This post has potentially manipulated dice roll results.
Carrhae placed her hands on Wolf and channeled the power of Sune to heal Wolfe of his affliction. "I don't have any more of that today, but I could cure what ailed you before it became a problem. Those weasels were a bit nastier than I was expecting." Not gonna lie, when I spent all those years training in Acheron, I wasn't expecting it to be for fighting weasels. She also pulls a potion off of her belt and gives it to Wolf before having one herself. "It's not alcohol, but it should heal you up."
Carrhae Heals: 7
Wolf Heals: 10
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Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
The well shaft, which descends 20 feet, still contains clean water. Fed by an aquifer; the well has a bottom and no exits. You can see the glint of coins down below.
"Ok. So I see some coins down there, but there's no obvious way out of the well. I have some rope and some of the stronger members of our team can hold on and pull up whoever chooses to go down."
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Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
Cool. Carrhae and the rest of the muscle will pull Wolf up and she'll split the gold between the five of them. As the squad goes in the house, she'll use her Divine Sense to suss out any undead/fiends while she looks for a rat to give to Kali.
Rollback Post to RevisionRollBack
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
For the ease of speed, I will reveal about 3 to 4 rooms for you to explore by describing what you see. You are free to do anything you'd like.
The house’s interior is dilapidated and damp, with patches of harmless mold everywhere. The woodwork is generally rotten, cobwebs and dust are thick, and rubbish is scattered everywhere. Plaster fallen from the walls and ceiling lies strewn across the floor, along with the shattered remains of vandalized furniture. Fireplaces (with chimneys too narrow to climb) show no signs of recent use.
All house corridors are 5 feet wide and 10 feet high; all ceilings are 10 feet high except for the attic level where, because of the sloping roof, the height ranges from 1 foot at the sides to 15 feet in the center.
1. ENTRANCE HALL
The front door opens onto a musty, dirty entrance hall. To your left, a corridor leads into the west wing of the house. The walls are bare and bits of smashed furniture lie upon the floor. Ahead of you, another corridor leads toward the rear of the house.
A staircase on the eastern wall climbs to the next story, reaching it at a balcony that overlooks the entrance hall along its north and west sides; the stairs appear safe to climb, though the balcony rail is broken in several places. Under the stairs at the north end of the hall, a third corridor leads east.
The stairs show considerable wear and creak ominously when tread upon but remain strong enough to support anyone climbing to the second floor.
First person to pass this gets some additional info: DC 10 Intelligence (Investigation) or Wisdom (Survival): ?????
2. LIBRARY
This room was once a library, with bookshelves around the walls. Most of the shelves are broken, and in many places they have come away from the wall. The few shelves still intact are empty, but a pile of books rests in the southwest corner.
The pile of books in the heap untidily thrown into the corner are covered with cobwebs, vermin droppings, and harmless mold. All are partially ruined but are still legible. Most of the books are dull (histories, collections of romantic poems, and so forth), but three are quite noteworthy. These three books bear clear titles on their spines:
The Magical Properties of Gemstones by the archmage Tenser The Magical Properties of Herbs and Flowers by the archmage Tenser The Metaphysics of Mathematics by the mage Nystul
First person to pass this gets some additional info: DC 10 Intelligence (Investigation): ?????
3. STUDY
This room was once a writing room or study. Against the wall under the windows sits a large wooden writing desk, partially broken and riddled with damp rot. There are three drawers in each side of the desk and a large central drawer; the latter is closed, but the others are all open — and two of them have been broken open forcibly.
The central drawer is locked and can be opened by any of you who succeeds on a DC 10 Dexterity check using thieves’ tools.
4. LIVING AREA
A door in the north wall leads onto a small patio, the paving cracked and overrun with weeds. Other than a pile of refuse in the southeast corner, the room is bare.
This post has potentially manipulated dice roll results.
Wolf decides to snoop around the entrance hall some, not particularly interested in a study area or library, and deciding the leave the living area for someone else. He takes his time and moves cautiously about, not wanting to damage the already severally damaged wood. His carpentry background coming to him as he cannot help but think about how the house use to be before it was abandoned.
The only thing you discover about the entrance hall, is that you're not even close to the entrance hall - you're off to the side staring randomly at one of the walls of the house. The rest of the party curiously stares at you, wondering how you even GOT there.
Sana, Entrance Hall: First person to pass this gets some additional info: DC 10 Intelligence (Investigation) or Wisdom (Survival): You look at the floor and find two very faint sets of humanoid footprints. One leads to AREA 4, the other to AREA 9.
Sana frowns, drawing her sword cautiously. "There are two sets of humanoid footprints," she says quietly. "One leads into the living room and the other leads through there." She points at the door to Area 9.
1. Entrance Hall secret - FOUND BY SANA 2. Library secret - LOCKED - Wolf could still try DC10 INT (Investigation), the rest have failed. 3. Study - No secrets 4. Living Area - LOCKED - Carrhae failed, the rest could try DC15 INT (Investigation)
9. THE KITCHEN
This kitchen is dirty and damp, with patches of gray mold and cobwebs on the floor, walls, and ceiling. In the southwest corner is some iron cooking equipment with a chimney above. Next to it, under the window, is a cracked and discolored stone sink. To the right of the sink, a small, closed wooden cupboard is fixed to the wall about five feet above floor level. Against the far wall, a flight of wooden stairs leads upward from west to east; the woodwork of the staircase is decayed, and a few of the treads are missing.
The stairs are in poor condition. The tracks Sana found continue into AREA 10.
From here, you can go to AREA 10, go upstairs, or check out any other room on the first floor again.
"Wolf, what do you think of this Library? Carrhae was looking here earlier, but couldn't find anything interesting. Care to give it a try?"
Syltra extends her hands out to Wolf if he is willing, granting him guidance with a brief incantation. There is a muted roll of thunder from somewhere distant when she casts the spell.
She will do the same for Grishkar in the Living Area, as time allows, and will also actively help him search.
Carrhae placed her hands on Wolf and channeled the power of Sune to heal Wolfe of his affliction. "I don't have any more of that today, but I could cure what ailed you before it became a problem. Those weasels were a bit nastier than I was expecting." Not gonna lie, when I spent all those years training in Acheron, I wasn't expecting it to be for fighting weasels. She also pulls a potion off of her belt and gives it to Wolf before having one herself. "It's not alcohol, but it should heal you up."
Carrhae Heals: 7
Wolf Heals: 10
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
THE AWAY TEAM
THE WELL
The well shaft, which descends 20 feet, still contains clean water. Fed by an aquifer; the well has a bottom and no exits. You can see the glint of coins down below.
"Ok. So I see some coins down there, but there's no obvious way out of the well. I have some rope and some of the stronger members of our team can hold on and pull up whoever chooses to go down."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Syltra obliges, making herself the anchor so that Wolf can climb down.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
There is a total of 50gp down in this well. The coins appear to have been here for a very long time.
Cool. Carrhae and the rest of the muscle will pull Wolf up and she'll split the gold between the five of them. As the squad goes in the house, she'll use her Divine Sense to suss out any undead/fiends while she looks for a rat to give to Kali.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
THE AWAY TEAM
INTO THE HOUSE
For the ease of speed, I will reveal about 3 to 4 rooms for you to explore by describing what you see. You are free to do anything you'd like.
The house’s interior is dilapidated and damp, with patches of harmless mold everywhere. The woodwork is generally rotten, cobwebs and dust are thick, and rubbish is scattered everywhere. Plaster fallen from the walls and ceiling lies strewn across the floor, along with the shattered remains of vandalized furniture. Fireplaces (with chimneys too narrow to climb) show no signs of recent use.
All house corridors are 5 feet wide and 10 feet high; all ceilings are 10 feet high except for the attic level where, because of the sloping roof, the height ranges from 1 foot at the sides to 15 feet in the center.
1. ENTRANCE HALL
The front door opens onto a musty, dirty entrance hall. To your left, a corridor leads into the west wing of the house. The walls are bare and bits of smashed furniture lie upon the floor. Ahead of you, another corridor leads toward the rear of the house.
A staircase on the eastern wall climbs to the next story, reaching it at a balcony that overlooks the entrance hall along its north and west sides; the stairs appear safe to climb, though the balcony rail is broken in several places. Under the stairs at the north end of the hall, a third corridor leads east.
The stairs show considerable wear and creak ominously when tread upon but remain strong enough to support anyone climbing to the second floor.
First person to pass this gets some additional info:
DC 10 Intelligence (Investigation) or Wisdom (Survival): ?????
2. LIBRARY
This room was once a library, with bookshelves around the walls. Most of the shelves are broken, and in many places they have come away from the wall. The few shelves still intact are empty, but a pile of books rests in the southwest corner.
The pile of books in the heap untidily thrown into the corner are covered with cobwebs, vermin droppings, and harmless mold. All are partially ruined but are still legible. Most of the books are dull (histories, collections of romantic poems, and so forth), but three are quite noteworthy. These three books bear clear titles on their spines:
The Magical Properties of Gemstones by the archmage Tenser
The Magical Properties of Herbs and Flowers by the archmage Tenser
The Metaphysics of Mathematics by the mage Nystul
First person to pass this gets some additional info:
DC 10 Intelligence (Investigation): ?????
3. STUDY
This room was once a writing room or study. Against the wall under the windows sits a large wooden writing desk, partially broken and riddled with damp rot. There are three drawers in each side of the desk and a large central drawer; the latter is closed, but the others are all open — and two of them have been broken open forcibly.
The central drawer is locked and can be opened by any of you who succeeds on a DC 10 Dexterity check using thieves’ tools.
4. LIVING AREA
A door in the north wall leads onto a small patio, the paving cracked and overrun with weeds. Other than a pile of refuse in the southeast corner, the room is bare.
DC 15 Intelligence (Investigation): ?????
Wolf decides to snoop around the entrance hall some, not particularly interested in a study area or library, and deciding the leave the living area for someone else. He takes his time and moves cautiously about, not wanting to damage the already severally damaged wood. His carpentry background coming to him as he cannot help but think about how the house use to be before it was abandoned.
Survival on the entrance hall: 3
The only thing you discover about the entrance hall, is that you're not even close to the entrance hall - you're off to the side staring randomly at one of the walls of the house. The rest of the party curiously stares at you, wondering how you even GOT there.
Sana pokes around both the entrance hall and the library.
Survival in hall: 15
Investigation for library: 9
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Carrhae refocuses Wolf and then head into the library and the living room, all the while searching for a rat to give to Kali.
Investigation (library): 0
Investigation (living room): 3
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
THE AWAY TEAM
GROUND FLOOR
Yikes, those dice. No rats yet.
Sana, Entrance Hall:
First person to pass this gets some additional info:
DC 10 Intelligence (Investigation) or Wisdom (Survival): You look at the floor and find two very faint sets of humanoid footprints. One leads to AREA 4, the other to AREA 9.
Syltra is helping Carrhae search in the library.
Investigation: 8
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Carrhae follows Sana to Area 9, looking for rats as she does so.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Sana frowns, drawing her sword cautiously. "There are two sets of humanoid footprints," she says quietly. "One leads into the living room and the other leads through there." She points at the door to Area 9.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
“I’m not exactly sure what we’re looking for, but just point me in the right direction; I am good at being helpful.”
Syltra will help and/or give guidance to anyone who asks, though she feels as though she has to stoop when walking down the corridors.
”Do these doorways feel a little small to anyone else?”
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
"No, I'm afraid not. It appears that whoever built this house did not have Firbolgs in mind when they did so."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
THE AWAY TEAM
GROUND FLOOR
1. Entrance Hall secret - FOUND BY SANA
2. Library secret - LOCKED - Wolf could still try DC10 INT (Investigation), the rest have failed.
3. Study - No secrets
4. Living Area - LOCKED - Carrhae failed, the rest could try DC15 INT (Investigation)
9. THE KITCHEN
This kitchen is dirty and damp, with patches of gray mold and cobwebs on the floor, walls, and ceiling. In the southwest corner is some iron cooking equipment with a chimney above. Next to it, under the window, is a cracked and discolored stone sink. To the right of the sink, a small, closed wooden cupboard is fixed to the wall about five feet above floor level. Against the far wall, a flight of wooden stairs leads upward from west to east; the woodwork of the staircase is decayed, and a few of the treads are missing.
The stairs are in poor condition. The tracks Sana found continue into AREA 10.
From here, you can go to AREA 10, go upstairs, or check out any other room on the first floor again.
"Wolf, what do you think of this Library? Carrhae was looking here earlier, but couldn't find anything interesting. Care to give it a try?"
Syltra extends her hands out to Wolf if he is willing, granting him guidance with a brief incantation. There is a muted roll of thunder from somewhere distant when she casts the spell.
She will do the same for Grishkar in the Living Area, as time allows, and will also actively help him search.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
"Libraries really aren't my thing but I'll look around." Wolf says lazily as he begins to search around the room.
Investigation: 16