That's what you get if you take shortcuts in the beginning, it's gonna cost you more in the end. And I guess the amount of users already using this system is not going to help getting it done & migrated anytime soon.
Edit: but agreed. It is weird they told everybody last year it was going to be done and they are only starting development on it now, a year after VRGtR came out. Almost seems like a "normal" company ;-)
It's been over a year s8nce you said you were going to add support for dark gifts and it is still not supported on the app and I really want to use that feature for my new build. Any update as to when it will finally be added
Dark gifts are one of the things that they are working on getting done with the general features update that they have been doing. We don't have a date of when but we do know that it is the next update and is soon.
The Strixhaven Feats have the benefit of being Feats, while Gifts/Boons are not. We can certainly make private homebrew Feats to represent Dark Gifts, but DDB needs to have official Dark Gifts be added as Dark Gifts, not Feats.
Rollback Post to RevisionRollBack
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Because they're not something you can take in place of an ASI. They wouldn't want these things to show up in the dropdown lists when players are leveling up a character and decide to take a feat.
Rollback Post to RevisionRollBack
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
What's so annoying about the delay is just how easy it would be to make dark gifts/epic boons work.
Functionally everything already exists to make them work; I have a full set of dark gift/epic boon feats in private homebrew, and the only ones that don't work properly are the "gain an extra spell slot" ones, but you can just fudge that with a single use action to regain it instead, and also the "gain 20 hp" one only works at level 20 (because the only modifier we have for adding hp is calculated per level). There are a couple of modifiers/character sheet support additions that could make a few of them work better but nothing critical.
The only missing piece is a drop-down menu on the feat editor to specify that a feat is actually an epic boon or dark gift or whatever, same as we do for changing the type of magic item. Then all we need is for the character builder to hide anything that isn't a regular feat, except in the Manage Feats section where we would have a dropdown or some checkboxes to show epic boons/dark gifts.
It's maybe an hour's work at most to do it well. And this is for a feature that should have existed years ago, as epic boons came out in the Dungeon Master's Guide.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Ancestral Legacy. Where you are replacing an existing race, we recommend that you add any features of your previous race that are being kept, by directly adding them to the character sheet.
As others have pointed out in various comments in this (and other) thread(s), this method is more time consuming and less user friendly than having nested dropdown selections (similar to how ASI/Feat choices work). I know the Devs are working on the Generic Features System to help with the Epic Boons/Dark Gifts/Draconic Gifts/etc. Are the Devs planning on looking at the Ancestral Legacy racial trait as well? As in, is it (and/or other weird character builder issues) anywhere on the roadmap?
In the April 1st Dev update, they talked about maybe replicating some of the inventory management code for other aspects of the "rules"/"game" engine (video here). In the May 7th update, they talked about the new Generic Features System being more tag based so that new feature tags would automatically be added to the character sheet with options for homebrew in each new type of feature (video here). Once they get to that point my suggestion is to have the initial dropdown be a choice between having a previous race or not, then having the "previous race" selection automatically grab everything tagged as a playable race (preferably with aforementioned support for Homebrew). Finally the system would ideally grab the appropriately tagged racial traits (proficiencies, speeds, languages, etc.) and show them in the builder/sheet.
Thank you, Devs, for all the hard work you're doing while figuring out your new home with WoTC (as someone said in one of the videos). We're all looking forward to the improvements the backend changes will bring.
I don't know what thread to post this in, but I noticed a mistake in the physical version of the book on page 53 in the "Folk Horror" section under the "Folk Horror Plots" subheading.
It says "Folk horror stories often involve outsiders or an unwitting new member of the community discovering a unsettling practices." It should be: "Folk horror stories often involve outsiders or an unwitting new member of the community discovering unsettling practices."
I don't know if this is in the digital version (since I don't have it) or if it has been updated in the physical version since I bought the book, but I thought I should alert someone.
Hello so none of the races for this book even though I bought it are showing up in a character sheet during creation. How do I fix this?
The "races" from this book should appear up as a "Lineages" entry in the race list (as if "Lineages" were a race like Dwarf, Elf etc.); you'll then find Dhampir, Hexblood and Reborn under that as if they were sub-races.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Spirit Session. We are currently unable to limit the spell selection to just Divination & Necromancy spells, so it presents all spells as available - please reference the Divination & Necromancy spell listings
I am currently playing a bard in the college of spirits. I noticed that in the character creator, the spell list lists all available spells, but the spells that the character can get from a spirit session is only necromancy or divination spells.
I would love to get this fixed, as looking at all available spells in the spell filter, then looking for the spell in the character creator, and then refreshing my character page is a very long task just to switch one spell while playing. Furthermore, I would love to be able to change the spirit session spell within the character page - as this would streamline picking the spell and adding it to the spell list while playing. Either within the "Features and Traits" tab and/or in the "Spells" tab on the character page.
I did reach out and was told that D&D Beyond/Wizards of the Coast are unable to limit the selection of spells at this time. It would be great if you could work on this as it does add a lot of time to the gameplay just to pick one spell.
I know you have a lot to work on and this is a huge site to maintain, but since you already have a list of spells that you can filter the school type via the spell listings page. In theory you should be able to use a .map() function in the initial spell listing (I'm assuming that it is an array of objects) of all the spells to filter out the divination and necromancy spells and send it to the Spirit Spells state. Granted that you have a state for the Spirit Spells and your array of objects for the spells includes the school types. Just a suggestion. I know I don't know how the site is fully coded and if that is at all possible. I do know that there is a lot more to work on than this one feature too and this may be low on the list to fix.
Any update on adding Dark Gift support to the character sheet?
Nope. And there's not likely to be unless/until the Generic/Universal Feature system is built, released, and includes Dark Gifts. With the demise of the Dev Update, we aren't even getting updates on how things are going with that project.
IF you mean the High Elf Dhampir homebrew, it's clearly a violation of the published homebrew rules. In all likelihood it got removed for that reason.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
So now that WotC owns DNDBEYOND when are we getting Dark Gift support???
That's what you get if you take shortcuts in the beginning, it's gonna cost you more in the end. And I guess the amount of users already using this system is not going to help getting it done & migrated anytime soon.
Here's you latest update: https://www.youtube.com/watch?v=HbdSOhUPN2k (summary: they just began working on it [as in development] last sprint)
Edit: but agreed. It is weird they told everybody last year it was going to be done and they are only starting development on it now, a year after VRGtR came out. Almost seems like a "normal" company ;-)
Reborn should have immunity to magical sleep displayed on the character sheet the same way that elves do.
Buyers Guide for D&D Beyond - Hardcover Books, D&D Beyond and You - How/What is Toggled Content?
Everything you need to know about Homebrew - Homebrew FAQ - Digital Book on D&D Beyond Vs Physical Books
Can't find the content you are supposed to have access to? Read this FAQ.
"Play the game however you want to play the game. After all, your fun doesn't threaten my fun."
It's been over a year s8nce you said you were going to add support for dark gifts and it is still not supported on the app and I really want to use that feature for my new build. Any update as to when it will finally be added
Any updates to when Dark Gifts will be accessible to add to character creation?
Dark gifts are one of the things that they are working on getting done with the general features update that they have been doing. We don't have a date of when but we do know that it is the next update and is soon.
Buyers Guide for D&D Beyond - Hardcover Books, D&D Beyond and You - How/What is Toggled Content?
Everything you need to know about Homebrew - Homebrew FAQ - Digital Book on D&D Beyond Vs Physical Books
Can't find the content you are supposed to have access to? Read this FAQ.
"Play the game however you want to play the game. After all, your fun doesn't threaten my fun."
I'm surprised they haven't added it in in a way similar to the Strixhaven Initiate feats. Might be a good fix for the problem.
The Strixhaven Feats have the benefit of being Feats, while Gifts/Boons are not. We can certainly make private homebrew Feats to represent Dark Gifts, but DDB needs to have official Dark Gifts be added as Dark Gifts, not Feats.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
That's what I was meaning tho, why not just make them feats?
Because they're not something you can take in place of an ASI. They wouldn't want these things to show up in the dropdown lists when players are leveling up a character and decide to take a feat.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
What's so annoying about the delay is just how easy it would be to make dark gifts/epic boons work.
Functionally everything already exists to make them work; I have a full set of dark gift/epic boon feats in private homebrew, and the only ones that don't work properly are the "gain an extra spell slot" ones, but you can just fudge that with a single use action to regain it instead, and also the "gain 20 hp" one only works at level 20 (because the only modifier we have for adding hp is calculated per level). There are a couple of modifiers/character sheet support additions that could make a few of them work better but nothing critical.
The only missing piece is a drop-down menu on the feat editor to specify that a feat is actually an epic boon or dark gift or whatever, same as we do for changing the type of magic item. Then all we need is for the character builder to hide anything that isn't a regular feat, except in the Manage Feats section where we would have a dropdown or some checkboxes to show epic boons/dark gifts.
It's maybe an hour's work at most to do it well. And this is for a feature that should have existed years ago, as epic boons came out in the Dungeon Master's Guide.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
As others have pointed out in various comments in this (and other) thread(s), this method is more time consuming and less user friendly than having nested dropdown selections (similar to how ASI/Feat choices work). I know the Devs are working on the Generic Features System to help with the Epic Boons/Dark Gifts/Draconic Gifts/etc. Are the Devs planning on looking at the Ancestral Legacy racial trait as well? As in, is it (and/or other weird character builder issues) anywhere on the roadmap?
In the April 1st Dev update, they talked about maybe replicating some of the inventory management code for other aspects of the "rules"/"game" engine (video here). In the May 7th update, they talked about the new Generic Features System being more tag based so that new feature tags would automatically be added to the character sheet with options for homebrew in each new type of feature (video here). Once they get to that point my suggestion is to have the initial dropdown be a choice between having a previous race or not, then having the "previous race" selection automatically grab everything tagged as a playable race (preferably with aforementioned support for Homebrew). Finally the system would ideally grab the appropriately tagged racial traits (proficiencies, speeds, languages, etc.) and show them in the builder/sheet.
Thank you, Devs, for all the hard work you're doing while figuring out your new home with WoTC (as someone said in one of the videos). We're all looking forward to the improvements the backend changes will bring.
P.S. Sorry for the wall of text.
I don't know what thread to post this in, but I noticed a mistake in the physical version of the book on page 53 in the "Folk Horror" section under the "Folk Horror Plots" subheading.
It says "Folk horror stories often involve outsiders or an unwitting new member of the community discovering a unsettling practices." It should be: "Folk horror stories often involve outsiders or an unwitting new member of the community discovering unsettling practices."
I don't know if this is in the digital version (since I don't have it) or if it has been updated in the physical version since I bought the book, but I thought I should alert someone.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.Hello so none of the races for this book even though I bought it are showing up in a character sheet during creation. How do I fix this?
The "races" from this book should appear up as a "Lineages" entry in the race list (as if "Lineages" were a race like Dwarf, Elf etc.); you'll then find Dhampir, Hexblood and Reborn under that as if they were sub-races.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I am currently playing a bard in the college of spirits. I noticed that in the character creator, the spell list lists all available spells, but the spells that the character can get from a spirit session is only necromancy or divination spells.
I would love to get this fixed, as looking at all available spells in the spell filter, then looking for the spell in the character creator, and then refreshing my character page is a very long task just to switch one spell while playing. Furthermore, I would love to be able to change the spirit session spell within the character page - as this would streamline picking the spell and adding it to the spell list while playing. Either within the "Features and Traits" tab and/or in the "Spells" tab on the character page.
I did reach out and was told that D&D Beyond/Wizards of the Coast are unable to limit the selection of spells at this time. It would be great if you could work on this as it does add a lot of time to the gameplay just to pick one spell.
I know you have a lot to work on and this is a huge site to maintain, but since you already have a list of spells that you can filter the school type via the spell listings page. In theory you should be able to use a .map() function in the initial spell listing (I'm assuming that it is an array of objects) of all the spells to filter out the divination and necromancy spells and send it to the Spirit Spells state. Granted that you have a state for the Spirit Spells and your array of objects for the spells includes the school types. Just a suggestion. I know I don't know how the site is fully coded and if that is at all possible. I do know that there is a lot more to work on than this one feature too and this may be low on the list to fix.
I appreciate your time.
Any update on adding Dark Gift support to the character sheet?
Nope. And there's not likely to be unless/until the Generic/Universal Feature system is built, released, and includes Dark Gifts. With the demise of the Dev Update, we aren't even getting updates on how things are going with that project.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
I found a few monsters in the Bestiary that have "Damage Resistance" in their stat block instead of "Damage Resistances".
I checked my physical copy of the book and, unfortunately, the error is repeated there as well.