The setting of the adventures is the Grand Duchy of Karamcikos, a wild land overrun with monsters that is only nominally under the sway of its ruler, Duke Stefan Karamcikos . Towns are few and often isolated by hostile humanoids. Small farms and hamlets dot the countryside, threatened on every side. Only by the efforts of the powerful and heroic few can the Grand Duchy survive, grow, and prosper. It is among this powerful elite that the player characters strive to take their place . The players' characters will begin in the small town of Threshold in the northern part of the Duchy. From here they will be able to proceed on any one of several adventures that will take them to the far comers of the Duchy and beyond, to return at last co the capital city of Specularum to prepare for even higher level adventures yet to come.
Rollback Post to RevisionRollBack
"Trust in your friends, and they'll have reason to trust in you."
"Fate rarely calls upon us at a moment of our choosing."
In the town of Threshold, in the northern part of the Grand Duchy ofKaramcikos, all six of you (Belorin the Tortle from the far off Savage Coast, Daxori the rock gnome from the kingdom of Highforge, Enzo the Aasimar cleric of Pelor, Ruthor the Mountain Dwarf from the kingdom of Highforge, Thurmun the deep gnome from the tunnels far below Highforge, and Williard the mythical half elf, have all met on the steps of the Shady Dragon Tavern where the Adventurer’s Guild meets, a guild that all of you are trying to join, but you’ve all been turned away. Cause you’ve been on no adventures. Daxori and Williard,as sages and members of the Mages Guild, you have heard of the legend of Rogahn the Fearless and Zelligar the Unknown.
The Legend
Rogahn the Fearless and Zelligar the Unknown are legendary names. Even you, a young fledgling in a town far from the great cities of your world, know of their reputation-even though their tale begins long before you were born. The elders and the sages speak both names with respect, even awe, in a distant admiration for the memories of the two legendary figures. ..
You have heard parts of the story before, but never enough to know all of it, or even what is true and what is only legend or speculation. But it is a great and fascinating beginning in your own quest to learn more. Rogahn the Fearless earned his name as a great warrior, and his reputation spread far and wide across the land. Zelligar the Unknown, equally renowned, earning his respected status and power as a foremost practitioner of the mystical arts of magic and sorcery.
No one knew what occurrences or coincidence brought these two men together, but tales tell of their meeting and forming a strong bond of friendship, a union that would last for ages. As this occurred legend has it, the two men virtually disappeared from the view of civilization. Stories occasionally surfaced about a rumored hideaway being built deep in the wilderness, far from the nearest settlement, away from traveled routes, and high upon a craggy hill – but no one seemed to know any more than that, or where this supposed hideaway really was located if indeed it was. No one knows for sure, but some say their motive was to pursue the common goals of personal greed and some kind of vague (or chaotic) evil. In any case, they jointly led a hermit life with but a few occasional forays into the outside world to add to their own reputations.
Many years passed, until one day a great barbarian invasion came from the lands to the north, threatening to engulf the entire land with the savage excesses of the unchecked alien horde. Just when things seemed the darkest, Rogahn the Fearless and Zelligar the Unknown made their unexpected yet most welcome reappearance. Joining their powerful forces, they and their band of loyal henchmen met the barbarian army in a great battle at a narrow pass in the hills, and decisively turned back the invasion. Rogahn slew a horde of barbarians’single-handedly and Zelligar’s powerful magic put their army to flight. It was a great victory, and a grateful populace rewarded the pair and their consorts with considerable treasure. After that, the two heroes returned to their mystical hideaway, and rumor has it that the spoils of victory were spent to further its construction, although some of it may yet be hidden somewhere.
The most exciting portions of the legend are the most recent. Some years ago, perhaps in the decade before you were born, Rogahn and Zelligar apparently decided upon a joint foray into the lands of the hated barbarians. Taking most of their henchmen and associates along with them in a great armed band, the two personages, it seems, disappeared into the forbidding alien lands to the north on a great adventure which some say may have been asked by the very gods themselves.
Word just reaching civilization tells of some great battle in the barbarian lands where the legendary Rogahn and Zelligar have met their demise. This rumored clash must have occurred some years ago as there are few details, and no substantiation of the story. The only thing certain is that, if all this is true, Rogahn and Zelligar have been gone far too long. If only one had the knowledge and wherewithal to find their hideaway, he or she would have great things to explore!
Now, just recently, came the most promising bit of information – a crude map purporting to show the way to the hideaway of the two men, a place apparently called “Q.” you or one of your acquaintances has this map, and if it is accurate, it could perhaps lead you to the mystical place that was their home and sanctuary. Who knows what riches of wealth and magic might be there for the taking? Yes, the risk is great, but the challenge cannot be ignored. Gathering a few of your fellows, you share the secret and embark on an adventure in search of the unknown.
Thurmun being a rogue, in the past week, it has come to your attention that there is a man named Darian in the village of Verge who claims to have a map to a mystical lost keep, a place apparently called just by one letter, Q. He claims it’s the lost keep of Rogahn and Zelligar. It’s filled with vast knowledge and treasure, and he’s entertaining bidders, if the map is accurate it could lead you to the mystical place that was once their home and sanctuary, and perhaps their treasure trove.
Just the thing that you guys might need to prove that you’re adventurers, and gain admittance into the Adventurers Guild.
Time for introductions and your next move.
Rollback Post to RevisionRollBack
"Trust in your friends, and they'll have reason to trust in you."
"Fate rarely calls upon us at a moment of our choosing."
A tall angelically handsome man with silvery skin and gleaming chain mail armour, dressed mostly in yellow takes in the group of traveler around him with his bright topaz eyes. 'I am Enzo servant of Pelor' 'As the old Pelorian saying goes; travel with the ones you are with' 'Who knows the way to Verge?'
"Pleased ta meetcha Father Pelor," a small raspy voice says, reminiscent of the sound chalk makes on slate. The voice stirs the hairs on the back of Enzo's neck as it first sounded like it was on his left, then under him, then in front of him. You could have sworn someone tapped your right hand then you were lightly touched in several places about your person, all at once! Now a small grey hand pokes up from in front of you, "Ya dropped this yellow baggy just over yonder... ", he gestures nonchalantly down the street seemingly in several directions at once. "I'm... Thur-mun, yeah Thurmun. I find stuff alla time." He shrugs noncommittally as he hands Enzo his coin purse. "I know a fella from Verge an I been there a time or six. I might know the way and some info ya need if ya wanna hand." Thurmun nods to a few of you as he slides through. He seems to be only half interested in any replies he may receive as he hauls himself up onto a nearby crate and almost fades into the old grey wood planks of which the building is made of. You all get the impression he has already sized you up, noted what you have about you and it's usefulness. It could be your imagination. He appears solid, three-and-a-half feet small, and very grey. In fact, he's every shade of it from his well-worn soft-soled boots to the tip of his bulbous grey nose as it peeks out from a somewhat tattered hooded cloak of... grey.
"Do you really think we could be the ones to discover the long lost hideaway of the Legendary Unknown?", exclaimed the slender, young gnome with purple hair as she jumped up excitedly from where she had been sitting unnoticed on the stairs. "Imagine what we could learn! This is ever so exciting! The Adventurers' Guild would have to accept us if we did that!", she continued breathlessly, her indigo eyes, sparkling with a deep intelligence, searching the group of would-be adventurers. Then, almost as an afterthought, "Oh, my name is Daxori, pleased to make your acquaintance. "
The Dragon Tavern is where all the members of the Adventurer's Guild meet. Members of the Guild gather here to swap yarns, chat with old friends, or make contacts for the next adventure. All classes and levels of members mingle freely, from novices to experts and from fighters to wizards.
Sam Smallsole owns the Shady Dragon. He has two serving wenches, Gwynne Cutpurse and Ariadne Beornsdottir. The cook is Friar Fergus and the ostler is Lachlan the Warrior.
Friar Fergus lives in the Cook's Bedroom across the hall from the Maid's Bedroom where Gwynne and Ariadne sleep. Upstairs at the far east end of the building, Sam and Lachlan share a bedroom.
During the day, Lachlan is outside, although he comes inside and sits at the table next to the bar when things are slow. Gwynne, Ariadne and Sam relieve Fergus when he is tired of cooking or has a day off. Sometimes Lachlan tends bar with Sam, and at night he serves as a bouncer if any problem comes up which Sam cannot handle alone. Ariadne, Gwynne and Sam sit at the small table by the bar (in the northeast corner) when business is slow.
A good meal at the tavern costs a silver piece. Ale and beer cost 3 cp per mug; wine costs 10 cp per glass or 2 sp per bottle, of wine. All rooms are upstairs, and are rented on a basis of how many beds are in the room. A bed costs 3 sp per night, the entire room 12 sp. If the rooms are all taken, Sam will let guests sleep in the tavern for 10 cp.
The rooms are clean; each bed has two blankets and a pillow. Each room also contains two benches. The doors lock from the inside, although Sam has key he can use in an emergency. Although a trusting soul and one who always lends a helping hand to someone down on his luck, Sam likes payment in advance
"Hello Mr. Thurmun, My names Belorin and it would really nice of ya to help us out." Belorin is a seven foot tall leather back tortle. He has dark navy blue skin and a near pitch black shell on his back, his eyes are all most completely black except his pure white iris. He also has speckles of white running down his chin leading down his neck in to his under belly. Belorin wears a tabard which depicts that of a rising sun over a horizon, as well as chain mail around his neck, arms and legs. Carrying with him a shield and war hammer, both having what looks like porcelain face, with one on the shield and one on each side of his war hammer. Belorin him self not really showing match emotion with his tortle face, instead his shield and war hammer faces both give a warm gentle smile.
A tall slender man standing 5'10" approaches your group as you are standing in front of the Shady Dragon Inn and speaks out loud.
"Pardon me good folk, my name is Haywin Clement and I am a member of the porters, torchbearers and men at arms guild here in Threshold and couldn't help but overhear you conversation, and was wondering if you are in need of my services?"
"I can provide my services as a teamster with a mule for the low price of two gold pieces per day. I can also round up a camp cook and at least one man at arms to act as a guard if needed. what do you say?"
Rollback Post to RevisionRollBack
"Trust in your friends, and they'll have reason to trust in you."
"Fate rarely calls upon us at a moment of our choosing."
Enzo returns his coin purse to the side of his belt in easy reach and smiles at Thurmun, with one hand on his sunburst holy symbol of Pelor replies 'Thank you Pelor for guiding Thurmun to my misplaced coin purse and him to me' He than casts his bright topaz eyes towards Daxori and with excitement says 'I believe it is the will of Pelor that we shall find this Legendary Unknown, together' Enzo smile widens as he admires the rising sun on Belorin tabard. 'As the old Pelorian saying goes, every day the sun rises is another day of adventure' Enzo smile slowly fades as his eyes move to Haywin. 'I am sorry kind sir, I have yet to find gold and glory and would not be able to afford your kind service should that situation change I say remember your name'
Daxori looks up, way up, at the tall, slender man, beams a warm, welcoming smile at him and says,
"Thank for the generous offer Mr. Clement, but alas, like my new friend Enzo, I have no coin to afford such luxuries. We will have to find our own way in the world."
With growing passion she continues,
"I'm sure we will make mistakes and have our failures along the way, but failure is one of the most important steps to knowledge, so I for one welcome the struggle with excited anticipation of the rewards of knowledge and experience it will provide!"
Turning to Belorin, regarding him with great interest, she queries,
"Belorin, you are a Tortle, if I am not mistaken? I have never had the pleasure of meeting a Tortle before. You are much bigger than I had imagined. From whence have you come?"
The setting of the adventures is the Grand Duchy of Karamcikos, a wild land overrun with monsters that is only nominally under the sway of its ruler, Duke Stefan Karamcikos . Towns are few and often isolated by hostile humanoids. Small farms and hamlets dot the countryside, threatened on every side. Only by the efforts of the powerful and heroic few can the Grand Duchy survive, grow, and prosper. It is among this powerful elite that the player characters strive to take their place .
The players' characters will begin in the small town of Threshold in the northern part of the Duchy. From here they will be able to proceed on any one of several adventures that will take them to the far comers of the Duchy and beyond, to return at last co the capital city of Specularum to prepare for even higher level adventures yet to come.
couple of questions:
1. How are we doing stats?
1a. If we are rolling, are we rerolling ones.
2. Are you okay with UA subclasses?
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Ability scores: 15 17 12 12 16 11
Rolling abilities here. If you want point buy, or standard array, let me know.
Name: Lia
Race: Half Elf
Class: Sorceror (Divine Soul)
Background: Acolyte
Backstory:
See PM.
Sending PM
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Can you hear me now?17
I can hear you. 16
Hello!
I am here now. I rolled up my character warrior mountain dwarf.
So anyone can post in here? The room isn't locked? lol. I created my character random generator. How do I share it or should I email it?
I've finally found the thread! Not easy on my phone.
In the town of Threshold, in the northern part of the Grand Duchy of Karamcikos, all six of you (Belorin the Tortle from the far off Savage Coast, Daxori the rock gnome from the kingdom of Highforge, Enzo the Aasimar cleric of Pelor, Ruthor the Mountain Dwarf from the kingdom of Highforge, Thurmun the deep gnome from the tunnels far below Highforge, and Williard the mythical half elf, have all met on the steps of the Shady Dragon Tavern where the Adventurer’s Guild meets, a guild that all of you are trying to join, but you’ve all been turned away. Cause you’ve been on no adventures. Daxori and Williard, as sages and members of the Mages Guild, you have heard of the legend of Rogahn the Fearless and Zelligar the Unknown.
The Legend
Rogahn the Fearless and Zelligar the Unknown are legendary names. Even you, a young fledgling in a town far from the great cities of your world, know of their reputation-even though their tale begins long before you were born. The elders and the sages speak both names with respect, even awe, in a distant admiration for the memories of the two legendary figures. ..
You have heard parts of the story before, but never enough to know all of it, or even what is true and what is only legend or speculation. But it is a great and fascinating beginning in your own quest to learn more. Rogahn the Fearless earned his name as a great warrior, and his reputation spread far and wide across the land. Zelligar the Unknown, equally renowned, earning his respected status and power as a foremost practitioner of the mystical arts of magic and sorcery.
No one knew what occurrences or coincidence brought these two men together, but tales tell of their meeting and forming a strong bond of friendship, a union that would last for ages. As this occurred legend has it, the two men virtually disappeared from the view of civilization. Stories occasionally surfaced about a rumored hideaway being built deep in the wilderness, far from the nearest settlement, away from traveled routes, and high upon a craggy hill – but no one seemed to know any more than that, or where this supposed hideaway really was located if indeed it was. No one knows for sure, but some say their motive was to pursue the common goals of personal greed and some kind of vague (or chaotic) evil. In any case, they jointly led a hermit life with but a few occasional forays into the outside world to add to their own reputations.
Many years passed, until one day a great barbarian invasion came from the lands to the north, threatening to engulf the entire land with the savage excesses of the unchecked alien horde. Just when things seemed the darkest, Rogahn the Fearless and Zelligar the Unknown made their unexpected yet most welcome reappearance. Joining their powerful forces, they and their band of loyal henchmen met the barbarian army in a great battle at a narrow pass in the hills, and decisively turned back the invasion. Rogahn slew a horde of barbarians’ single-handedly and Zelligar’s powerful magic put their army to flight. It was a great victory, and a grateful populace rewarded the pair and their consorts with considerable treasure. After that, the two heroes returned to their mystical hideaway, and rumor has it that the spoils of victory were spent to further its construction, although some of it may yet be hidden somewhere.
The most exciting portions of the legend are the most recent. Some years ago, perhaps in the decade before you were born, Rogahn and Zelligar apparently decided upon a joint foray into the lands of the hated barbarians. Taking most of their henchmen and associates along with them in a great armed band, the two personages, it seems, disappeared into the forbidding alien lands to the north on a great adventure which some say may have been asked by the very gods themselves.
Word just reaching civilization tells of some great battle in the barbarian lands where the legendary Rogahn and Zelligar have met their demise. This rumored clash must have occurred some years ago as there are few details, and no substantiation of the story. The only thing certain is that, if all this is true, Rogahn and Zelligar have been gone far too long. If only one had the knowledge and wherewithal to find their hideaway, he or she would have great things to explore!
Now, just recently, came the most promising bit of information – a crude map purporting to show the way to the hideaway of the two men, a place apparently called “Q.” you or one of your acquaintances has this map, and if it is accurate, it could perhaps lead you to the mystical place that was their home and sanctuary. Who knows what riches of wealth and magic might be there for the taking? Yes, the risk is great, but the challenge cannot be ignored. Gathering a few of your fellows, you share the secret and embark on an adventure in search of the unknown.
Thurmun being a rogue, in the past week, it has come to your attention that there is a man named Darian in the village of Verge who claims to have a map to a mystical lost keep, a place apparently called just by one letter, Q. He claims it’s the lost keep of Rogahn and Zelligar. It’s filled with vast knowledge and treasure, and he’s entertaining bidders, if the map is accurate it could lead you to the mystical place that was once their home and sanctuary, and perhaps their treasure trove.
Just the thing that you guys might need to prove that you’re adventurers, and gain admittance into the Adventurers Guild.
Time for introductions and your next move.
A tall angelically handsome man with silvery skin and gleaming chain mail armour, dressed mostly in yellow takes in the group of traveler around him with his bright topaz eyes.
'I am Enzo servant of Pelor'
'As the old Pelorian saying goes; travel with the ones you are with'
'Who knows the way to Verge?'
"Pleased ta meetcha Father Pelor," a small raspy voice says, reminiscent of the sound chalk makes on slate. The voice stirs the hairs on the back of Enzo's neck as it first sounded like it was on his left, then under him, then in front of him. You could have sworn someone tapped your right hand then you were lightly touched in several places about your person, all at once! Now a small grey hand pokes up from in front of you, "Ya dropped this yellow baggy just over yonder... ", he gestures nonchalantly down the street seemingly in several directions at once. "I'm... Thur-mun, yeah Thurmun. I find stuff alla time." He shrugs noncommittally as he hands Enzo his coin purse. "I know a fella from Verge an I been there a time or six. I might know the way and some info ya need if ya wanna hand." Thurmun nods to a few of you as he slides through. He seems to be only half interested in any replies he may receive as he hauls himself up onto a nearby crate and almost fades into the old grey wood planks of which the building is made of. You all get the impression he has already sized you up, noted what you have about you and it's usefulness. It could be your imagination. He appears solid, three-and-a-half feet small, and very grey. In fact, he's every shade of it from his well-worn soft-soled boots to the tip of his bulbous grey nose as it peeks out from a somewhat tattered hooded cloak of... grey.
"Do you really think we could be the ones to discover the long lost hideaway of the Legendary Unknown?", exclaimed the slender, young gnome with purple hair as she jumped up excitedly from where she had been sitting unnoticed on the stairs. "Imagine what we could learn! This is ever so exciting! The Adventurers' Guild would have to accept us if we did that!", she continued breathlessly, her indigo eyes, sparkling with a deep intelligence, searching the group of would-be adventurers. Then, almost as an afterthought, "Oh, my name is Daxori, pleased to make your acquaintance. "
The Shady Dragon Tavern
The Dragon Tavern is where all the members of the Adventurer's Guild meet. Members of the Guild gather here to swap yarns, chat with old friends, or make contacts for the next adventure. All classes and levels of members mingle freely, from novices to experts and from fighters to wizards.
Sam Smallsole owns the Shady Dragon. He has two serving wenches, Gwynne Cutpurse and Ariadne Beornsdottir. The cook is Friar Fergus and the ostler is Lachlan the Warrior.
Friar Fergus lives in the Cook's Bedroom across the hall from the Maid's Bedroom where Gwynne and Ariadne sleep. Upstairs at the far east end of the building, Sam and Lachlan share a bedroom.
During the day, Lachlan is outside, although he comes inside and sits at the table next to the bar when things are slow. Gwynne, Ariadne and Sam relieve Fergus when he is tired of cooking or has a day off. Sometimes Lachlan tends bar with Sam, and at night he serves as a bouncer if any problem comes up which Sam cannot handle alone. Ariadne, Gwynne and Sam sit at the small table by the bar (in the northeast corner) when business is slow.
A good meal at the tavern costs a silver piece. Ale and beer cost 3 cp per mug; wine costs 10 cp per glass or 2 sp per bottle, of wine. All rooms are upstairs, and are rented on a basis of how many beds are in the room. A bed costs 3 sp per night, the entire room 12 sp. If the rooms are all taken, Sam will let guests sleep in the tavern for 10 cp.
The rooms are clean; each bed has two blankets and a pillow. Each room also contains two benches. The doors lock from the inside, although Sam has key he can use in an emergency. Although a trusting soul and one who always lends a helping hand to someone down on his luck, Sam likes payment in advance
"Hello Mr. Thurmun, My names Belorin and it would really nice of ya to help us out." Belorin is a seven foot tall leather back tortle. He has dark navy blue skin and a near pitch black shell on his back, his eyes are all most completely black except his pure white iris. He also has speckles of white running down his chin leading down his neck in to his under belly. Belorin wears a tabard which depicts that of a rising sun over a horizon, as well as chain mail around his neck, arms and legs. Carrying with him a shield and war hammer, both having what looks like porcelain face, with one on the shield and one on each side of his war hammer. Belorin him self not really showing match emotion with his tortle face, instead his shield and war hammer faces both give a warm gentle smile.
Enzo returns his coin purse to the side of his belt in easy reach and smiles at Thurmun, with one hand on his sunburst holy symbol of Pelor replies
'Thank you Pelor for guiding Thurmun to my misplaced coin purse and him to me'
He than casts his bright topaz eyes towards Daxori and with excitement says
'I believe it is the will of Pelor that we shall find this Legendary Unknown, together'
Enzo smile widens as he admires the rising sun on Belorin tabard.
'As the old Pelorian saying goes, every day the sun rises is another day of adventure'
Enzo smile slowly fades as his eyes move to Haywin.
'I am sorry kind sir, I have yet to find gold and glory and would not be able to afford your kind service should that situation change I say remember your name'
Daxori looks up, way up, at the tall, slender man, beams a warm, welcoming smile at him and says,
"Thank for the generous offer Mr. Clement, but alas, like my new friend Enzo, I have no coin to afford such luxuries. We will have to find our own way in the world."
With growing passion she continues,
"I'm sure we will make mistakes and have our failures along the way, but failure is one of the most important steps to knowledge, so I for one welcome the struggle with excited anticipation of the rewards of knowledge and experience it will provide!"
Turning to Belorin, regarding him with great interest, she queries,
"Belorin, you are a Tortle, if I am not mistaken? I have never had the pleasure of meeting a Tortle before. You are much bigger than I had imagined. From whence have you come?"
Belorin turns and looks down towards Daxori, his face still hard to read. But his shield and war hammer continue to give off a warm smiles.
"Me, while I'm from da Pearl Islands. It's real nice to meet ya, and where do you come from might i ask?"
Studying Belorin's face carefully, she replies,
"I hail from Highforge, though I have visited many places due to my parents' scholarly pursuits."
Turning slowly to Thurmun, she asks with an enigmatic wink,
"Thur-mun, you have come from Highforge as well, no?"
Without waiting for his reply she continues her turn, stopping at Enzo, she smiles sincerely and asks,
"From whence has Pelor guided you to us?"