(Hello and welcome to the second arc! For anyone who, for whatever the reason has been following along but not in the game, adventure from 1 - 4 is in the Blackmire Campaign Thread)
Captain Rollo Wednesday
The Captain of the Windhook. A merchant, smuggler, and solid helmsmen, he transitioned from the open seas to working the rivers. A Noctis in his late thirties, he knows Abigail Strangepride from a previous boat they worked on.
Mr. Firmin
The first mate and XO of the Windhook. He's a goblinoid of some kind, but his ancestry is a odd mystery. His left arm is gone from just below the elbow - rumored to be destroyed in a machine repair. He's got a few attachments for it; a hook, a mitten like hand, and a small cannon. When he's not whipping the crew into shape, he's trying his best to keep the Windhook's steam engine.
The Windhook
A river keelboat that could, maybe, get to some coastal waterways before being ripped apart. A single mast boat that usually keeps a crew of 5, although it could be done with one. The back and main cabin is built the Captain with a secondary spot that sometimes his XO serves in. It also acts as the navigation room; with maps and charts laid about the singular table. Down below is a extra storage center with some bedding. The ceiling down below is only a few feet high, making it more of a tight crawl. Down below in the back, there is a small room that contains a steam engine. Mr. Firmin has connected the engine to a series of ropes and pulleys that can row the ship with it's oars instead of by manpower. It is clearly a unique design. A ballista is mounted to the bow of the ship. Ten bolts are secured nearby.
Kventer - Town of Smithen
Outer Smithen Abigail, Sim, Lafetha. Two weeks ago, you were still in Sumnergard, returning from your expition as a Delver with the Blackmire Company. The three of you decided, if it be adventure or simply seeing the world, to join his crew. At the very least, someone who had that much funding coming his way, getting a cut for yourself could set up for quite a bit. You left Sumnergard on the rail. A few relaxing days seeing some of the country side. Talking to a few in a dining car. It's a rather nice way of traveling; compared to hoofing it through a vertical climb day in and day out. Then, once reaching a junction station, you headed out to Smithen. Another few days along the main roads, stopping at roadsides inns. Camping here and there. But today you three have reached Smithen. The creaking of boats moored to the docks. People lifting cargo and bringing it from the small boats to the docks and vice versa. A few carriages loading up, likely to take whatever is coming along the river back down to the rail stations.
The Windhook Wilson and Morgan have been with Firmin for a few weeks, the Captain heading off to make some contacts. Just a little bit ago, that had been Morgan's job, but after that last job...
Mr. Firmin was sitting up on the docks. Legs swinging down as his mitten-like-hand was gripping the local Newspaper, Kvinter Times. "Either of you two read these pamphlets? The ones all the newspapers seem to be writing about?" He looks over at Wilson and Morgan who were doing some scraping along the hull.
"GO GET THE NEW CREW!" The Captain's voice shouted out from below, followed by a clunk. "...damnit..." a bang followed. "A TABAXI NAMED ABIGAIL AND HER FRIENDS. SOME RANA. AND SOME WOODSMAN."
Firmin folded his paper, looking over to Wilson and Morgan. "Well. Go on you two. Give'em a welcome and get them here. Make sure they got supplies."
Crew of the Windhook... what do you do?
Setting Sail Along the Rivers
Rolls Required
Some Type of Navigation (Navigator's Tools Primary / Cartographer Tools Secondary) - 1 Roll Knowledge Nature Roll - 1 Roll
You can assist on these if you are also proficient in the skill (Or 1 person has Navigator Tools the other has Cartographer tools)
Optional Roll: Row Crew - STR/Athletics Roll. This will assist in speeding up the journey. (Any / Everyone can do this). Steam Engine - DEX / Tinkerer Tools. Fiddle with the steam engine to speed up the journey. Failure & Bad rolls will cause damage to the machine, ship, and waste valuable oil keeping the machine going.
No assisting, due to low risk and optional
Not Required: Survival Roll (Fishing over the side) - Any number of others can do this, as long as they have Fishing Gear Cooking Utensil - 1 Roll: Add some flavor and recover extra fatigue / make rations from extras!
Can assist if also proficient
Windhook Current Supplies:
10 Ballista Bolts 30 Days of Rations Supplies for hull repair (Roll 1 & used up) 2 Canisters of Leviathan Oil (will fix 2 bad engine rolls)
"Dunno what your talking pamphlets your talking about. Leave the paper where I can find it later and I'll take a look. Or you can explain now though the captain sounded urgent"
His hand darts down and snags a snail from the scraping quickly cracking the shell and slurping it before brushing off his feathers of muck.
"About time we got fresh meat on this tub. Ready Morgan or do you gotta freshen up"
He retrieves his rifle from the crows nest and with it slung flat along his back glides back to the deck.
"Might fly it Morgan need to stretch. Just leave the paper where I can read it later would ya?"
When morgan is ready he will head for the train station.
Morgan cocks her head to the side, "pamphlets? What's so news worthy about pamphlets?" They'll take the news paper from Mr. Frimin and start to read it. They grimace as the captain yells, tucking the paper in their pouch.
They're eyes go wide seeing Wilson eat the snail, and then tries to do the same. Morgan spits the snail out immediately, "ugh, cripes. I think I'd prefer licking the barnacles. As for freshening up, don't see the point. We're gonna be stuck on this boat long enough, things are going to get gross. Good impressions seems like a lie that's gets us nothing."
Morgan nods, "yeah, I'd fly too if I could... Oooh! You want to like swoop in when we meet them? Maybe see how on their toes they are. I mean the old guys weren't on their toes and well we saw how that went..." Morgan will head to the train station, while trying to read the paper and look for the pamphlets.
As the trio heads into town, Sim heads over to the general store. After some discussion, he's able to get a footlocker (3 gold), a lock for it (10 gold), and some fishing gear (1 gold), trading in his bow (20 gold). They hand him 3 gold coins, and 30 silver coins in addition for the remainder of the bow.
As Morgan and Wilson walk the city center, Morgan has the massive newspaper flipped open, trying not to bump into others along the busy docks. Still, she's able to find the pamphlet. A half page writing of someone that's been printed in the newspaper. At the very top a editors note:
We publish the Pamphlets as we have found them, with no alteration. We do not know their order, or the author. Due to the conversations around them, we will continue to print them to keep the Republic informed.
Before she can go further down the page, Wilson see's a tabaxi, a Rana (elf), and some human looking person holding a footlocker under one arm heading towards the docks. They definitely meet what the Captain told you all of the new crew.
Occasionally guiding his companion through the crowded streets to prevent her from crashing into things Wilson spots the oncoming trio,
"Oi, I think that's them."
He puts on a touch of swagger as he approaches the others.
"You Abigail Strong'somat? and your your friends who answered Rollo's call?" He notes the heavy foot locker, "Trusting eh? as long as it is waterproof the bilge won't get in. You need anything else in town? Captain is eager to get underway."
he re settles his wings, flashing the gun stock hidden behind their folds, eager to get away from so many eyes near the station.
Morgan sees Wilson head over to the trio, and follows, "right, so you must be the new recruits." Morgan circles around then looking then up and down, "don't look like much but I've been wrong before. Alright! Listen up. The Windhook is professional venture and we expect professionals. Chain of command goes, Captain Wednesday, Mr Firmin, and then me... And then Wilson... And then I guess the whichever one of you is Abigail and then whichever one Abigail says is in charge after that. That's not the point! Don't get me distracted. Point is we give you the orders and then you follow. No excuses or some jibberish about probabilities or mortality rates. There will be a minimum of dilly-ing and absolutely NO dally-ing. Do I make myself clear? Now if you'll excuse me Mr.Firmin told me to solve a mystery before getting back to the ship!" Morgan starts reading about this pamphlet.
At this point as Morgan reads, Wilson (who has just been unofficially "ranked" and doesn't like it) fixes his companion with a glare that would set the paper on fire if he had any magical abilities.
"And dont mind her she's as mad as a cockatrice in a silver shop"
To herself, but not necessarily in a whisper, she states, "Well, I have shipped up with worse." Then more directly to Wilson, seeings how the other individual is already lost in a large pamphlet, she says, "Yes. I am Abigail Strangepride, and these are my associates, Sim'Al'Ren and Lafetha Baequianea," pointing to each in turn. "If you would not mind leading the way, we are eager to get settled in for the voyage."
Morgan shifts through the large newspaper, the broadsheet paper having easily a two foot vertical footprint to it.
The half page of text seems to be a section of either a larger work, or some kind of anthology that you're not entirely caught up on. This essay being a persuasive bit of prose on solitude and the self. How finding ones self takes inner reflection and time to embrace ones self; which cannot happen in a society that continues to push people day in and day out. There's quite a bit in there that's quite rebellious.
Still, Kvinter is a young Republic; having fought for their freedom against Ossus and won not that long ago. With their entire Kingdom being so new and in need of a foundation, it isn't surprising to have strongly worded reactionary work.
Some of the discussions nearby from others seem to either agree with it; society changing and asking too much of people. Others have more of a 'do it for the future' vibe. A few believe it's nothing more than Ossian propaganda; still sore from losing so much territory.
Sim catches himself from stumbling as Morgan approaches the group. He barely hears her as he flashes back to a moment where on a job she was suddenly unmasked and he had no choice but to shoot her. He thought she was dead but apparently had miraculously pulled through. It was one thing he had regretted in his life as a spy. They had come up against each other more than once and the challenge was always enjoyable but that last time....well it went bad fast.
He doesn’t say much as she and Wilson banter back and forth. But at the mention of a mystery decides in the moment to observe her by offering help.
“I have quite a bit of experience in running down mystery and rumor. Is there anything I can help with?”
The crew does eventually make their way back to the Windhook. Walking and talking - again trying not to bump into people as they converse.
Upon reaching the boat, Mr. Firmin is standing on the edge of the dock. Currently replacing what was his wooden hand moments ago with the metal barrel gun-arm. Connecting a few screws to the braced contraption.
Behind the short... goblin-like-person... is Captain Rollo. Some soot is still across his cheeks as he flashes a smile at the five. Front teeth slightly filed into more of a point. "Well well. Welcome aboard. In case we have forgotten, I am your Captain. Rollo Wednesday. But you, my loveable crew, will call me Captain Wednesday. Or Captain. Take your pick. Aboard the Windhook," he gestures over across the bow, "You are my crew and under my command."
"Means do as he says," Firmin says. Clicking the final parts of his arm into place.
Wednesday looks over at his friend. "This, is my first officer. Mr. Firmin. I'd advise we all listen to him when we need to as well. Now, we've got some tasks at hand. Several in fact. And as promised, work for me and you all get a cut of the prize. First and foremost, the Windhook gets paid. Restocking, repairs, supplies, and some put away for emergencies. If we need to take any of that money away due to bailing your ass out of jail," Wednesday pauses to look at Firmin for a second, "you'll pay it back. Otherwise, after the ship gets paid, we get paid. The longer you stay, the better your cut. Myself included. Bonus will be paid to those who find work, as long as it is successful." Wednesday's eyes sweep over to Morgan.
"And last, if you ever cause me too much trouble, you'll be gone." Wednesday looks at Wilson, before looking back at the three new people. "Now, don't do any of that. And we will all be good, and rich. If you agree come aboard."
Mr. Firmin steps aboard. Motioning for the others to come on as well. "Storage is a level down. It's cramped, but, put your belongings down there. Don't go in the Capt'n quarters unless invited."
The below deck has a bundle of extra supplies for repairs. Salted and dried foot, with a few fruits. (30 days work of rations: total). Wilson and Morgan's footlockers are down there as well, along with a few bedrolls tucked into some corners. The short ceiling causing (everyone not medium sized) to stoop down or crawl around. Yet, it's quite secure. And sometimes better than sleeping in the elements.
As Firmin and Rollo Wednesday finish their checklists, he does ask the crew. "Now. Any questions before we cast off?"
Sim listens observing as they are led around the ship. He stows his gear when asked for questions he replies “Capt’n when you say those who find work. What types of work do you mean?”
"All sorts. Mostly bringing something from one place to another. After all, we are on a boat," he stomps down. Something metal seeming to winch, causing him to look around with a look. "Hmm. I'll have to see about that...."
He paces a bit, hands going behind his back. "First up is a pick up and delivery. Mortis Foundation (can roll History) is paying for us to get something from a dock of theirs and bring it to them."
When Morgan sees the Captain, they snap into a salute and hold it. They desperately trying to make peripheral eye contact with Wilson, trying to get him to play along. Because of this they miss the Captain pointedly looking at them. If Wilson doesn't do it then they get bored and stop if he does then they hold it as long as he does.
The Mortis Foundation runs a few hospitals and clinics.
History 10-14
The Mortis Foundation runs hospitals and clinics in most major cities. Originally founded in Ossus.
History 16 - 20
Nobody has rolled this yet!
History 21 - 25
The Mortis Foundation, founded by a Richard Wessencraft, is a trans-national entity. Not quite a guild, not quite a company, they operate in all the Kingdoms. Primarily, they run clinics and hospitals and do a lot of public good. They also do research into the medical sciences. Most people assume they are associated with the Tower of Knowledge; this is simply rumor that enables the Mortis foundation to operate with ease. They were founded in Ossus.
Lafetha, whatever entity gave you your connection to your magic and druidic abilities, whispers to you that they are to be feared. But does not give any reason why...
(Hello and welcome to the second arc! For anyone who, for whatever the reason has been following along but not in the game, adventure from 1 - 4 is in the Blackmire Campaign Thread)
Captain Rollo Wednesday
The Captain of the Windhook. A merchant, smuggler, and solid helmsmen, he transitioned from the open seas to working the rivers. A Noctis in his late thirties, he knows Abigail Strangepride from a previous boat they worked on.
Mr. Firmin
The first mate and XO of the Windhook. He's a goblinoid of some kind, but his ancestry is a odd mystery. His left arm is gone from just below the elbow - rumored to be destroyed in a machine repair. He's got a few attachments for it; a hook, a mitten like hand, and a small cannon. When he's not whipping the crew into shape, he's trying his best to keep the Windhook's steam engine.
The Windhook
A river keelboat that could, maybe, get to some coastal waterways before being ripped apart. A single mast boat that usually keeps a crew of 5, although it could be done with one. The back and main cabin is built the Captain with a secondary spot that sometimes his XO serves in. It also acts as the navigation room; with maps and charts laid about the singular table. Down below is a extra storage center with some bedding. The ceiling down below is only a few feet high, making it more of a tight crawl. Down below in the back, there is a small room that contains a steam engine. Mr. Firmin has connected the engine to a series of ropes and pulleys that can row the ship with it's oars instead of by manpower. It is clearly a unique design. A ballista is mounted to the bow of the ship. Ten bolts are secured nearby.
Kventer - Town of Smithen
Outer Smithen
Abigail, Sim, Lafetha. Two weeks ago, you were still in Sumnergard, returning from your expition as a Delver with the Blackmire Company. The three of you decided, if it be adventure or simply seeing the world, to join his crew. At the very least, someone who had that much funding coming his way, getting a cut for yourself could set up for quite a bit. You left Sumnergard on the rail. A few relaxing days seeing some of the country side. Talking to a few in a dining car. It's a rather nice way of traveling; compared to hoofing it through a vertical climb day in and day out. Then, once reaching a junction station, you headed out to Smithen. Another few days along the main roads, stopping at roadsides inns. Camping here and there. But today you three have reached Smithen. The creaking of boats moored to the docks. People lifting cargo and bringing it from the small boats to the docks and vice versa. A few carriages loading up, likely to take whatever is coming along the river back down to the rail stations.
The Windhook
Wilson and Morgan have been with Firmin for a few weeks, the Captain heading off to make some contacts. Just a little bit ago, that had been Morgan's job, but after that last job...
Mr. Firmin was sitting up on the docks. Legs swinging down as his mitten-like-hand was gripping the local Newspaper, Kvinter Times. "Either of you two read these pamphlets? The ones all the newspapers seem to be writing about?" He looks over at Wilson and Morgan who were doing some scraping along the hull.
"GO GET THE NEW CREW!" The Captain's voice shouted out from below, followed by a clunk. "...damnit..." a bang followed. "A TABAXI NAMED ABIGAIL AND HER FRIENDS. SOME RANA. AND SOME WOODSMAN."
Firmin folded his paper, looking over to Wilson and Morgan. "Well. Go on you two. Give'em a welcome and get them here. Make sure they got supplies."
Crew of the Windhook... what do you do?
Setting Sail Along the Rivers
Rolls Required
Some Type of Navigation (Navigator's Tools Primary / Cartographer Tools Secondary) - 1 Roll
Knowledge Nature Roll - 1 Roll
You can assist on these if you are also proficient in the skill (Or 1 person has Navigator Tools the other has Cartographer tools)
Optional Roll:
Row Crew - STR/Athletics Roll. This will assist in speeding up the journey. (Any / Everyone can do this).
Steam Engine - DEX / Tinkerer Tools. Fiddle with the steam engine to speed up the journey. Failure & Bad rolls will cause damage to the machine, ship, and waste valuable oil keeping the machine going.
No assisting, due to low risk and optional
Not Required:
Survival Roll (Fishing over the side) - Any number of others can do this, as long as they have Fishing Gear
Cooking Utensil - 1 Roll: Add some flavor and recover extra fatigue / make rations from extras!
Can assist if also proficient
Windhook Current Supplies:
10 Ballista Bolts
30 Days of Rations
Supplies for hull repair (Roll 1 & used up)
2 Canisters of Leviathan Oil (will fix 2 bad engine rolls)
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Wilson looks up from his scraping of barnacles.
"Dunno what your talking pamphlets your talking about. Leave the paper where I can find it later and I'll take a look. Or you can explain now though the captain sounded urgent"
His hand darts down and snags a snail from the scraping quickly cracking the shell and slurping it before brushing off his feathers of muck.
"About time we got fresh meat on this tub. Ready Morgan or do you gotta freshen up"
He retrieves his rifle from the crows nest and with it slung flat along his back glides back to the deck.
"Might fly it Morgan need to stretch. Just leave the paper where I can read it later would ya?"
When morgan is ready he will head for the train station.
Sim explores the small town a bit in search of Fishing Tackle, A foot locker and a lock. Also looking to Sell his old longbow.
persuasion 23
Morgan cocks her head to the side, "pamphlets? What's so news worthy about pamphlets?" They'll take the news paper from Mr. Frimin and start to read it. They grimace as the captain yells, tucking the paper in their pouch.
They're eyes go wide seeing Wilson eat the snail, and then tries to do the same. Morgan spits the snail out immediately, "ugh, cripes. I think I'd prefer licking the barnacles. As for freshening up, don't see the point. We're gonna be stuck on this boat long enough, things are going to get gross. Good impressions seems like a lie that's gets us nothing."
Morgan nods, "yeah, I'd fly too if I could... Oooh! You want to like swoop in when we meet them? Maybe see how on their toes they are. I mean the old guys weren't on their toes and well we saw how that went..." Morgan will head to the train station, while trying to read the paper and look for the pamphlets.
As the trio heads into town, Sim heads over to the general store. After some discussion, he's able to get a footlocker (3 gold), a lock for it (10 gold), and some fishing gear (1 gold), trading in his bow (20 gold). They hand him 3 gold coins, and 30 silver coins in addition for the remainder of the bow.
As Morgan and Wilson walk the city center, Morgan has the massive newspaper flipped open, trying not to bump into others along the busy docks. Still, she's able to find the pamphlet. A half page writing of someone that's been printed in the newspaper. At the very top a editors note:
We publish the Pamphlets as we have found them, with no alteration. We do not know their order, or the author. Due to the conversations around them, we will continue to print them to keep the Republic informed.
Before she can go further down the page, Wilson see's a tabaxi, a Rana (elf), and some human looking person holding a footlocker under one arm heading towards the docks. They definitely meet what the Captain told you all of the new crew.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Occasionally guiding his companion through the crowded streets to prevent her from crashing into things Wilson spots the oncoming trio,
"Oi, I think that's them."
He puts on a touch of swagger as he approaches the others.
"You Abigail Strong'somat? and your your friends who answered Rollo's call?" He notes the heavy foot locker, "Trusting eh? as long as it is waterproof the bilge won't get in. You need anything else in town? Captain is eager to get underway."
he re settles his wings, flashing the gun stock hidden behind their folds, eager to get away from so many eyes near the station.
Morgan sees Wilson head over to the trio, and follows, "right, so you must be the new recruits." Morgan circles around then looking then up and down, "don't look like much but I've been wrong before. Alright! Listen up. The Windhook is professional venture and we expect professionals. Chain of command goes, Captain Wednesday, Mr Firmin, and then me... And then Wilson... And then I guess the whichever one of you is Abigail and then whichever one Abigail says is in charge after that. That's not the point! Don't get me distracted. Point is we give you the orders and then you follow. No excuses or some jibberish about probabilities or mortality rates. There will be a minimum of dilly-ing and absolutely NO dally-ing. Do I make myself clear? Now if you'll excuse me Mr.Firmin told me to solve a mystery before getting back to the ship!" Morgan starts reading about this pamphlet.
"Yet gonna sum that up afterward right?"
At this point as Morgan reads, Wilson (who has just been unofficially "ranked" and doesn't like it) fixes his companion with a glare that would set the paper on fire if he had any magical abilities.
"And dont mind her she's as mad as a cockatrice in a silver shop"
Abigail stares from Wilson to Morgan, then back.
To herself, but not necessarily in a whisper, she states, "Well, I have shipped up with worse."
Then more directly to Wilson, seeings how the other individual is already lost in a large pamphlet, she says, "Yes. I am Abigail Strangepride, and these are my associates, Sim'Al'Ren and Lafetha Baequianea," pointing to each in turn. "If you would not mind leading the way, we are eager to get settled in for the voyage."
Morgan shifts through the large newspaper, the broadsheet paper having easily a two foot vertical footprint to it.
The half page of text seems to be a section of either a larger work, or some kind of anthology that you're not entirely caught up on. This essay being a persuasive bit of prose on solitude and the self. How finding ones self takes inner reflection and time to embrace ones self; which cannot happen in a society that continues to push people day in and day out. There's quite a bit in there that's quite rebellious.
Still, Kvinter is a young Republic; having fought for their freedom against Ossus and won not that long ago. With their entire Kingdom being so new and in need of a foundation, it isn't surprising to have strongly worded reactionary work.
Some of the discussions nearby from others seem to either agree with it; society changing and asking too much of people. Others have more of a 'do it for the future' vibe. A few believe it's nothing more than Ossian propaganda; still sore from losing so much territory.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Sim catches himself from stumbling as Morgan approaches the group. He barely hears her as he flashes back to a moment where on a job she was suddenly unmasked and he had no choice but to shoot her. He thought she was dead but apparently had miraculously pulled through. It was one thing he had regretted in his life as a spy. They had come up against each other more than once and the challenge was always enjoyable but that last time....well it went bad fast.
He doesn’t say much as she and Wilson banter back and forth. But at the mention of a mystery decides in the moment to observe her by offering help.
“I have quite a bit of experience in running down mystery and rumor. Is there anything I can help with?”
The crew does eventually make their way back to the Windhook. Walking and talking - again trying not to bump into people as they converse.
Upon reaching the boat, Mr. Firmin is standing on the edge of the dock. Currently replacing what was his wooden hand moments ago with the metal barrel gun-arm. Connecting a few screws to the braced contraption.
Behind the short... goblin-like-person... is Captain Rollo. Some soot is still across his cheeks as he flashes a smile at the five. Front teeth slightly filed into more of a point. "Well well. Welcome aboard. In case we have forgotten, I am your Captain. Rollo Wednesday. But you, my loveable crew, will call me Captain Wednesday. Or Captain. Take your pick. Aboard the Windhook," he gestures over across the bow, "You are my crew and under my command."
"Means do as he says," Firmin says. Clicking the final parts of his arm into place.
Wednesday looks over at his friend. "This, is my first officer. Mr. Firmin. I'd advise we all listen to him when we need to as well. Now, we've got some tasks at hand. Several in fact. And as promised, work for me and you all get a cut of the prize. First and foremost, the Windhook gets paid. Restocking, repairs, supplies, and some put away for emergencies. If we need to take any of that money away due to bailing your ass out of jail," Wednesday pauses to look at Firmin for a second, "you'll pay it back. Otherwise, after the ship gets paid, we get paid. The longer you stay, the better your cut. Myself included. Bonus will be paid to those who find work, as long as it is successful." Wednesday's eyes sweep over to Morgan.
"And last, if you ever cause me too much trouble, you'll be gone." Wednesday looks at Wilson, before looking back at the three new people. "Now, don't do any of that. And we will all be good, and rich. If you agree come aboard."
Mr. Firmin steps aboard. Motioning for the others to come on as well. "Storage is a level down. It's cramped, but, put your belongings down there. Don't go in the Capt'n quarters unless invited."
The below deck has a bundle of extra supplies for repairs. Salted and dried foot, with a few fruits. (30 days work of rations: total). Wilson and Morgan's footlockers are down there as well, along with a few bedrolls tucked into some corners. The short ceiling causing (everyone not medium sized) to stoop down or crawl around. Yet, it's quite secure. And sometimes better than sleeping in the elements.
As Firmin and Rollo Wednesday finish their checklists, he does ask the crew. "Now. Any questions before we cast off?"
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Sim listens observing as they are led around the ship. He stows his gear when asked for questions he replies “Capt’n when you say those who find work. What types of work do you mean?”
"All sorts. Mostly bringing something from one place to another. After all, we are on a boat," he stomps down. Something metal seeming to winch, causing him to look around with a look. "Hmm. I'll have to see about that...."
He paces a bit, hands going behind his back. "First up is a pick up and delivery. Mortis Foundation (can roll History) is paying for us to get something from a dock of theirs and bring it to them."
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
When Morgan sees the Captain, they snap into a salute and hold it. They desperately trying to make peripheral eye contact with Wilson, trying to get him to play along. Because of this they miss the Captain pointedly looking at them. If Wilson doesn't do it then they get bored and stop if he does then they hold it as long as he does.
history 12
Abigail's History of corporate espionage: 12
History 1 - 9
The Mortis Foundation runs a few hospitals and clinics.
History 10-14
The Mortis Foundation runs hospitals and clinics in most major cities. Originally founded in Ossus.
History 16 - 20
Nobody has rolled this yet!
History 21 - 25
The Mortis Foundation, founded by a Richard Wessencraft, is a trans-national entity. Not quite a guild, not quite a company, they operate in all the Kingdoms. Primarily, they run clinics and hospitals and do a lot of public good. They also do research into the medical sciences. Most people assume they are associated with the Tower of Knowledge; this is simply rumor that enables the Mortis foundation to operate with ease. They were founded in Ossus.
Lafetha, whatever entity gave you your connection to your magic and druidic abilities, whispers to you that they are to be feared. But does not give any reason why...
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
history 9
Lafetha goes with Sim also in search of fishing tackle, a foot locker and a lock. persuasion 7
Lafetha goes down to the deck below and stores her footlocker.
history 18