Heist Point #1: Discussing the need for some more explosives should things go south, there is a bit of chat about some black market deals, where they can purchase one from a street vendor for 100 gold, rather than the usual 150.
Heist Point: "We should probably purchase some potions, just in case things go really south and we get into some really bad scrapes. I know that we have some casters who can provide us with magical healing, but I'd rather have potions and not need 'em than need 'em and not have 'em. I've got 250 gold on me for potions, so you don't have to chip in, but you can if you feel like it's necessary."
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Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
Boo currently has (2) Healing Potions on her equipment list but only 90 Gold Pieces and some change so can only afford to purchase one more Healing Potion which she does so now at this time. So I will be making the deduction from her gold and add the new potion with the others giving her (3) total to use for any who may need them in an emergency. Thanks...
"Afirmation: Mister Red doesn't like explosives. Remembering: One explosive blew up ahead of time during another mission and half the unit of Mr. Ted were injured or dead by the resultant explosion. Suspiction: The gnome vendor that sold it to us decieved us when speaking about the realibity of his inventions."
Heist Point #3: Proposal for Discussion Submitted by Boo
With the current situation being... both teams between us are down to just one operating skycoach! Problem is we have the two crates as cargo and the fact I gather that one coach can only seat six of us.
Thus both groups soon to come together... I think from Boo's perspective we got two major issues. (1) Unfriendlies kicking our asses we need to either defeat or just get the hell away from as fast as can. Boo lost Guido but did at least get the impression the group is in trouble facing a fair number of unfriendlies... some of us are down and out, maybe, others are weakened and spent in HP and Spell point etc.(2) We have a slight transportation issue as noted above...
So I propose before things get far along than they are now that we retro plan that we hire two additional sky coaches and drivers both with two generic looking crates!
Why two sky coaches... well given our track records lets overestimate for one and two we got the shards do we really want to take them into a dangerous unknown situation where we could lose them, have them taken away from us or blown the hell up, etc.??? Maybe it would best if Group A transferred itself over to one of the new skycoaches leaving Biff (the driver) and whoever like Edrick (I guess now with the player not posting as an NPC) and anyone that guys may be riding shotgun to like as guards as it makes it way back to the hideout with the real actual crates and shards with Biff... and Edrick's skycoach!
Group A continues on to meeting spot with Group 1 as planned in the new skycoach with the two phony crates aboard to use if needed as a distraction or just let others think we have the shards. The other new (2nd skycoach and driver also with two phony crates) will be above the meeting spot waiting for a signal to pick any stragglers and such if and when needed or just case something else comes it may come in handy. At the very least this 2nd new skycoach can carry those left in from Group 1 and Group A in the other 1st new skycoach while again Biff and Edrick etc. are on their way back to the hideout in the last surviving orginal skycoach.
So that is it... feel free to discuss if you think its a good idea or if it inspires anyone to add to this to flesh it out further, etc. or just toss it (this heist point idea) aside and we wing it, up to you all. Just a thought...
I was not sure how many we have spent, looking over the earlier posts on this thread, I thought I saw that the 2nd Heist Point had been spent with no mention of a third, thus I labeled this submission as #3, if I am mistaken, my apologies. Either way, no matter if anyone understands and agrees or disagrees with this proposal idea no problem... my main point putting it out there was pretty much the fact that we are a bit overwhelmed as it stands so if we don't resort to using Heist Point(s) I tend to think we are pretty well screwed and doomed to fail, just my opinion. Maybe we can come through just fine on own but it would a miracle if everyone survived or we lose the shards (still possible even using a Heist Point) I know, nothing is perfect or guaranteed at this point but that's all I got. I am hoping this spurred someone else to come with an even better idea... as I like poor ol' Boo, as well as a fair number of her ragtag companions. I would hate to lose her or any of them if we can avoid it. Even with the two sky coaches, Boo is all out of heals and spell slot and we spent most all we got on potions so any more fighting we may need to do is going to be an uphill battle itself so that is something to consider as well.
Carrick is pretty drained too, so the idea of bringing in more coaches so that some of us can take the shards back to the safe house while a few others can extract the Team 1 sounds like a good plan to me .
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Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
We need to spent one more heist point hiring a sniper assasin to assist our group.
This guy could use a longbow or a rifle or whatever longrange weapon our beloved GM seems appropiate.
We could make Kerthak knowing him from his days in the army and hire him to grant them cover in case it's necessary, wich we have a really need for it right now ;) He could attack the half-orc leader and then help us take down the others one by one...
If you all agree with this..
( damn.. a warforged sniper... that's a cool character idea... I have to do this ;) )
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PbP Character: A few ;)
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Heist Point: Eldin discusses getting a bomb since it would come in handy.
Boo nods in agreement at the suggestion, one can never have too many bombs... or nets, probably a few of those could come in handy as well.
Carrick will never object to bringing a bomb. He also thinks that it might be a good idea to buy some potions, just in case .
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Heist Point #1: Discussing the need for some more explosives should things go south, there is a bit of chat about some black market deals, where they can purchase one from a street vendor for 100 gold, rather than the usual 150.
Current Player In: The Guild as Elsara Deepmoon
Heist Point: "We should probably purchase some potions, just in case things go really south and we get into some really bad scrapes. I know that we have some casters who can provide us with magical healing, but I'd rather have potions and not need 'em than need 'em and not have 'em. I've got 250 gold on me for potions, so you don't have to chip in, but you can if you feel like it's necessary."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Heist Point #2 Spent!
(OOC: You can purchase potion of healings at 50gp each retroactively for your character. This offer is for 24 hours for everyone.)
Current Player In: The Guild as Elsara Deepmoon
I’ll get me some of that.
Bought 3 for 150 gold pieces.
Healing potions? Healing potions are for sissies! (Boasts Eleven.)
@pokepaladdy
Boo currently has (2) Healing Potions on her equipment list but only 90 Gold Pieces and some change so can only afford to purchase one more Healing Potion which she does so now at this time. So I will be making the deduction from her gold and add the new potion with the others giving her (3) total to use for any who may need them in an emergency. Thanks...
"That's a bold strategy there big guy."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
"Afirmation: Mister Red doesn't like explosives. Remembering: One explosive blew up ahead of time during another mission and half the unit of Mr. Ted were injured or dead by the resultant explosion. Suspiction: The gnome vendor that sold it to us decieved us when speaking about the realibity of his inventions."
PbP Character: A few ;)
Angiro Zenjin
Remembering he went to a vendor, he makes sure that he has his two healing potions he bought. (100 GP removed; Gained 2 Healing Potions)
Angiro Zenjin - Level 4 Half Elf Cleric (Life Domain)
Diangar Legna - Level 1 Aasimar Cleric (Tempest Domain)
Xerim Phimm - Level 1 Dragonborn Cleric (War Domain)
Sariel Phyll - Level 1 Wood Elf Cleric (Trickery Domain)
Geord Terran - Level 1 Earth Genasi Cleric (Nature Domain)
Af Brazenell - Level 5 Tiefling Cleric (Light Domain)
Rafell Sylmith - Level 1 Pallid Elf (Twilight Domain)
Heist Point #3: Proposal for Discussion Submitted by Boo
With the current situation being... both teams between us are down to just one operating skycoach! Problem is we have the two crates as cargo and the fact I gather that one coach can only seat six of us.
Thus both groups soon to come together... I think from Boo's perspective we got two major issues. (1) Unfriendlies kicking our asses we need to either defeat or just get the hell away from as fast as can. Boo lost Guido but did at least get the impression the group is in trouble facing a fair number of unfriendlies... some of us are down and out, maybe, others are weakened and spent in HP and Spell point etc. (2) We have a slight transportation issue as noted above...
So I propose before things get far along than they are now that we retro plan that we hire two additional sky coaches and drivers both with two generic looking crates!
Why two sky coaches... well given our track records lets overestimate for one and two we got the shards do we really want to take them into a dangerous unknown situation where we could lose them, have them taken away from us or blown the hell up, etc.??? Maybe it would best if Group A transferred itself over to one of the new skycoaches leaving Biff (the driver) and whoever like Edrick (I guess now with the player not posting as an NPC) and anyone that guys may be riding shotgun to like as guards as it makes it way back to the hideout with the real actual crates and shards with Biff... and Edrick's skycoach!
Group A continues on to meeting spot with Group 1 as planned in the new skycoach with the two phony crates aboard to use if needed as a distraction or just let others think we have the shards. The other new (2nd skycoach and driver also with two phony crates) will be above the meeting spot waiting for a signal to pick any stragglers and such if and when needed or just case something else comes it may come in handy. At the very least this 2nd new skycoach can carry those left in from Group 1 and Group A in the other 1st new skycoach while again Biff and Edrick etc. are on their way back to the hideout in the last surviving orginal skycoach.
So that is it... feel free to discuss if you think its a good idea or if it inspires anyone to add to this to flesh it out further, etc. or just toss it (this heist point idea) aside and we wing it, up to you all. Just a thought...
Sounds good to me .
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Sounds good yes
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Without fully knowing what is happening with the group inside the train, it is hard to fully understand you proposal, but I’m game.
is his our last heist point?
I don't think so. We've only spent three .
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
I was not sure how many we have spent, looking over the earlier posts on this thread, I thought I saw that the 2nd Heist Point had been spent with no mention of a third, thus I labeled this submission as #3, if I am mistaken, my apologies. Either way, no matter if anyone understands and agrees or disagrees with this proposal idea no problem... my main point putting it out there was pretty much the fact that we are a bit overwhelmed as it stands so if we don't resort to using Heist Point(s) I tend to think we are pretty well screwed and doomed to fail, just my opinion. Maybe we can come through just fine on own but it would a miracle if everyone survived or we lose the shards (still possible even using a Heist Point) I know, nothing is perfect or guaranteed at this point but that's all I got. I am hoping this spurred someone else to come with an even better idea... as I like poor ol' Boo, as well as a fair number of her ragtag companions. I would hate to lose her or any of them if we can avoid it. Even with the two sky coaches, Boo is all out of heals and spell slot and we spent most all we got on potions so any more fighting we may need to do is going to be an uphill battle itself so that is something to consider as well.
Carrick is pretty drained too, so the idea of bringing in more coaches so that some of us can take the shards back to the safe house while a few others can extract the Team 1 sounds like a good plan to me .
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
We need to spent one more heist point hiring a sniper assasin to assist our group.
This guy could use a longbow or a rifle or whatever longrange weapon our beloved GM seems appropiate.
We could make Kerthak knowing him from his days in the army and hire him to grant them cover in case it's necessary, wich we have a really need for it right now ;) He could attack the half-orc leader and then help us take down the others one by one...
If you all agree with this..
( damn.. a warforged sniper... that's a cool character idea... I have to do this ;) )
PbP Character: A few ;)