This post has potentially manipulated dice roll results.
The spiritual gauntlet slams its fist overhead once more, Attack: 11 Damage: 10 force damage. However, as the fist drops down and is stopped by the raging brother, Mozu slams the hammer onto of the fist, driving it down, Attack: 23 Damage: 11 bludgeoning damage. Huh. Hardy.
This post has potentially manipulated dice roll results.
Tith grabs the fallen Jidan and raises him above his head in conquest roaring out "mmmmon... sssSSSTAAAAAAARSSSS!!!" before slamming him into his brother in an attempt to trip him.
Shoving a Creature
Using the Attack action, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you. If you're able to make multiple attacks with the Attack action, this attack replaces one of them.
The target must be no more than one size larger than you and must be within your reach. Instead of making an attack roll, you make a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). You succeed automatically if the target is incapacitated. If you succeed, you either knock the target prone or push it 5 feet away from you.
Herd observes, "I thought this was intended to be a non-lethal competition... are they, as I've heard others say in similar situations, 'taking it too far?'"
A little halfling standing next to Herd who is booing loudly at Mozu and Tith turns to Herd, "Oh pooh, that's what the clerics are for. He'll be up and around soon enough. See there they go."
As he says this the body of the fallen twin floats off the ground and toward the waiting clerics and out of the fight.
// Fastforwarding to try and start this up again. The characters are just too good to leave dormant. :) //
Tith and Mozu finish up their fight winning quite easily.
The next morning you relay your information about the possible return of Raishan the Diseased Deceiver to Allura.
She thanks you for your service and gives you each 10gp for your trouble. She promises to investigate the matter fully and deal with it if she can find any more information. She asks you to take a letter of inquiry up to the Shaun Gilmore who is in Gray Haven opening a new magic shop there.
She tells you that you can likely secure passage there with a caravan and make some extra coin while you are at it.
The steward gives you a flyer as you leave, "This might be right up your alley if you are interested."
// Red gets 30gp & Mozu gets 60gp winnings from your wagers //
The steward hears Mozu, "Not so convenient, Lady Allura feels as though your group might not do well in the confines of the city and might... " he clears his throat, "do better on the open road."
When you arrive at the caravan you see a total of 8 wagons. Most of the wagons are plain, functional wagons of the covered variety. Except a single wagon which is extravagant, colored cloths decorate it.
At the front of the caravan stands a dwarf, his thick strong arms crossed in front of him. "About time you showed up. I was told that they'd prefer you didn't linger in town." You notice he almost smiles at that, but not quite.
"The roads we are traveling on aren't well guarded. I don't have any reason to think we will even need guards, except that at least one caravan has gone missing. Rumored to be carrying a treasure for the crown."
"Likely they took the treasure and took off for parts unknown. The journey to Gray Haven will take about 20 days. We are almost ready to head out, but take a look around if you want to. Get supplies in town before we leave if you need them."
"The last wagon," he points to a functional wagon pulled by a pair of strong but older horses. "Its for the guards. It's nothing fancy, but it will give you some place to sleep while we travel."
Herd inquires, "I do not understand - why is it that we are not required in town?" As he asks he looks over his shoulder at the still smoldering down.
"Did we not perform the function they required to adequate specifications?"
After some thought, "The question is withdrawn. Any possible answers will not lead to a change in situation."
He then turns to the dwarf, "Thank you for accepting us into the caravan as part of the labor-for-gold economic exchange. I look forward to protecting your caravan along the journey."
As they journey, he asks Mozu, "You seem to have a tactical mind - how do you think it best we station ourselves around the caravan or should we patrol as a group or a series of groups?"
The dwarf harumphs at Herd. He points around to the different wagons. Some are merchants, some are travelers. Fell free to look around. We will leave in the morning, get any supplies you might need in town before we get moving.
As you look around you see one wagon has a dwarf working at a small portable forge. He is repairing what appears to be a horse shoe. Another wagon has a tin smith with all his wars hanging from the doors to the back of his wagon. One wagon up toward the front is... well gaudy. Brightly colored with silk cloth and streamers. Not the sort of thing that is practical.
// Those are the standouts, let me know if you want to look around the rest of the wagons or talk to anyone. Roll a perception to see what level of detail you get from your study of the caravan.//
3 crit
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Jidan falls before Tith.
Nabun screams in rage and swings.
Attack: 14 Damage: Unable to parse dice roll.
Action Surge Attack: 20 Damage: 7
At Tith.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
The spiritual gauntlet slams its fist overhead once more, Attack: 11 Damage: 10 force damage. However, as the fist drops down and is stopped by the raging brother, Mozu slams the hammer onto of the fist, driving it down, Attack: 23 Damage: 11 bludgeoning damage. Huh. Hardy.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Tith grabs the fallen Jidan and raises him above his head in conquest roaring out "mmmmon... sssSSSTAAAAAAARSSSS!!!" before slamming him into his brother in an attempt to trip him.
trying to knock prone so...
strength check 4
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Strength: 6
Tith and Nabun crash together, neither willing to give.
Attack against Tith: 14 Damage: 5
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Mozu swings down once more, GOTTA HAMMER IT IN!
Attack: 13 Damage: 12 force damage. Attack: 11 Damage: 9 bludgeoning damage.
So this is how it feels to fight Crownsguard...
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Herd observes, "I thought this was intended to be a non-lethal competition... are they, as I've heard others say in similar situations, 'taking it too far?'"
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
A little halfling standing next to Herd who is booing loudly at Mozu and Tith turns to Herd, "Oh pooh, that's what the clerics are for. He'll be up and around soon enough. See there they go."
As he says this the body of the fallen twin floats off the ground and toward the waiting clerics and out of the fight.
//Tith's turn I believe.//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
tith chops down at the mans shoulder, pulls himself up and tries to bite out his throat!
19 for 10
bite 21 for im going with unarmed and character sheet says that's a 3
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Nabun screams out as Tiths teeth sink into his flesh seemingly in really really slow motion, "You bit me!"
He swings his sword at Tith.
Attack: 18 Damage: 13
Second wind: 8
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
// Fastforwarding to try and start this up again. The characters are just too good to leave dormant. :) //
Tith and Mozu finish up their fight winning quite easily.
The next morning you relay your information about the possible return of Raishan the Diseased Deceiver to Allura.
She thanks you for your service and gives you each 10gp for your trouble. She promises to investigate the matter fully and deal with it if she can find any more information. She asks you to take a letter of inquiry up to the Shaun Gilmore who is in Gray Haven opening a new magic shop there.
She tells you that you can likely secure passage there with a caravan and make some extra coin while you are at it.
The steward gives you a flyer as you leave, "This might be right up your alley if you are interested."
// Red gets 30gp & Mozu gets 60gp winnings from your wagers //
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Mozu reads the poster, then looks up, “This is convenient. We should take the job.”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
The steward hears Mozu, "Not so convenient, Lady Allura feels as though your group might not do well in the confines of the city and might... " he clears his throat, "do better on the open road."
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
"we be fine in city, anybody gets in the way will get a choppin!"
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Curascious is looking through a technical manual. “Mmmhmm,” he replies absently to Mozu. “I’ll have whatever you’re having.”
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Mozu just seethes a bit as he side eyes Curascious.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
When you arrive at the caravan you see a total of 8 wagons. Most of the wagons are plain, functional wagons of the covered variety. Except a single wagon which is extravagant, colored cloths decorate it.
At the front of the caravan stands a dwarf, his thick strong arms crossed in front of him. "About time you showed up. I was told that they'd prefer you didn't linger in town." You notice he almost smiles at that, but not quite.
"The roads we are traveling on aren't well guarded. I don't have any reason to think we will even need guards, except that at least one caravan has gone missing. Rumored to be carrying a treasure for the crown."
"Likely they took the treasure and took off for parts unknown. The journey to Gray Haven will take about 20 days. We are almost ready to head out, but take a look around if you want to. Get supplies in town before we leave if you need them."
"The last wagon," he points to a functional wagon pulled by a pair of strong but older horses. "Its for the guards. It's nothing fancy, but it will give you some place to sleep while we travel."
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
"Lookit, we even get a place to sleep! city folk sure do live a life of luxerly"
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Herd inquires, "I do not understand - why is it that we are not required in town?" As he asks he looks over his shoulder at the still smoldering down.
"Did we not perform the function they required to adequate specifications?"
After some thought, "The question is withdrawn. Any possible answers will not lead to a change in situation."
He then turns to the dwarf, "Thank you for accepting us into the caravan as part of the labor-for-gold economic exchange. I look forward to protecting your caravan along the journey."
As they journey, he asks Mozu, "You seem to have a tactical mind - how do you think it best we station ourselves around the caravan or should we patrol as a group or a series of groups?"
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
The dwarf harumphs at Herd. He points around to the different wagons. Some are merchants, some are travelers. Fell free to look around. We will leave in the morning, get any supplies you might need in town before we get moving.
As you look around you see one wagon has a dwarf working at a small portable forge. He is repairing what appears to be a horse shoe. Another wagon has a tin smith with all his wars hanging from the doors to the back of his wagon. One wagon up toward the front is... well gaudy. Brightly colored with silk cloth and streamers. Not the sort of thing that is practical.
// Those are the standouts, let me know if you want to look around the rest of the wagons or talk to anyone. Roll a perception to see what level of detail you get from your study of the caravan.//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )