(Kierro has two holy symbols, one that he always carries (and was in his hands when he fell unconscious) and another that he wears as an amulet. Would they have taken both?)
(Both are yes, as they had spellcasters with them and general rule of precaution, they removed anything that could power spells. And yes, the party's equipment is being carried by the two spellcasters.)
Black Cat kept to the trees as he trailed the hobs as they went deeper into the forest. It felt strange though, for both the Black Cat and the party prisoners, as the forest started to change drastically. The trees were thicker and the animal cries were silent. Instead they were replaced with strange moans and sometimes roars. Overhead, the bright sun can barely break through the cascade of leaves, leaving areas completely devoid of light. But the party is still pulled towards whatever their destination is as the hobs take their new prisoners there.
For completing the dungeon, the party is awarded 150 xp for each Character
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(I actually don't know where it came from. Cause it's not homebrew, another of the player's have it and it's not under my homebrew collection. It may be a new spell since I can't search it up. But I have no problem with it. It's fairly balanced. Oh and advancing.)
The hobs face no danger as they take the party deeper and starts to slow as mist starts to rise. Even though it starts to thicken, its easy to spot something up ahead, as it breaks the cover of the trees. A wall of stone bricks, cracked and moss growing on the sides, is ahead. The hobs are heading towards an entrance of sorts, more of an open hole, that was watched a sole figure.
As the party comes closer, the figure reveals to be a sole man of dwarven descent. He has freshly shaven face as his hair is kept short and a pale red. He wears a raggedy noble attire fitted for him as he gives a bow to the approaching hobs. "Good evening, your captain has joined with the others in the courtyard, along with the other stock." The hobs give quick nod and try to go past him but the dwarf holds up a meaty hand, "And I must warn you all, if you or your stock cannot behave. My lady has permitted us to take action against it." There's a moment of tension and the hobs give a more formal bow towards the dwarf, who lets his hand down. "Thank you for understanding, please enjoy this evening."
@Black Cat
(Will DM you the current situation.)
As the hobs take the party, the forest floor is slowly replaced by a cobblestone road and the trees start to disappear. In its place is a garden of sorts, filled with dead plants and trees. The hobs enter a open space filled with tents and sorts, with other monstrosities. Most notably, there are those with red robes, orcs, and more Hobs. The hobs head to their side of the courtyard, pushing you all into a tent. Inside, you find other prisoners like you, but they are without armor.
(Kierro has two holy symbols, one that he always carries (and was in his hands when he fell unconscious) and another that he wears as an amulet. Would they have taken both?)
Aruzhal - Lv 1 Tempest Cleric - Planescape: Lost
(Both are yes, as they had spellcasters with them and general rule of precaution, they removed anything that could power spells. And yes, the party's equipment is being carried by the two spellcasters.)
Black Cat kept to the trees as he trailed the hobs as they went deeper into the forest. It felt strange though, for both the Black Cat and the party prisoners, as the forest started to change drastically. The trees were thicker and the animal cries were silent. Instead they were replaced with strange moans and sometimes roars. Overhead, the bright sun can barely break through the cascade of leaves, leaving areas completely devoid of light. But the party is still pulled towards whatever their destination is as the hobs take their new prisoners there.
For completing the dungeon, the party is awarded 150 xp for each Character
Welcome to level 2.
Current location: Middle Reaches
(Character sheet updated. I’ve never seen Chain Healing before, but I love it and I’m taking it.)
Aruzhal - Lv 1 Tempest Cleric - Planescape: Lost
(I believe that’s homebrew. Could be wrong, though.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(I actually don't know where it came from. Cause it's not homebrew, another of the player's have it and it's not under my homebrew collection. It may be a new spell since I can't search it up. But I have no problem with it. It's fairly balanced. Oh and advancing.)
The hobs face no danger as they take the party deeper and starts to slow as mist starts to rise. Even though it starts to thicken, its easy to spot something up ahead, as it breaks the cover of the trees. A wall of stone bricks, cracked and moss growing on the sides, is ahead. The hobs are heading towards an entrance of sorts, more of an open hole, that was watched a sole figure.
As the party comes closer, the figure reveals to be a sole man of dwarven descent. He has freshly shaven face as his hair is kept short and a pale red. He wears a raggedy noble attire fitted for him as he gives a bow to the approaching hobs. "Good evening, your captain has joined with the others in the courtyard, along with the other stock." The hobs give quick nod and try to go past him but the dwarf holds up a meaty hand, "And I must warn you all, if you or your stock cannot behave. My lady has permitted us to take action against it." There's a moment of tension and the hobs give a more formal bow towards the dwarf, who lets his hand down. "Thank you for understanding, please enjoy this evening."
@Black Cat
(Will DM you the current situation.)
As the hobs take the party, the forest floor is slowly replaced by a cobblestone road and the trees start to disappear. In its place is a garden of sorts, filled with dead plants and trees. The hobs enter a open space filled with tents and sorts, with other monstrosities. Most notably, there are those with red robes, orcs, and more Hobs. The hobs head to their side of the courtyard, pushing you all into a tent. Inside, you find other prisoners like you, but they are without armor.
Black cat settles into his hidey hole and continues to watch the entrance.
DM
Message Sent.