Volneer moves as far away from Dorn and the rest of the party as possible while moving away from the ooze and will chill touch the ooze and shout "OVER HERE, YOU LUMBERING MASS OF SLUDGE!"
With a blast of light and a surge of purpose, Calim is shocked into consciousness. He hears the sounds of struggle, shouting bounces into the hallway, though he cannot quite make out the words. It sounds like the caster. (What was his name again?) The gruff Dwarf admonishes his lazing about. Yes. Yes. He needs to get up.
Calim attempts to rouse himself from his inertness, trying to shake out whatever effect pulsed still through his veins. (1st CON save 12 to shake off paralysis.) He blinks awake, shaking his head. His limbs are numb and tingling. But, he feels them. He cautiously gets to his feet (Half his movement to stand.) Stumbling toward the doorway and doing a quick scan of his body simultaneously, he seems...bafflingly...up and able. (Hoping that 15 ft gets him into the doorframe) Seeing the caster has pulled the attention of the Oozing monster, with little to no thought, he pulls out his hand axe to throw it at the Ooze. (13 to hit - 7 damage if it lands).
Lightheaded, he leans on the doorframe and prepares for the next volley. "I'm here friends, I'm here!" he hoarsely coughs. "Don't count me out just yet!" Knowing what will come next, he reaches for his blade. (Next turn, taking out his Greatsword is going to be his first course of action. I'd like to say that his shield is probably where he fell when paralyzed.)
Volneer ran headlong into the room, taunting and shouting at the foul ooze. His mage hand flickered and failed as the sorcerer reached the bounds allowed by the charm, and the torch clattered harmlessly to the floor.
His chill touch, however, was anything but harmless. The skeletal fingers dug into the ooze's acidic hide and the necrotic energies wounded it.
After being healed by the paladin, he dwarf rose, called upon his deity, and gave Calim some of Marthammor's grace. The fighter awoke! Then the doughty sailor called down a beam of radiant light that further burned the terrible ooze.
The paladin dragged his squire out of harm's way.
And finally ... Calim ... having been rejuvenated by the cleric's magic rose and joined the fray once again! His handaxe flew end over end and buried itself in the loathsome ooze ... silencing it once and for all.
Calim pushes against the wall to balance back toward standing. The tingles in his limbs now feel more like aches. With slow and methodical intention, he gathers a small torch from his pack and lights it to illuminate the room once more. There is a bit of a hitch in his gait as he walks to retrieve his handaxe. "The beast ate away at the metal here," he holds the thing aloft in the dim light to inspect his weapon. "Looks weakened...maybe duller, maybe the metal itself is brittle." "If anyone else had a piece come into contact with that thing, I can see what my girl can do to edge it back up and strengthen it, once we are topside." He then doubles back to fetch his shield, straightens up to lay eyes on his comrades.
Kneecap looks around, “Whew that was a close one! All around I say,” Looking at Calim, “we were both close to taking that endless plunge to the bottom of the sea! As is your girl Aria Dorn, let’s get her on her feet.”
“Perhaps we take ourselves a short rest here, gather our strength back, what say you all? There are still a few doors and a set of stairs left unexplored, if we truly want to ensure that the town is safe.”
Dorn will place his hand on Aria's breastplate and offer her Tyr's healing grace and watches as she regains consciousness. he will muscle himself up off of his knees, drag his feet toward eyesight of the remainder of the group, lean against a wall and just collapse to the ground, sitting and breathing out the stress and anxiety of what just took place. "We really almost didn't make it." he thinks. He peers over to Aria... then to kneecap. "A short rest... yes."
Calim takes a moment to walk the perimeter of the room with his torch, slowly and carefully checking all the walls for traps and tricks left in the architecture, designed by the nefarious inhabitants of this space. He is doubly careful around the pit that once housed the Ooze. He peers down to see how far the light will travel. He is looking for any more clues to the nature of these cultists and their designs for his neighbors and loved ones. But, now he is beginning to think like an adventurer again. He is also looking for anything that might give him and his comrades advantage in their trials to come.
"Friends, you look about too," he winces still a bit, "there might just be things of value here that could prove useful deeper into this place."
(pretty bleak Investigation roll of 6...hope you all might do a bit better)
After his circuit, Calim finds a place to rest...and begins to do some of the moves he remembers from his early training. He stretches, re-cinches his armor and padding. He not only rests...he begins to remember who he is.
(All I have for a leveling scene here...but, I like the idea of trying to imagine how he levels going forward.)
Dorn, exhausted and stressed, won’t be getting up any time soon. He will sit for quite some time replaying what happened and what could’ve happened differently since coming into the sunken temple, as his mind wanders off, so does his eyes, and during this time he will gaze at the chamber he’s in. Looking at every crack and crevice. perception: Nat20 for 22
Calim stirs from his meditative state. "Friends," he whispers hoarsely, "It seems we have escaped with our lives and only slightly worse for wear. I think it might be prudent to clear all the rooms before we venture deeper in. My vote is to double back and check the chamber behind the vestibule where we entered. I am also having a worry that there might be a plan to tunnel beneath West Haven itself and I'd like to see with my own eyes if any of this sprawling mess is under my shop before I push further afield."
He screws up his face with anticipation for the pain he will surely feel stepping back to his feet. But, surprisingly, he is feeling spry and ready. His lungs drink in the air, acrid and squalid though it may be. There is a noticeable spark in his eye that wasn't there before.
He turns to Dorn. Anyone can tell that Calim is not comfortable being a leader, but can lean into a shepherding roll. "What say you, young knight?"
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Volneer moves as far away from Dorn and the rest of the party as possible while moving away from the ooze and will chill touch the ooze and shout "OVER HERE, YOU LUMBERING MASS OF SLUDGE!"
OOC: That was supposed to be persuasion so 18
chill touch 10 to hit 5 damage.
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With a blast of light and a surge of purpose, Calim is shocked into consciousness. He hears the sounds of struggle, shouting bounces into the hallway, though he cannot quite make out the words. It sounds like the caster. (What was his name again?) The gruff Dwarf admonishes his lazing about. Yes. Yes. He needs to get up.
Calim attempts to rouse himself from his inertness, trying to shake out whatever effect pulsed still through his veins. (1st CON save 12 to shake off paralysis.) He blinks awake, shaking his head. His limbs are numb and tingling. But, he feels them. He cautiously gets to his feet (Half his movement to stand.) Stumbling toward the doorway and doing a quick scan of his body simultaneously, he seems...bafflingly...up and able. (Hoping that 15 ft gets him into the doorframe) Seeing the caster has pulled the attention of the Oozing monster, with little to no thought, he pulls out his hand axe to throw it at the Ooze. (13 to hit - 7 damage if it lands).
Lightheaded, he leans on the doorframe and prepares for the next volley. "I'm here friends, I'm here!" he hoarsely coughs. "Don't count me out just yet!" Knowing what will come next, he reaches for his blade. (Next turn, taking out his Greatsword is going to be his first course of action. I'd like to say that his shield is probably where he fell when paralyzed.)
Calim pushes against the wall to balance back toward standing. The tingles in his limbs now feel more like aches. With slow and methodical intention, he gathers a small torch from his pack and lights it to illuminate the room once more. There is a bit of a hitch in his gait as he walks to retrieve his handaxe. "The beast ate away at the metal here," he holds the thing aloft in the dim light to inspect his weapon. "Looks weakened...maybe duller, maybe the metal itself is brittle." "If anyone else had a piece come into contact with that thing, I can see what my girl can do to edge it back up and strengthen it, once we are topside." He then doubles back to fetch his shield, straightens up to lay eyes on his comrades.
"Wait, how are all of you? Is anyone hurt?"
Kneecap looks around, “Whew that was a close one! All around I say,” Looking at Calim, “we were both close to taking that endless plunge to the bottom of the sea! As is your girl Aria Dorn, let’s get her on her feet.”
“Perhaps we take ourselves a short rest here, gather our strength back, what say you all? There are still a few doors and a set of stairs left unexplored, if we truly want to ensure that the town is safe.”
Dorn will place his hand on Aria's breastplate and offer her Tyr's healing grace and watches as she regains consciousness. he will muscle himself up off of his knees, drag his feet toward eyesight of the remainder of the group, lean against a wall and just collapse to the ground, sitting and breathing out the stress and anxiety of what just took place. "We really almost didn't make it." he thinks. He peers over to Aria... then to kneecap. "A short rest... yes."
Calim takes a moment to walk the perimeter of the room with his torch, slowly and carefully checking all the walls for traps and tricks left in the architecture, designed by the nefarious inhabitants of this space. He is doubly careful around the pit that once housed the Ooze. He peers down to see how far the light will travel. He is looking for any more clues to the nature of these cultists and their designs for his neighbors and loved ones. But, now he is beginning to think like an adventurer again. He is also looking for anything that might give him and his comrades advantage in their trials to come.
"Friends, you look about too," he winces still a bit, "there might just be things of value here that could prove useful deeper into this place."
(pretty bleak Investigation roll of 6...hope you all might do a bit better)
After his circuit, Calim finds a place to rest...and begins to do some of the moves he remembers from his early training. He stretches, re-cinches his armor and padding. He not only rests...he begins to remember who he is.
(All I have for a leveling scene here...but, I like the idea of trying to imagine how he levels going forward.)
Kneecap will take Calim’s advice and do his own search before sitting down to rest.
Investigation /w Guidance: 9
Dorn, exhausted and stressed, won’t be getting up any time soon. He will sit for quite some time replaying what happened and what could’ve happened differently since coming into the sunken temple, as his mind wanders off, so does his eyes, and during this time he will gaze at the chamber he’s in. Looking at every crack and crevice.
perception: Nat20 for 22
Calim stirs from his meditative state. "Friends," he whispers hoarsely, "It seems we have escaped with our lives and only slightly worse for wear. I think it might be prudent to clear all the rooms before we venture deeper in. My vote is to double back and check the chamber behind the vestibule where we entered. I am also having a worry that there might be a plan to tunnel beneath West Haven itself and I'd like to see with my own eyes if any of this sprawling mess is under my shop before I push further afield."
He screws up his face with anticipation for the pain he will surely feel stepping back to his feet. But, surprisingly, he is feeling spry and ready. His lungs drink in the air, acrid and squalid though it may be. There is a noticeable spark in his eye that wasn't there before.
He turns to Dorn. Anyone can tell that Calim is not comfortable being a leader, but can lean into a shepherding roll. "What say you, young knight?"