Calling all Tribespeople, if you haven't rolled initiative, you can join late and jump into combat now, and be part of Group 1. I know that the frontline tankers have taken massive damage and they are still standing. The Cleric can now heal but has not chosen how much to heal yet.
Round 2 Esseer, Harbek (Group 1) << Your turn F1 (injured, -17, -11, -28, -19, Group 2) F2 (injured, -11, -28, Group 2) Ku Tambor (Group 3)
Esseer runs up to be within 15 feet of both Fomorians and casts Spirit Guardians, choosing Harbek, Ku and Tambor to be unaffected by the spell. Whilst within 15 feet of Esseer, the Fomorians have their speed halfed and have to make a Wisdom Saving Throw (DC 14) when they start their turn in the area or when they first enter the area, taking 22 radiant damage on a failed save or 11 on a successful save
@Shiverquill, please roll damage for Spirit Guardians on this new round of saves
F1 starts his turn in the effect of a spirit guardians, Wisdom Save DC 14 vs 14+2 F2 starts his turn in the effect of a spirit guardians, Wisdom Save DC 14 vs 7+2
F1 (injured -75, pre SG-rnd2) Moves to engage Ku in melee, in giant, "No more fire." This movement will provoke an opportunity attack from Harbek and Esseer Multiattack, greatclub against Ku and Evil Eye against Esseer Greatclub Attack 1 vs Ku, Attack: 12 Damage: 21 Greatclub Attack 2 vs Ku, Attack: 18 Damage: 17 Evil Eye on Esseer, deals half of 22 psychic damage on a Charisma Save DC 14
F2 (Injured -39, pre SG-rnd2) uses Multiattack, greatclub against Tambor and Evil Eye against Harbek Greatclub Attack 1 vs Tambor, Attack: 20 Damage: 21 Greatclub Attack 2 vs Tambor, Attack: 28 Damage: 22 Evil Eye on Harbek, deals half of 32 psychic damage on a Charisma Save DC 14
Greatclub Attack 1 vs Ku, Attack: 12 Damage: 21 Greatclub Attack 2 vs Ku, Attack: 18 Damage: 17
Ku uses a reaction to cast shield, making his effective AC 19
Ku taunts the Fomorian (F1), "You no like fire?" Then he casts a second fireball (aimed above the ground, to hit both F1 and F2, without hitting friendly characters)
Fireball 26 fire damage, Dexterity save DC 15, for half damage
As a bonus action, Ku spends 2 sorcery points to Quicken a cantrip against F1, [Tooltip Not Found], Attack: 12 Damage: 19
Fireball 31 fire damage, Dexterity save DC 15, for half damage
F1 attempts to save against fireball, Dexterity Save DC 15 vs 14, taking 31 on failed save, or 15 on a save F2 attempts to save against fireball, Dexterity Save DC 15 vs 10, taking 31 on failed save, or 15 on a save
This post has potentially manipulated dice roll results.
For his opportunity attack, Esseer swings his mace at shins of the passing Fomorian (F1): 9 to hit, 1 bludgeoning damage on a hit.
He also got 21 on the Charisma Save against Evil Eye, and F2 takes 19 radiant damage from SG, with F1 taking half as much.
[I learnt how to do the dice online, sorry it took me a while, it was much easier than I imagined it would be lol. Doesn't matter too much that I missed the opportunity attack, but I'm glad I got some good rolls for the save and SG]
This post has potentially manipulated dice roll results.
The onslaught of the fomorian nearly sends Tambor to the ground, but the adrenaline of battle courses through her veins. She turn to Esseer, "I'll probably go down after their next attack. Think you can get me up?" She calls to the woods, "Gandelk! I need you!"
Relentless Endurace used to not go to 0
Gandelk Initiative: 2+1 = 3 //not 100% sure on all the rules with mounts, but hoping that allows the warhorse War Elk to join the battle, and in Group 3.
Gandelk charges in and rams into F1. Hooves To-Hit: 8+6 = 14 Damage: 3+2+4 = 9 bludgeoning damage F1 makes a DC 14 STR saving throw
If F1 fails that saving throw, Gandelk makes a bonus action second hooves attack To-Hit: 5+6 = 11 Damage: 4+5+4 = 13 bludgeoning
//I'm guessing a giant will likely make that kind of saving throw, so I'll include a bonus roll in these here but just going to roll straight in the log
She casts a Thunderous Smite and eyes the fomorian. "If I'm going down, you're going down first."
This post has potentially manipulated dice roll results.
I forgot to make the save to maintain concentration on SG when I got hit with Evil Eye so I'll do that now. I got a 16 (It should be DC 11) Next turn I'll definitely heal Tambor with a high spell slot Cure Wounds, or Mass Healing Word if more people are low, though I think the majority are alright at the moment.
Oops, don't know why it's flagging possible manipulated dice rolls, does it do that whenever a message with a roll in it is edited, even if the roll wasn't touched, since all I did was edit the second sentence to make it read clearer?
Oops, don't know why it's flagging possible manipulated dice rolls, does it do that whenever a message with a roll in it is edited, even if the roll wasn't touched, since all I did was edit the second sentence to make it read clearer?
Yeah. The forum dice-roller is really finicky. You can even get "manipulated die rolls" on posts you don't even edit. But in general it's good advice to try not editing posts where you have rolls because that helps somewhat.
Wow that’s strange, but I understand why it’s there, it’s definitely best to be overly cautious then let cheating go undetected. In future I’ll just have to be a bit more careful when writing messages with rolls in so I don’t have to edit them later lol!
//not 100% sure on all the rules with mounts, but hoping that allows the warhorse War Elk to join the battle, and in Group 3.
For ease of play, we can just add to Group 1
Gandelk To-Hit: 8+6 = 14 Damage: 3+2+4 = 9 bludgeoning damage F1 makes a DC 14 STR saving throw
F1 takes 9 damage and attempts a Strength Save DC 14 5+6 F1 (injured -75, fireball -31, sg-half -9, 9)
Bonus Action: cast Thunderous Smite To-Hit: 2+7 = 19 adv roll (if applicable): 21 Thunderous Smite: 6+5 = 11 thunder, 2nd lv smite: 8+7+7 = 22 radiant Fomorian also makes a DC STR 14 saving throw to not be pushed 10ft away and knocked prone Total: 11+22 = 33
F1 (injured -75, fireball -31, sg-half -9, Gandelk -9, ts-smite -33) With a loud crack of Thunder, the Giant's body is outlined in a blue and white aura of radiant and thunder damage. The aura immediately explodes into streaks that resemble static electricity, as a slight smell of burnt animal hair and overcooked meat hits your nostrils. The Fomorian teeters and like a great oak when chopped down, his body slowly begins falling and then crashes with an earth shattering rumble, when it hits the ground.
[[ Looks like F1 made the saving throw vs Gandelk's knock prone, so the adv die I had for Attack1 wouldn't apply I believe, meaning no hits on F2 from Tambor yet as the second attack was needed to hit the giant.
Evil Eye on Harbek, deals half of 32 psychic damage on a Charisma Save DC 14
Harbek just got healed up 15+7 hp, last round. If he fails this save, he might go down. If his passes the save, then he should still be up and it's his turn now.
Ku, Tambor (Group 3), Round 3, Esseer, Harbek (Group 1) << Your turn F1 (dead) F2 (Injured -39, fireball -31, sg -19, EsseerAttk2 -12)
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Round 2
Esseer, Harbek (Group 1) << Your turn
F1 (injured, -17, -11, -28, -19, Group 2)
F2 (injured, -11, -28, Group 2)
Ku Tambor (Group 3)
Calling all Tribespeople, if you haven't rolled initiative, you can join late and jump into combat now, and be part of Group 1. I know that the frontline tankers have taken massive damage and they are still standing. The Cleric can now heal but has not chosen how much to heal yet.
Round 2
Esseer, Harbek (Group 1) << Your turn
F1 (injured, -17, -11, -28, -19, Group 2)
F2 (injured, -11, -28, Group 2)
Ku Tambor (Group 3)
At 7 hit points, Harbek will cast 2nd cure wounds on himself. (Regains 7 hit points)
OOC: I am able to heal myself, but healing from others would be much appreciated. Good thing rangers have d10s for hit dice!
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
Maintaining concentration on Spirit Guardians, Esseer casts Cure Wounds on Harbek, also with a 2nd level spell slot. Heal 15 (6+6+3) hit points
[Just to make sure people don't get confused, I was Tohort21 but I've now changed my name to Shiverquill to match other social media]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
OOC: It's the Fomorians' turn.
Chicken Licken
Started playing the game in 2020; already a forever DM somehow.
@Shiverquill, please roll damage for Spirit Guardians on this new round of saves
F1 starts his turn in the effect of a spirit guardians, Wisdom Save DC 14 vs 14+2
F2 starts his turn in the effect of a spirit guardians, Wisdom Save DC 14 vs 7+2
F1 (injured -75, pre SG-rnd2) Moves to engage Ku in melee, in giant, "No more fire."
This movement will provoke an opportunity attack from Harbek and Esseer
Multiattack, greatclub against Ku and Evil Eye against Esseer
Greatclub Attack 1 vs Ku, Attack: 12 Damage: 21
Greatclub Attack 2 vs Ku, Attack: 18 Damage: 17
Evil Eye on Esseer, deals half of 22 psychic damage on a Charisma Save DC 14
F2 (Injured -39, pre SG-rnd2) uses Multiattack, greatclub against Tambor and Evil Eye against Harbek
Greatclub Attack 1 vs Tambor, Attack: 20 Damage: 21
Greatclub Attack 2 vs Tambor, Attack: 28 Damage: 22
Evil Eye on Harbek, deals half of 32 psychic damage on a Charisma Save DC 14
Ku uses a reaction to cast shield, making his effective AC 19
Ku taunts the Fomorian (F1), "You no like fire?" Then he casts a second fireball (aimed above the ground, to hit both F1 and F2, without hitting friendly characters)
Fireball 26 fire damage, Dexterity save DC 15, for half damage
As a bonus action, Ku spends 2 sorcery points to Quicken a cantrip against F1, [Tooltip Not Found], Attack: 12 Damage: 19
F1 attempts to save against fireball, Dexterity Save DC 15 vs 14, taking 31 on failed save, or 15 on a save
F2 attempts to save against fireball, Dexterity Save DC 15 vs 10, taking 31 on failed save, or 15 on a save
Ku, Tambor (Group 3), Round 3, Esseer, Harbek (Group 1) << Your turn
F1 (injured -75, fireball -31, spirit guardians half rnd2, opportunity attacks, Group 2)
F2 (Injured -39, fireball -31, spirit guardians full rnd2)
For his opportunity attack, Esseer swings his mace at shins of the passing Fomorian (F1): 9 to hit, 1 bludgeoning damage on a hit.
He also got 21 on the Charisma Save against Evil Eye, and F2 takes 19 radiant damage from SG, with F1 taking half as much.
[I learnt how to do the dice online, sorry it took me a while, it was much easier than I imagined it would be lol. Doesn't matter too much that I missed the opportunity attack, but I'm glad I got some good rolls for the save and SG]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
The onslaught of the fomorian nearly sends Tambor to the ground, but the adrenaline of battle courses through her veins. She turn to Esseer, "I'll probably go down after their next attack. Think you can get me up?" She calls to the woods, "Gandelk! I need you!"
Relentless Endurace used to not go to 0
Gandelk Initiative: 2+1 = 3
//not 100% sure on all the rules with mounts, but hoping that allows the
warhorseWar Elk to join the battle, and in Group 3.Gandelk charges in and rams into F1.
Hooves
To-Hit: 8+6 = 14
Damage: 3+2+4 = 9 bludgeoning damage
F1 makes a DC 14 STR saving throw
If F1 fails that saving throw, Gandelk makes a bonus action second hooves attack
To-Hit: 5+6 = 11
Damage: 4+5+4 = 13 bludgeoning
//I'm guessing a giant will likely make that kind of saving throw, so I'll include a bonus roll in these here but just going to roll straight in the log
She casts a Thunderous Smite and eyes the fomorian. "If I'm going down, you're going down first."
Bonus Action: cast Thunderous Smite
Action: Attack
Attack 1
To-Hit: 2+7 = 19
adv roll (if applicable): 27
Attack 2
To-Hit: 14+7 = 21
adv roll (if applicable): 25
Damage: 8+4 = 12 slashing
Thunderous Smite: 6+5 = 11 thunder
2nd lv smite: 8+7+7 = 22 radiant
Total: 12+11+22 = 45
Fomorian also makes a DC STR 14 saving throw to not be pushed 10ft away and knocked prone
If the fomorian goes down she will take a stance away from F2 so that it has to enter her (10ft) reach for a Polearm Master opportunity attack
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Well, looks like the adv roll on Attack 1 would make a hit, so just in case
Damage: 6 slashing
Add a 1st lv smite on that (and would have to swap the thunderous smite to Attack 1, same effects): 8 radiant
But again, guessing a giant will make DC 14
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
I forgot to make the save to maintain concentration on SG when I got hit with Evil Eye so I'll do that now. I got a 16 (It should be DC 11) Next turn I'll definitely heal Tambor with a high spell slot Cure Wounds, or Mass Healing Word if more people are low, though I think the majority are alright at the moment.
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Oops, don't know why it's flagging possible manipulated dice rolls, does it do that whenever a message with a roll in it is edited, even if the roll wasn't touched, since all I did was edit the second sentence to make it read clearer?
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Yeah. The forum dice-roller is really finicky. You can even get "manipulated die rolls" on posts you don't even edit. But in general it's good advice to try not editing posts where you have rolls because that helps somewhat.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Wow that’s strange, but I understand why it’s there, it’s definitely best to be overly cautious then let cheating go undetected. In future I’ll just have to be a bit more careful when writing messages with rolls in so I don’t have to edit them later lol!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
F1 (injured -75, fireball -31, sg-half -9, )
F2 (Injured -39, fireball -31, sg -19)
For ease of play, we can just add to Group 1
F1 takes 9 damage and attempts a Strength Save DC 14 5+6
F1 (injured -75, fireball -31, sg-half -9, 9)
F1 (injured -75, fireball -31, sg-half -9, Gandelk -9, ts-smite -33)
With a loud crack of Thunder, the Giant's body is outlined in a blue and white aura of radiant and thunder damage. The aura immediately explodes into streaks that resemble static electricity, as a slight smell of burnt animal hair and overcooked meat hits your nostrils. The Fomorian teeters and like a great oak when chopped down, his body slowly begins falling and then crashes with an earth shattering rumble, when it hits the ground.
F2 takes 12 damage
F2 (Injured -39, fireball -31, sg -19, EsseerAttk2 -12)
I saw the 19 but now that I'm looking at the Game Log, it seems that's a 9 to-hit.
Everyone joining this side-quest has a DM Inspiration Point. So Tambor is the first to spend his inspiration.
[[ Looks like F1 made the saving throw vs Gandelk's knock prone, so the adv die I had for Attack1 wouldn't apply I believe, meaning no hits on F2 from Tambor yet as the second attack was needed to hit the giant.
One Fomorian down though. WHOOPEE!!!
]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Harbek just got healed up 15+7 hp, last round. If he fails this save, he might go down. If his passes the save, then he should still be up and it's his turn now.
Ku, Tambor (Group 3), Round 3, Esseer, Harbek (Group 1) << Your turn
F1 (dead)
F2 (Injured -39, fireball -31, sg -19, EsseerAttk2 -12)