains.)
Whistler
Titus - V. Human Battle Master Fighter 3 - [Pic] - [Pic2] - [Traits] - in Shadowglass
Locke - V. Human Shadow Monk 3 / Undead Warlock 2 - [Pic] - [Traits] - in FOW - DMless West Marches
Flèche - V. Human Swords Bard 10 - [Pic] - [Traits] - in The Scarlet Mist
Sterling - V. Human Bard 1 - [Pic] - [Traits] - in Bards: Dragon Heist
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Also, Rizo only knows what’s in the spoiler or would he know how far the ooze can see?
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
Well, he rolled high enough that he doesn't know the exact number, but he has a good grasp on the things' range: he knows that where it is now, it can accurately detect all of you.
Whistler
Titus - V. Human Battle Master Fighter 3 - [Pic] - [Pic2] - [Traits] - in Shadowglass
Locke - V. Human Shadow Monk 3 / Undead Warlock 2 - [Pic] - [Traits] - in FOW - DMless West Marches
Flèche - V. Human Swords Bard 10 - [Pic] - [Traits] - in The Scarlet Mist
Sterling - V. Human Bard 1 - [Pic] - [Traits] - in Bards: Dragon Heist
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Ruaccek rolls with advantage and anyone within 30 ft of him will also.
Ruaccek init 19 in the roller.
Signature
Brother Coltinar - The Shadows & the Forgotten Forge; Gildor Surion - Balder's Gate-Decent; Alsariph Safxipha - LFG ; Ral Grixora Battle for the Forest Admin; Sir Aarlin - LFG; Ving Raflamir - LFG; Sorwan Degor - LFG; Warwin Paws- LFG; Capt.Sask and Boxter Snappus; Battle for the forest;