Mozu gets the wind knocked out of him by the orc. However, as the orc goes down, Mozu turns to the fourth one. He drops into a spring, he plants his feet, locks his jaw, roars, and slams his hammer down on the orc’s skull!
Attack: 10 Damage: 7 bludgeoning damage!
The swing goes wide by a foot. Just as the orc begins to laugh, Mozu Saves Face (gaining +3, so 13) before his allies, “Die,” with that, he pivots his foot and turns the arc of the hammer into the side of the orc’s head.
The fight with the drunken orcs drags on for what seems like weeks, with them fighting back feebly, but in the end the companions come out on top.
The bar that the drunken orcs stumbled out of is called appropriately enough "The Killin' Ground". Curascious knows the bar as a good source for locally made moonshine. The building is unique and has a canvas roof that is retractable for good weather.
As you search the place you find the scared bar owner, Rabus Clarensten a short stocky human still alive amidst the overturned chair.
"I played dead I did, when the fighting started they just whipped off their hoods. I thought they was half orcs here after work like usual." He looks around at the dead bodies of patrons and friends. "They weren't though, they wanted to kill everyone." He stands up a chair then sits down heavily.
A boulder smashes outside, but otherwise you can hear the fighting in the distance but right around here seems relatively calm.
Searching the pockets of the orcs you find:
potion of cure disease
15gp
3 short swords (low quality)
//Hope you don't mind, I fastforwarded past the end of the fight, you nearly had killed them anyway.//
There is smoke in the immediate area, some of the homes are on fire. You can hear battle but can't see it, but since you can't see more than 20-30 feet ahead because of the smoke that isn't too surprising.
There are guard towers near you that you could climb up to possible see over the smoke. Villagers are starting to come out of hiding in the genera vicinity to work on putting out the fires.
With a heavy sigh Tith stands up and halfheartedly swings his axes, one at orc 3 and the other at orc 4.
Chop 16 for 3 chop2 14 for 4
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
11 for 3
9 for 5
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Red takes shots at the orcs
Reaction vs. Orc3 when he was standing: Attack: 14 Damage: 12
Attacking Orc4: Attack: 13 Damage: 12
Mozu gets the wind knocked out of him by the orc. However, as the orc goes down, Mozu turns to the fourth one. He drops into a spring, he plants his feet, locks his jaw, roars, and slams his hammer down on the orc’s skull!
Attack: 10 Damage: 7 bludgeoning damage!
The swing goes wide by a foot. Just as the orc begins to laugh, Mozu Saves Face (gaining +3, so 13) before his allies, “Die,” with that, he pivots his foot and turns the arc of the hammer into the side of the orc’s head.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
The fight with the drunken orcs drags on for what seems like weeks, with them fighting back feebly, but in the end the companions come out on top.
The bar that the drunken orcs stumbled out of is called appropriately enough "The Killin' Ground". Curascious knows the bar as a good source for locally made moonshine. The building is unique and has a canvas roof that is retractable for good weather.
As you search the place you find the scared bar owner, Rabus Clarensten a short stocky human still alive amidst the overturned chair.
"I played dead I did, when the fighting started they just whipped off their hoods. I thought they was half orcs here after work like usual." He looks around at the dead bodies of patrons and friends. "They weren't though, they wanted to kill everyone." He stands up a chair then sits down heavily.
A boulder smashes outside, but otherwise you can hear the fighting in the distance but right around here seems relatively calm.
Searching the pockets of the orcs you find:
//Hope you don't mind, I fastforwarded past the end of the fight, you nearly had killed them anyway.//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Curascious looks outside and tries to figure out where the boulder came from.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
It appears to have come from the west of the town, the boulder is about 2-3' in diameter. The noise of fighting appears louder from that direction.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Red scoops up the potion and quickly divides the coins (3 gp each) then rushes outside looking for signs of battle.
// can he see the skirmish to the west or any place where he can get to a vantage point? //
There is smoke in the immediate area, some of the homes are on fire. You can hear battle but can't see it, but since you can't see more than 20-30 feet ahead because of the smoke that isn't too surprising.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
"If there are seige machines, we must take them out - I suggest we head towards the boulder's point of origin," Herd suggests.
"Although our odds of survival will decrease the closer we get."
Herd begins walking west - hammer and shield at the ready.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Curascious and Crawley follow Herd.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
As does Tith, who still seems sad but the thought of more fighting is clearly improving his mood
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
There are guard towers near you that you could climb up to possible see over the smoke. Villagers are starting to come out of hiding in the genera vicinity to work on putting out the fires.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Red quickly climbs a guard tower to see what is going on.
Mozu will follow, clutching his side a bit.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
As you climb the stairs you step over guards who have been killed. One has his head almost twisted off. Others have what could be axe strikes.
As you get to the top the door is ajar you start to hear, BOOM, BOOM, BOOM. The beats of an orc war drum coming from the other side of the door.
//What do you want to do? Besides roll initiative that is? :)
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Go stealthy if not to late.
Stealth: 19
Initiative: 8
"Boom Boom no match for chop chop!" Tith attempts to charge through the door!
initiative 7
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Curascious Initiative! 5
Crawley Initiative! 14
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Players are up first... anyone want to peek through the door. The door is ajar.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )