Vike hesitates as he sorts through the chest. What am I supposed to do with this spellcaster junk? Finally he sighs and picks up a green cloak and swirls it around his shoulders. "Can never go wrong with a good cloak."
I then turn to the group of them and say 'Better luck next time and remember that you have healing potoins. They saved me. They could have saved you.'
I go to Vike and Leania and say 'Nice work. See you next match?'
Lenalia will smile at Bezecumi and give him a sideways, playful smirk. "Yes, I'm sure glad it was that healing potion that saved you, B. How did you ever manage to take it while unconscious?" With that she gives him a coy laugh and prances off to inspect her spoils.
As she goes, she'll call over to Vike "I'll fight in your shadow any day, big guy! Well fought!
To the opponents, she'll give a polite curtsey and say "No hard feelings boys, we put on a heck of a show!"
I then turn to the group of them and say 'Better luck next time and remember that you have healing potoins. They saved me. They could have saved you.'
I go to Vike and Leania and say 'Nice work. See you next match?'
Lenalia will smile at Bezecumi and give him a sideways, playful smirk. "Yes, I'm sure glad it was that healing potion that saved you, B. How did you ever manage to take it while unconscious?" With that she gives him a coy laugh and prances off to inspect her spoils.
As she goes, she'll call over to Vike "I'll fight in your shadow any day, big guy! Well fought!
To the opponents, she'll give a polite curtsey and say "No hard feelings boys, we put on a heck of a show!"
I would have went down if I didnt chog that pot
Rollback Post to RevisionRollBack
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
The next match will feature any interested level-7 competitors. The match will begin in 48 hours. Or sooner, if all level 7 contestants gather before then.
As noon drifts onward to dusk in Sel'eman, Arena Shapers and Constructs work as one to flood the arena, transporting some ships in, and generally getting things ready for the next match!
To win: 3...Aggressive Opponents: Fight! Aggressive enemies will join the battle every three rounds. Defeat your opponents before you are overwhelmed.
The conditions: 1...Dusk - The setting sun casts long rays of shadow across the arena. Checks relying on sight will suffer disadvantage without the use of Darkvision.
The Map: 10 ...The arena has been flooded for a Mock Sea Battle. The water is dotted with stone pillars, docks, and the wooden hulls of several ships.
(A space with water or walls on three sides is in the water. Climbing out will require an extra 5 feet of movement at any location.)
To enter please roll initiative, choose a starting position in Row 1, and post a link to your character sheet.
You will have 1 round to prepare before the match. The only exception are spells with a duration of an hour or more, and/or Features(ie. Racials, Class, etc) without a specified duration, which can been active prior to entering staging area. Everyone starts with at least 1 normal healing potion.
Reading the map:
This is a 20 foot by 20 foot area:
=............ 04 . . . . =.....------- 03 . = . . =.....=...... 02 . - K. . ============= 01 . . . . A B C D
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.
Baral(B): HP (51/51)+THP(/) - Affected by Mage Armor, Bladesong(3/3)-Active(10 Rds), Affected by Mirror Image(3/3 copies)-(10 Rds) Timmy(t): HP (1/1)+THP(/) -
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Bereft of a Bandore, but having a nice set of bongos strapped to her that she eagerly plays on to hype up at least one of her teammates before duplicating herself with a bit of magic!
(Waiting to see who I'm allied with before tossing someone a Bardic Inspiration.)
Initiative: 24
Prep-Stuff: Bonus Action: Bardic Inspiration for an Ally(TBD!) Action: Me, Myself, & I.
This post has potentially manipulated dice roll results.
Initiative: 16
Koplony will start at M1.
Koplony will cast Mage Armor hours before the match and use Arcane Recovery to get the spell slot back. During the preparatory round Koplony will cast Fire Shield and select a Chill/Cold shield. (fire resistance and deals cold damage)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
(I forgot to make a post joining, give me a sec!)
Baral waltzes into the arena, exuberant to be back after so long. He wields a rapier in one hand, yet it would seem that his second rapier was replaced by a gnarly-looking Tentacle Rod. With his black hawk Timmy following close by, he makes his preparations for the coming battle.
This post has potentially manipulated dice roll results.
As the contestants enter the arena, Marmaduke once again flies out to an already excited crowd to announce with a booming voice. "Ladies, Gentlemen, and All things inbetween or beyond! Welcome to the Coliseum!" The crowd roar and cheers for a moment. "Now, I hope you're ready for another exciting match, for without further adieu, allow me to introduce your competitors!"
"He may be no bard, but there's one song his blade sings guaranteed to draw a crowd! Give it up for Baral the Bombastic!" A lithe eladrin clad in simple but sturdy blue clothes takes his place at the gates, bearing a rapier in one hand, a gnarly whip at the hip, and a hawk fluttering about.
"Knock, Knock, open up for real steel! For its none other than, Nock Markonus!" A male half-elf bearing the noble veneer and toned physique of two powerful bloodlines enters bearing a a faintly glowing greatsword, heavy armor, and a blood coursing with both dark and divine power.
"Prancing her way from the bottom to the top to deliver those fat bleats! Lets stomp the yard for Olly the Free!" A white furred female satyr dressed simply by anyone's recollection is standing with a trio of lookalikes in the staging area.
"And last but not least, our future time lord of this universe at least!Koplony!" As the blue-skinned wizard steps forth, the air shimmers and faints bit of snowflakes fall from his being.
"With all that said, let's this showdown at dusk...BEGIN!!!
(A space with water or walls on three sides is in the water. Climbing out will require an extra 5 feet of movement at any location.)
Contestants:
Team(1):
Olly(O): HP (52/52)+THP(/) - Affected by Mirror Image(3/3 copies)-(10 Rds).
Baral(B): HP (51/51)+THP(/) - Affected by Mage Armor, Bladesong(3/3)-Active(10 Rds), Affected by Mirror Image(3/3 copies)-(10 Rds) Timmy(t): HP (1/1)+THP(/) -
Team(2):
Nock(N): HP (65/65)+THP(/) - Conc. & Affected by Bless, Flame Tongue Greatsword(Active)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Ollyadvances drumming a beat that Shatters the air space above koplony, catching him at the edge of the destructive force.
Baraltoo slips on forward, and with a hop and skip, takes up residence on the deck of a ship; only to conjure a ball of flame further out. As it moves from stone boardwalk to the deck of another ship, said ship slowly begins to catch on fire..
(@RazorDawn: Flaming Sphere does not float, and the water section is roughly 20-30 ft deep, so it will not reach its destination from G8. I'll assume for now you conjure it further out, so that it reaches its destination.)
(S/N: Since its magical fire, it will not go out simply from being submerged.)
(@Koplony: Con Save(DC 16) for 1/2 of 13 Thunder damage. And before it asked, you do not have visual for CS.)
Olly(O): HP (52/52)+THP(/) - Affected by Mirror Image(3/3 copies)-(10 Rds).
Baral(B): HP (51/51)+THP(/) - Affected by Mage Armor, Bladesong(3/3)-Active(10 Rds), Affected by Mirror Image(3/3 copies)-(10 Rds) Timmy(t): HP (1/1)+THP(/) -
Team(2):
Nock(N): HP (65/65)+THP(/) - Conc. & Affected by Bless, Flame Tongue Greatsword(Active)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Vike hesitates as he sorts through the chest. What am I supposed to do with this spellcaster junk? Finally he sighs and picks up a green cloak and swirls it around his shoulders. "Can never go wrong with a good cloak."
Lenalia will smile at Bezecumi and give him a sideways, playful smirk. "Yes, I'm sure glad it was that healing potion that saved you, B. How did you ever manage to take it while unconscious?" With that she gives him a coy laugh and prances off to inspect her spoils.
As she goes, she'll call over to Vike "I'll fight in your shadow any day, big guy! Well fought!
To the opponents, she'll give a polite curtsey and say "No hard feelings boys, we put on a heck of a show!"
Lenalia BrightSong Bard Sorcerer in Coliseum of Conquest
DM For Amphail Adventures
"Well... thanks for the match?"
The fire giants made a gundam wheeeeee
I would have went down if I didnt chog that pot
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Lenalia will take the Wand of Web
Lenalia BrightSong Bard Sorcerer in Coliseum of Conquest
DM For Amphail Adventures
The next match will feature any interested level-7 competitors. The match will begin in 48 hours. Or sooner, if all level 7 contestants gather before then.
As noon drifts onward to dusk in Sel'eman, Arena Shapers and Constructs work as one to flood the arena, transporting some ships in, and generally getting things ready for the next match!
To win: 3...Aggressive Opponents: Fight! Aggressive enemies will join the battle every three rounds. Defeat your opponents before you are overwhelmed.
The conditions: 1...Dusk - The setting sun casts long rays of shadow across the arena. Checks relying on sight will suffer disadvantage without the use of Darkvision.
The Map: 10 ...The arena has been flooded for a Mock Sea Battle. The water is dotted with stone pillars, docks, and the wooden hulls of several ships.
Arena 10: Mock Sea Battle
A B C D E F G H I J K L M N O P
16 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
=========%__======%__================__%========
15 ~ _ _ _ _ _ _ ~ ~ ~ ~ _ _ _ €
=~~~~~=======______~~~~~=======~~~~~____~~~~~~~~
14 ~ ~ ~ ~ _ _ ~ + + + ~ _ _ ~ ~
=~~~~+++~~~~~______~++++=+++++=++++~____~¬¬¬~~~~
13 + + + + _ _ + = + = + _ _ + ~
=++=======++~~~~~~~~+====+++++====+~~~~~++=++~~~
12 + = + ~ ~ ~ ¬ ¬ = ¬ ¬ ~ ~ = ~
=~++++=++++~~~~~~~~+++++=======+++++~~~~++=++~~~
11 + + + ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ + ~
=~~~+++++~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+++++~~~
10 ~ + ~ ~ ~ ~ _ _ _ ~ ~ _ _ _ _
=~~~~~~~~~~~~~~~~_______=_______~~~~___===€===__
09 ~ ~ ~ ~ ~ _ _ = _ _ ~ _ _ _ _
=~~~~~~~~~~~~~~~_____===¥===_____~~~~~~~~~~~~~~~
08 _ _ _ _ ~ _ _ = _ _ ~ ~ ~ ~ ~
=__===€===___~~~~_______=_______~~~~~~~~~~~~~~~~
07 _ _ _ _ ~ ~ _ _ _ ~ ~ ~ ~ + ~
=~~~+++++~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+++++~~~
06 ~ + ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ + + +
=~~~++=++~~~~+++++=======+++++~~~~~~~~++++=++++~
05 ~ = ~ ~ + + = + + ~ ~ ~ + = +
=~~~++=++~~~~~¬====¬¬¬¬¬====¬~~~~~~~~¬¬=======¬¬
04 ~ + _ _ + = + = + _ _ + + + +
=~~~~+++~____~¬¬¬¬=+++++=++++~______~~~~~+++~~~~
03 ~ ~ _ _ ~ + + + ~ _ _ ~ ~ ~ ~
=~~~~~~~~____~~~~~=======~~~~~______=======~~~~~
02 € _ _ _ ~ ~ ~ ~ _ _ _ _ _ _ ~
=========%__================__%======__%========
01 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '~' Water, '+' Deck, '_' Stone, '%' Door, 'A-Z' Contestants
(A space with water or walls on three sides is in the water. Climbing out will require an extra 5 feet of movement at any location.)
To enter please roll initiative, choose a starting position in Row 1, and post a link to your character sheet.
You will have 1 round to prepare before the match. The only exception are spells with a duration of an hour or more, and/or Features(ie. Racials, Class, etc) without a specified duration, which can been active prior to entering staging area. Everyone starts with at least 1 normal healing potion.
Reading the map:
This is a 20 foot by 20 foot area:
=............
04 . . . .
=.....-------
03 . = . .
=.....=......
02 . - K. .
=============
01 . . . .
A B C D
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '.' Turf
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.
Contestants:
Team(2):
Nock(N): HP (65/65)+THP(/) -
Olly(O): HP (52/52)+THP(/) - Affected by Mirror Image(3/3 copies)-(10 Rds).
Koplony(K): HP (44/44)+THP(/) - Affected by Mage Armor, Cold Shield.
Baral(B): HP (51/51)+THP(/) - Affected by Mage Armor, Bladesong(3/3)-Active(10 Rds), Affected by Mirror Image(3/3 copies)-(10 Rds)
Timmy(t): HP (1/1)+THP(/) -
When you realize you're doing too much: Signature.
Nock will start at D1.
Initiative: 5)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Bereft of a Bandore, but having a nice set of bongos strapped to her that she eagerly plays on to hype up at least one of her teammates before duplicating herself with a bit of magic!
(Waiting to see who I'm allied with before tossing someone a Bardic Inspiration.)
Initiative: 24
Prep-Stuff:
Bonus Action: Bardic Inspiration for an Ally(TBD!)
Action: Me, Myself, & I.
Starting Point: E-1.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Initiative: 16
Koplony will start at M1.
Koplony will cast Mage Armor hours before the match and use Arcane Recovery to get the spell slot back. During the preparatory round Koplony will cast Fire Shield and select a Chill/Cold shield. (fire resistance and deals cold damage)
(I forgot to make a post joining, give me a sec!)
Baral waltzes into the arena, exuberant to be back after so long. He wields a rapier in one hand, yet it would seem that his second rapier was replaced by a gnarly-looking Tentacle Rod. With his black hawk Timmy following close by, he makes his preparations for the coming battle.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
As the contestants enter the arena, Marmaduke once again flies out to an already excited crowd to announce with a booming voice. "Ladies, Gentlemen, and All things inbetween or beyond! Welcome to the Coliseum!" The crowd roar and cheers for a moment. "Now, I hope you're ready for another exciting match, for without further adieu, allow me to introduce your competitors!"
"He may be no bard, but there's one song his blade sings guaranteed to draw a crowd! Give it up for Baral the Bombastic!" A lithe eladrin clad in simple but sturdy blue clothes takes his place at the gates, bearing a rapier in one hand, a gnarly whip at the hip, and a hawk fluttering about.
"Knock, Knock, open up for real steel! For its none other than, Nock Markonus!" A male half-elf bearing the noble veneer and toned physique of two powerful bloodlines enters bearing a a faintly glowing greatsword, heavy armor, and a blood coursing with both dark and divine power.
"Prancing her way from the bottom to the top to deliver those fat bleats! Lets stomp the yard for Olly the Free!" A white furred female satyr dressed simply by anyone's recollection is standing with a trio of lookalikes in the staging area.
"And last but not least, our future time lord of this universe at least! Koplony!" As the blue-skinned wizard steps forth, the air shimmers and faints bit of snowflakes fall from his being.
"With all that said, let's this showdown at dusk...BEGIN!!!
Team(1): Olly will fight with... 2 Baral...!
Team(2): Koplony meanwhile shall fight alongside Nock!
(O, B vs K, N)
Team(1)(Olly and Baral) will go first!
Arena 10: Mock Sea Battle(Round 1)
A B C D E F G H I J K L M N O P
16 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
=========%__======%__================__%========
15 ~ _ _ _ _ _ _ ~ ~ ~ ~ _ _ _ €
=~~~~~=======______~~~~~=======~~~~~____~~~~~~~~
14 ~ ~ ~ ~ _ !_ !~ !+ + + ~ _ _ ~ ~
=~~~~+++~~~~~______~++++=+++++=++++~____~¬¬¬~~~~
13 + + + + _ !_ !+ != + = + _ _ + ~
=++=======++~~~~~~~~+====+++++====+~~~~~++=++~~~
12 + = + ~ ~ !~ !¬ !¬ = ¬ ¬ ~ ~ = ~
=~++++=++++~~~~~~~~+++++=======+++++~~~~++=++~~~
11 + + + ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ + ~
=~~~+++++~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+++++~~~
10 ~ + ~ ~ ~ ~ _ _ _ ~ ~ _ _ N_ _
=~~~~~~~~~~~~~~~~_______=_______~~~~___===€===__
09 ~ ~ ~ ~ ~ _ _ = _ _ ~ _ _ _ _
=~~~~~~~~~~~~~~~_____===¥===_____~~~~~~~~~~~~~~~
08 _ _ _ _ ~ _ _ = _ _ ~ ~ ~ ~ ~
=__===€===___~~~~_______=_______~~~~~~~~~~~~~~~~
07 _ _ K_ _ ~ ~ _ _ _ ~ ~ ~ ~ + ~
=~~~+++++~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+++++~~~
06 ~ + ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ + + +
=~~~++=++~~~~+++++=======+++++~~~~~~~~++++=++++~
05 ~ = ~ ~ + + = + + ~ ~ ~ + = +
=~~~++=++~~~~~¬====¬¬¬¬¬====¬~~~~~~~~¬¬=======¬¬
04 ~ + _ O_ + = + = + _ _ + + + +
=~~~~+++~____~¬¬¬¬=+++++=++++~______~~~~~+++~~~~
03 ~ ~ _ _ ~ + B+ + ~ _ _ ~ ~ ~ ~
=~~~~~~~~____~~~~~=======~~~~~______=======~~~~~
02 € _ _ _ ~ ~ ~ ~ _ _ _ _ _ _ ~
=========%__================__%======__%========
01 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '~' Water, '+' Deck, '_' Stone, '%' Door, 'A-Z' Contestants, '!' Flaming Sphere Hazard
(A space with water or walls on three sides is in the water. Climbing out will require an extra 5 feet of movement at any location.)
Contestants:
Olly(O): HP (52/52)+THP(/) - Affected by Mirror Image(3/3 copies)-(10 Rds).
Baral(B): HP (51/51)+THP(/) - Affected by Mage Armor, Bladesong(3/3)-Active(10 Rds), Affected by Mirror Image(3/3 copies)-(10 Rds)
Timmy(t): HP (1/1)+THP(/) -
Team(2):
Nock(N): HP (65/65)+THP(/) - Conc. & Affected by Bless, Flame Tongue Greatsword(Active)
Koplony(K): HP (44/44)+THP(/) - Affected by Mage Armor, Cold Shield, Affected by Bless.
When you realize you're doing too much: Signature.
(Forgot to post prep: blessing himself and Koplony, activating flame tongue.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(As part of Olly's prep as well, Baral has a Bardic Inspiration!)
""Alright, Baral! Watch a master at work!"
Olly alternates between clapping and playing on her drums as she dances her way to the edge of the boardwalk.
"Here comes the boom!
"Here comes the BOom, o!
"Here comes the boom, o! Ya'll don't really want it now!"
She sung with such passion as to explode the air above Koplony with a sound bomb! What with the wall in the way of her more dangerous spells.
Move: Hippity Over to D-4.
Action: Cast Here Comes the Boom(Con 16) at 2nd level, centering at [C/D-16]. 17 Thunder Damage, or half as much on a success.
Or if unable to target the right spot to do the above, see below:
Olly throws Baral one last wink and a thumbs up before crouching down and going into ninja goat mode!
Action: Ninja Goating for 17.
Move: Hippity Hop and swim D-6, 10ft Deep.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Olly advances drumming a beat that Shatters the air space above koplony, catching him at the edge of the destructive force.
Baral too slips on forward, and with a hop and skip, takes up residence on the deck of a ship; only to conjure a ball of flame further out. As it moves from stone boardwalk to the deck of another ship, said ship slowly begins to catch on fire..
(@RazorDawn: Flaming Sphere does not float, and the water section is roughly 20-30 ft deep, so it will not reach its destination from G8. I'll assume for now you conjure it further out, so that it reaches its destination.)
(S/N: Since its magical fire, it will not go out simply from being submerged.)
(@Koplony: Con Save(DC 16) for 1/2 of 13 Thunder damage. And before it asked, you do not have visual for CS.)
Arena 10: Mock Sea Battle(Round 1-Cont.)
Team(2) is up! Map Updated Here.
Contestants:
Olly(O): HP (52/52)+THP(/) - Affected by Mirror Image(3/3 copies)-(10 Rds).
Baral(B): HP (51/51)+THP(/) - Affected by Mage Armor, Bladesong(3/3)-Active(10 Rds), Affected by Mirror Image(3/3 copies)-(10 Rds)
Timmy(t): HP (1/1)+THP(/) -
Team(2):
Nock(N): HP (65/65)+THP(/) - Conc. & Affected by Bless, Flame Tongue Greatsword(Active)
Koplony(K): HP (44/44)+THP(/) - Affected by Mage Armor, Cold Shield, Affected by Bless.
When you realize you're doing too much: Signature.
Nock will dash to N10.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Koplony CON save: Add Bless 2 to 5
Koplony takes 6 fire damage.
(Sorry, thought it was fire damage)
Koplony will cast Absorb Elements to only take 6 thunder damage.
Koplony will move to E13 and cast Misty Step to D7 and move my last 5 feet to C7.
Then Koplony will cast Fire Bolt at Olly.
"Too bad you didn't bring a pipe. I could of lit it for you."
Attack: 17 Damage: 11
4 added to attack roll from Bless
(End Turn)
Mirror image: 7.
(posting from mobile so apologies for the errors)
One Olly explodes into magical confetti while the others look on in horror.
"Loly! No! Don't worry, we'll be avenged!"
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey