Corvin follows Eiren after the other apprentice and sends a Sacred Flame in his direction. The spiritual weapon also moves 20 feet towards the apprentice.
Eiren moves to attack the apprentice, with his bonus action, but the apprentice blocks with another shield spell, and Eiren's blade hits an unmovable force.
The boar chages at the apprentice, and the shield can't stop the charging beast (Apprentice 1 Strength save 6), and is knocked to the ground
Xavier sees all the images fall and turns his attention to the ooze. frostbite cons save dc16 or take 9 cold damage and have disadvantage on next attack
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Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
With Qu'oth's help (I'll let the initiative work this time as BP2 has ended its turn) Eiren throws a dagger of ice at the newly emerged Pudding dealing some damage.
BP1 Dex save 3
BP2 Dex save 17
Both puddings are peppered with flying chunks of ice, but they don't seem to be affected.
Oops, I forgot that they have a -2 penalty on saving throws so they both missed the save. I edited the above sentence .
This post has potentially manipulated dice roll results.
The first Pudding again attacks Baik with its Pseudopod Attack: 17 Damage: 6 bludgeoning damage + 24 acid damage. With a solid blow the Pudding drops Baik
(Ow! Ok, one second. It’s just a straight D20, yes?)
DS if only a 1d20: 18
Yes it just a straight D20 10+ ×3 you are good 9- x3 you are dead. See spoiler below
Death Saving Throws
Whenever you start your turn with 0 hit points, you must make a special saving throw, called a death saving throw, to determine whether you creep closer to death or hang onto life. Unlike other saving throws, this one isn't tied to any ability score. You are in the hands of fate now, aided only by spells and features that improve your chances of succeeding on a saving throw.
Roll a d20. If the roll is 10 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable (see below). On your third failure, you die. The successes and failures don't need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any hit points or become stable.
Rolling 1 or 20. When you make a death saving throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point.
Damage at 0 Hit Points. If you take any damage while you have 0 hit points, you suffer a death saving throw failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death.
"Baik fell! Can someone take care of him?" Velmine tells the group, just to be sure everyone was on the same page since she couldn't do much about it herself. "And it's those bastards again who are good at ruining my weapons... Screw it, I'll let the boar handle it." She calls her animal companion who moves to (F-G, 14-15) before heading straight to (K-L, 14-15) where it'll use its tusks against BP1.
Attack:15Damage:20 Slashing
She then moves to M17 and picks a dagger from her holster, which she holds, prepared to throw at one of the two only after her party members have taken their turn. (Basically, I'm trying to avoid using the dagger so the black slime doesn't destroy it, but Velmine will use it if it's necessary.)
Attack:10Damage:5 Piercing (I'm not sure which slime she'll attack, the one that survives, so I also don't know if I'll have sneak attack or not. If I do, here's the damage: 20.)
The boar moves to where he can charge the closest pudding. It's tusks slice through the pudding, splashing acid 8 acid (damage) onto the boar, and then the would seals back up. It doesn't look like the tusks did any damage, and Pudding isn't knocked prone.
(I'm not sure if you are automatically going to throw your dagger after the other two take their turns and the puddings are still around, or if you want to decide at the end of the round?)
This post has potentially manipulated dice roll results.
Corvin moves to Baik and lays a hand on his fallen ally's shoulder to cast Cure Wounds. The spiritual weapon moves towards the apprentice again to attack.
Heal for 6
Spiritual weapon (if it can get in range. 20 foot movement speed): Attack: 21 Damage: 6
Voice of Authority
If you cast a spell with a spell slot of 1st level or higher and target an ally with the spell, that ally can use their reaction immediately after the spell to make one weapon attack against a creature of your choice that you can see.
(Assuming this still works when the spell is waking him up from onconsciousness, Baik can perform a weapon attack with his reaction. Will be prone sadly, but...)
Spiritual weapon (if it can get in range. 20 foot movement speed): Attack: 26 Damage: 10
Voice of Authority
If you cast a spell with a spell slot of 1st level or higher and target an ally with the spell, that ally can use their reaction immediately after the spell to make one weapon attack against a creature of your choice that you can see.
(Assuming this still works when the spell is waking him up from onconsciousness, Baik can perform a weapon attack with his reaction. Will be prone sadly, but...)
The apprentice is dead, do you want to start moving it back towards the puddings?
Spiritual weapon (if it can get in range. 20 foot movement speed): Attack: 26 Damage: 10
Voice of Authority
If you cast a spell with a spell slot of 1st level or higher and target an ally with the spell, that ally can use their reaction immediately after the spell to make one weapon attack against a creature of your choice that you can see.
(Assuming this still works when the spell is waking him up from onconsciousness, Baik can perform a weapon attack with his reaction. Will be prone sadly, but...)
The apprentice is dead, do you want to start moving it back towards the puddings?
(Yah, that)
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Corvin follows Eiren after the other apprentice and sends a Sacred Flame in his direction. The spiritual weapon also moves 20 feet towards the apprentice.
DC17 dex save or 14 radiant damage.
Eiren moves to attack the apprentice, with his bonus action, but the apprentice blocks with another shield spell, and Eiren's blade hits an unmovable force.
The boar chages at the apprentice, and the shield can't stop the charging beast (Apprentice 1 Strength save 6), and is knocked to the ground
Baik raises his spear to the remaining apprentice. Time to burn, by the holy light!
(DC 16 Dex save or 12 damage.)
This is Sacred Flame.
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Both Corvin and Baik casts sacred flames at the apprentice (Corvin please lel me know which square you are in)
Apprentice 1 Dex save 1 (Corvin) 11
Apprentice 1 Dex save 2 (Baik) 15
Between the two bursts of flame the apprentice becames a blackened husk of a man (he dies)
Xavier is up
Xavier sees all the images fall and turns his attention to the ooze. frostbite cons save dc16 or take 9 cold damage and have disadvantage on next attack
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Ooze Con save 21. Frostbite, what frostbite?
At the start of the 4th round another Ooze, oozes out of the pool in L12, ending its turn.
Eiren is up
Eiren has Qu'oth perfom a flyby on BP2 before moving to G17 and launching an ice knife...
Ice knife Attack: 27 Damage: 7 piercing
(Elven Accuracy to replace the lower attack die roll: 23)
Both puddings must make a DC 16 Dex Save or take 11 cold damage.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
With Qu'oth's help (I'll let the initiative work this time as BP2 has ended its turn) Eiren throws a dagger of ice at the newly emerged Pudding dealing some damage.
BP1 Dex save 3
BP2 Dex save 17
Both puddings are peppered with flying chunks of ice, but they don't seem to be affected.
Oops, I forgot that they have a -2 penalty on saving throws so they both missed the save. I edited the above sentence .
The first Pudding again attacks Baik with its Pseudopod Attack: 17 Damage: 6 bludgeoning damage + 24 acid damage. With a solid blow the Pudding drops Baik
Corvin, Velmine, and Xavier are up
Baik make a Death Save
(Ow! Ok, one second. It’s just a straight D20, yes?)
DS if only a 1d20: 18
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Yes it just a straight D20 10+ ×3 you are good 9- x3 you are dead. See spoiler below
Death Saving Throws
Whenever you start your turn with 0 hit points, you must make a special saving throw, called a death saving throw, to determine whether you creep closer to death or hang onto life. Unlike other saving throws, this one isn't tied to any ability score. You are in the hands of fate now, aided only by spells and features that improve your chances of succeeding on a saving throw.
Roll a d20. If the roll is 10 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable (see below). On your third failure, you die. The successes and failures don't need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any hit points or become stable.
Rolling 1 or 20. When you make a death saving throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point.
Damage at 0 Hit Points. If you take any damage while you have 0 hit points, you suffer a death saving throw failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death.
"Baik fell! Can someone take care of him?" Velmine tells the group, just to be sure everyone was on the same page since she couldn't do much about it herself. "And it's those bastards again who are good at ruining my weapons... Screw it, I'll let the boar handle it." She calls her animal companion who moves to (F-G, 14-15) before heading straight to (K-L, 14-15) where it'll use its tusks against BP1.
Attack: 15 Damage: 20 Slashing
She then moves to M17 and picks a dagger from her holster, which she holds, prepared to throw at one of the two only after her party members have taken their turn. (Basically, I'm trying to avoid using the dagger so the black slime doesn't destroy it, but Velmine will use it if it's necessary.)
Attack: 10 Damage: 5 Piercing (I'm not sure which slime she'll attack, the one that survives, so I also don't know if I'll have sneak attack or not. If I do, here's the damage: 20.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
The boar moves to where he can charge the closest pudding. It's tusks slice through the pudding, splashing acid 8 acid (damage) onto the boar, and then the would seals back up. It doesn't look like the tusks did any damage, and Pudding isn't knocked prone.
(I'm not sure if you are automatically going to throw your dagger after the other two take their turns and the puddings are still around, or if you want to decide at the end of the round?)
(Yeah, automatically after the two take their turns if the slimes are still around.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Xavier moves to L15 and casts burning hands at 4th level at the 2 oozes
3 + 3 + 1 + 4 + 4 + 1
Xavier empowers his spell with metamagic to reroll the 2 1s
5 + 5
Total fire damage 24 dex save 16 for half damage
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
The Giant Boar moved to K,L-14,15 so you can't move to L15 and you may want to rethink about a cone with it there.
Corvin moves to Baik and lays a hand on his fallen ally's shoulder to cast Cure Wounds. The spiritual weapon moves towards the apprentice again to attack.
Heal for 6
Spiritual weapon (if it can get in range. 20 foot movement speed): Attack: 21 Damage: 6
(Assuming this still works when the spell is waking him up from onconsciousness, Baik can perform a weapon attack with his reaction. Will be prone sadly, but...)
The apprentice is dead, do you want to start moving it back towards the puddings?
Baik is suddenly jolted back to consciousness and taking a quick inhale of breath he stands up.
Baik you can act
(Yah, that)