This post has potentially manipulated dice roll results.
Fenkas, following a little maneuvering about a wall, lashes at Merron whip, but cannot quite overcome the dragonborn's defenses. So he skeedadles, continuing to taunt Sylmyar as he ran with exceptional haste.
Forge meanwhile forestalls taking another swing at either Dragonborn and Tin to instead channel the power of the strange mark on his form into added protection for hawky. And in doing so, restores a small portion of his ward.
Apium, on the other hand, bring spectral daggers and crossbow to bear. But whereas one glances off Tin's hide, the bolt meanwhile lodges itself in the hedges.
As for Nedge,now that a foe finally reached the range of its fist, begins furiously pummeling the ape and ground about her. (Slam #1 - Attack: 24 Damage: 4 bludgeoning at Glacia.) (Slam #2 - Attack: 16 Damage: 9 bludgeoning at Glacia.)
(@Glacia: Conc. Save (DC 10) for [spell]Spike Growth.)
Team(1) is up!
Imagery(Including Remodeled Ancients):
Ancient Construct - Model 2:
Reference Map:
Arena 5: Labyrinth (Round 6)
A B C D E F G H I J K L M N O P 14 . . . . . . . . . . . . . . . =============..%=================%..============ 13 . # . . . . # N. N# . . . . # . =..####..#######..=..#.....#..=..#######..##€#.. 12 # # . # # *= *# N. N# = # # . # # =..#..####..#..#..=..#..####..=..#..#..####..#.. 11 . . . G#St.*O# *. # . # A. # . . . =======..####..#..#===###..===####..####..====== 10 . . . . M# . . . . . # . . . . =..€######..=..#######.....####..#..=..#######.. 09 . # . = . # . . . # . = . # . F =###..#..###=###..#..=======..######=###..#..### 08 . . . . . # . . = # . . . . . =..###=======###..#..=..€..=..#..###=======###.. 07 . . . . . # = . . # . . . . . =###..#..###=######..=======..#..###=###..#..### 06 . # . = . # . ?. ?. # . = . # . =..#######..=..#..####.....#######..=..######€.. 05 . . . . # . . ?. ?. . # . . . . =======..####..####===..###===#..#..####..====== 04 . . . # . # . # . # . # . . . =..#..####..#..#..=..####. #..=..#..#..####..#.. 03 # # . # # = # S. S# = # # . # # =..#€##..#######..=..#.....#..=..#######..####.. 02 . # . . . . # S. S# . . . . # . =============..%=================%..============ 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
(Passing through the hedges in any direction is difficult terrain costing an extra 5 feet of movement. The hedges heavily obscure anything beyond them. A creature may attack through the hedges, but this will grant the target a bonus of 2 to AC.)
(S/N: Dusk - The setting sun casts long rays of shadow across the arena. Checks relying on sight will suffer disadvantage without the use of Darkvision. Additionally, the Constructs will act at the end of their team's turn.)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(4/4) - Conc. on and Affected by Heroism(5 Rds). Grease Active (5 Rds) [Tooltip Not Found](t): HP (9/26)+THP(/) -
Glacia(G): HP (31/31)+THP(/)+WSHP(7/19) - Affected by Darkvision, Conc. on Spike Growth, Wild Shaped - Ape, Wild Shapes [1/2 Remaining]
Sylmyar(S): HP (36/36)+THP(5/5) - Fighting Spirit [2/3 remaining]
Siggs(SS): HP (120/120)+THP(/) -
Team(2):
Apium(A): HP (27/27)+THP(/) - 5ft in air, [spell]Spiritual Weapon[/action] Active(5 Rds) - 5ft in air
This post has potentially manipulated dice roll results.
Sylmyar still growling moves to F12 feeling her Fighting Spirit rushing through her. She swings her sword at Forge and then pushes herself for yet another swing of her blade. "I said give my bow back."
Sylmyar turns her agitation upon the dwarf, further tightening the proverbial noose. But whereas one blade might land thanks to renewed fighting spirit, the follow-up glances off a shield raised just in time.
Glacipe takes advantage of the golem's incredible reach to maneuver around, and then bring meaty fist to bear at the Clezard twice over. But find not a one lands without being brushed aside.
Merron finally tears his footing free of the webs, and re-locates while giving Tin the order to strike. But Forge's defenses proves again to be nigh insurmountable by direct means.
Siggsre-enters Auto-Defense mode, having sensed now foe within its effective combat range.
(@Forge: Will update accordingly if using Shield or equivalent against the 22.)
Fenkas smiles as he looks back to see the ground that he has made. He dashes down to the edge of the arena before stashing the bow in a bush and sprinting back up to rejoin the fight. Once he gets back, he pokes his head through a bush to see the recently transformed ape standing next to the dragonborn he fought with during the previous round and underhands a giant ball of acid in between them. Not even registering whether it hits or not, he turns back and sprints to safety on the edges of the arena.
Apium, flies up 20 feet and raises his crossbow to fire another shot at Tin. He then commands his Curved Blades to attack once more. If Tin died on the first attack, he attacks Sylmyar with the spiritual weapon. After that he flies 20 ft down
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Fenkas, after doing away with his misbegotten treasure, gets in range of Dragonborn pair to fling a giant ball of acid. He spares not a moment to see how well that goes before sprinting away again to the edge of the arena, confident at least of having confounded at least one foe.
Apium, makes up for last time's mistake by getting some air and firing his crossbow from a higher angle, catching, but not quite downing the steel defender. Spectral blades however finish the job, leaving it in a crumpled heap while he flew back down to uncomfortable hovering range.
Forge seeing the defender down, takes the chance to have the hawky fly over just over his head, only to dive in and harass Glacia as he brought a battle axe to bear to drop her form once and for all. (Battleaxe - Attack: 24 Damage: 6 bludgeoning at Glaciape)
As for Nedge,after seems to turn its head from competitor to competitor's general direction, before slamming the earth to shake violently around it. Those unable to keep the balance are thrown about enough to harm. Meanwhile, sparks fly off its shoulder as some unknown power is drawn from the earth. (Action: Draw Upon The Earth - Regaining 8 Hp)
(@Merron: Gonna allow for at least the time being that Steel Defenders/Beast Companions to have Death Saves. So, go ahead roll one for the turn.)
(@Merron, Forge, Sylmyar, and Glacia: All four of you can go ahead and make a Dex Save(DC 13) or take 8 Bludgeoning Damage.)
(@Glacia: Also need a Dex Save(DC 14) from Fenka's Acid Splash or she takes 4 Acid Damage)
This post has potentially manipulated dice roll results.
(Time elapsed. And with no further update, the following occurs)
Merron relocates, if only to escape another potential tremor attack from the ancient golem. Though in doing so he incurs a long armed slam attack after him. If not the strike itself, the close call alone rattles the Dragonborn enough to come up shy on his attack. Tin meanwhile sparks... (AoO Slam - Attack: 16 Damage: 7 bludgeoning to Merron.)
Sylmyar breaks out her second shortsword and aims to make even shorter work of the annoying resilient dwarf and hawk compatriot in a flurry of stabs, scoring vicious blows and dropping the hawk at the very least. She then dips over to hover by the remains of Tin to also escape further retribution from the ancient(11-E). (Action: Shortsword - Attack: 21 Damage: 7 piercing to Forge.) (Bonus Action:Off-Hand SS - Attack: 21 Damage: 5 piercing to Hawky.)
Glacia shakes off the disorientation, but loses concentration on the spike growth. Rather than stick around to face more punishment, she escapes into the hedges emerging elsewhere(11-D). From there she calls down the Moonbeam to start glassing Forge. (#1 Conc. Save(DC 10): 21, #2 Conc. Save(DC 10): 9.)
Siggsre-enters Auto-Defense mode, having sensed now foe within its effective combat range.
(@Forge: Unless Conc. interrupted prior to your turn, make a Con Save(DC 12) as part the start of your turn.)
Merron(M): HP (31/31)+THP(4/4) - Conc. on and Affected by Heroism(3 Rds). Grease Active (3 Rds) [Tooltip Not Found](t): HP (0/26)+THP(/) - Death Save(0 Success, 1 Failure)
Glacia(G): HP (25/31)+THP(/)+WSHP(0/0) - Affected by Darkvision, Conc. on Spike Growth, Wild Shaped - [monster]Place Holder[monster], Wild Shapes [1/2 Remaining], Conc. on Moonbeam.
Sylmyar(S): HP (36/36)+THP(0/5) - Fighting Spirit [1/3 remaining]
Fenkas, following a little maneuvering about a wall, lashes at Merron whip, but cannot quite overcome the dragonborn's defenses. So he skeedadles, continuing to taunt Sylmyar as he ran with exceptional haste.
Forge meanwhile forestalls taking another swing at either Dragonborn and Tin to instead channel the power of the strange mark on his form into added protection for hawky. And in doing so, restores a small portion of his ward.
Apium, on the other hand, bring spectral daggers and crossbow to bear. But whereas one glances off Tin's hide, the bolt meanwhile lodges itself in the hedges.
As for Nedge,now that a foe finally reached the range of its fist, begins furiously pummeling the ape and ground about her.
(Slam #1 - Attack: 24 Damage: 4 bludgeoning at Glacia.)
(Slam #2 - Attack: 16 Damage: 9 bludgeoning at Glacia.)
(@Glacia: Conc. Save (DC 10) for [spell]Spike Growth.)
Team(1) is up!
Imagery(Including Remodeled Ancients):
Ancient Construct - Model 2:
Reference Map:
Arena 5: Labyrinth (Round 6)
A B C D E F G H I J K L M N O P
14 . . . . . . . . . . . . . . .
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13 . # . . . . # N. N# . . . . # .
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11 . . . G#St.*O# *. # . # A. # . . .
=======..####..#..#===###..===####..####..======
10 . . . . M# . . . . . # . . . .
=..€######..=..#######.....####..#..=..#######..
09 . # . = . # . . . # . = . # . F
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08 . . . . . # . . = # . . . . .
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07 . . . . . # = . . # . . . . .
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01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants, 'a' Spiritual Weapon, 'SS & NN' Side Objective Constructs, '?' Grease, '*' Moonbeam Hazard
(Passing through the hedges in any direction is difficult terrain costing an extra 5 feet of movement. The hedges heavily obscure anything beyond them. A creature may attack through the hedges, but this will grant the target a bonus of 2 to AC.)
(S/N: Dusk - The setting sun casts long rays of shadow across the arena. Checks relying on sight will suffer disadvantage without the use of Darkvision. Additionally, the Constructs will act at the end of their team's turn.)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(4/4) - Conc. on and Affected by Heroism(5 Rds). Grease Active (5 Rds)
[Tooltip Not Found](t): HP (9/26)+THP(/) -
Glacia(G): HP (31/31)+THP(/)+WSHP(7/19) - Affected by Darkvision, Conc. on Spike Growth, Wild Shaped - Ape, Wild Shapes [1/2 Remaining]
Sylmyar(S): HP (36/36)+THP(5/5) - Fighting Spirit [2/3 remaining]
Siggs(SS): HP (120/120)+THP(/) -
Team(2):
Apium(A): HP (27/27)+THP(/) - 5ft in air, [spell]Spiritual Weapon[/action] Active(5 Rds) - 5ft in air
Fenkas(E): HP (28/30)+THP(/) - Affected by Mage Armor, and Mirror Image(5 Rds)[1/3 remaining], Bladesong Activated (5 Rds) [1/2 remaining], Conc. on and Affected by Expeditious Retreat.
Syldorm(d): HP (0/1)+THP(/)-Forge(O): HP (32/32)+THP(5/5)+AW(8/9) - Affected by Armor of Agathys, Conc. on Web.
Hawky(h) - (/) - Affected by Mage Armor.
Nedge(NN): HP (115/120)+THP(/) -
When you realize you're doing too much: Signature.
Sylmyar still growling moves to F12 feeling her Fighting Spirit rushing through her. She swings her sword at Forge and then pushes herself for yet another swing of her blade. "I said give my bow back."
Attack: 21 Damage: 10
Attack: 20 Damage: 7
(Fighting spirit, and action surge)
Forgot to roll the extra d20 for Elven Accuracy
1# 19
#2 18
Con save: 17
Glacia moves back down to F10 and takes two swings at Forge.
Attack: 8 Damage: 4
Attack: 9 Damage: 6
Merron will try to break free as he commands Tin to attack Forge.
Merron STR check: 11. On a success, move to G-10
Tin attack: 8 to hit, 9 force damage
Merron reaction will be used for shield if necessary.
Sylmyar turns her agitation upon the dwarf, further tightening the proverbial noose. But whereas one blade might land thanks to renewed fighting spirit, the follow-up glances off a shield raised just in time.
Glacipe takes advantage of the golem's incredible reach to maneuver around, and then bring meaty fist to bear at the Clezard twice over. But find not a one lands without being brushed aside.
Merron finally tears his footing free of the webs, and re-locates while giving Tin the order to strike. But Forge's defenses proves again to be nigh insurmountable by direct means.
Siggs re-enters Auto-Defense mode, having sensed now foe within its effective combat range.
(
@Forge: Will update accordingly if using Shield or equivalent against the 22.)Updated.
It is now Team(2)'s Turn. Map Updated Here.
Arena 5: Labyrinth (Round 6-Cont.)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(4/4) - Conc. on and Affected by Heroism(4 Rds). Grease Active (4 Rds)
[Tooltip Not Found](t): HP (9/26)+THP(/) -
Glacia(G): HP (31/31)+THP(/)+WSHP(7/19) - Affected by Darkvision, Conc. on Spike Growth, Wild Shaped - Ape, Wild Shapes [1/2 Remaining]
Sylmyar(S): HP (36/36)+THP(0/5) - Fighting Spirit [1/3 remaining]
Siggs(SS): HP (120/120)+THP(/) -
Team(2):
Apium(A): HP (27/27)+THP(/) - 5ft in air, [spell]Spiritual Weapon[/action] Active(5 Rds) - 5ft in air
Fenkas(E): HP (28/30)+THP(/) - Affected by Mage Armor, and Mirror Image(5 Rds)[1/3 remaining], Bladesong Activated (5 Rds) [1/2 remaining], Conc. on and Affected by Expeditious Retreat.
Syldorm(d): HP (0/1)+THP(/)-Forge(O): HP (32/32)+THP(5/5)+AW(1/9) - Affected by Armor of Agathys, Conc. on Web.
Hawky(h) - (/) - Affected by Mage Armor.
Nedge(NN): HP (115/120)+THP(/) -
When you realize you're doing too much: Signature.
Sylmyar takes 5 damage back from attacking me and my ward will drop down to 1/9. No shield at this time.
Forge - Arena Wizard Tank
Fenkas smiles as he looks back to see the ground that he has made. He dashes down to the edge of the arena before stashing the bow in a bush and sprinting back up to rejoin the fight. Once he gets back, he pokes his head through a bush to see the recently transformed ape standing next to the dragonborn he fought with during the previous round and underhands a giant ball of acid in between them. Not even registering whether it hits or not, he turns back and sprints to safety on the edges of the arena.
Bonus Action: Dash
Move: M9 --> N8 --> O8 --> --> P7 (4 Squares: 20 Feet Used Total)
Free Object Interaction: Stashing Sylmyar's bow in the bush to his South (Between P7 and P6)
Move: P7 --> O8 --> N8 --> --> M9 --> L10 --> --> K10 (7 Squares: 65 Feet Used Total)
Action: Cast Acid Splash on Glacipe and Merron - (DC 14 Dexterity Save) On a failure, take 4 Acid Damage.
Move: K10 --> --> L10 --> M10 --> N10 --> O10 --> --> P9 (7 Squares: 90 Feet Used Total)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
DEX save against acid splash: 13
Apium, flies up 20 feet and raises his crossbow to fire another shot at Tin. He then commands his Curved Blades to attack once more. If Tin died on the first attack, he attacks Sylmyar with the spiritual weapon. After that he flies 20 ft down
Action: Crossbow Attack: 22 Damage: 8
Bonus Action: spiritual weapon Attack: 21 Damage: 10
When players get creative.
Hi! can I join?
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
(@Bluepanther512: Yes. Just follow the instructions noted in the linked post here(https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/79111-echoes-of-glory-coliseum-of-conquest?comment=1). It may be some time before matches for both new recruits and those at the base tier, but your patience will be appreciated. If you have any further questions, you may ask here or PM directly.)
When you realize you're doing too much: Signature.
Thanks!
Here is my character, an Aacockra Ranger https://ddb.ac/characters/42696061/Vnudbr
I used point buy
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
I also needed to roll a conc check on web: 9
(Will update with my action shortly)
Forge - Arena Wizard Tank
Fenkas, after doing away with his misbegotten treasure, gets in range of Dragonborn pair to fling a giant ball of acid. He spares not a moment to see how well that goes before sprinting away again to the edge of the arena, confident at least of having confounded at least one foe.
Apium, makes up for last time's mistake by getting some air and firing his crossbow from a higher angle, catching, but not quite downing the steel defender. Spectral blades however finish the job, leaving it in a crumpled heap while he flew back down to uncomfortable hovering range.
Forge seeing the defender down, takes the chance to have the hawky fly over just over his head, only to dive in and harass Glacia as he brought a battle axe to bear to drop her form once and for all.
(Battleaxe - Attack: 24 Damage: 6 bludgeoning at Glaciape)
As for Nedge,after seems to turn its head from competitor to competitor's general direction, before slamming the earth to shake violently around it. Those unable to keep the balance are thrown about enough to harm. Meanwhile, sparks fly off its shoulder as some unknown power is drawn from the earth.
(Action: Draw Upon The Earth - Regaining 8 Hp)
(@Merron: Gonna allow for at least the time being that Steel Defenders/Beast Companions to have Death Saves. So, go ahead roll one for the turn.)
(@Merron, Forge, Sylmyar, and Glacia: All four of you can go ahead and make a Dex Save(DC 13) or take 8 Bludgeoning Damage.)
(@Glacia: Also need a Dex Save(DC 14) from Fenka's Acid Splash or she takes 4 Acid Damage)
It is now Team(1)'s Turn. Map Updated Here.
Arena 5: Labyrinth (Round 7)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(4/4) - Conc. on and Affected by Heroism(4 Rds). Grease Active (4 Rds)
[Tooltip Not Found](t): HP (0/26)+THP(/) -
Glacia(G): HP (25/31)+THP(/)+WSHP(0/0) - Affected by Darkvision, Conc. on Spike Growth, Wild Shaped - Ape, Wild Shapes [1/2 Remaining]
Sylmyar(S): HP (36/36)+THP(0/5) - Fighting Spirit [1/3 remaining]
Siggs(SS): HP (120/120)+THP(/) -
Team(2):
Apium(A): HP (27/27)+THP(/) - 5ft in air, Spiritual Weapon Active(4 Rds) - 5ft in air
Fenkas(E): HP (28/30)+THP(/) - Affected by Mage Armor, and Mirror Image(4 Rds)[1/3 remaining], Bladesong Activated (4 Rds) [1/2 remaining], Conc. on and Affected by Expeditious Retreat.
Syldorm(d): HP (0/1)+THP(/)-Forge(O): HP (32/32)+THP(5/5)+AW(1/9) - Affected by Armor of Agathys.
Hawky(h) - (/) - Affected by Mage Armor.
Nedge(NN): HP (120/120)+THP(/) -
When you realize you're doing too much: Signature.
Sylmyar Dex Save 24
Merron Dex save: 19
Dex Save: 13
Forge - Arena Wizard Tank
First Dex Save:16
Second: 12
Merron's eyes harden as his metal companion crumples. "You'll pay for that!" he roars as he swings at Forge.
Move to E-10
Action: attack Forge. 16 to hit, 11 slashing damage.
Will cast shield as a reaction if needed.
Tin's death save: 3
(Time elapsed. And with no further update, the following occurs)
Merron relocates, if only to escape another potential tremor attack from the ancient golem. Though in doing so he incurs a long armed slam attack after him. If not the strike itself, the close call alone rattles the Dragonborn enough to come up shy on his attack. Tin meanwhile sparks...
(AoO Slam - Attack: 16 Damage: 7 bludgeoning to Merron.)
Sylmyar breaks out her second shortsword and aims to make even shorter work of the annoying resilient dwarf and hawk compatriot in a flurry of stabs, scoring vicious blows and dropping the hawk at the very least. She then dips over to hover by the remains of Tin to also escape further retribution from the ancient(11-E).
(Action: Shortsword - Attack: 21 Damage: 7 piercing to Forge.)
(Bonus Action:Off-Hand SS - Attack: 21 Damage: 5 piercing to Hawky.)
Glacia shakes off the disorientation, but loses concentration on the spike growth. Rather than stick around to face more punishment, she escapes into the hedges emerging elsewhere(11-D). From there she calls down the Moonbeam to start glassing Forge.
(#1 Conc. Save(DC 10): 21, #2 Conc. Save(DC 10): 9.)
Siggs re-enters Auto-Defense mode, having sensed now foe within its effective combat range.
(@Forge: Unless Conc. interrupted prior to your turn, make a Con Save(DC 12) as part the start of your turn.)
It is now Team(2)'s Turn. Map Updated Here.
Arena 5: Labyrinth (Round 7-Cont.)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(4/4) - Conc. on and Affected by Heroism(3 Rds). Grease Active (3 Rds)
[Tooltip Not Found](t): HP (0/26)+THP(/) - Death Save(0 Success, 1 Failure)
Glacia(G): HP (25/31)+THP(/)+WSHP(0/0) - Affected by Darkvision, Conc. on Spike Growth, Wild Shaped - [monster]Place Holder[monster], Wild Shapes [1/2 Remaining], Conc. on Moonbeam.
Sylmyar(S): HP (36/36)+THP(0/5) - Fighting Spirit [1/3 remaining]
Siggs(SS): HP (120/120)+THP(/) - Auto-Defense Mode.
Team(2):
Apium(A): HP (27/27)+THP(/) - 5ft in air, Spiritual Weapon Active(4 Rds) - 5ft in air
Fenkas(E): HP (28/30)+THP(/) - Affected by Mage Armor, and Mirror Image(4 Rds)[1/3 remaining], Bladesong Activated (4 Rds) [1/2 remaining], Conc. on and Affected by Expeditious Retreat.
Syldorm(d): HP (0/1)+THP(/)-Forge(O): HP (32/32)+THP(5/5)+AW(1/9) - Affected by Armor of Agathys. (Damage Pending)
Hawky(h) - (0/1) -
Nedge(NN): HP (120/120)+THP(/) -
When you realize you're doing too much: Signature.