Attack: 17 Damage: 12 I need a DC 11 Strength saving throw for each successful attack or knocked prone
Mozu slams his shield into the wolf’s jaw as it lunges for him, “Heel.” Inflict Wounds, 2nd Level, Attack: 12 Damage: 24 necrotic damage! (If I miss, then I use Saving Face to gain +1 to the roll for every ally in 30ft) He grabs the face of the wolf and dark light flares from his palm, as wounds explode along the wolf’s veins!
This post has potentially manipulated dice roll results.
// Herd is now taking his turn, getting his reaction back.
Herd swings his warhammer towards the large winter wolf!
Attack: 21 Damage: 11
// Assuming that the 17 hits...
As the warhammer connects with the winter wolf, runes around Herd's fist flash and flames shoot up through to the warhammer and spread around the wolf forming manacles around the wolf's paws...
Ild (Fire Rune) - Fiery Shackles (Special)...
When you hit a creature with a weapon attack, you can invoke the rune to summon fiery shackles: the target must succeed on a STR saving throw (DC 12) or be restrained for 1 minute, taking 2d6 fire damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, banishing the shackles on a success. Once you invoke the rune, you can’t do so again until you finish a short or long rest.
Herd's eyes then flash green once more while looking at the winter wolf....
// Herd uses his reaction to impose disadvantage on the winter wolf's STR saving throw... If the wolf fails its saving throw, it is immediately restrained AND it'll take 9 fire damage at the beginning of its turn. //
Mozu roars in anger again as he is cut off again by a blanket of ice. There is now muffled anger.
He grabs his hammer with two hands and brings it down on the wolf, Attack: 6 Damage: 4 bludgeoning damage and War Priest swing, Attack: 15 Damage: 13 bludgeoning.
Mozu slams the wolf repeatedly with seething rage.
Wolf 1 Attack: 19 Damage: 6 Wolf 2 Attack: 24 Damage: 7 For each hit we need a DC 11 or knocked prone
The large winter wolf stumbles a bit then starts to attack again.
Breath Recharge: 5
The wolf is breathing hard and looks up at Mozu and starts to unleash a powerful blast of arctic air, it has a definite red tinge, the once white wolf is now red. The frost comes at Mozu who is prepared for it, then it stops.
With a yelp Crawley Mk 2 slames into the large wolf snapping it's neck. It slump to the ground, dead.
Tith wildy swings his axe, the first chops deeply into the first wolf then the second. His second chop swings clear through the first wolf and staggers the second wolf who is now barely standing.
This post has potentially manipulated dice roll results.
Herd rushes by Mozu towards the remaining wolf standing, as he does, he states, "Unable to heal Mr. Mozu, but may be of assistance yet..." His eyes flash green and a brief green flicker surrounds Mozu...
// Herd used his reaction to grant Mozu advantage on his next ATTACK ROLL
Herd then swings his hammer at the last wolf confronting Tith!
With a 15 to hit, and 4 to damage, Mozu kills the wolf.
Mozu, cold, angry (more so than usual), and generally tired, Mozu trudges over to the wolf and with an uppercut from his hammer, Mozu sends the wolf flipping away. “Heel.”
He then falls over, “And heal.”
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
The stone faced caravan leader comes up to you, "Looks like it was money well spent to get you guys." He looks over at the big white wolf, "Never seen one that big before."
An elderly firbolg steps up to Mozu and offers his hand to help him back to his feet. His outfit is multicolored and tattered. As his hand closes on Mozu's he channels some magic into him. "I see great things in your future, provided you stay out of trouble." He nods toward Tith.
Heal: 6
// You can each take a long rest during the travel day by taking shifts of sleeping while travelling. Let me know if you want to interact with the rest of the caravan during the travels.//
Mozu slams his shield into the wolf’s jaw as it lunges for him, “Heel.” Inflict Wounds, 2nd Level, Attack: 12 Damage: 24 necrotic damage! (If I miss, then I use Saving Face to gain +1 to the roll for every ally in 30ft) He grabs the face of the wolf and dark light flares from his palm, as wounds explode along the wolf’s veins!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Mozu misses the frost on his shield making it slippery so it slides off the wolf's hide.
(+1 to allies though)Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Actually, I get the bonus to the missed attack roll for every ally, not them.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"Crawley! Attack!"
Curascious commands his steel defender forward, while taking another shot at the big white wolf.
Crossbow Attack: 26 Damage: 8 magical piercing
Crawley Mk 2 bolts forward, climbing over the wagons, and joins the others in trying to put the wolf down.
Slam Attack: 13 Damage: 10 force
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Athletics Check: 15
The wolf falls before Tith and shakes his head looking at the little barbarian. He leaps back up and attacks.
Wolf 1 Attack: 11 Damage: 6
Wolf 2 Attack: 24 Damage: 11
For each hit we need a DC 11 or knocked prone
The winter wolf lowers its head and once again breathes frost at Mozu
Damage: 9
DC 12 Dex for half damage
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Dex save 18
Herd sees the second wolf rear back, then Herd's eyes flash green.... (use reaction to impose disadvantage on second wolves attack against Tith)...
Dex save versus winter's breath.... 17
....
Herd is bloodied by frost, but standing...
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
// Herd is now taking his turn, getting his reaction back.
Herd swings his warhammer towards the large winter wolf!
Attack: 21 Damage: 11
// Assuming that the 17 hits...
As the warhammer connects with the winter wolf, runes around Herd's fist flash and flames shoot up through to the warhammer and spread around the wolf forming manacles around the wolf's paws...
Ild (Fire Rune) - Fiery Shackles (Special)...
When you hit a creature with a weapon attack, you can invoke the rune to summon fiery shackles: the target must succeed on a STR saving throw (DC 12) or be restrained for 1 minute, taking 2d6 fire damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, banishing the shackles on a success. Once you invoke the rune, you can’t do so again until you finish a short or long rest.
Herd's eyes then flash green once more while looking at the winter wolf....
// Herd uses his reaction to impose disadvantage on the winter wolf's STR saving throw... If the wolf fails its saving throw, it is immediately restrained AND it'll take 9 fire damage at the beginning of its turn. //
Herd then steadies himself with a second wind...
// Bonus action recovering 6 hit points...
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Dex Save: 11
Mozu roars in anger again as he is cut off again by a blanket of ice. There is now muffled anger.
He grabs his hammer with two hands and brings it down on the wolf, Attack: 6 Damage: 4 bludgeoning damage and War Priest swing, Attack: 15 Damage: 13 bludgeoning.
Mozu slams the wolf repeatedly with seething rage.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
The wolves continue trying to eat Tith.
Wolf 1 Attack: 19 Damage: 6
Wolf 2 Attack: 24 Damage: 7
For each hit we need a DC 11 or knocked prone
The large winter wolf stumbles a bit then starts to attack again.
Breath Recharge: 5
The wolf is breathing hard and looks up at Mozu and starts to unleash a powerful blast of arctic air, it has a definite red tinge, the once white wolf is now red. The frost comes at Mozu who is prepared for it, then it stops.
With a yelp Crawley Mk 2 slames into the large wolf snapping it's neck. It slump to the ground, dead.
Damage: 24
DC 12 for 1/2 damage
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Mozu just looks at him with an ‘Are you kidding me‘ face.
Frost completely blankets Mozu for the THIRD. TIME.
He is unconscious.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"Again!" Curascious commands Crawley to attack again, targeting the restrained white wolf. He also launches another crossbow bolt at it.
Crossbow Attack: 10 Damage: 7 magical piercing
Crawley Mk 2 attacks again.
Slam Attack: 8 Damage: 4 force
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Mushing my 2 turns together if thats okay. Tith struggles against the two wolves, getting to his feet and drawing his axes he goes on the attack!
14 to hit wolf 1 8
9 to hit wolf 2 8
Swinging wildly Tith loses his balance to the wolves once more! cursing in goblin Tith leaps up and recklessly attacks the canines again!
wolf 2 20 for 8
wolf 1 23 for 4
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Tith wildy swings his axe, the first chops deeply into the first wolf then the second. His second chop swings clear through the first wolf and staggers the second wolf who is now barely standing.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Herd rushes by Mozu towards the remaining wolf standing, as he does, he states, "Unable to heal Mr. Mozu, but may be of assistance yet..." His eyes flash green and a brief green flicker surrounds Mozu...
// Herd used his reaction to grant Mozu advantage on his next ATTACK ROLL
Herd then swings his hammer at the last wolf confronting Tith!
// Warhammer Attack: 11 Damage: 6
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
With a 15 to hit, and 4 to damage, Mozu kills the wolf.
Mozu, cold, angry (more so than usual), and generally tired, Mozu trudges over to the wolf and with an uppercut from his hammer, Mozu sends the wolf flipping away. “Heel.”
He then falls over, “And heal.”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
The stone faced caravan leader comes up to you, "Looks like it was money well spent to get you guys." He looks over at the big white wolf, "Never seen one that big before."
An elderly firbolg steps up to Mozu and offers his hand to help him back to his feet. His outfit is multicolored and tattered. As his hand closes on Mozu's he channels some magic into him. "I see great things in your future, provided you stay out of trouble." He nods toward Tith.
Heal: 6
// You can each take a long rest during the travel day by taking shifts of sleeping while travelling. Let me know if you want to interact with the rest of the caravan during the travels.//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )