"Yes, we will find cages. Trained dogs are very useful." The goblins take the scavengers, both the pups and the older one, and set off to bring them to their villages.
Meanwhile, Nasaar scours the field to find the bolts he missed with.
Once the loot is gathered and the goblins begin taking the smaller scavengers back to their village, Jardor watches as the others begin to gather around to decide what is next.
"Well, it seems we have handled this situation for the time being. Head back to our first village and help them start at making some actual fortifications you think?"
He pats his captured giant scavenger on the head, still unconscious from the beating it received. "Where ever we are headed I could use some help getting Impisi there. When he wakes up I imagine he is going to be pretty grumpy. Does anyone have some magics they can use to awaken him and then maybe we can try to get him at least a little friendly before we release his legs and put him on a lead? I am decent with animals, but certainly wasn't the best of my clan."
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
"Do you want to make our home base here, or do you want to travel back to one of the goblin towns and stay there?" Nasaar asks as he studies the cave again. "If we stay here we can have our own base of operations, and not be forced to stay with the goblins. If we return to the goblins, then we can be on-hand to do work and not have to travel back and forth. Thoughts?"
"A good point Nasaar. I say we set up here. We still have to touch base with the other goblin tribes but it will be a good place to come back to in between."
The Bugbear roams about the cave and picks up a few of the more easily moved items, his limp still very evident.
"For now though we should check in with all the tribes. They can honor us for freeing them, feed us properly and heal some of our more grevious injuries." He gestures to his leg at this last.
I would say we set upin the Goblin village. Easier to train them and make improvements without all the traveling. Also with all thise injuries, a think a more sanitary surounding is better.
"Well, alright. Why don't we wrap this up here and head back to that larger settlement. We can discuss our next course of action on the way there." Serit kicks over a few more rocks before limping to the entrance of the cave.
"I believe we should consider our strengths in the group. Perhaps Nasaar can work on defenses, Jardor and Gathrik on training. Gara maybe you can deal with food or plants? I can take up trying to gather what we have in the way of resources in the area."
“The other day we discovered a iron ore deposit. If we can teach them to process it, that would allow them to make tools and weapons. Also, if we take some of the dead scavangers with us, i can cook them and we have a feast tonight.”
(Gara would carry one of the corpses back to the bigger village)
“The other day we discovered a iron ore deposit. If we can teach them to process it, that would allow them to make tools and weapons. Also, if we take some of the dead scavangers with us, i can cook them and we have a feast tonight.”
(Gara would carry one of the corpses back to the bigger village)
Teaching goblins mining and processing is a fine idea, but I do not remember you discovering and iron ore deposit (yet). The closest I could find was:
You also find traces of metallic ores, which suggest there may be undiscorvered natural resources in the wider area.
Regarding the coprses, I believe the goblins carried a lot of them back already so they don't go to waste, but you can carry one more.
You arrive at the goblin village without incident early into the night. You can see multiple lights in the village, as well hear a considerable amount of noise. One of the goblins greets you and says:
"Ah, you are here! We were worried you might be delayed."
In the centre of the village, the goblins appear to be celebrating. Hyena meat is being prepared on several fires. The party they are having is frugal at best, but they seem much more alive and happier than a few days ago.
"Pah," Serit spat, "Not us. We came right on time. Now, get me your healer and a heaping of that meat after Gara has blessed it!" He limped over to what he viewed as the most comfortable log to sit on and sat heavily.
The goblins call their elder who arrives. He looks at Serit:
"It seems you have taken even more injuries. You may want to take it easy on your leg for a few days so we can heal it. But thankfully it seems that we can turn what was a threat into a boon. Trained wolves have many uses and I am sure there scavengers are no less intelligent.
I will apply emergency treatment today to all of you, and we can start healing at sunrise tomorrow. I would rather not carry out surgery in the dark next to a campfire."
"Thank you Grandfather. I also have procured one of the larger of the beasts to make a personal pet. I fear he may have been injured in the battle to subdue him though, so if you are able to bring your skills to bear on him as well I would be grateful. In the meantime is there a pen that I can keep him in seperate from the other scavengers? It would be best if they not take advantage of his weakened state...and as he regains his strength I wouldn't want him to take his place as one of the alphas of the pack again."
Jardor shifts the weight of the still unconscious scavenger across his shoulders. He seems untroubled by the load, but ready to set it down.
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
"Of course I will help heal this beast if you wish. It could be a great asstet in battle... if it accepts you as its master. We have already made some partial repairs to the cages near the walls to house the smaller ones, and there's an epty one to house this one. The beast needs not be fully tied up in there, but could you keep it hobbled until it is less wild?
So what does you group plan to do now? Will you leave back to go to Old Bear?"
"The task set before us is not yet done. We were instructed to come and help you thrive. Killing the scavengers was just the first step. I think tonight we will rest upon our victory and tomorrow we will begin the truly challenging work of building your community into a defensible outpost and the start of a goblin nation."
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Gara, you purify the all the corpses in the half hour.
Jardor, the goblin says:
"Making us thrive? That's a very ambitioous goal. But you have already done what we thought impossible. We will work to help in any way we can, just tell us what to do. So far we are safe, but we have little else. We can't even have remotely decent accomodations for you, these buildings barely prtect from the elements."
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"Hey, you goblins. Round up these pups. Add them to your herd and take them back to your village," Serit says as he begins to herd the small beasts.
“Should we manage the findings? I can take some of them glowing arrows.”
The goblins respond to Jardor and Serit.
"Yes, we will find cages. Trained dogs are very useful." The goblins take the scavengers, both the pups and the older one, and set off to bring them to their villages.
Meanwhile, Nasaar scours the field to find the bolts he missed with.
What do you all want to do next?
Once the loot is gathered and the goblins begin taking the smaller scavengers back to their village, Jardor watches as the others begin to gather around to decide what is next.
"Well, it seems we have handled this situation for the time being. Head back to our first village and help them start at making some actual fortifications you think?"
He pats his captured giant scavenger on the head, still unconscious from the beating it received. "Where ever we are headed I could use some help getting Impisi there. When he wakes up I imagine he is going to be pretty grumpy. Does anyone have some magics they can use to awaken him and then maybe we can try to get him at least a little friendly before we release his legs and put him on a lead? I am decent with animals, but certainly wasn't the best of my clan."
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
"Do you want to make our home base here, or do you want to travel back to one of the goblin towns and stay there?" Nasaar asks as he studies the cave again. "If we stay here we can have our own base of operations, and not be forced to stay with the goblins. If we return to the goblins, then we can be on-hand to do work and not have to travel back and forth. Thoughts?"
In response to the question training the larger bonecrusher...
"I can help you with that." Nasaar confirms. "We can work it out together." He goes on, nodding to the smaller one that is still close by.
"A good point Nasaar. I say we set up here. We still have to touch base with the other goblin tribes but it will be a good place to come back to in between."
The Bugbear roams about the cave and picks up a few of the more easily moved items, his limp still very evident.
"For now though we should check in with all the tribes. They can honor us for freeing them, feed us properly and heal some of our more grevious injuries." He gestures to his leg at this last.
I would say we set upin the Goblin village. Easier to train them and make improvements without all the traveling. Also with all thise injuries, a think a more sanitary surounding is better.
"Well, alright. Why don't we wrap this up here and head back to that larger settlement. We can discuss our next course of action on the way there." Serit kicks over a few more rocks before limping to the entrance of the cave.
"I believe we should consider our strengths in the group. Perhaps Nasaar can work on defenses, Jardor and Gathrik on training. Gara maybe you can deal with food or plants? I can take up trying to gather what we have in the way of resources in the area."
“The other day we discovered a iron ore deposit. If we can teach them to process it, that would allow them to make tools and weapons. Also, if we take some of the dead scavangers with us, i can cook them and we have a feast tonight.”
(Gara would carry one of the corpses back to the bigger village)
"makes sense." Nasaar agrees, walking back towards the village with the others.
Teaching goblins mining and processing is a fine idea, but I do not remember you discovering and iron ore deposit (yet). The closest I could find was:
Regarding the coprses, I believe the goblins carried a lot of them back already so they don't go to waste, but you can carry one more.
You arrive at the goblin village without incident early into the night. You can see multiple lights in the village, as well hear a considerable amount of noise. One of the goblins greets you and says:
"Ah, you are here! We were worried you might be delayed."
In the centre of the village, the goblins appear to be celebrating. Hyena meat is being prepared on several fires. The party they are having is frugal at best, but they seem much more alive and happier than a few days ago.
"Pah," Serit spat, "Not us. We came right on time. Now, get me your healer and a heaping of that meat after Gara has blessed it!" He limped over to what he viewed as the most comfortable log to sit on and sat heavily.
The goblins call their elder who arrives. He looks at Serit:
"It seems you have taken even more injuries. You may want to take it easy on your leg for a few days so we can heal it. But thankfully it seems that we can turn what was a threat into a boon. Trained wolves have many uses and I am sure there scavengers are no less intelligent.
I will apply emergency treatment today to all of you, and we can start healing at sunrise tomorrow. I would rather not carry out surgery in the dark next to a campfire."
"Thank you Grandfather. I also have procured one of the larger of the beasts to make a personal pet. I fear he may have been injured in the battle to subdue him though, so if you are able to bring your skills to bear on him as well I would be grateful. In the meantime is there a pen that I can keep him in seperate from the other scavengers? It would be best if they not take advantage of his weakened state...and as he regains his strength I wouldn't want him to take his place as one of the alphas of the pack again."
Jardor shifts the weight of the still unconscious scavenger across his shoulders. He seems untroubled by the load, but ready to set it down.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
The goblin responds:
"Of course I will help heal this beast if you wish. It could be a great asstet in battle... if it accepts you as its master. We have already made some partial repairs to the cages near the walls to house the smaller ones, and there's an epty one to house this one. The beast needs not be fully tied up in there, but could you keep it hobbled until it is less wild?
So what does you group plan to do now? Will you leave back to go to Old Bear?"
Gara will spend the next half an hour to purify as much food as posible.
"The task set before us is not yet done. We were instructed to come and help you thrive. Killing the scavengers was just the first step. I think tonight we will rest upon our victory and tomorrow we will begin the truly challenging work of building your community into a defensible outpost and the start of a goblin nation."
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Gara, you purify the all the corpses in the half hour.
Jardor, the goblin says:
"Making us thrive? That's a very ambitioous goal. But you have already done what we thought impossible. We will work to help in any way we can, just tell us what to do. So far we are safe, but we have little else. We can't even have remotely decent accomodations for you, these buildings barely prtect from the elements."