Reaction(Yessaris): Uses Final Flash of Genius, adding another +4 to Tupoc's Wis Save Vs NightLysan, making it 22instead.
As Tupoc begins to feel his body seize up, another -- more urgent shout from the Artificer snapped his focus back to the fore. But in doing so, the various symbols and formula that had thus far continued to flit before the Yuan-Ti vision finally fade from the man's sight. "This is it... No more turns... No more variables to add..."He softly whispers.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This time, Tupoc shrugs off Lysanderoth's influence with little issue. He snarls at the new monster before diving down to make his attacks. "Don't take me for a fool. I'm initmately acquianted with death. Your new forms have no power over me!" The punches all come in, one towards the Night Walker that first attacked him, and the other two towards the southernmost Night Walker, and the second two (if hits) are Stunning Strikes.
Attack: 1+21 Damage: 11
Attack: 3+29 Damage: 13, DC 19 Con Saving Throw
Attack: 4+24 Damage: 7, DC 19 COn Saving Throw
After the strikes, Tupoc flies over to LJ19, hovering 20 feet off the ground there.
The monk easily overpowers the Nightwalker in mental prowess, then dives to overcome him physically as well. The first punch comes in fast, and the lanky monster has no chance to avoid it. The blow leaves a bit of the shadows that form the Nightwalker floating in the air (Nightwalker#2 takes 11 magical bludgeoning damage). Turning to face the other foe, Tupoc lands a second and a third punch (Nightwalker#1 takes 20 magical bludgeoning damage). The Couatl-hybrid puts additional focus on these:
-> Nightwalker#1's CON saving throw vs. Stunning Strike {DC 19}: 18, 17
-> The third punch would be at advantage. Let's see if Tupoc gets a crit: 12
(@Hydra: Since the first Stunning Strike sticks, feel free to not spend the second Ki point. If you choose to do it anyway, let me know.)
The sea of undead begins to form yet another wave. With a few of the trialists being relatively near the edge, the undead have some choices. They pick Selrahc as their next target:
The barbarian resits the drag of the "ocean" quite effortlessly, though the nicks and scratches still hurt a bit (Selrahc takes 19 magical slashing damage, already halved).
Selrahc will rush forward and attack the non-stunned Nightwalker to just inflict as much damage as he possibly can. These attacks are reckless and GWM.
The Xorn-hybrid steps closer to the edge of the central platform in order to reach his foe. Selrahc is able to resist whatever foul influence the Nightwalker is exerting. He politely refuses it by gently introducing the Nightwalker to his axe... repeatedly (Nightwalker#2 takes 179 magical slashing damage).
(Abe, Nox, Boomshakala, and Yessaris are still up. Everyone must begin their turn by rolling a {DC 21} CON saving throw).
This post has potentially manipulated dice roll results.
Yessaris' Turn Start:
Yessaris' Con Save(DC 21): 39. (Not that it matters much, as Yessaris literally cannot fail the roll with Bless on him. X))
After setting Tupoc to rights, Yessaris turns on the pair of dark entities glaring and tightening his hold on the Defender. "We need to keep up the pressure. Force him to exhaust his focus on shifting into the next state!"He calls out as he himself raced forward to engage the pair. In between strokes aimed at destabilizing his targets footing, another hissed command goes out, prompting Attorney to try and join the fray itself with its raw magic conducting fangs.
Movement: To LH-12(or as close to #1 as possible).
Action:Defender Rapier using Extra Attack vs Paralyzed Nightwalker #1. #1 Defender Rapier - Attack: 26 Damage: 13 of magical piercing. #2 Defender Rapier - Attack: 22 Damage: 6 of magical piercing.
Future Reaction(Yessaris): Cast (1st level)Shield if applicable for an 'attack' that's 30 or less If subject to an effect that would apply to Elemental Dampeners first that does 20 or more damage, using that instead.
Attorney's Turn: (Should've been doing this sooner...)
Attorney's Con Save(DC 21):26(using the correct Modifiers! And if able to benefit some way from Aura of Purity, here's the Advantage roll: 19.)
Movement: To LJ-12.
Action ([Tooltip Not Found]): Follows Attack Protocol. Force Empowered Rend - Attack: 11 Damage: 11 of Force on Lysanwalker #2.
End Turn: N/a
Future Reaction(Attorney): Deflect Attacking, inflicting disadvantage on the 1st Attack on an Ally.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Nox con save DC 21: 19
BA: Nox orders the ball bearings to attack the stunned Nightwalker and move the bearings to LL-12.
Forgot to do advantage with the rolls
Attack: 23 Damage: 8 Bludgeoning damage.
Attack: 25 Damage: 8 Bludgeoning damage.
Attack: 13 Damage: 8 Bludgeoning damage.
Attack: 11 Damage: 7 Bludgeoning damage.
Attack: 20 Damage: 6 Bludgeoning damage.
Attack: 22 Damage: 6 Bludgeoning damage.
Attack: 27 Damage: 6 Bludgeoning damage.
Attack: 19 Damage: 5 Bludgeoning damage.
Attack: 20 Damage: 5 Bludgeoning damage.
Attack: 22 Damage: 6 Bludgeoning damage.
Action: She'll then fires a fireball behind the nightwalkers witouth scorching her allies. (she'll walk forward if needed) Dex DC19: 27 fire damage, halved 2713.5 on succesfull save
This post has potentially manipulated dice roll results.
Con Save(21):25, if at advantage from Aura of Purity: 23.
Abe does his best impression of a goblin, and scuttles as far out of the Nightwalkers apparently fairly long reach! Even by the time he stops moving however, it felt like not enough. Yet, he called upon the morninglord all the same, and drew upon fast fading miracles to mend Boomshakla's wounds.
This post has potentially manipulated dice roll results.
ABE & NOX
(@Ori: These beginning-of-turn saving throws do not benefit from Aura of Purity).
Both cleric and wizard are able to overpower the Nightwalkers' presence. Abe moves as carefully as he can and magically patches up his dragonborn companion (Boomshakala heals for 22 HP).
Nox sends all of her ball bearings into action, and they pelt the stunned Nightwalker successfully (Nightwalker#1 takes 32 bludgeoning damage). The ooze-lady then compounds damage by throwing a strategically placed Fireball:
-> Nightwalkers' DEX saving throw {DC 19}: 12, the other auto-fails.
Both Nightwalkers fail to react in time. Nonetheless, the flames do not seem to damage them as they would a more traditional enemy (Nightwalker#1 takes 19 fire damage; Nightwalker#2 takes 19 fire damage).
Nox remains in the battlefield.
Edit: The ball bearings are creatures too:
-> Ball Bearings's CON saving throw at the start of Nox's turn or take 12 necrotic damage (DC 21): 21, 2, 6, 12, 21, 20, 2, 4, 4, 19
All floating objects corrode somewhat (Each of the ten ball bearings takes 11 necrotic damage). Then, after attacking and while moving, the able Nightwalker takes a swipe at one of them:
-> Enervating Focus vs. one Ball Bearing: Attack: 30 Damage: 27 necrotic.
One of the floating ball bearings is absolutely destroyed (the one ball bearing takes 29 necrotic damage and is DEFEATED; nine remain).
This post has potentially manipulated dice roll results.
BOOMSHAKALA & YESSARIS
(@Ori: I changed Yessaris' and Attorney's location so they could attack their intended targets. Enemy#1, the stunned one, is the one south of the other).
Boomshakala is not able to withstand the Nightwalkers' aura (Boomshakala takes 21necrotic damage). The sorcerer feels the creatures' presence invading his very soul.
The dragonborn then tries to confirm what Nox had experimented with and launches a twinned Fire Bolt at the Nightwalkers. They each hit an enemy (Nightwalker#1 takes 8 fire damage; Nightwalker#2 takes 8 fire damage).
Like the sorcerer, Attorney is overwhelmed by the creatures' presence, though his master is not (Attorney takes 10fire damage). The Nightwalkers' influence stays with the construct.
Yessaris then moves yo {LJ-12} and stabs the incapacitated enemy twice (Nightwalker#1 takes 14 magical piercing damage). Attorney moves forward {LI-12} with its own attack, biting the more aware of the two enemies (Nightwalker#2 takes 9 force damage).
This post has potentially manipulated dice roll results.
NIGHTWALKER
DM's Screen:
R: 5
Annoyed with the construct which still has its fangs sunk into it, the Nightwalker tries to stab it. Attorney makes it difficult at first (using its reaction):
-> Enervating Focus vs. Attorney: Attack: 31 Damage: 25 necrotic (Oops.. I mistakenly gave it advantage instead of disadvantage. The attack roll is supposed to be only a 28, and the damage roll was only 33).
-> Attorney's CON saving throw {DC 21}: 21
-> Enervating Focus vs. Attorney: Attack: 32 Damage: 50 necrotic.
-> Attorney's CON saving throw {DC 21}: 11
Attorney not only breaks into many pieces, but the vast majority of them seems to have been permanently damaged (Attorney takes a total of 90 necrotic damage and is DEFEATED. Additionally, his hit point maximum also goes down by that amount. Because he would still be benefiting from Aid (4th level), Attorney's max HP should now be down to just 31. That said...)
Yessaris looks at his creation and can already tell that no amount of healing/fixing will revive the construct. Whatever magic fueled it has been absorbed into the Nightwalker (OOC: Yes, Attorney is gone).
The Nightwalker then takes it to the air, now flying 15 feet above ground in the 3 x 3 square {LE-18, LF-19, LG-20}. Selrahc tries to prevent this by attacking (using his reaction), but misses miserably this time.
(Tupoc is up next. Please begin your turn by rolling a {DC 21} CON saving throw).
This post has potentially manipulated dice roll results.
Con Save: 26 + 1
Tupoc grits his teeth, but still manages to resist whatever evil aura this creature presents. He closes to melee range with Nightwalker #2 and begins trying to put it down with all haste (Flurry of Blows).
Bless: 3 + Attack: 24 Damage: 15
Bless: 4 + Attack: 15 Damage: 7
Bless: 2 + Attack: 21 Damage: 9
Bless: 4 + Attack: 22 Damage: 14
After his strikes, Tupoc retreats to LO-19
Future Reactions:
If an attack would hit AC 23 but not AC 28, Tupoc will use one of his charges of shield, if he fails a save he will spend a Ki on Diamond Soul.
This post has potentially manipulated dice roll results.
TUPOC
Tupoc can feel the Nightwalkers' presence almost overtake him, but eventually resists it. He flies in, attacks, and retreats (Nightwalker#2 takes 49 magical bludgeoning damage).
-> Selrahc is now grappled and restrained (OOC: You may try to escape as an action performing an athletics check with {DC 25}).
-> Selrahc is forcibly moved to {LG-13}.
This time the undead manage to get a hold of the Xorn-hybrid (Selrahc takes 28 magical piercing damage, already halved due to Rage).
NIGHTWALKER
This Nightwalker points at the "marked" Boomshakala:
-> Boomshakala's WIS saving throw {DC 21}: 17Damage: 41 necrotic.
The sorcerer resists but sees the Nightwalker approaching for a melee attack (does not move enough to trigger any opportunity attacks).
-> Enervating Focus vs. Boomshakala: Attack: 27 Damage: 34 necrotic.
-> Boomshakala's CON saving throw {DC 21}: 12.
-> Boomshakala's concentration check {DC 13}: 31.
The dragonborn is pierced but manages to avoid the worst of it (Boomshakala takes 27 magical piercing damage).
(Abe, Nox, Selrahc, Boomshakala, and Yessaris are up next. Everyone must begin their turn by rolling a {DC 21} CON saving throw, including the ball bearings).
This post has potentially manipulated dice roll results.
Nox con save DC 21: 18 9 ball bearings con save DC 21:
3
14
13
20
2
2
11
4
13
BA: Nox order the bearings to keep assualting the nearest nightwalker. (if there even a bearing left XD)
Attack: 17 Damage: 6 Bludgeoning damage.
Attack: 25 Damage: 6 Bludgeoning damage.
Attack: 24 Damage: 8 Bludgeoning damage.
Attack: 14 Damage: 8 Bludgeoning damage.
Attack: 15 Damage: 7 Bludgeoning damage.
Attack: 20 Damage: 6 Bludgeoning damage.
Attack: 12 Damage: 8 Bludgeoning damage.
Attack: 26 Damage: 7 Bludgeoning damage.
Attack: 20 Damage: 7 Bludgeoning damage.
"Hmmm fire doesn't seems to really affect them what about psychic?" She then point her finger between the nightwalkers. Nox aim a [spell] Synaptic Static ; psychonic blast [spell] behind the Nightwalkers this time: INT DC 19: 28 psychic damage on failure, 14 psychic damage on succes. if creature INT =< 2 they unaffected. On a failed save the target has to roll -1d6 on attack/ablity/con save for 1 min. At the end of there turn they make INT save to end the effect.
This post has potentially manipulated dice roll results.
Abe's Turn:
"Of course he can fly! Why wouldn't he be able to!" Abe groans and slaps his forehead. "And Ooo.... Lyser there must've really hated your dog there, Yessaris!"Abe calls to a silently fuming Yuan-Ti. Realizing this after the fact, he slowly steps away, and splits his focus between unleashing a small column of golden flames down upon the Attorney's slayer, and mending Boomshakla's wounds in a word.
Action: Cast (Cantrip)Sacred Flame(Dex 19) on Nightwalker#1, inflicting 9 radiant damage on a failed save.
Bonus Action: Cast (3rd level)Healing Word on Boomshakla, healing for 22 HP and 5 to Abe.
Yessaris' Con Save(DC 21): 21. (If considered a 'magical effect for the purpose of Yuan-Ti Magic Resistance, here's the advantage roll: 29)
"Hmph.... So that is its limits. I will need a new power source, but with a bit scavanging...."Yessaris continue to mutter to himself while staring at the remains of attorney. The longer he looked, the less inclined he became to strike out at the two giant. Rather, knowing now some of their capabilities, Yessaris took a moment to piece together the divided Lysanwalker's true nature, name, and perhaps even a weakness.
Future Reaction(Yessaris): Cast (1st level)Shield if applicable for an 'attack' that's 27 or less If subject to an effect that would apply to Elemental Dampeners first that does 20 or more damage, using that instead.
Reaction(Yessaris): Uses Final Flash of Genius, adding another +4 to Tupoc's Wis Save Vs NightLysan, making it 22 instead.
As Tupoc begins to feel his body seize up, another -- more urgent shout from the Artificer snapped his focus back to the fore. But in doing so, the various symbols and formula that had thus far continued to flit before the Yuan-Ti vision finally fade from the man's sight. "This is it... No more turns... No more variables to add..." He softly whispers.
When you realize you're doing too much: Signature.
Constitution Saving throw: 31
This time, Tupoc shrugs off Lysanderoth's influence with little issue. He snarls at the new monster before diving down to make his attacks. "Don't take me for a fool. I'm initmately acquianted with death. Your new forms have no power over me!" The punches all come in, one towards the Night Walker that first attacked him, and the other two towards the southernmost Night Walker, and the second two (if hits) are Stunning Strikes.
Attack: 1+21 Damage: 11
Attack: 3+29 Damage: 13, DC 19 Con Saving Throw
Attack: 4+24 Damage: 7, DC 19 COn Saving Throw
After the strikes, Tupoc flies over to LJ19, hovering 20 feet off the ground there.
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
TUPOC
The monk easily overpowers the Nightwalker in mental prowess, then dives to overcome him physically as well. The first punch comes in fast, and the lanky monster has no chance to avoid it. The blow leaves a bit of the shadows that form the Nightwalker floating in the air (Nightwalker#2 takes 11 magical bludgeoning damage). Turning to face the other foe, Tupoc lands a second and a third punch (Nightwalker#1 takes 20 magical bludgeoning damage). The Couatl-hybrid puts additional focus on these:
-> Nightwalker#1's CON saving throw vs. Stunning Strike {DC 19}: 18, 17
-> The third punch would be at advantage. Let's see if Tupoc gets a crit: 12
(@Hydra: Since the first Stunning Strike sticks, feel free to not spend the second Ki point. If you choose to do it anyway, let me know.)
Tupoc then flies away to safety.
(Lair action comes next).
LAIR ACTION
The sea of undead begins to form yet another wave. With a few of the trialists being relatively near the edge, the undead have some choices. They pick Selrahc as their next target:
-> Selrahc's STR saving throw {DC 25}: 28 Damage: 76 magical piercing.
The barbarian resits the drag of the "ocean" quite effortlessly, though the nicks and scratches still hurt a bit (Selrahc takes 19 magical slashing damage, already halved).
NIGHTWALKER
This fellow is stunned and incapacitated. It can't do anything...
(Abe, Nox, Selrahc, Boomshakala, and Yessaris are up next. Everyone must begin their turn by rolling a {DC 21} CON saving throw).
Con Save: 30
Selrahc will rush forward and attack the non-stunned Nightwalker to just inflict as much damage as he possibly can. These attacks are reckless and GWM.
-> Feeblemind 2.0 vs. Nightwalker: Bless: 3 + Attack: 14 Damage: 39
-> Feeblemind 2.0 vs. Nightwalker: Bless: 1 + Attack: 26 Damage: 46
-> Feeblemind 2.0 vs. Nightwalker: Bless: 1 + Attack: 28 Damage: 49
-> Feeblemind 2.0 vs. Nightwalker: Bless: 4 + Attack: 17 Damage: 45
Retaliation/Sentinel: Attack: 15 Damage: 27
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
SELRAHC
The Xorn-hybrid steps closer to the edge of the central platform in order to reach his foe. Selrahc is able to resist whatever foul influence the Nightwalker is exerting. He politely refuses it by gently introducing the Nightwalker to his axe... repeatedly (Nightwalker#2 takes 179 magical slashing damage).
(Abe, Nox, Boomshakala, and Yessaris are still up. Everyone must begin their turn by rolling a {DC 21} CON saving throw).
Yessaris' Turn Start:
Yessaris' Con Save(DC 21): 39. (Not that it matters much, as Yessaris literally cannot fail the roll with Bless on him. X))
After setting Tupoc to rights, Yessaris turns on the pair of dark entities glaring and tightening his hold on the Defender. "We need to keep up the pressure. Force him to exhaust his focus on shifting into the next state!" He calls out as he himself raced forward to engage the pair. In between strokes aimed at destabilizing his targets footing, another hissed command goes out, prompting Attorney to try and join the fray itself with its raw magic conducting fangs.
Movement: To LH-12(or as close to #1 as possible).
Action: Defender Rapier using Extra Attack vs Paralyzed Nightwalker #1.
#1 Defender Rapier - Attack: 26 Damage: 13 of magical piercing.
#2 Defender Rapier - Attack: 22 Damage: 6 of magical piercing.
Bonus Action: Command Attorney.
End Turn: Ethereal Jaunt Protocol(DC 11): 9.
Future Reaction(Yessaris): Cast (1st level)Shield if applicable for an 'attack' that's 30 or less If subject to an effect that would apply to Elemental Dampeners first that does 20 or more damage, using that instead.
Attorney's Turn:
(Should've been doing this sooner...)
Attorney's Con Save(DC 21): 26(using the correct Modifiers! And if able to benefit some way from Aura of Purity, here's the Advantage roll: 19.)
Movement: To LJ-12.
Action ([Tooltip Not Found]): Follows Attack Protocol.
Force Empowered Rend - Attack: 11 Damage: 11 of Force on Lysanwalker #2.
End Turn: N/a
Future Reaction(Attorney): Deflect Attacking, inflicting disadvantage on the 1st Attack on an Ally.
When you realize you're doing too much: Signature.
Nox con save DC 21: 19
BA: Nox orders the ball bearings to attack the stunned Nightwalker and move the bearings to LL-12.
Attack: 23 Damage: 8 Bludgeoning damage.Attack: 25 Damage: 8 Bludgeoning damage.Attack: 13 Damage: 8 Bludgeoning damage.Attack: 11 Damage: 7 Bludgeoning damage.Attack: 20 Damage: 6 Bludgeoning damage.Attack: 22 Damage: 6 Bludgeoning damage.Attack: 27 Damage: 6 Bludgeoning damage.Attack: 19 Damage: 5 Bludgeoning damage.Attack: 20 Damage: 5 Bludgeoning damage.Attack: 22 Damage: 6 Bludgeoning damage.Action: She'll then fires a fireball behind the nightwalkers witouth scorching her allies. (she'll walk forward if needed)
Dex DC19: 27 fire damage, halved
2713.5 on succesfull saveblink: 13 for once Nox doesn't dissepear.
EDIT: forgot the advantage rolls on the bearings i just redid it under here srr @.@
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Con Save(21): 25, if at advantage from Aura of Purity: 23.
Abe does his best impression of a goblin, and scuttles as far out of the Nightwalkers apparently fairly long reach! Even by the time he stops moving however, it felt like not enough. Yet, he called upon the morninglord all the same, and drew upon fast fading miracles to mend Boomshakla's wounds.
Action: Disengage From All the Things.
Movement: To LJ-15.
Bonus Action: Cast (3rd Level)Healing Word on Boomshakla, restoring 22 HP.
When you realize you're doing too much: Signature.
Con Save DC(21): 18
If Advantage due to Aura of Purity: 15
Boom flies 30 feet vertically to the ceiling.
"A double it is..." says Boom.
Boom will spend one sorcery point to twin his spell.
Boom launches a Fire bolt which splits into two(advantage will be rolled separate for stunned one).
Attack: 20 Damage: 17
Advantage for Stun: 30
ABE & NOX
(@Ori: These beginning-of-turn saving throws do not benefit from Aura of Purity).
Both cleric and wizard are able to overpower the Nightwalkers' presence. Abe moves as carefully as he can and magically patches up his dragonborn companion (Boomshakala heals for 22 HP).
Nox sends all of her ball bearings into action, and they pelt the stunned Nightwalker successfully (Nightwalker#1 takes 32 bludgeoning damage). The ooze-lady then compounds damage by throwing a strategically placed Fireball:
-> Nightwalkers' DEX saving throw {DC 19}: 12, the other auto-fails.
Both Nightwalkers fail to react in time. Nonetheless, the flames do not seem to damage them as they would a more traditional enemy (Nightwalker#1 takes 19 fire damage; Nightwalker#2 takes 19 fire damage).
Nox remains in the battlefield.
Edit: The ball bearings are creatures too:
-> Ball Bearings's CON saving throw at the start of Nox's turn or take 12 necrotic damage (DC 21): 21, 2, 6, 12, 21, 20, 2, 4, 4, 19
All floating objects corrode somewhat (Each of the ten ball bearings takes 11 necrotic damage). Then, after attacking and while moving, the able Nightwalker takes a swipe at one of them:
-> Enervating Focus vs. one Ball Bearing: Attack: 30 Damage: 27 necrotic.
One of the floating ball bearings is absolutely destroyed (the one ball bearing takes 29 necrotic damage and is DEFEATED; nine remain).
BOOMSHAKALA & YESSARIS
(@Ori: I changed Yessaris' and Attorney's location so they could attack their intended targets. Enemy#1, the stunned one, is the one south of the other).
Boomshakala is not able to withstand the Nightwalkers' aura (Boomshakala takes 21 necrotic damage). The sorcerer feels the creatures' presence invading his very soul.
The dragonborn then tries to confirm what Nox had experimented with and launches a twinned Fire Bolt at the Nightwalkers. They each hit an enemy (Nightwalker#1 takes 8 fire damage; Nightwalker#2 takes 8 fire damage).
Like the sorcerer, Attorney is overwhelmed by the creatures' presence, though his master is not (Attorney takes 10 fire damage). The Nightwalkers' influence stays with the construct.
Yessaris then moves yo {LJ-12} and stabs the incapacitated enemy twice (Nightwalker#1 takes 14 magical piercing damage). Attorney moves forward {LI-12} with its own attack, biting the more aware of the two enemies (Nightwalker#2 takes 9 force damage).
Yessaris remains in the battlefield.
-> Boomshakala's concentration check {DC 10}: 31
END OF INITIATIVE ROUND 19
SHOWDOWN!:
NOTES: Each ball bearing token represents multiple of them in the same square.
(Nightwalker#2 goes next).
NIGHTWALKER
DM's Screen:
R: 5
Annoyed with the construct which still has its fangs sunk into it, the Nightwalker tries to stab it. Attorney makes it difficult at first (using its reaction):
-> Enervating Focus vs. Attorney: Attack: 31 Damage: 25 necrotic (Oops.. I mistakenly gave it advantage instead of disadvantage. The attack roll is supposed to be only a 28, and the damage roll was only 33).
-> Attorney's CON saving throw {DC 21}: 21
-> Enervating Focus vs. Attorney: Attack: 32 Damage: 50 necrotic.
-> Attorney's CON saving throw {DC 21}: 11
Attorney not only breaks into many pieces, but the vast majority of them seems to have been permanently damaged (Attorney takes a total of 90 necrotic damage and is DEFEATED. Additionally, his hit point maximum also goes down by that amount. Because he would still be benefiting from Aid (4th level), Attorney's max HP should now be down to just 31. That said...)
Yessaris looks at his creation and can already tell that no amount of healing/fixing will revive the construct. Whatever magic fueled it has been absorbed into the Nightwalker (OOC: Yes, Attorney is gone).
The Nightwalker then takes it to the air, now flying 15 feet above ground in the 3 x 3 square {LE-18, LF-19, LG-20}. Selrahc tries to prevent this by attacking (using his reaction), but misses miserably this time.
(Tupoc is up next. Please begin your turn by rolling a {DC 21} CON saving throw).
Con Save: 26 + 1
Tupoc grits his teeth, but still manages to resist whatever evil aura this creature presents. He closes to melee range with Nightwalker #2 and begins trying to put it down with all haste (Flurry of Blows).
Bless: 3 + Attack: 24 Damage: 15
Bless: 4 + Attack: 15 Damage: 7
Bless: 2 + Attack: 21 Damage: 9
Bless: 4 + Attack: 22 Damage: 14
After his strikes, Tupoc retreats to LO-19
Future Reactions:
If an attack would hit AC 23 but not AC 28, Tupoc will use one of his charges of shield, if he fails a save he will spend a Ki on Diamond Soul.
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
TUPOC
Tupoc can feel the Nightwalkers' presence almost overtake him, but eventually resists it. He flies in, attacks, and retreats (Nightwalker#2 takes 49 magical bludgeoning damage).
-> Nightwalker#1 is no longer stunned.
LAIR ACTION
The wave of undead crashes against Selrahc one more time:
-> Selrahc's STR saving throw {DC 25}: 28 Damage: 69 magical piercing.
-> Selrahc is now grappled and restrained (OOC: You may try to escape as an action performing an athletics check with {DC 25}).
-> Selrahc is forcibly moved to {LG-13}.
This time the undead manage to get a hold of the Xorn-hybrid (Selrahc takes 28 magical piercing damage, already halved due to Rage).
NIGHTWALKER
This Nightwalker points at the "marked" Boomshakala:
-> Boomshakala's WIS saving throw {DC 21}: 17
Damage: 41 necrotic.The sorcerer resists but sees the Nightwalker approaching for a melee attack (does not move enough to trigger any opportunity attacks).
-> Enervating Focus vs. Boomshakala: Attack: 27 Damage: 34 necrotic.
-> Boomshakala's CON saving throw {DC 21}: 12.
-> Boomshakala's concentration check {DC 13}: 31.
The dragonborn is pierced but manages to avoid the worst of it (Boomshakala takes 27 magical piercing damage).
(Abe, Nox, Selrahc, Boomshakala, and Yessaris are up next. Everyone must begin their turn by rolling a {DC 21} CON saving throw, including the ball bearings).
Nox con save DC 21: 18
9 ball bearings con save DC 21:
BA: Nox order the bearings to keep assualting the nearest nightwalker. (if there even a bearing left XD)
"Hmmm fire doesn't seems to really affect them what about psychic?" She then point her finger between the nightwalkers.
Nox aim a [spell] Synaptic Static ; psychonic blast [spell] behind the Nightwalkers this time: INT DC 19: 28 psychic damage on failure, 14 psychic damage on succes. if creature INT =< 2 they unaffected.
On a failed save the target has to roll -1d6 on attack/ablity/con save for 1 min. At the end of there turn they make INT save to end the effect.
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Abe's Turn:
"Of course he can fly! Why wouldn't he be able to!" Abe groans and slaps his forehead. "And Ooo.... Lyser there must've really hated your dog there, Yessaris!" Abe calls to a silently fuming Yuan-Ti. Realizing this after the fact, he slowly steps away, and splits his focus between unleashing a small column of golden flames down upon the Attorney's slayer, and mending Boomshakla's wounds in a word.
Action: Cast (Cantrip)Sacred Flame(Dex 19) on Nightwalker#1, inflicting 9 radiant damage on a failed save.
Bonus Action: Cast (3rd level)Healing Word on Boomshakla, healing for 22 HP and 5 to Abe.
(Whoops! Start turn Con Save(DC 21): 13)
When you realize you're doing too much: Signature.
Yessaris' Turn Start:
Yessaris' Con Save(DC 21): 21. (If considered a 'magical effect for the purpose of Yuan-Ti Magic Resistance, here's the advantage roll: 29)
"Hmph.... So that is its limits. I will need a new power source, but with a bit scavanging...." Yessaris continue to mutter to himself while staring at the remains of attorney. The longer he looked, the less inclined he became to strike out at the two giant. Rather, knowing now some of their capabilities, Yessaris took a moment to piece together the divided Lysanwalker's true nature, name, and perhaps even a weakness.
Action: Analyze Enemy(?) - 28.
End Turn: Ethereal Jaunt Protocol(DC 11): 1.
Future Reaction(Yessaris): Cast (1st level)Shield if applicable for an 'attack' that's 27 or less If subject to an effect that would apply to Elemental Dampeners first that does 20 or more damage, using that instead.
.
When you realize you're doing too much: Signature.
“Why are all my firespells useless?!” Boom whines aloud.
Boom casts 4th level Magic Missile releasing 6 darts point blank in the Nightmares face dealing 23 Force damage.