“Oi, you folk look like you can use some good liquor after what you’ve been through. My name’s Gundren Rockseeker, the man next to me's Sildar Hallwinter.”
He turns to Murmen, saying “Greetings to you as well, kinsman. You’re a long way from the northern hills, just as I am from Fort Dworic.”
You notice that while Gundren speaks with a dwarvish accent, Murmen’s heavy drawl is much thicker than Gundren’s ever could be. The bartender pockets the gold coin and gets to work, emerging from the back room with a small keg and a dusty bottle.
The bartender says, “The bottle’s an old family vintage, bottled by my great-grandfather, while the keg contains some of the strongest ale I have. It’s the least I can do for the people who helped save my life and tavern from complete destruction.”
Drinks are poured out (though Arikon refuses a cup), and a toast is made. The dwarf exclaims,
“To the everlasting health of these fine gentlemen. Some of the best tavern brawlers yet!”
The bar goes quiet as the men finish their drinks. The dwarf puts on his solemn expression once more, rigid like the stone from his mountain home.
“Unfortunately, the night is growing late and you five will need your rest if you agree to what I have in mind. I was searching the city for capable warriors who could exercise restraint as well as dish out damage. I found them in this tavern.”
Gundren smiles, and nudges his human companion.
“When we were caught up in the brawl, I was too busy fighting myself. Sildar here was the one who saw you in combat.” The aging human nods, and speaks in a measured tone.
“We need men to escort a wagonload of provisions to a small town named Phandalin, near the mountains.”
He pulls out two scrolls of paper. Unraveling the first reveals a map of the country.
“You’ll start in Doveheart and take the Road of Ancients south, just like the traders would. But before you reach the mountain pass, you’ll veer to the southeast down the Triboar Trail. That’ll bring you to Phandalin.”
Unraveling the second shows it to be a written contract, an empty dotted line at the bottom.
“You’ll deliver the wagon’s cargo to Barthen’s Provisions. It’s a three-day trip, and you’ll be paid ten gold for your work, three in advance.” Gundren, who’s been impatiently waiting, bursts into the conversation.
“But that’s not it! Once you get there, we’ll have more jobs for you if you performed the first well. I’m sorry I can’t tell you more. But on a dwarf’s honor, I swear that it will be worth your time. My brothers and I have found something big!”
A quill and an ink well are taken out.
“What do you say?”
(OOC: Berdach opens the purse to find two silver and eight copper. A pittance, but what'd you expect from a place like these slums?)
The offer was intriguing. Arikon had been on the move for over month now and the funds he took when he fled his family were drying up rather quickly. He knew that he had to find work sooner than later and while the escort job wasn't paying much, the possibility to earn more money further down the line was something to consider. To be honest, at this moment he would pay to get as far away from this tavern and what had happened here as possible.
"I can't speak for the others...", he started, "...but if this job gets me out of this city, I'll gladly accept your offer."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jeb flashes a knowing smile directed at the gangly sorcerer. He nods in agreement, "I believe you have a fine grasp on the situation. I'll gladly accompany your cargo to Phandalin. I believe I have overstayed my welcome in Doveheart."
"I'll definitely sign up for this. Do we leave before the next watch starts?" As Berdach signed the paper, he couldn't help to thinking back on what started these troubles for him:
He'd been on a roof top, setting up for his tight rope walking routine when he noticed the guardsmen closing in on the troupe he was working with. Knowing trouble was up, he immediately headed back to camp, but, guardsmen were already approaching the camp as well. Luckily, as the newest member of the troupe, his area was on the outskirts of the camp and the half-orc was able to get his gear and hit the road before anyone noticed him. But, the sudden approach by the town guard left him stunned. This was their first day in this town. Did the troupe not agree to give the local thieves guild a cut? Or had they been to this town before, and done something to attract the attention of the guard on their return? Phandalin was just the type of place he needed to go to, where he could lie low until this whole mess had blown over.
This post has potentially manipulated dice roll results.
The group was forming and Zee was enjoying every bit of it. He watched and listened to each agree and sign the parchment until finally it came to Zee. He gladly singed and saw so many possibilities unfold before him.
"Sure, I don't see why not, as long as no others object." He said with a glance to the current company he holds. If there are no objections he signs the parchment.
Easy gold he knew, so long as they weren't attacked, and even if they were Zee knew he could do something about it. If he couldn't convert any attack into a profit, then his fellow compatriots would surely be able to take them out, with Zee's help of course. These guys had unintentionally killed three men, imagine if they were actually trying. A shiver runs down Zee's spine as he formulates possibilities, scenarios, and solutions. His now employers did not set off any red flags, yet, but he did not leave them out of his thoughts.
"Wonderful." Zee says joyfully in his beautifully smooth voice, setting down the quill. He then raises, Says a prayer (Guidance on myself) and walks to the bartender. "The name is Zee. I just wanted to wish you luck in your endeavors. Take this, as a gift." He says Handing over the mace. b He like the bartender and thought maybe the man was in the wrong profession. This, sparked an idea. It might not work, but he felt he would be making a friend either way, or at least a hired hand.
"You have the heart of a warrior. The wayyou scooped up that shield and mace, then faced that idiot with a pool que" Zee laughs at the memory "I cannot understand why you would ever settle for just a bartender. You have the makings of a great fighter." he says with amazement and matter-of-fact-ness in his voice. Zee's face becomes a bit more serious "I'm going on the road, just got hired to. Three gold advance and seven more upon completion. Join me and be what you are destined for! Does adventure not pull at your heart? Don't you want a tale to tell? Join me, and you, if not the world, would be all the better for it!" Zee's voice swells and trembles, his heart fully into doing his best to convince this promising man a better future. "Gundren! We may have one more!"Zee shouts back to the dwarf. Persuasion: 26 Guidance: 1 ((I am fully willing to manage another character, or even have this as an NPC that joins us. I just think it would be awesome to have this guy along for the ride. Who knows what could happen to him. I haven't seen the roll yet but I have my fingers crossed. Even if I have to give him my portion of the payment. I'd like to try to get him in on the deal at an equal pay as the rest of us.))
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(I'd like to know everyone else's thoughts before I make a decision. Head over to the OOC Thread, and tell me your opinions. If this were to happen, I would probably have to homebrew something up, considering he's a commoner, maybe something like this, and play him as a DMPC. The bartender would have a high chance of dying if he were to travel with you as well.)
John Redcorn watched as the contract was passed around and signed by the five men. It was something he's seen hundreds of times before, as Night-Hollow Inn was a popular destination for adventurers. He whistled to himself quietly while wiping the empty glasses, a little sad to see them go. He hoped they would come back and maybe share some tales from their journey.
Yes, John was a bartender, but he felt that his true occupation was one of a storyteller. He hungered for those late nights where some good ale would loosen the lips of a group of adventurers, who would share a harrowing tale of their travels down some dark dungeon or recount epic battles against creatures vile beyond imagination. He collected these stories in his mind, feeling as if it was his duty to pass them on. Those adventurers may fall to a future foe, but they would live on in his stories, inspiring a new generation. But when Zee handed him the mace, his world turned upside down.
The previous brawl had given him a taste of the emotions that drive adventurers in search of danger. The pumping adrenaline, the absolute clarity of mind, the fear...he'd never felt so alive. John had followed in his parents' footsteps, maintaining the family inn just as his forefathers had. He's led an unexceptional life, never leaving his home city, only looking forward to perhaps meeting someone and starting a family. But as he held the mace in his hands while the cleric entreated him with possibility of adventure, his mind flashed back to those fun, boyish times where he would spend an entire day out in the forest with a toy sword, smiting imaginary opponents, his parents having to yell at him to come back for dinner. That could be real for him.
He looked at his tavern, his home. He would have to leave it. Leave everything behind, everything he knew, in search of a childish notion of adventure? He turned back to Zee and saw the sincerity in his eyes, the passion in his tone. There would be no turning back. John's grip tightened around the mace. Did he have the strength for such a endeavor? There was only one way to find out.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The smile on Zee's face almost touched each ear as he heard the man named John Redcorn grab the mace and agree to join. It was a wonderful day indeed. He looks over to Murmen and in dwarvish says "Even a clot of sand can sharpen an axe" (meaning "don't underestimate the small things")
then in common (if we've had a rest) "Ready as I can be. John might need to get some things in order before we depart though."
(If we haven't had a long rest) "I'll need to prepare for the journey if possible, I'm sure John might need to get his affairs in order before he leaves as well."
((If we had a long rest then I'm ready, or else id like one before the road))
Jeb sits back in a comfortable reclining position as he observes Zee and John's discussion. He raises an eyebrow at John's impulsive decision and announcement, all the outward reaction to his surprise.
Jeb says, "Well then. Welcome to our little troop. I suggest we set out at first light, maybe a little before that even." He winks at John and continues. "Tired guards have less memory of the comings and goings and our new friend will definitely be memorable traveling with the likes of us. I would further suggest we travel in pairs and meet up outside of the city, away from prying eyes."
And suddenly it seemed they were six people to escort the goods to Phandalin. Arikon didn't object. The more guards they had, the less likely they were to run into trouble on the roads.
"Glad you are joining us. It's a courageous step to take my friend.", he welcomed the bartender.
Sildar and Gundren fall silent as John makes his announcement. A few moments pass and they glance at each other. Then, Sildar slams his fist on the bar.
"This is madness! You can't be serious about this, you'll be butchered out there!"
Seeing that John was in fact serious, Sildar starts speaking in a more hushed tone.
"Listen, you have no idea what you're getting into. Decades ago, I was a soldier in the Royal Griffin Calvary, fighting against kobold raiders. We had a peasant man...no, boy like you, who wanted to join us and fight against the forces of evil. He disappeared within a week."
Sildar's brow furrows, recounting some painful memory.
"After that, the kobolds we killed were wearing new jewelry. Bone jewlery. It's a common enough thing among that race, but those bones could not have been from a kobold."
He scowls.
"The truth was evident to us when we finally found their cave headquarters. Their tribal chief was wearing the boy's skull as a crown. They had massacred and dissected him...to use his bones as jewelry. Bartender, you've got a fine establishment here, while others are toiling at menial labor to pay for the new taxes. You don't have to do this."
The room goes silent once more. Sildar's story, along with Murmen's put down, makes John visibly nervous. His anxious gaze goes to Zee.
"I-I won't die, right?"
Meanwhile, Gundren seems a tad disappointed, but waves it off with his hand.
"Suit yerself, bartender. But, I hired you five as you demonstrated your magic and fighting skills. The bartender did not. I can't formally hire him. The pay will have to come out of your pocket."
Gundren looks at Jeb and Berdach, confused at the precautions they seem to want to take.
"We'll leave at the first crack of dawn tomorrow morning. Meet us outside the city gates, at the stables. I don't care how you arrive, just be on time. Get some rest, you'll need it."
Gundren and Sildar retire to their quarters for the night. John shows you to your own rooms upstairs, free of charge, before retreating into the back room and muttering about needing to send a letter to his cousin. A soothing rest after a pitched battle is just what you needed.
Tomorrow, you'll be fresh and ready to embark on your trip to Phandalin.
(Long rest, replenish HP and Spell Slots. Clerics, feel free to change your spell lists(hint hint, choose healing magic). Expect the next post soon, but roleplay as much as you wish.)
This post has potentially manipulated dice roll results.
Jeb follows the bartender to his assigned room with his meager possessions. In the room he balances a copper coin on the door handle as a precautionary alarm.
Sleight of Hand: 8 to balance the coin.
As he reclines in bed, he chooses not to dwell on the fate of the disgruntled gambler he slew with his powers. He says to himself, "We all know the risk when we take a seat at the table and try to entice Lady Luck for her favors. We may only play the hand we are dealt." He sighs as he drifts off to sleep and mumbles, "Though if I'm owed any favors, please watch over crazy barmen who dream of adventure."
Listening to Gundrun stopped Zee's ever turning gears and grand plans. This wasn't his first journey on the road. He too had seen the gruesome fates of others better than himself, and he did like the bartender. The anxiety in the man's eyes showed the softness that gets folks killed on the road. He sighed, and followed John upstairs.
"Hey." he says, getting the man's attention. "What he said is true. Things like that happen out there." Zee paused, letting the hint and the reality sink in. "You have what it takes Redcorn, I know it in my heart. The only thing is that you haven't fed it. You chose this. It doesn't have to be that way though." Zee says, then stops, an idea popping into his head.
"Tell you what, keep the mace. You can stay, train and become stronger, stronger than the people who doubted you ever could have imagined. Find your way to fight, however and what ever it is. There are plenty of adventurers that pass through here, so find one that will teach you what they know. They don't have to be the best, just make sure they can hold their own first. Offer them this." Zee pulls out 10 gold and sets it on a counter "I'll be making this much for risking my life to deliver those goods. I'm sure another would gladly take it to train you. Call it an investment, or a tip." he says tapping it "You heard where I'll be. I'll be back eventually, or wait for me to come back while you continue to train. Become strong enough to where you think you could take me or one of the others. If you reach that, and I haven't come back yet, then you can come find me. I will leave a trail for you."Zee says, a smile then grew on his face. "Just ask about me, someone will answer eventually." he says with a chuckle.
"Alternatively, I would not disagree with staying here." Motioning to the establishment. "This is a pretty sweet gig after all. Most of us who adventure, do so because we don't have a home, not one like this." His face goes uncharacteristically shadowed for a second, and then back to his normal glow "I wouldn't blame you for staying and living this life. Its not bad at all. I would still come to visit. Regularly in fact. I'll tell you every tale, and tell them to your children too some day. So either way. Come now, later, or not at all. The choice is always yours and I'll respect you no less for it. I must admit and apologize though, I did get caught up in the heat of the moment and I'm sorry for putting you in such a hot spot." Zee offers apologetically putting a hand on Redcorn's shoulder.
"Think it over the night. Do what you need and let us know in the morning." Zee offers and then returns downstairs.
Zee joins the rest downstairs.
"My name is Zee, it's a pleasure meeting you all...... formally." He says as he settles into his seat, followed by a drink of his ale.
Murmen grumbles in Dwarvish, then drowns any further complaints in ale.
"Murmen. Murmen Bloodkith. I'm a smith, though a shite one at that. Me hand's useless, ye see," he holds up his left hand, which seems to be permanently in a stiff claw like position.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Arikon watched Gundren and Sildar retire to their quarters. He was of a mind to do the same. The day had been quite long and his body would need the rest to heal the wounds he received during the brawl. "Gentlemen, I think I'll take my leave. Some sleep would be very welcome just about now.", he adressed the group. "I will meet you tomorrow. Good night."
This day turned out rather eventful. He had killed a man, and although Arikon knew that could happen just about anywhere on the road, this man had died for nothing. To think about it made him twitch and so he tried to dream of something else as he lay in his bed. But time and time again the plump and lifeless face of the man crashing into the table came back to him. It felt like hours before a deep and dreamless slumber finally freed the yound sorcerer form its sight.
This post has potentially manipulated dice roll results.
" I am Berdach Varga, acrobat and tight rope walker. It should be an interesting excursion."
After the brief introductions, Berdach heads up to his room to settle in for the night and get ready for the upcoming trip.
In the morning, he will pull out his disguise kit, and give himself an old scar below one eye, add some gray to his hair, and place a thin piece of cloth wrapped wood (about a 1/4" thick) in one of his shoes to slightly modify his gait.
Once satisfied with the way his disguise looks, he will pull his hood up and join the others at the stables.
A Lucrative Offer
The dwarf laughs as you come to join him.
“Oi, you folk look like you can use some good liquor after what you’ve been through. My name’s Gundren Rockseeker, the man next to me's Sildar Hallwinter.”
He turns to Murmen, saying “Greetings to you as well, kinsman. You’re a long way from the northern hills, just as I am from Fort Dworic.”
You notice that while Gundren speaks with a dwarvish accent, Murmen’s heavy drawl is much thicker than Gundren’s ever could be. The bartender pockets the gold coin and gets to work, emerging from the back room with a small keg and a dusty bottle.
The bartender says, “The bottle’s an old family vintage, bottled by my great-grandfather, while the keg contains some of the strongest ale I have. It’s the least I can do for the people who helped save my life and tavern from complete destruction.”
Drinks are poured out (though Arikon refuses a cup), and a toast is made. The dwarf exclaims,
“To the everlasting health of these fine gentlemen. Some of the best tavern brawlers yet!”
The bar goes quiet as the men finish their drinks. The dwarf puts on his solemn expression once more, rigid like the stone from his mountain home.
“Unfortunately, the night is growing late and you five will need your rest if you agree to what I have in mind. I was searching the city for capable warriors who could exercise restraint as well as dish out damage. I found them in this tavern.”
Gundren smiles, and nudges his human companion.
“When we were caught up in the brawl, I was too busy fighting myself. Sildar here was the one who saw you in combat.” The aging human nods, and speaks in a measured tone.
“We need men to escort a wagonload of provisions to a small town named Phandalin, near the mountains.”
He pulls out two scrolls of paper. Unraveling the first reveals a map of the country.
“You’ll start in Doveheart and take the Road of Ancients south, just like the traders would. But before you reach the mountain pass, you’ll veer to the southeast down the Triboar Trail. That’ll bring you to Phandalin.”
Unraveling the second shows it to be a written contract, an empty dotted line at the bottom.
“You’ll deliver the wagon’s cargo to Barthen’s Provisions. It’s a three-day trip, and you’ll be paid ten gold for your work, three in advance.” Gundren, who’s been impatiently waiting, bursts into the conversation.
“But that’s not it! Once you get there, we’ll have more jobs for you if you performed the first well. I’m sorry I can’t tell you more. But on a dwarf’s honor, I swear that it will be worth your time. My brothers and I have found something big!”
A quill and an ink well are taken out.
“What do you say?”
(OOC: Berdach opens the purse to find two silver and eight copper. A pittance, but what'd you expect from a place like these slums?)
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
The offer was intriguing. Arikon had been on the move for over month now and the funds he took when he fled his family were drying up rather quickly. He knew that he had to find work sooner than later and while the escort job wasn't paying much, the possibility to earn more money further down the line was something to consider. To be honest, at this moment he would pay to get as far away from this tavern and what had happened here as possible.
"I can't speak for the others...", he started, "...but if this job gets me out of this city, I'll gladly accept your offer."
Murmen strokes his beard thoughtfully.
"Aye, I could use a job right now. Been wanderin' aimlessly too long now, these stubby legs weren't meant fer walkin'."
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jeb flashes a knowing smile directed at the gangly sorcerer. He nods in agreement, "I believe you have a fine grasp on the situation. I'll gladly accompany your cargo to Phandalin. I believe I have overstayed my welcome in Doveheart."
"I'll definitely sign up for this. Do we leave before the next watch starts?" As Berdach signed the paper, he couldn't help to thinking back on what started these troubles for him:
He'd been on a roof top, setting up for his tight rope walking routine when he noticed the guardsmen closing in on the troupe he was working with. Knowing trouble was up, he immediately headed back to camp, but, guardsmen were already approaching the camp as well. Luckily, as the newest member of the troupe, his area was on the outskirts of the camp and the half-orc was able to get his gear and hit the road before anyone noticed him. But, the sudden approach by the town guard left him stunned. This was their first day in this town. Did the troupe not agree to give the local thieves guild a cut? Or had they been to this town before, and done something to attract the attention of the guard on their return? Phandalin was just the type of place he needed to go to, where he could lie low until this whole mess had blown over.
The group was forming and Zee was enjoying every bit of it. He watched and listened to each agree and sign the parchment until finally it came to Zee. He gladly singed and saw so many possibilities unfold before him.
"Sure, I don't see why not, as long as no others object." He said with a glance to the current company he holds. If there are no objections he signs the parchment.
Easy gold he knew, so long as they weren't attacked, and even if they were Zee knew he could do something about it. If he couldn't convert any attack into a profit, then his fellow compatriots would surely be able to take them out, with Zee's help of course. These guys had unintentionally killed three men, imagine if they were actually trying. A shiver runs down Zee's spine as he formulates possibilities, scenarios, and solutions. His now employers did not set off any red flags, yet, but he did not leave them out of his thoughts.
"Wonderful." Zee says joyfully in his beautifully smooth voice, setting down the quill. He then raises, Says a prayer (Guidance on myself) and walks to the bartender. "The name is Zee. I just wanted to wish you luck in your endeavors. Take this, as a gift." He says Handing over the mace. b He like the bartender and thought maybe the man was in the wrong profession. This, sparked an idea. It might not work, but he felt he would be making a friend either way, or at least a hired hand.
"You have the heart of a warrior. The way you scooped up that shield and mace, then faced that idiot with a pool que" Zee laughs at the memory "I cannot understand why you would ever settle for just a bartender. You have the makings of a great fighter." he says with amazement and matter-of-fact-ness in his voice. Zee's face becomes a bit more serious "I'm going on the road, just got hired to. Three gold advance and seven more upon completion. Join me and be what you are destined for! Does adventure not pull at your heart? Don't you want a tale to tell? Join me, and you, if not the world, would be all the better for it!" Zee's voice swells and trembles, his heart fully into doing his best to convince this promising man a better future. "Gundren! We may have one more!" Zee shouts back to the dwarf.
Persuasion: 26
Guidance: 1
((I am fully willing to manage another character, or even have this as an NPC that joins us. I just think it would be awesome to have this guy along for the ride. Who knows what could happen to him. I haven't seen the roll yet but I have my fingers crossed. Even if I have to give him my portion of the payment. I'd like to try to get him in on the deal at an equal pay as the rest of us.))
Drow enthusiast
Lover of lore and magic.
-The White Crow-
(With that roll it might just happen.)
Murmen blinks in confusion at the smooth talking cleric.
"You ever tried being a con artist, lad? You’d be rich in days."
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(I'd like to know everyone else's thoughts before I make a decision. Head over to the OOC Thread, and tell me your opinions. If this were to happen, I would probably have to homebrew something up, considering he's a commoner, maybe something like this, and play him as a DMPC. The bartender would have a high chance of dying if he were to travel with you as well.)
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Murmen blinks.
"Well, I'll be damned. People ken be that idiotic. Might as well pour yourself a drink as well, barkeep, ye'll be needin' it."
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"So, when are we leaving?" The half-orc asked, clearly eager to get out of Doveheart.
The smile on Zee's face almost touched each ear as he heard the man named John Redcorn grab the mace and agree to join. It was a wonderful day indeed. He looks over to Murmen and in dwarvish says "Even a clot of sand can sharpen an axe" (meaning "don't underestimate the small things")
then in common (if we've had a rest) "Ready as I can be. John might need to get some things in order before we depart though."
(If we haven't had a long rest) "I'll need to prepare for the journey if possible, I'm sure John might need to get his affairs in order before he leaves as well."
((If we had a long rest then I'm ready, or else id like one before the road))
Drow enthusiast
Lover of lore and magic.
-The White Crow-
Jeb sits back in a comfortable reclining position as he observes Zee and John's discussion. He raises an eyebrow at John's impulsive decision and announcement, all the outward reaction to his surprise.
Jeb says, "Well then. Welcome to our little troop. I suggest we set out at first light, maybe a little before that even." He winks at John and continues. "Tired guards have less memory of the comings and goings and our new friend will definitely be memorable traveling with the likes of us. I would further suggest we travel in pairs and meet up outside of the city, away from prying eyes."
And suddenly it seemed they were six people to escort the goods to Phandalin. Arikon didn't object. The more guards they had, the less likely they were to run into trouble on the roads.
"Glad you are joining us. It's a courageous step to take my friend.", he welcomed the bartender.
(Long rest, replenish HP and Spell Slots. Clerics, feel free to change your spell lists(hint hint, choose healing magic). Expect the next post soon, but roleplay as much as you wish.)
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Jeb follows the bartender to his assigned room with his meager possessions. In the room he balances a copper coin on the door handle as a precautionary alarm.
Sleight of Hand: 8 to balance the coin.
As he reclines in bed, he chooses not to dwell on the fate of the disgruntled gambler he slew with his powers. He says to himself, "We all know the risk when we take a seat at the table and try to entice Lady Luck for her favors. We may only play the hand we are dealt." He sighs as he drifts off to sleep and mumbles, "Though if I'm owed any favors, please watch over crazy barmen who dream of adventure."
Listening to Gundrun stopped Zee's ever turning gears and grand plans. This wasn't his first journey on the road. He too had seen the gruesome fates of others better than himself, and he did like the bartender. The anxiety in the man's eyes showed the softness that gets folks killed on the road. He sighed, and followed John upstairs.
"Hey." he says, getting the man's attention. "What he said is true. Things like that happen out there."
Zee paused, letting the hint and the reality sink in. "You have what it takes Redcorn, I know it in my heart. The only thing is that you haven't fed it. You chose this. It doesn't have to be that way though." Zee says, then stops, an idea popping into his head.
"Tell you what, keep the mace. You can stay, train and become stronger, stronger than the people who doubted you ever could have imagined. Find your way to fight, however and what ever it is. There are plenty of adventurers that pass through here, so find one that will teach you what they know. They don't have to be the best, just make sure they can hold their own first. Offer them this." Zee pulls out 10 gold and sets it on a counter "I'll be making this much for risking my life to deliver those goods. I'm sure another would gladly take it to train you. Call it an investment, or a tip." he says tapping it "You heard where I'll be. I'll be back eventually, or wait for me to come back while you continue to train. Become strong enough to where you think you could take me or one of the others. If you reach that, and I haven't come back yet, then you can come find me. I will leave a trail for you." Zee says, a smile then grew on his face. "Just ask about me, someone will answer eventually." he says with a chuckle.
"Alternatively, I would not disagree with staying here." Motioning to the establishment. "This is a pretty sweet gig after all. Most of us who adventure, do so because we don't have a home, not one like this." His face goes uncharacteristically shadowed for a second, and then back to his normal glow "I wouldn't blame you for staying and living this life. Its not bad at all. I would still come to visit. Regularly in fact. I'll tell you every tale, and tell them to your children too some day. So either way. Come now, later, or not at all. The choice is always yours and I'll respect you no less for it. I must admit and apologize though, I did get caught up in the heat of the moment and I'm sorry for putting you in such a hot spot." Zee offers apologetically putting a hand on Redcorn's shoulder.
"Think it over the night. Do what you need and let us know in the morning." Zee offers and then returns downstairs.
Zee joins the rest downstairs.
"My name is Zee, it's a pleasure meeting you all...... formally." He says as he settles into his seat, followed by a drink of his ale.
Drow enthusiast
Lover of lore and magic.
-The White Crow-
Murmen grumbles in Dwarvish, then drowns any further complaints in ale.
"Murmen. Murmen Bloodkith. I'm a smith, though a shite one at that. Me hand's useless, ye see," he holds up his left hand, which seems to be permanently in a stiff claw like position.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Arikon watched Gundren and Sildar retire to their quarters. He was of a mind to do the same. The day had been quite long and his body would need the rest to heal the wounds he received during the brawl. "Gentlemen, I think I'll take my leave. Some sleep would be very welcome just about now.", he adressed the group. "I will meet you tomorrow. Good night."
This day turned out rather eventful. He had killed a man, and although Arikon knew that could happen just about anywhere on the road, this man had died for nothing. To think about it made him twitch and so he tried to dream of something else as he lay in his bed. But time and time again the plump and lifeless face of the man crashing into the table came back to him. It felt like hours before a deep and dreamless slumber finally freed the yound sorcerer form its sight.
" I am Berdach Varga, acrobat and tight rope walker. It should be an interesting excursion."
After the brief introductions, Berdach heads up to his room to settle in for the night and get ready for the upcoming trip.
In the morning, he will pull out his disguise kit, and give himself an old scar below one eye, add some gray to his hair, and place a thin piece of cloth wrapped wood (about a 1/4" thick) in one of his shoes to slightly modify his gait.
Once satisfied with the way his disguise looks, he will pull his hood up and join the others at the stables.
deception21