Welcome all! I was procrastinating my school work today to think of this and how it could work, and I think I've got it. As the title suggests, this thread is recruiting for a Shared Campaign (Shared Campaign rules can be found in Appendix A of Xanathar's Guide to Everything). If you're not sure what a Shared Campaign is, it's similar to the MCU or the Arrowverse. Multiple groups of characters who cross over with each other to partake in larger stories.
So what I'm looking for is one or two people who can apply to be DM's (I would be another). We would work together to work out the campaigns we run and how they could crossover so that the character roster for each adventure can change to suit what the group needs (for example, if the group needs some spying done, a rogue might be needed, and thus the party will have to find the rogue character who is currently involved in something else. Then the rogue and one other character have to trade places). Then, I'm also looking for 4 or 5 players per DM. So if there's 2 DM's, I'd be looking for 8 to 10 players. If we don't get enough, then the DM's could put forth a character each to round out the roster.
So applications for DM's should include:
Your DM'ing experience
Your PbP experience
Your campaign preference (do you like homebrewing campaigns or using published, what campaign style do you like, etc.)
For player applications, you should have your character's:
Name
Race
Class
Background
Ability Scores
Backstory (optional, but encouraged)
Players can use all official content, with UA and Homebrew at mine and the other DM's discretion. Ability Scores should be rolled (4d6, reroll ones once, take the highest three, roll 6 times). Characters start at level 1, with XP advancement. Starting equipment can be done through gold or class/background starting equipment.
If you have any other questions, feel free to add them to your application, or post just your question, or send me a PM also (please don't send applications via PM, because me and all the DM's will need to see player applications) Thanks all, happy adventuring, and I hope this works out!
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Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
I would offer to DM, but I don't have time RN. Playing tho...
Name Tyen
Race Human
Class Bloodhunter?
Background ....Haunted one
Ability Scores Ability scores: 141415151117
Backstory (No encouragement needed. In fact, maybe dont encourage me next time...)
Tyen was born to die. It wouldn't be quick, but it was a given. The small elf tribe he lived in had little in the way of money, and the corrupt Human sorcerer with the power to heal charged an inordinate fee for his services. Their paltry druidic magic could do nothing for the tumour on his brain. Despite his malady, he lived a stress free life, playing with the birds and small animals in the forest. He didnt have many friends, being one of the only two children in the tribe, and the other being the chieften's daughter, but he made do. Sometimes he talked to the trees, and sometimes they spoke back. However, at the age of 20 (still a child for an elf) his condition got worse. He started to hallucinate, and woke from his sleep in a cold sweat. He had visions of fire, and darkness, and tall monsters that destroyed everything in their path. The chiefen's daughter, Rayla, started to visit, and help the healer, and he found himself falling in love. However, not knowing if she returned the sentiment, and not wanting her to fall in love with a dead man, he kept silent.
His illness was worsening. The healer could do nothing, and soon he could not even get out of bed. One year, he seemed to be getting better. He woke up, and found that he could stand, and even walk. The whole town was exuberant, apart from one. The healer told him that this was the end. That his body was now running on fumes, and no longer even had the strength to Hallucinate. He had days, if not hours left to live. He didn't tell his family, but he did say goodbye to Rayla, who started to weep. She had no idea about his feelings, but she had grown fond of his witty jokes when she helped the healer. He went to bed with a clear conscience, ready to face the afterlife. Suddenly he awoke in agony. His head felt like someone was beating on it with a sledgehammer. His head always ached to some degree, but this was worse than he had ever been. He saw fire and heard screams. He thought it was a vision, but this time he felt the heat of the flames and heard the voices of the monsters. He ran outside his burning house to see a massacre. A group of human raiders were pillaging the houses, while a mage spewed fire out of his hands. They were cutting down the elderly, and taking the able bodied as slaves. He tried to help fight back, but due to his headache he was quickly overpowered. The mage walked over and sneered at him, while looking at his cronies "Leave him. He's as good as dead" After that, he passed out, and when he awoke, there was nothing left but ashes.
He stumbled to his feet, his headache lessened, but still hurting, and frantically looked through the bodies. He was dismayed to find the half charred bodies of his parents, but relieved that Rayla's body was not there. He spied a trail, left by the slavers, leading into the woods. Without stopping to think, he started running. He ran for Hours without stopping for food or water, his fear giving him speed that he had never felt before. His head pounded with every step, but he could not stop, for if he did, he would never start again. Just as his resolve was wavering, he reached their lair- a cave in a cliff wall. His anger turned to determination as he strode in. Two sentries tried to stop him, and when he made no move to stop, they stabbed at him with their spears. He pulled the tip of one out of his stomach, and slew them both. He advanced through the lair, slaying all who tried to stop him with brutal efficiency. He had no idea how, but he finally made it to the cave. He was bleeding from a dozen different wounds which he ignored, and charged in. He found the mage pouring over a spell book, and strode towards him. The mage looked up and smiled "Im impressed you made it this far. Your determination is astounding" Tyen glared at him "Where are they?" The mage laughed. " I am afraid your too late. They were sold hours ago, and transported by portal.You will never see them again" Tyen gasped, as all hope left his body. He fell to his knees, his wounds finally taking their toll, and his head pounding once more. "I am truly sorry. If you were healthy, you might have even killed me." The mage raised his hands, and lightning shot from his outstretched fingers and surrounded him. The pain was unimaginable, worse than Tyen had ever felt. It was at this moment he realized something. His whole life, he had been lost. But now...he had a purpose. When things are bad—really bad—then all that’s left is to decide whether to die on your feet or die on your knees. That’s when you become truly free. That’s when you can risk everything, because there’s nothing left to lose and fear has lost its hold on you. He moved one leg, then the other, until he was standing. He would not die on his knees. The mage looked at him in horror, while increasing the power of his spell "No! yo-you cant! I have a family!" Tyen looked him dead in the eyes "So did I." The he thrust the spear through his heart. As the light left his eyes, Tyen fell to the ground. One thought was passing through his mind: You failed. She is gone. You failed everyone. He closed his eyes....And then he awoke. He didn't know how, but he was back. He felt the mages power, roiling in his veins, and his head, for the first time in his life, was clear. His vision was sharp, and his mind sharper. He would find Rayla, even if he had to cross the whole of this godforsaken world, and he would kill anyone who stood in his path.
Backstory: Nipperkin started out as a dreyer for his father's brewery. Carting barrels of beer to local taverns and inns. He married his childhood sweetheart Gil Bristletoes and settled down to a quiet life, driving carts, dabbling in beer craft and playing music to promote the business. That is until he aided a traveler who was down on their luck. The traveler was a fugitive, a bard who had seduced the wrong duke's daughter. Nip set out to clear the travelers name and became an enemy of the state for it. In order to protect his family he packed up with Gil and hot the road. The Bard offered reference to his college and Gil lives there while Nip goes on adventures for fortune and favor.
I would like to apply to DM. I am excited to see how this idea plays out, and will offer my skills as a DM for this.
Your DMing experience
I have been DMing for 3 years, but have worked hard to become a good DM fast. I have ran many campaigns, ran published and homebrew campaigns, created worlds, and homebrewed a lot of subclasses, races, and monsters. I am a capable homebrewer, and love encouraging the players to shine in the campaign.
Your PbP experience
I have ran a few campaigns in Play by Post format, and have played in a few. I know how it works, and would gladly run a Play by Post game on D&D Beyond.
Your campaign preference
I have run both homebrew and published campaigns, and can do either. I would prefer a homebrew one in this platform, as it is easier for me to stretch my creative muscles. My campaigns are filled with difficult combat, hard decisions, long term sandbox storylines, and roleplaying.
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Please check out my homebrew, I would appreciate feedback:
Name: Two Crows Alongside (Crow) of the Granite Fangs clan
Race: Tabaxi (puma)
Class: Artificer
Background: Guild Artisan (tinker)
Ability scores: 151014131616
Backstory: Crow is the first artificer in her clan. Tinkerers and toymakers are common in the Granite Fangs, and magic users slightly less common; but as far as Crow's people were concerned, magic and mechanism occupied very different roles in their culture, almost to the point of mutual exclusivity. It therefore came as a great surprise when someone finally had occasion to cast detect magic in the communal workshop and found that Crow's products and tools emanated a curious magical aura from prolonged physical contact. Crow has taken up adventuring in the hope of discovering new ways to combine magic with material devices.
Val has lived secluded in the library for most of his life. He is part of a small "underground" enclave/monastery that believes in the blending of physical prowess and mental aptitude. His area of study has to do with with the specifics of mind control and how this is affected by different arcane energies. (Open to working with DM on his exact research, something arcane based that other people would be seeking out or trying to cover up). Val's enclave is not the only one pursuing this information and (insert group of evil mages or something like that here) are trying to obtain his research for their own nefarious purposes. To keep their research from being destroyed the group routinely tattoos the information on their bodies in a code known only to them. Val has now left his enclave to search for answers in places outside of a library. Between the places that he visits and the people he meets along the way maybe he can finish his research.
I'll give it one more and then I will choose DM's. We currently have one application for DM, so if anyone else has been considering it, I encourage you to apply soon. After that, we'll give it about a week before choosing players.
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Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
This post has potentially manipulated dice roll results.
player(sry i know you get a lot of player applications)
NAME: whim
RACE: changeling/human
CLASS: warlock
BACKGROUND: haunted one
BACKSTORY: i was somebody. now i am nobody. in a forest lay a person, alone, scared, confused. they want to know anything for they know nothing. they look around. they see a town. wondering into the town they realize people are staring. when they look at the puddle they realize how they are different. they decide to change that the only way they know how, they changed themselves. changed there appearance to become normal. they are now "normal" but they don't feel normal. they still feel like something is wrong. that night while asleep. a vision. its a... figure with a hoodie, on the floor crying in the forest. as they approach the figure they take the their hoodie off to reveal themselves. awoken in a cold sweat the only ting they can think is "whim" thats when they realized thats who they are. thats who i am. "i" am on a journey to find myself.
Ability scores: 13910161110
question for DM's: i want to make sure this is ok with you. the reason the race says changeling/human is because i wont be telling the party that i am a a changeling. also are you ok with basically having control over my characters backstory. if you would rather me make a separate backstory for whim (before losing memories) im ok with that. just message me or whatever and tell me :)
one day, when i was 6 years old, i went exploring in the mountains around my tribe. i trecked for 2 hours up a steep mountain side, when i heard a scraping sound. i looked all around, and saw s smallish mountain mooving. i started to run back down the mountain side, but tripped and fel on a root, scraping by knees and fracturing a rib. i lay on the ground, barley consias as the mountain rose up, and i realized that is was no mountain, just a huge storm giant. it chanted words in did not understand before raising its hand and creating a maelstrom. the storm had winds that could blow down mountains (or ir felt like it to a 6 year old) rain so thick you could swim through it (another exaggeration) and lightning flickered through so powerful it shook the entire forgotten realms (yet another exaggeration). a tried and failed to get up as my ribs flared in pain again. then, somehow, the winds got even stronger, and i was launched down the mountain side. as i fell, the rain got so thick, i could not breathe, and with every inhalation, water filled my lungs. i slammed into the ground, breaking even more bones, and making me stream in agony. then, the giant loomed over me, lightning crackling in her finger tips, about to end me. but just then, i felt a mental shift, like suddenly i was more powerful, and the pain faded a little bit. a raised my hand, and somehow small blast of flames shot toward the giant, exploding the lightning in her finger tips.
a flash so bright i permanently blinded me, and the storm giant was blasted back. the lightning rushed toward me, and as it hit me, i felt me skin fry and i fell unconsias.
i woke up 6 weeks later in a bed, surprised to be alive. i open my eyes, and everything was dark. i was blind. i licened, but no people were near me some how, even though it felt like he was in his village. his heard his mother call out from far away "your awake. no one can go near you because you are cursed, and as soon as you recover, we will send you to the forest on your own to stop your curse from spreading" "oh no!" I though, "everyone thinks im cursed!"
2 years later, when I could move, I had been left in the forest to survive on his own. he barley knew how to hunt, and did not even know how to make shelter. the first few days, i did not eat, until finally, on the third day i caught a rabbit, after that i eated about once a day, when ever he could catch something. one day, when I was 9, i heard some hobgoblins talking in the trees. i immediately ran away, but the hobgoblins heard me and started to chase after me. they were much faster than me, and not blind, so they caught up with me quickly, and knocked me unconscious with a sharp blow to the head. when i woke up, the hobgoblins were talking over weather they should kill me or not. one of them walked up to me, and asked me to tell them my story. i did so, and they admired that i could survive on my own, and said that if i could prove myself, they would raise me. i completed their test: a boxing match with an 8 year old hobgoblin. after that i lived with the hobgoblins for 10 years, and just when i started to trust them, the backstroked me. i almost died, but by then i masted my spell casting, and i created a minor illusion and got away.
i'd rather be a player, but if you need me to be a DM, or don't like my character, here is my DM application.
DMing experience: i am some what new to dming, i've dmed 8 or so different campaigns and have been playing for 9 monthes or so.
PbP expeirience: i am very new to pbp. i am in progress of dming 3 pbp campaigns, and have never been a player in one, although i have aplied multiple times. i have been pbping for 2 weeks or so.
campaign prefrance: i prefer homebrew campaings by a small amount. i especialy like fantasy epic sowrd and sorsery type slighly combat focused campaigns with high stakes and lots of dungeons that are VERY sandbox, although i dont care too much.
DMing experience: I've been playing and DMing various RPGs for 20+ years. I tend to have to in order to get a game going because I have had to move a lot for career reasons. I've been playing Dungeons and Dragons since AD&D 2nd edition.
PbP expeirience: I've been on again off again playing PbP for about 8 years, the last 3 on DNDBeyond. I prefer forums over discord because forums don't have as much pressure for immediate response.
campaign prefrance: I honestly don't have one. I find a lot of modules are good for launch points, but they can easily turn into train tracks. On the other hand if a world is TOO open then players can get overwhelmed with trying to decide a direction.
TL;DR: I have been a DM a long time and I can adapt to what you need.
DM's have been chosen. A PM was sent to both of them. There's still time to get in a player application, however, and I encourage anyone who has been thinking about joining to join. Players will be chosen in less than a week. Love what I've seen so far!
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Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
This post has potentially manipulated dice roll results.
(I'll toss my hat in the ring as a player)
Name: Y'reth Highshadow
Race: Tiefling
Class: Warlock
Background: Urchin
Ability scores: 121312171311
Backstory:
Y'reth and her twin were born to human parents in a small farming village. She was a curious, charming child; always wanted to know how things worked, the ‘why’ kid, always asking questions. She was closest with her twin, but loved her parents fiercely, as well. The first few years of her life were an idyll; she and her brother played and laughed and learned - they had no concept of tragedy or pain. Their parents loved them, provided for them, and didn't ever seem to mind that they had horns and tails and fangs.
Until the twins turned ten and the drought came, bringing famine and death.
The little demon kids down the road were easy to blame. The people in the village - simple peasant folks, the same peasant folks who sent Y'reth home with warm bread for her mother, who gave her brother a treat when their father wasn't looking - get together and travel to the Highshadow Farm. They try to take the children, determined that something must be done, that sacrifices must be made to drive the drought back, to stop the famine.
Their parents defend them, tell them to run and they hide in the woods and watch as their parents are killed in their place and their house burned to the ground. They run -- end up in a city eventually. Her brother is taken by the guards for trying to steal them a little food, Y’reth left hiding and alone. She looks for her brother for a while before concluding they’ve just killed him the way they did their parents; she sneaks into a caravan heading out, gets caught and ends up charming the caravan leader into letting her stay. She works for food and a place to sleep by taking care of the animals, entertaining the children, and just generally making herself useful.
She doesn’t know how to grieve her parents and brother, just shoves it down because survival is more important.
She eventually ends up in a different city, suddenly on her own completely. She gets in trouble at first - has no idea how to take care of herself, and spends several nights in the city jail before she meets a young tabaxi girl called Quick String. A fellow orphan, but one familiar with the streets. She helped Y’reth find her feet, figure out how to live on the streets without dying of starvation or falling under the control of people who would take advantage of a young girl on her own. Not to say she didn’t face those perils on occasion, but she survived. With String, she learned to navigate the city, to charm and steal, to run messages or smuggle things for the underworld.
She doesn’t think about the parents who died for her, or the brother she lost, until she does, crying into String’s shoulder on what she thinks would be her sixteenth birthday.
This is her life; String her first love; survival their first priority.
Except trouble stirs in the city. String brings word of young tabaxi going missing, some mysterious force luring them away. Y’reth begs her not to go, but she’d never been able to leave the young ones on their own. She leaves Y’reth with a kiss and a promise to see her again and then disappears into the night.
Another person she’s lost, though Y’reth never gives up on the belief that String is still out there somewhere, alive.
Despite her situation, her curiosity never waned; she secreted way information in what journals she’s managed to steal over the years - important people, secret routes through the various cities she’s found herself in, secrets she’s managed to collect about important people, history of places, families, things; any knowledge she comes across she didn’t know before. She writes it all down, always asks questions of those she meets, charms answers out of them using what assets she has.
This is her life for years after String disappears; city to city, living on the streets because it's familiar, comfortable, even as an adult who could find a way to sleep in a real bed if she was so inclined. She does work where she can find it - with the underworld mostly, given her long experience with it.
Then, another day, another city; she comes across a lead about the disappearance of String and against all instinct, decides to look into it. She thinks nothing of it, of course; another dead end most likely, like all the rest. Except this time, when she sneaks into the basement of an old manor, she finds herself caught; a sharp blow to the head and darkness follow.
She wakes somewhere in darkness and chains, sore and groggy and not alone. No tabaxi, but children - girls and boys who look like she did, once. Street kids dumb or desperate, chained like animals. Y’reth picks the locks on her chains, on their chains, tries to save the ones she can.
Of course, it is all but suicide - she knows this, the children know it, but Y'reth cannot give up on them. And then, something wakens - in the darkness of the dungeon, a child's eyes darken to black and a voice speaks of power, of freedom and safety for the children.
Y'reth promises it everything and her world lights up with power. When she opens her eyes, the children gasp: one eye has gone black, and hanging from her horn is a small, white bat. It lets go and drops, fluttering down the hallway with a whisper in her mind to follow.
She does. The children live. Her dreams grow dark, but it is a comforting, familiar dark with a familiar little white bat, and the power remains.
This post has potentially manipulated dice roll results.
Crossing over sounds interesting. I'll throw something in the ring.
Ability scores: 13121781417
Name: Garret Goodbarrel
Race: Lightfoot Halfling
Class: Rogue (looking to go thief)
Background: Guild Merchant (took mule and cart rather than tools)
Backstory: Garret joined the merchant's guild a few months ago, trading goods from town to town and offering his services as a locksmith. When things got tight he'd take jobs on as a thief, and sometimes if he got really desperate, he'd stake out his own marks though he rarely liked to do this. He hoped that someday he'd secure enough money to impress his love back home but knew he'd have to be careful, and rich, before he returned home.
Welcome all! I was procrastinating my school work today to think of this and how it could work, and I think I've got it. As the title suggests, this thread is recruiting for a Shared Campaign (Shared Campaign rules can be found in Appendix A of Xanathar's Guide to Everything). If you're not sure what a Shared Campaign is, it's similar to the MCU or the Arrowverse. Multiple groups of characters who cross over with each other to partake in larger stories.
So what I'm looking for is one or two people who can apply to be DM's (I would be another). We would work together to work out the campaigns we run and how they could crossover so that the character roster for each adventure can change to suit what the group needs (for example, if the group needs some spying done, a rogue might be needed, and thus the party will have to find the rogue character who is currently involved in something else. Then the rogue and one other character have to trade places). Then, I'm also looking for 4 or 5 players per DM. So if there's 2 DM's, I'd be looking for 8 to 10 players. If we don't get enough, then the DM's could put forth a character each to round out the roster.
So applications for DM's should include:
Your DM'ing experience
Your PbP experience
Your campaign preference (do you like homebrewing campaigns or using published, what campaign style do you like, etc.)
For player applications, you should have your character's:
Name
Race
Class
Background
Ability Scores
Backstory (optional, but encouraged)
Players can use all official content, with UA and Homebrew at mine and the other DM's discretion. Ability Scores should be rolled (4d6, reroll ones once, take the highest three, roll 6 times). Characters start at level 1, with XP advancement. Starting equipment can be done through gold or class/background starting equipment.
If you have any other questions, feel free to add them to your application, or post just your question, or send me a PM also (please don't send applications via PM, because me and all the DM's will need to see player applications) Thanks all, happy adventuring, and I hope this works out!
Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
I would offer to DM, but I don't have time RN. Playing tho...
Name Tyen
Race Human
Class Bloodhunter?
Background ....Haunted one
Ability Scores Ability scores: 14 14 15 15 11 17
Backstory (No encouragement needed. In fact, maybe dont encourage me next time...)
Tyen was born to die. It wouldn't be quick, but it was a given. The small elf tribe he lived in had little in the way of money, and the corrupt Human sorcerer with the power to heal charged an inordinate fee for his services. Their paltry druidic magic could do nothing for the tumour on his brain. Despite his malady, he lived a stress free life, playing with the birds and small animals in the forest. He didnt have many friends, being one of the only two children in the tribe, and the other being the chieften's daughter, but he made do. Sometimes he talked to the trees, and sometimes they spoke back. However, at the age of 20 (still a child for an elf) his condition got worse. He started to hallucinate, and woke from his sleep in a cold sweat. He had visions of fire, and darkness, and tall monsters that destroyed everything in their path. The chiefen's daughter, Rayla, started to visit, and help the healer, and he found himself falling in love. However, not knowing if she returned the sentiment, and not wanting her to fall in love with a dead man, he kept silent.
His illness was worsening. The healer could do nothing, and soon he could not even get out of bed. One year, he seemed to be getting better. He woke up, and found that he could stand, and even walk. The whole town was exuberant, apart from one. The healer told him that this was the end. That his body was now running on fumes, and no longer even had the strength to Hallucinate. He had days, if not hours left to live. He didn't tell his family, but he did say goodbye to Rayla, who started to weep. She had no idea about his feelings, but she had grown fond of his witty jokes when she helped the healer. He went to bed with a clear conscience, ready to face the afterlife. Suddenly he awoke in agony. His head felt like someone was beating on it with a sledgehammer. His head always ached to some degree, but this was worse than he had ever been. He saw fire and heard screams. He thought it was a vision, but this time he felt the heat of the flames and heard the voices of the monsters. He ran outside his burning house to see a massacre. A group of human raiders were pillaging the houses, while a mage spewed fire out of his hands. They were cutting down the elderly, and taking the able bodied as slaves. He tried to help fight back, but due to his headache he was quickly overpowered. The mage walked over and sneered at him, while looking at his cronies "Leave him. He's as good as dead" After that, he passed out, and when he awoke, there was nothing left but ashes.
He stumbled to his feet, his headache lessened, but still hurting, and frantically looked through the bodies. He was dismayed to find the half charred bodies of his parents, but relieved that Rayla's body was not there. He spied a trail, left by the slavers, leading into the woods. Without stopping to think, he started running. He ran for Hours without stopping for food or water, his fear giving him speed that he had never felt before. His head pounded with every step, but he could not stop, for if he did, he would never start again. Just as his resolve was wavering, he reached their lair- a cave in a cliff wall. His anger turned to determination as he strode in. Two sentries tried to stop him, and when he made no move to stop, they stabbed at him with their spears. He pulled the tip of one out of his stomach, and slew them both. He advanced through the lair, slaying all who tried to stop him with brutal efficiency. He had no idea how, but he finally made it to the cave. He was bleeding from a dozen different wounds which he ignored, and charged in. He found the mage pouring over a spell book, and strode towards him. The mage looked up and smiled "Im impressed you made it this far. Your determination is astounding" Tyen glared at him "Where are they?" The mage laughed. " I am afraid your too late. They were sold hours ago, and transported by portal.You will never see them again" Tyen gasped, as all hope left his body. He fell to his knees, his wounds finally taking their toll, and his head pounding once more. "I am truly sorry. If you were healthy, you might have even killed me." The mage raised his hands, and lightning shot from his outstretched fingers and surrounded him. The pain was unimaginable, worse than Tyen had ever felt. It was at this moment he realized something. His whole life, he had been lost. But now...he had a purpose. When things are bad—really bad—then all that’s left is to decide whether to die on your feet or die on your knees. That’s when you become truly free. That’s when you can risk everything, because there’s nothing left to lose and fear has lost its hold on you. He moved one leg, then the other, until he was standing. He would not die on his knees. The mage looked at him in horror, while increasing the power of his spell "No! yo-you cant! I have a family!" Tyen looked him dead in the eyes "So did I." The he thrust the spear through his heart. As the light left his eyes, Tyen fell to the ground. One thought was passing through his mind: You failed. She is gone. You failed everyone. He closed his eyes....And then he awoke. He didn't know how, but he was back. He felt the mages power, roiling in his veins, and his head, for the first time in his life, was clear. His vision was sharp, and his mind sharper. He would find Rayla, even if he had to cross the whole of this godforsaken world, and he would kill anyone who stood in his path.
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Name: Nipperkin ""Nip" Brownbowl
Race: Halfling (Lightfoot)
Class: Bard (will decide college based on game)
Background: Folk Hero (or custom)
Ability scores: 15 10 12 10 13 16
Backstory: Nipperkin started out as a dreyer for his father's brewery. Carting barrels of beer to local taverns and inns. He married his childhood sweetheart Gil Bristletoes and settled down to a quiet life, driving carts, dabbling in beer craft and playing music to promote the business. That is until he aided a traveler who was down on their luck. The traveler was a fugitive, a bard who had seduced the wrong duke's daughter. Nip set out to clear the travelers name and became an enemy of the state for it. In order to protect his family he packed up with Gil and hot the road. The Bard offered reference to his college and Gil lives there while Nip goes on adventures for fortune and favor.
I would like to apply to DM. I am excited to see how this idea plays out, and will offer my skills as a DM for this.
Your DMing experience
I have been DMing for 3 years, but have worked hard to become a good DM fast. I have ran many campaigns, ran published and homebrew campaigns, created worlds, and homebrewed a lot of subclasses, races, and monsters. I am a capable homebrewer, and love encouraging the players to shine in the campaign.
Your PbP experience
I have ran a few campaigns in Play by Post format, and have played in a few. I know how it works, and would gladly run a Play by Post game on D&D Beyond.
Your campaign preference
I have run both homebrew and published campaigns, and can do either. I would prefer a homebrew one in this platform, as it is easier for me to stretch my creative muscles. My campaigns are filled with difficult combat, hard decisions, long term sandbox storylines, and roleplaying.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
This sounds really cool! I would LOVE to be a part of it!
Name: Ark
Race: Changeling
Class: Sorceror (Storm)
Background: Sage
Ability scores: 15 13 16 12 14 14
Backstory: I will come back to fill this in later.
-withdrawn
Interested in playing!
Name: Two Crows Alongside (Crow) of the Granite Fangs clan
Race: Tabaxi (puma)
Class: Artificer
Background: Guild Artisan (tinker)
Ability scores: 15 10 14 13 16 16
Backstory: Crow is the first artificer in her clan. Tinkerers and toymakers are common in the Granite Fangs, and magic users slightly less common; but as far as Crow's people were concerned, magic and mechanism occupied very different roles in their culture, almost to the point of mutual exclusivity. It therefore came as a great surprise when someone finally had occasion to cast detect magic in the communal workshop and found that Crow's products and tools emanated a curious magical aura from prolonged physical contact. Crow has taken up adventuring in the hope of discovering new ways to combine magic with material devices.
28 years | she/her | GMT-4 | come_along_pond#9414 on Discord
Driftwood Anchorage: Cove Hakase, water Genasi ranger/cleric (7) | Lords Have Mercy: Róisín Sylmare Nithroel, half-elf wizard (6) | Faction Wars in the Frozen Wastes: Brin Bounderclaw, changeling fighter/barbarian (6) | Heroes of High Fantasy: Joanna 'Hatchets' Weaver, human barbarian (1) | Meldwatch: Moggy Moulach, tabaxi warlock (5) | Mists of the Dread Swamp: Kraana Syran'ta, kenku monk (9)
Sounds fun, I'll roll some stats and come back and edit in a character.
Ability scores 16, 10, 17, 16, 13, 16
Name: Vallen, https://ddb.ac/characters/34946202/GoZQdG
Race: Human
Class: Fighter/ Eldritch Knight
Background: Sage
Backstory (optional, but encouraged):
Val has lived secluded in the library for most of his life. He is part of a small "underground" enclave/monastery that believes in the blending of physical prowess and mental aptitude. His area of study has to do with with the specifics of mind control and how this is affected by different arcane energies. (Open to working with DM on his exact research, something arcane based that other people would be seeking out or trying to cover up). Val's enclave is not the only one pursuing this information and (insert group of evil mages or something like that here) are trying to obtain his research for their own nefarious purposes. To keep their research from being destroyed the group routinely tattoos the information on their bodies in a code known only to them. Val has now left his enclave to search for answers in places outside of a library. Between the places that he visits and the people he meets along the way maybe he can finish his research.
Uldran Sporebringer | Lvl 2 Dwarf Druid | Stonebound
Allorian Silverfin | Lvl 1 Rogue | Gillesburg
I'll give it one more and then I will choose DM's. We currently have one application for DM, so if anyone else has been considering it, I encourage you to apply soon. After that, we'll give it about a week before choosing players.
Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
player(sry i know you get a lot of player applications)
NAME: whim
RACE: changeling/human
CLASS: warlock
BACKGROUND: haunted one
BACKSTORY: i was somebody. now i am nobody. in a forest lay a person, alone, scared, confused. they want to know anything for they know nothing. they look around. they see a town. wondering into the town they realize people are staring. when they look at the puddle they realize how they are different. they decide to change that the only way they know how, they changed themselves. changed there appearance to become normal. they are now "normal" but they don't feel normal. they still feel like something is wrong. that night while asleep. a vision. its a... figure with a hoodie, on the floor crying in the forest. as they approach the figure they take the their hoodie off to reveal themselves. awoken in a cold sweat the only ting they can think is "whim" thats when they realized thats who they are. thats who i am. "i" am on a journey to find myself.
Ability scores: 13 9 10 16 11 10
question for DM's: i want to make sure this is ok with you. the reason the race says changeling/human is because i wont be telling the party that i am a a changeling. also are you ok with basically having control over my characters backstory. if you would rather me make a separate backstory for whim (before losing memories) im ok with that. just message me or whatever and tell me :)
https://www.dndbeyond.com/profile/warriorbrodude/characters/32405931
Ability scores: 15 11 17 16 11 14
https://www.dndbeyond.com/profile/Me_link/characters/35079356
NAME: Khedrakison Arashimahō
RACE: Tabaxi
CLASS: sorserer (storm sorcery)
BACKROUND: haunted one
BACKSTORY:
one day, when i was 6 years old, i went exploring in the mountains around my tribe. i trecked for 2 hours up a steep mountain side, when i heard a scraping sound. i looked all around, and saw s smallish mountain mooving. i started to run back down the mountain side, but tripped and fel on a root, scraping by knees and fracturing a rib. i lay on the ground, barley consias as the mountain rose up, and i realized that is was no mountain, just a huge storm giant. it chanted words in did not understand before raising its hand and creating a maelstrom. the storm had winds that could blow down mountains (or ir felt like it to a 6 year old) rain so thick you could swim through it (another exaggeration) and lightning flickered through so powerful it shook the entire forgotten realms (yet another exaggeration). a tried and failed to get up as my ribs flared in pain again. then, somehow, the winds got even stronger, and i was launched down the mountain side. as i fell, the rain got so thick, i could not breathe, and with every inhalation, water filled my lungs. i slammed into the ground, breaking even more bones, and making me stream in agony. then, the giant loomed over me, lightning crackling in her finger tips, about to end me. but just then, i felt a mental shift, like suddenly i was more powerful, and the pain faded a little bit. a raised my hand, and somehow small blast of flames shot toward the giant, exploding the lightning in her finger tips.
a flash so bright i permanently blinded me, and the storm giant was blasted back. the lightning rushed toward me, and as it hit me, i felt me skin fry and i fell unconsias.
i woke up 6 weeks later in a bed, surprised to be alive. i open my eyes, and everything was dark. i was blind. i licened, but no people were near me some how, even though it felt like he was in his village. his heard his mother call out from far away "your awake. no one can go near you because you are cursed, and as soon as you recover, we will send you to the forest on your own to stop your curse from spreading" "oh no!" I though, "everyone thinks im cursed!"
2 years later, when I could move, I had been left in the forest to survive on his own. he barley knew how to hunt, and did not even know how to make shelter. the first few days, i did not eat, until finally, on the third day i caught a rabbit, after that i eated about once a day, when ever he could catch something. one day, when I was 9, i heard some hobgoblins talking in the trees. i immediately ran away, but the hobgoblins heard me and started to chase after me. they were much faster than me, and not blind, so they caught up with me quickly, and knocked me unconscious with a sharp blow to the head. when i woke up, the hobgoblins were talking over weather they should kill me or not. one of them walked up to me, and asked me to tell them my story. i did so, and they admired that i could survive on my own, and said that if i could prove myself, they would raise me. i completed their test: a boxing match with an 8 year old hobgoblin. after that i lived with the hobgoblins for 10 years, and just when i started to trust them, the backstroked me. i almost died, but by then i masted my spell casting, and i created a minor illusion and got away.
that was when i became an adventurer.
DMs? am i allowed to be permanently blind?
Forest of Wonders DMless campaign
>Recruitment Thread< >Game Thread<
I am an average mathematics enjoyer.
>Extended Signature<
i think the character is soposed to be level 1
@warriorbrodude
Forest of Wonders DMless campaign
>Recruitment Thread< >Game Thread<
I am an average mathematics enjoyer.
>Extended Signature<
i'd rather be a player, but if you need me to be a DM, or don't like my character, here is my DM application.
DMing experience: i am some what new to dming, i've dmed 8 or so different campaigns and have been playing for 9 monthes or so.
PbP expeirience: i am very new to pbp. i am in progress of dming 3 pbp campaigns, and have never been a player in one, although i have aplied multiple times. i have been pbping for 2 weeks or so.
campaign prefrance: i prefer homebrew campaings by a small amount. i especialy like fantasy epic sowrd and sorsery type slighly combat focused campaigns with high stakes and lots of dungeons that are VERY sandbox, although i dont care too much.
EDIT: oh, and i LOVE creating home brew monsters.
Forest of Wonders DMless campaign
>Recruitment Thread< >Game Thread<
I am an average mathematics enjoyer.
>Extended Signature<
Same boat as Me_Link
DMing experience: I've been playing and DMing various RPGs for 20+ years. I tend to have to in order to get a game going because I have had to move a lot for career reasons. I've been playing Dungeons and Dragons since AD&D 2nd edition.
PbP expeirience: I've been on again off again playing PbP for about 8 years, the last 3 on DNDBeyond. I prefer forums over discord because forums don't have as much pressure for immediate response.
campaign prefrance: I honestly don't have one. I find a lot of modules are good for launch points, but they can easily turn into train tracks. On the other hand if a world is TOO open then players can get overwhelmed with trying to decide a direction.
TL;DR: I have been a DM a long time and I can adapt to what you need.
I will vouch for Rylentlar. We are in a game together right now and his character is quite fun even though we just started.
Uldran Sporebringer | Lvl 2 Dwarf Druid | Stonebound
Allorian Silverfin | Lvl 1 Rogue | Gillesburg
tjhe character sheet is level three but i have changed it now. im not sure if the link has updated yet tho
Thanks Spoones!
DM's have been chosen. A PM was sent to both of them. There's still time to get in a player application, however, and I encourage anyone who has been thinking about joining to join. Players will be chosen in less than a week. Love what I've seen so far!
Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
(I'll toss my hat in the ring as a player)
Name: Y'reth Highshadow
Race: Tiefling
Class: Warlock
Background: Urchin
Ability scores: 12 13 12 17 13 11
Backstory:
Y'reth and her twin were born to human parents in a small farming village. She was a curious, charming child; always wanted to know how things worked, the ‘why’ kid, always asking questions. She was closest with her twin, but loved her parents fiercely, as well. The first few years of her life were an idyll; she and her brother played and laughed and learned - they had no concept of tragedy or pain. Their parents loved them, provided for them, and didn't ever seem to mind that they had horns and tails and fangs.
Until the twins turned ten and the drought came, bringing famine and death.
The little demon kids down the road were easy to blame. The people in the village - simple peasant folks, the same peasant folks who sent Y'reth home with warm bread for her mother, who gave her brother a treat when their father wasn't looking - get together and travel to the Highshadow Farm. They try to take the children, determined that something must be done, that sacrifices must be made to drive the drought back, to stop the famine.
Their parents defend them, tell them to run and they hide in the woods and watch as their parents are killed in their place and their house burned to the ground. They run -- end up in a city eventually. Her brother is taken by the guards for trying to steal them a little food, Y’reth left hiding and alone. She looks for her brother for a while before concluding they’ve just killed him the way they did their parents; she sneaks into a caravan heading out, gets caught and ends up charming the caravan leader into letting her stay. She works for food and a place to sleep by taking care of the animals, entertaining the children, and just generally making herself useful.
She doesn’t know how to grieve her parents and brother, just shoves it down because survival is more important.
She eventually ends up in a different city, suddenly on her own completely. She gets in trouble at first - has no idea how to take care of herself, and spends several nights in the city jail before she meets a young tabaxi girl called Quick String. A fellow orphan, but one familiar with the streets. She helped Y’reth find her feet, figure out how to live on the streets without dying of starvation or falling under the control of people who would take advantage of a young girl on her own. Not to say she didn’t face those perils on occasion, but she survived. With String, she learned to navigate the city, to charm and steal, to run messages or smuggle things for the underworld.
She doesn’t think about the parents who died for her, or the brother she lost, until she does, crying into String’s shoulder on what she thinks would be her sixteenth birthday.
This is her life; String her first love; survival their first priority.
Except trouble stirs in the city. String brings word of young tabaxi going missing, some mysterious force luring them away. Y’reth begs her not to go, but she’d never been able to leave the young ones on their own. She leaves Y’reth with a kiss and a promise to see her again and then disappears into the night.
Another person she’s lost, though Y’reth never gives up on the belief that String is still out there somewhere, alive.
Despite her situation, her curiosity never waned; she secreted way information in what journals she’s managed to steal over the years - important people, secret routes through the various cities she’s found herself in, secrets she’s managed to collect about important people, history of places, families, things; any knowledge she comes across she didn’t know before. She writes it all down, always asks questions of those she meets, charms answers out of them using what assets she has.
This is her life for years after String disappears; city to city, living on the streets because it's familiar, comfortable, even as an adult who could find a way to sleep in a real bed if she was so inclined. She does work where she can find it - with the underworld mostly, given her long experience with it.
Then, another day, another city; she comes across a lead about the disappearance of String and against all instinct, decides to look into it. She thinks nothing of it, of course; another dead end most likely, like all the rest. Except this time, when she sneaks into the basement of an old manor, she finds herself caught; a sharp blow to the head and darkness follow.
She wakes somewhere in darkness and chains, sore and groggy and not alone. No tabaxi, but children - girls and boys who look like she did, once. Street kids dumb or desperate, chained like animals. Y’reth picks the locks on her chains, on their chains, tries to save the ones she can.
Of course, it is all but suicide - she knows this, the children know it, but Y'reth cannot give up on them. And then, something wakens - in the darkness of the dungeon, a child's eyes darken to black and a voice speaks of power, of freedom and safety for the children.
Y'reth promises it everything and her world lights up with power. When she opens her eyes, the children gasp: one eye has gone black, and hanging from her horn is a small, white bat. It lets go and drops, fluttering down the hallway with a whisper in her mind to follow.
She does. The children live. Her dreams grow dark, but it is a comforting, familiar dark with a familiar little white bat, and the power remains.
No Longer Active
Crossing over sounds interesting. I'll throw something in the ring.
Ability scores: 13 12 17 8 14 17
Name: Garret Goodbarrel
Race: Lightfoot Halfling
Class: Rogue (looking to go thief)
Background: Guild Merchant (took mule and cart rather than tools)
Backstory: Garret joined the merchant's guild a few months ago, trading goods from town to town and offering his services as a locksmith. When things got tight he'd take jobs on as a thief, and sometimes if he got really desperate, he'd stake out his own marks though he rarely liked to do this. He hoped that someday he'd secure enough money to impress his love back home but knew he'd have to be careful, and rich, before he returned home.