"Yes watches, I will take the middle watch. I can see in the dark and it is a good time of night for me," Serit says as he gives six strands of his fur to Gara. He is hungry, always hungry, but saves his one ration for his watch.
You all go to sleep as Gara finishes drying the mushroom slime he found earlier, leaving only a watchman to stay awake. The dark forest is quiet your sleep is relatively comfortable and refreshing. Until Gathrik's watch...
Everyone roll perception at a disadvantage (except Gathrik who rolls normally).
Gathrik sits and watches the surroundings during his guard, when something startles him. Was it a distant branch breaking? Or a glint he saw briefly appear bentween the trees? Or did he just hear what sounded like a whisper in goblin speech? Whatever it was, he sees that Nasaar was also awoken by it. The two grab their weapons, and look into the forest, their goblin eyes able to see in the moonlight, and all doubts disappear as they see four glowing eyes, two half-open jaws and a few dozen long sharp teeth.
Realising they have been spotted, the two Worgs abandon stealth and accelerate towards the camp.
Everyone roll initiative. Gathrik and Nasaar fight in the first turn, others fight in the second turn.
Worgs' initiative: 3, 12
Each square is 10 ft. Bottom Left Square is A1 (like a chess board). You are in the clearing in G4 or adjacent squares. Worgs are in B3, B4
"Yes watches, I will take the middle watch. I can see in the dark and it is a good time of night for me," Serit says as he gives six strands of his fur to Gara. He is hungry, always hungry, but saves his one ration for his watch.
Nasaar agrees to take a watch, and is not too picky which.
Just imagin him with shield and spear.
As part of his watch Gara will thinly slice the mushroom he found earlier, hang it on a string and dry it.
Perception 10
5
You all go to sleep as Gara finishes drying the mushroom slime he found earlier, leaving only a watchman to stay awake. The dark forest is quiet your sleep is relatively comfortable and refreshing. Until Gathrik's watch...
Everyone roll perception at a disadvantage (except Gathrik who rolls normally).
Gara hears nothing. His alarms have not gone off yet.
Nasaar perception (with disadvantage): 12
Perception:13
Perception: 10
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Perception with disadvantage: 6
Jardor's Perception: 5
Gathrik sits and watches the surroundings during his guard, when something startles him. Was it a distant branch breaking? Or a glint he saw briefly appear bentween the trees? Or did he just hear what sounded like a whisper in goblin speech? Whatever it was, he sees that Nasaar was also awoken by it. The two grab their weapons, and look into the forest, their goblin eyes able to see in the moonlight, and all doubts disappear as they see four glowing eyes, two half-open jaws and a few dozen long sharp teeth.
Realising they have been spotted, the two Worgs abandon stealth and accelerate towards the camp.
Everyone roll initiative. Gathrik and Nasaar fight in the first turn, others fight in the second turn.
Worgs' initiative: 3, 12
Each square is 10 ft. Bottom Left Square is A1 (like a chess board). You are in the clearing in G4 or adjacent squares. Worgs are in B3, B4
Innitiativ 11
Left to right is 1-11 and botom-up is a-h, correct?
Serit's Initiative: 12
Other way. Bottom-up is 1-8, Left right is A-K
Serit has same inititative as worg and same dexterity. Flipping a coin for Serit. 2. Serit goes first.
Gathrik initiative: 8
Nasaar initiative: 12
(How close together are the two creatures?)
They are adjacent, so around 5 ft from each other.
Also, Nassar also rolled a 12 for initiative, but he has higher Dexterity, so he goes first among the 3. (Nasaar, then Serit, then Worg)
Nasaar casts faerie fire on them. They need to make a DC 13 dex save...
he then moves directly away from the creatures, pulling out his heavy crossbow.
20
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Yarvem Inititiative: 8
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Combat Starts :
Initiative Order:
Jardor, Nasaar,Serit, Worg1,Gara, Gathrik, Yarvem, Worg2. (Gathrick has higher Dex, so he goes before Yarvem)Worgs are hit by the magical fire summoned by Nasaar and roll their DEX
Worg 1 11, Worg2 19.
The worgs cunningly dodge out of the way and the fire does not take hold on them.
You can hear them roar in Goblin language: "Weak prey! Food!"
Worg 1 charges towards the camp lashes out at the the only active threat in his path: Gathrik
Attack: 10 Damage: Attack: 24 Damage: 10 and needs a DC13 check or be knocked prone.