Xeno gets in another good tazing with the staff, but it isn't enough to put down the druid just yet, with or without the help of the humunculus... not that it was the former this time anyhow.
The gas menaces the competitors with its presence....
It is nowGrianne's Turn!
Arena 3: The Pits - Round(19-Cont)
A B C D E F G H I J K L M N O P 10 !. !. !. !. !. !. !. !. !. !. !. !. !. !. !. =..%=========================================%.. 09 !. !. !. !. !. !. !. !. !. !. !. !. !. !. !. =€==.....======///......=......///======.....=== 08 !. !. !. !/ !. !/ !. != !. !/ !. !/ !. !. !. =.....======/....../////=/////....../======..... 07 !. !/ !. !. !, !. !. !.*!.*!. !. !. !. !/ !. =...../..................,,,.,,.......,,,./----- 06 !. !_ !_ !. !, !. !. !,*!.*!. !. !. !_ !_ !. =.....______.........,........,,.....______..... 05 !. !_ !_ !. !. !. !. !. X, G. !, !. !_ !_ !. =-----/....,,,.........,,................./..... 04 !. !/ !. !. !, !. !. !.^b.^e. !. !, !. !/ !. =.....======/.,,.../////=/////....../======..... 03 !. !. !. !/ !. !/ !. != !. !/ !. !/ !. !. !. ====.....======///......=......///======.....==€ 02 !. !. !. !. !. !. !. !. !. !. !. !. !. !. !. =..%=========================================%.. 01 !. !. !. !. !. !. !. !. !. !. !. !. !. !. !. A B C D E F G H I J K L M N O P
(Jumping (Athletics or Acrobatics) to climb out with a DC of 15 will subtract 5 feet from the climb. On a failure the character can still climb out normally taking 20 feet of movement, but the failed jump will cost an additional 5 feet of movement.)
Contestants:
Xeno(X): HP (21/83)+(THP "2/2") - Affected by Aid, False Life Owl(b): HP (11/11) - Affected by Mage Armor, Aid | Homunculus(e): HP (20/20) - Affected by Aid | Flame Turret(k): HP (0/30) -
Grianne(G): HP (11/59)+(WS 0/0) - Wild Shapes Remaining(0 of 2)
After a few seconds following Grianne's concession of the match, a horn blares, the arena briefly becomes windy to remove both gas fog, and a signal fire bolt goes out, exploding into a greater firey display, signaling an end to the match. Constructs and medical staff enter the arena to provide Grianne aid as they escort her to the trauma ward with a backdrop of cheers and applause for what amounted to an Ironman Showdown. For her participation and experience garnered in the coliseum, Grianne receive 7000 xp and 1680 gp.
The champion is taken below to be patched up and receive their prize on the receding sounds of a crowd's cheers and Marmaduke further hyping up the crowd. Xeno earns 14,000 xp and 4200 gp, and shall continue to reign as champion... at least for another match!
Tier 3:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
"It would seem the number of true rivals has increased by two. Marvelous! I look forward to seeing what techniques you might bring to me for study next!"Xeno responded and offered his hands for the handshake of respect.
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
This post has potentially manipulated dice roll results.
The next match will feature any interested level-6 competitors. The match will begin November 24, 1 PM PST. Or sooner, if all level 6 contestants gather before then.
(Note: Due to some holidays coming up expect some to be determined leniency regarding timed turned turnovers.)
In the aftermath of the championship match, mages of the academy and returning arena shapers finish up the clean up and repairs of the battle building just in time for the last match of the evening.
To win: 1... King of the Hill - A single flag (¥) in the center of the map will be available to capture in the third round. Remain within 10 feet, while holding your opponents away for 5 rounds to win.
The conditions: 1... Dusk - The setting sun casts long rays of shadow across the arena. Checks relying on sight will suffer disadvantage without the use of Darkvision.
The Map: 2...7.... Complex - A single building fills the space. It is filled with luxurious marble floors, gilded lamps, strong oak doors, and neatly maintained plants. All of the doors and windows are shut. In the center is a courtyard dominated by a single tall tree. There are tables, chairs, counter tops, stoves, and other furniture throughout the structure.
(Doors and windows can be opened and closed as freely as drawing or stowing a weapon. Climbing through the open windows is difficult and will cost 5 extra feet of movement without a DC 10 Athletics or Acrobatics check. Attempting this check and failing will cause the character to fall prone.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Olly strums a few notes on her Bandore while making her way to the arena and casts Invisibility on herself. In spite of whatever problems that causes the ghost of Xmas past eventually prances on inside.
"Alright! Time to kick A** or take names! But since I forgot my scroll, I guess we're just kicking a** today!"
Any allies of hers are given a good once over and two thumbs up of encouragement, not that anyone can see, and hides for now.
(Waiting to see who I'm allied with before tossing someone a Bardic Inspiration.)
As the contestants enter the arena finishing various preparations, Marmaduke once again flies out to an already excited crowd to announce with a booming voice. "Ladies, Gentlemen, and All things inbetween or beyond! Welcome to the Coliseum!" The crowd roar and cheers for a moment. "I know you enjoyed those one v one's before! BUT today, its back to a good old team match! So without further adieu, allow me to introduce your competitors!"
"Return fresh faced from facing a giant among competitors, and everyone's favorite blade swinging boy from the Fey is none other than Baral the Bombastic!" A lithe eladrin clad in simple but sturdy blue clothes takes his place at the gates, bearing a rapier in one hand a wand in the other, and a hawk fluttering about.
"Next we have a devlish man of many talents and titles, an former contender yet climbing ever higher in this new age. Give it up for Eldin the Enigma!" The bug-faced male tiefling finalizes preparations, before making a home of what scant few shadows exist in the arena this day.
"Knock, Knock, open up for real steel! For its none other than, Nock Markonus!" A male half-elf bearing the noble veneer and toned physique of two powerful bloodlines enters bearing a great maul, heavy armor, and a blood coursing with both dark and divine power.
"Prancing her way from the bottom to the top to deliver those fat bleats! Lets get some foot stomps for Olly the Free!" A white furred female satyr dressed simply by anyone's recollection is standing somewhere in the staging area, inspiring a friend and sneaking about.
"Not one to be outdone by his junior Bladesinger in the arena is one other than our shadow wielding Sha'kar the Ephemeral! " An eladrin slightly more fancifully dressed in their magical cloak, and bearing a rapier of their own with an owl on the shoulder takes his place.
"And finally to help round out this cast of colorful competitors, say hello... (2) the Barbarian, Leh Si the Large!" A large, almond eyed human bearing a great halberd, a currently glowing, curly, and intricate sleeve of tattoos down one arm, steps in ready to move. (1H)
"With that! Let the final match of the day...BEGIN!!!
Team(1): Baral will fight with... 5Olly... And ... 5... 6 ... Sha'kar!
Team(2): Nock meanwhile shall fight alongside Eldin and Leh Si!
(B,O,S vs N, E, L)
Team(1)(Baral, Olly, and Sha'kar will go first!)
Team(1) is up!
Arena 7: Complex
A B C D E F G H I J K L M N O P 16 . . . . . . . . E. . . . . . . ====..%==============%.....%==============%..=== 15 € , , , , , - - - , , , , , ¤ ====##=##=======##====%%%%%====##=======##=##=== 14 ÷ ÷ ÷ ÷ = . . . . . = . . . . =..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷.. 13 . . . . % . . . . . % ÷ ÷ ÷ ÷ =======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷.. 12 ÷ . = . = . N. . . L. = . . . . =÷÷......=.....=======%%%%%=============%%====== 11 . ÷ = . % . . . . . % = ¬ . ¬ ====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬ 10 ÷ . = . % . , , , . = % . . ¬ =÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬ 09 ÷ _ _ _ = . , , , . = = ¬ . ¬ =÷÷..._________=...,,,,,€,,,,,...=..=======%%=== 08 ÷ _ _ _ = . , , , . = = ¬ . ¬ =÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬ 07 ÷ . = . % . , , , . = % . . ¬ ====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬ 06 . ÷ = . % . . . . . % = ¬ . ¬ =÷÷......=.....=======%%%%%=============%%====== 05 ÷ . = . = O. S. . . B. = . . . . =======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷.. 04 . . . . % . . . . . % ÷ ÷ ÷ ÷ =..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷.. 03 ÷ ÷ ÷ ÷ = . . . . . = . . . . ====##=##=======##====%%%%%====##=======##=##=== 02 € , , , , , - - - , , , , , ¤ ====..%==============%.....%==============%..=== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
(Doors and windows can be opened and closed as freely as drawing or stowing a weapon. Climbing through the open windows is difficult and will cost 5 extra feet of movement without a DC 10 Athletics or Acrobatics check. Attempting this check and failing will cause the character to fall prone.)
(Familiar tokens will be added in upon leaving their caster's space.)
Baral rushes forward to J5. Then, he sends his hawk up in the air to search for Eldin, before telling it to come back down and take cover behind a wall.
(Am I allowed to just tell my hawk to go up and search for Eldin, and then communicate to Baral where their location is? Or do I have to take an action to actually see through my hawk's eyes?
If I don't have to take an action, Baral will Dodge.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Olly throws out some words of encouragement, before then doubling her efforts at being stealthy while moving along. Unfortunately, hooves are still hooves, and Eldin is one sensitive eared Tiefling..
Baral advances into the arena through a window, and after using a combination of telepathic communication and long practiced signaling, Eldin's position becomes known. He then goes on the defensive.
Sha'kar(with Oh still on his shoulder) follows suit, taking Olly's side as he struck up a bladesong of his own in readiness.
Olly(O): HP (45/45)+(THP "0/0") - Conc. and Affected by Invisibility, Bardic Inspiration (2 of 4 remaining)
Sha'kar(S): HP (38/38)+(THP "0/0") - Affected by Mage Armor, Conc. on Shadow Blade. (9 Rds), Bladesong(10 Rds) [2 of 3 remaining], Posseses Bardic Die Oh: HP (1/1)
VS
Nock(N): HP (56/56)+(THP "0/0") - Affected by Bless.
Eldin(E): HP (40/40)+(THP "0/0") - Conc. and affected by Bless.
This post has potentially manipulated dice roll results.
Eldin stealth again (BA): 21
Move to 12H
Action: Ready Wand of Magic Missile (Level 1): Fire it at enemy (including familiars) that comes into view. In the event more than one enemy enters (since all the turns are actually taking place in the same 6 seconds) send one dart to each enemy, prioritizing familiars
Xeno gets in another good tazing with the staff, but it isn't enough to put down the druid just yet, with or without the help of the humunculus... not that it was the former this time anyhow.
The gas menaces the competitors with its presence....
It is now Grianne's Turn!
Arena 3: The Pits - Round(19-Cont)
A B C D E F G H I J K L M N O P
10 !. !. !. !. !. !. !. !. !. !. !. !. !. !. !.
=..%=========================================%..
09 !. !. !. !. !. !. !. !. !. !. !. !. !. !. !.
=€==.....======///......=......///======.....===
08 !. !. !. !/ !. !/ !. != !. !/ !. !/ !. !. !.
=.....======/....../////=/////....../======.....
07 !. !/ !. !. !, !. !. !.*!.*!. !. !. !. !/ !.
=...../..................,,,.,,.......,,,./-----
06 !. !_ !_ !. !, !. !. !,*!.*!. !. !. !_ !_ !.
=.....______.........,........,,.....______.....
05 !. !_ !_ !. !. !. !. !. X, G. !, !. !_ !_ !.
=-----/....,,,.........,,................./.....
04 !. !/ !. !. !, !. !. !.^b.^e. !. !, !. !/ !.
=.....======/.,,.../////=/////....../======.....
03 !. !. !. !/ !. !/ !. != !. !/ !. !/ !. !. !.
====.....======///......=......///======.....==€
02 !. !. !. !. !. !. !. !. !. !. !. !. !. !. !.
=..%=========================================%..
01 !. !. !. !. !. !. !. !. !. !. !. !. !. !. !.
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '/' Drop into pit (10ft.), '_' Steps (4ft.), '€' Tree, '%' Door, '.' Dirt, ',' Grass, '*'Smoke Bottle, 'A-Z' Contestants, '^'Elevated Creature, '!' Hazard, '*' Moonbeam
(Jumping (Athletics or Acrobatics) to climb out with a DC of 15 will subtract 5 feet from the climb. On a failure the character can still climb out normally taking 20 feet of movement, but the failed jump will cost an additional 5 feet of movement.)
Contestants:
Xeno(X): HP (21/83)+(THP "2/2") - Affected by Aid, False Life
Owl(b): HP (11/11) - Affected by Mage Armor, Aid | Homunculus(e): HP (20/20) - Affected by Aid | Flame Turret(k): HP (0/30) -
Grianne(G): HP (11/59)+(WS 0/0) - Wild Shapes Remaining(0 of 2)
When you realize you're doing too much: Signature.
And I have never been on this side of my fog trick. Grainne admits as she calms herself. I will be better prepared for our rematch.
Grianne concedes the match.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
After a few seconds following Grianne's concession of the match, a horn blares, the arena briefly becomes windy to remove both gas fog, and a signal fire bolt goes out, exploding into a greater firey display, signaling an end to the match. Constructs and medical staff enter the arena to provide Grianne aid as they escort her to the trauma ward with a backdrop of cheers and applause for what amounted to an Ironman Showdown. For her participation and experience garnered in the coliseum, Grianne receive 7000 xp and 1680 gp.
The champion is taken below to be patched up and receive their prize on the receding sounds of a crowd's cheers and Marmaduke further hyping up the crowd. Xeno earns 14,000 xp and 4200 gp, and shall continue to reign as champion... at least for another match!
Tier 3:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Xeno:
Potion of Mind Reading, Potion of Clairvoyance, Bag of Beans(8 beans), Potion of Stone Giant Strength, Wand of Fireballs, Mace of Terror, Quaal's Feather Token (swan boat), Potion of Diminution, Cloak of Displacement, Spell Scroll(Hallucinatory Terrain)
When you realize you're doing too much: Signature.
"It would seem the number of true rivals has increased by two. Marvelous! I look forward to seeing what techniques you might bring to me for study next!" Xeno responded and offered his hands for the handshake of respect.
He would also choose to take the Wand of Absolute Annihilation on top of collecting all his things.
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
(S/N: Corrected previous exp and gp values in previous post. My bad folks!)
When you realize you're doing too much: Signature.
The next match will feature any interested level-6 competitors. The match will begin November 24, 1 PM PST. Or sooner, if all level 6 contestants gather before then.
(Note: Due to some holidays coming up expect some to be determined leniency regarding timed turned turnovers.)
In the aftermath of the championship match, mages of the academy and returning arena shapers finish up the clean up and repairs of the battle building just in time for the last match of the evening.
To win: 1... King of the Hill - A single flag (¥) in the center of the map will be available to capture in the third round. Remain within 10 feet, while holding your opponents away for 5 rounds to win.
The conditions: 1... Dusk - The setting sun casts long rays of shadow across the arena. Checks relying on sight will suffer disadvantage without the use of Darkvision.
The Map:
2...7.... Complex - A single building fills the space. It is filled with luxurious marble floors, gilded lamps, strong oak doors, and neatly maintained plants. All of the doors and windows are shut. In the center is a courtyard dominated by a single tall tree. There are tables, chairs, counter tops, stoves, and other furniture throughout the structure.(Doors and windows can be opened and closed as freely as drawing or stowing a weapon. Climbing through the open windows is difficult and will cost 5 extra feet of movement without a DC 10 Athletics or Acrobatics check. Attempting this check and failing will cause the character to fall prone.)
Arena 7: Complex
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
====..%==============%.....%==============%..===
15 € , , , , , - - - , , , , , ¤
====##=##=======##====%%%%%====##=======##=##===
14 ÷ ÷ ÷ ÷ = . . . . . = . . . .
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
13 . . . . % . . . . . % ÷ ÷ ÷ ÷
=======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷..
12 ÷ . = . = . . . . . = . . . .
=÷÷......=.....=======%%%%%=============%%======
11 . ÷ = . % . . . . . % = ¬ . ¬
====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
10 ÷ . = . % . , , , . = % . . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
09 ÷ _ _ _ = . , , , . = = ¬ . ¬
=÷÷..._________=...,,,,,€,,,,,...=..=======%%===
08 ÷ _ _ _ = . , , , . = = ¬ . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
07 ÷ . = . % . , , , . = % . . ¬
====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
06 . ÷ = . % . . . . . % = ¬ . ¬
=÷÷......=.....=======%%%%%=============%%======
05 ÷ . = . = . . . . . = . . . .
=======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷..
04 . . . . % . . . . . % ÷ ÷ ÷ ÷
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
03 ÷ ÷ ÷ ÷ = . . . . . = . . . .
====##=##=======##====%%%%%====##=======##=##===
02 € , , , , , - - - , , , , , ¤
====..%==============%.....%==============%..===
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
To enter please roll initiative, choose a starting position in Row 1, and post a link to your character sheet.
You will have 1 round to prepare before the match. Everyone starts with a normal healing potion.
Contestants:
Eldin(E): HP (40/40)+(THP "0/0") - Prep TBD
Nock(N): HP (56/56)+(THP "0/0") - Prep TBD
Baral(B): HP (44/44)+(THP "0/0") - Bladesong (10 Rds)[2 of 3 Remaining], Mirror Image (10 Rds)
Hawk Familiar: HP (1/1)
Olly(O): HP (45/45)+(THP "0/0") - Conc. and Affected by Invisibility, Bardic Inspiration (3 of 4 remaining)
Sha'kar(S): HP (38/38)+(THP "0/0") - Affected by Mage Armor, Conc. on Shadow Blade. (10 Rds), Bladesong[3 of 3 remaining]
When you realize you're doing too much: Signature.
Eldin's Initiative: 7
Eldin's Prep:
BA stealth at the end. Further Prep will be determined based on opponents.
Stealth: 15
Start: I
EDIT: Forgot to say starting position. See spoiler for it
Nock init: 12
Prep TBA
(Starting at G1)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Olly strums a few notes on her Bandore while making her way to the arena and casts Invisibility on herself. In spite of whatever problems that causes the ghost of Xmas past eventually prances on inside.
"Alright! Time to kick A** or take names! But since I forgot my scroll, I guess we're just kicking a** today!"
Any allies of hers are given a good once over and two thumbs up of encouragement, not that anyone can see, and hides for now.
(Waiting to see who I'm allied with before tossing someone a Bardic Inspiration.)
Initiative: 13.
Ninja Goat Mode Activate!: 12.
H-1.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Baral enters the Coliseum, fresh from his 1v1 with Or'ick the Barbarian. He looks with some nervousness at the more seasoned fighters of the arena.
"Oh boy. This is gonna be fun..."
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
(That was supposed to be the Wand of Magic Missiles Recharge. Won't edit so I don't get the red bar.
Here's the Wand of Web Recharge: 7)
Baral Begins at I1
Edit: Baral has Mage Armor active, which he cast before the round and short rested to regain his spell slot
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Sha'kar enters at G1 (or J1), Oh riding on his shoulders.
Initiative: 4
Prep:
Mage armor then short rest before the match, using arcane recovery to get back the spell slot.
Bonus action to summon Shadow Blade with a third-level spell slot
Action to use Pearl of Power and regain the spell slot.
As the contestants enter the arena finishing various preparations, Marmaduke once again flies out to an already excited crowd to announce with a booming voice. "Ladies, Gentlemen, and All things inbetween or beyond! Welcome to the Coliseum!" The crowd roar and cheers for a moment. "I know you enjoyed those one v one's before! BUT today, its back to a good old team match! So without further adieu, allow me to introduce your competitors!"
"Return fresh faced from facing a giant among competitors, and everyone's favorite blade swinging boy from the Fey is none other than Baral the Bombastic!" A lithe eladrin clad in simple but sturdy blue clothes takes his place at the gates, bearing a rapier in one hand a wand in the other, and a hawk fluttering about.
"Next we have a devlish man of many talents and titles, an former contender yet climbing ever higher in this new age. Give it up for Eldin the Enigma!" The bug-faced male tiefling finalizes preparations, before making a home of what scant few shadows exist in the arena this day.
"Knock, Knock, open up for real steel! For its none other than, Nock Markonus!" A male half-elf bearing the noble veneer and toned physique of two powerful bloodlines enters bearing a great maul, heavy armor, and a blood coursing with both dark and divine power.
"Prancing her way from the bottom to the top to deliver those fat bleats! Lets get some foot stomps for Olly the Free!" A white furred female satyr dressed simply by anyone's recollection is standing somewhere in the staging area, inspiring a friend and sneaking about.
"Not one to be outdone by his junior Bladesinger in the arena is one other than our shadow wielding Sha'kar the Ephemeral! " An eladrin slightly more fancifully dressed in their magical cloak, and bearing a rapier of their own with an owl on the shoulder takes his place.
"And finally to help round out this cast of colorful competitors, say hello... (2) the Barbarian, Leh Si the Large!" A large, almond eyed human bearing a great halberd, a currently glowing, curly, and intricate sleeve of tattoos down one arm, steps in ready to move. (1H)
"With that! Let the final match of the day...BEGIN!!!
Team(1): Baral will fight with... 5 Olly... And
...5... 6 ... Sha'kar!Team(2): Nock meanwhile shall fight alongside Eldin and Leh Si!
(B,O,S vs N, E, L)
Team(1)(Baral, Olly, and Sha'kar will go first!)
Team(1) is up!
Arena 7: Complex
A B C D E F G H I J K L M N O P
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A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
(Doors and windows can be opened and closed as freely as drawing or stowing a weapon. Climbing through the open windows is difficult and will cost 5 extra feet of movement without a DC 10 Athletics or Acrobatics check. Attempting this check and failing will cause the character to fall prone.)
(Familiar tokens will be added in upon leaving their caster's space.)
(Resolving Leh Si's movement... (DC 10): 12.)
Contestants:
Baral(B): HP (44/44)+(THP "0/0") - Affected by Mage Armor, Bladesong (10 Rds)[2 of 3 Remaining], Mirror Image (10 Rds)
Hawk Familiar: HP (1/1)
Olly(O): HP (45/45)+(THP "0/0") - Conc. and Affected by Invisibility, Bardic Inspiration (2 of 4 remaining)
Sha'kar(S): HP (38/38)+(THP "0/0") - Affected by Mage Armor, Conc. on Shadow Blade. (10 Rds), Bladesong[3 of 3 remaining]
Oh: HP (1/1)
VS
Nock(N): HP (56/56)+(THP "0/0") - Prep TBD, Affected by Bless.
Eldin(E): HP (40/40)+(THP "0/0") - Conc. and affected by Bless.
Leh Si(L): HP (64/64)+(THP "0/0") - Affected by an active Eldritch Claw Tattoo (10 Rds), Affected by Bless.
When you realize you're doing too much: Signature.
(Sha'kar can get Olly's prep Bardic Inspiration)
"Hey! Other elf guy! I got'chu B.B. Believe it! Now get out there and show them what'cha your working with, Boo!"
Invis-goat encourages before prancing away elsewhere into the field of battle!
Bonus Action: Bardic Inspiration(d8) for Baral.
Action: More Ninja Goating: 17.
Movement: F-5 and climb over 1st wall.
Acrobatics: 20.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Eldin's Prep finalization (Now that I know who my teammates are):
Cast Bless on everyone. There are three people so everyone can be covered with Bless.
(Eldin is hidden, right?)
Baral rushes forward to J5. Then, he sends his hawk up in the air to search for Eldin, before telling it to come back down and take cover behind a wall.
(Am I allowed to just tell my hawk to go up and search for Eldin, and then communicate to Baral where their location is? Or do I have to take an action to actually see through my hawk's eyes?
If I don't have to take an action, Baral will Dodge.)
Hawk's Search: 22
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
(Is this . . .3 melee fighters vs 3 spellcasters essentially? With 2 of the spellcasters being bladesingers? Goddammit, lol.)
Nock will ready movement as well if it’s not too late, moving to 12G (as prep).
Athletics if needed: 17
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Sha'kar starts his bladesong as he moves out of the starting area to end next to Olly.
Bladesong and move to G5
Olly throws out some words of encouragement, before then doubling her efforts at being stealthy while moving along. Unfortunately, hooves are still hooves, and Eldin is one sensitive eared Tiefling..
Baral advances into the arena through a window, and after using a combination of telepathic communication and long practiced signaling, Eldin's position becomes known. He then goes on the defensive.
Sha'kar(with Oh still on his shoulder) follows suit, taking Olly's side as he struck up a bladesong of his own in readiness.
It is now Team 2's Turn! Map Updated Here.
Arena 7: The Complex - Round(1-Cont)
Contestants:
Baral(B): HP (44/44)+(THP "0/0") - Affected by Mage Armor, Bladesong (9 Rds)[2 of 3 Remaining], Mirror Image (9 Rds), Dodging, Possess Bardic Die
Hawk Familiar: HP (1/1)
Olly(O): HP (45/45)+(THP "0/0") - Conc. and Affected by Invisibility, Bardic Inspiration (2 of 4 remaining)
Sha'kar(S): HP (38/38)+(THP "0/0") - Affected by Mage Armor, Conc. on Shadow Blade. (9 Rds), Bladesong(10 Rds) [2 of 3 remaining], Posseses Bardic Die
Oh: HP (1/1)
VS
Nock(N): HP (56/56)+(THP "0/0") - Affected by Bless.
Eldin(E): HP (40/40)+(THP "0/0") - Conc. and affected by Bless.
Leh Si(L): HP (64/64)+(THP "0/0") - Affected by an active Eldritch Claw Tattoo (10 Rds), Affected by Bless.
When you realize you're doing too much: Signature.
Eldin stealth again (BA): 21
Move to 12H
Action: Ready Wand of Magic Missile (Level 1): Fire it at enemy (including familiars) that comes into view. In the event more than one enemy enters (since all the turns are actually taking place in the same 6 seconds) send one dart to each enemy, prioritizing familiars
Also forgot Athletics check for wall climbing: 13