Here I am practicing creating characters with simpler backstories. I am starting by creating a teenage character called Oskar. Oskar is a human who comes from Waterdeep, and his family is lower-middle class. He is seventeen years old, and only a level 1 character. I wanted him to be a scribe, but I could not find a background that fit with being an apprentice scribe, so instead I made him an entertainer (he had lots of practice through his worship of Lliira).
Here is his backstory:
Oskar was born and raised in Waterdeep, where his father worked as bank clerk, and his mother worked as a personal attendant, to a daughter of one of the Noble houses.
Growing up, Oskar lived with his parents, his older sisters and two younger brothers, and they all shared a small house in a lower-middle-class neighbourhood. Despite their humble lifestyle, Oskar's parents worked hard to support their family, and they always instilled a strong work ethic in their children, and Oskar quickly learned the value of a good education and hard work. He was an intelligent child who excelled in his studies, but he also had a creative side that he loved to explore, and which came out through his worship of the Goddess Lliira.
When he was old enough, Oskar began an apprenticeship with a local scribe, from whom he learned the art of illumination. He found the work challenging but rewarding, and he loved the feeling of creating something with his own two hands.
Oskar's life changed when he met Martha, a young half-elf who lived in his neighbourhood. Against his families wishes, the two quickly became close friends, and Oskar soon realised that he had feelings for her that went beyond friendship. He longed to tell her how he felt, but he was too shy, and too afraid of their families’ reactions to express his true feelings.
One day, Oskar heard about a group of adventurers who were looking for new members. He saw this as an opportunity to impress Martha and show her and her family that he was brave and capable, and so decided to join the group and set out on his first adventure; hoping to eventually return with the riches and glory that would enable him to prove himself to Martha’s family, and win her heart.
I tried to keep it as simple as possible, while still providing some information.
I am an online author and sci-fi lover who plays table too roleplaying games in his free time. See all my character concepts at: Character Bios – Jays Blog (jaytelford.me)
Thanks for your kind words. I don't often play the Sage, so I was not aware that Scribe was part of that background. Thanks for making me aware of that. Entertainer was my second choice, something that still fit with his backstory, but I did want him to have been an Apprentice Scribe, before becoming an adventurer.
Thanks again.
I was not sure if the backstory included everything that needed to be part of it, because I am not used to writing simple backstories, and didn't know if I had cut it down too much. That is why I am practicing creating these characters.
XD
Forge
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I am an online author and sci-fi lover who plays table too roleplaying games in his free time. See all my character concepts at: Character Bios – Jays Blog (jaytelford.me)
Your backstory contains more than enough details for a 1st level character. In fact, it probably contains a few too many details for my preference, I personally like to leave things a little more vague so the DM has freedom to insert or add whatever they may need to build propper hooks should they desire to do so. (I can’t tell you how many times I’ve been surprised by the existence of a sibling that was there all along but I as the player never knew about until the DM told me my character had one.) It’s not a problem or anything, nor a criticism, just a difference of style is all. It could be more concise, but that’s the only “improvement” I can think of, but it’s not really necessary. I generally I try to limit my 1st — 4th level characters to a maximum of 15 sentences, so you’re still under that limit. All in all I think it’s a perfectly good backstory for a 1st level PC. Well done.
PS- If you really want to practice writing shorter, more minimalist backstories, you should try challenging yourself in this thread. I find it most efficacious as an exercise in brevity.
PS- If you really want to practice writing shorter, more minimalist backstories, you should try challenging yourself in this thread. I find it most efficacious as an exercise in brevity.
Thanks for link to the thread. I had seen that a while ago, but didn't know that it was still going. Looks like something worthy of taking part in, thanks.
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I am an online author and sci-fi lover who plays table too roleplaying games in his free time. See all my character concepts at: Character Bios – Jays Blog (jaytelford.me)
The backround looks good to me, the only problem I have with it isn't really a problem is that I feel that there's a bit of a jump on the beginning you have more than enough but then at the end when he falls for Martha and just joins an adventuring group I feel there would be a little more hesitation in leaving if he's that willing for a girl so I don't think it would happen that quickly.Otherwise you did better than I could good job
It looks good for a first-level character. No big dramas, saving the town or slaying a monster to live up to when you have 8hp and a sword.
When I make backstories, I do so with the sole purpose of giving the DM material to work with - Who have they left behind them that loved them? Who hated them? Friends, enemies? Mysteries - "I killed the man who killed my parents with a dagger then became a rogue" is way worse for the DM than "I locked him in hit basement for the monsters to kill him". One is definite - the other leaves scope for a mysterious return.
If I were to edit your story for this, I would add:
her family despised you, and wanted you out of their daughters lives. You are trying to get gold so you can whisk her away.
Martha begged you to take her with you, but you feared for her safety and refused.
This gives 2 openings for plot development - how much did her parents want you to never return? Enough to have a hand in it? Was Martha willing to run away to try to find you?
all told though, good and concise story for a level 1.
It looks good for a first-level character. No big dramas, saving the town or slaying a monster to live up to when you have 8hp and a sword.
When I make backstories, I do so with the sole purpose of giving the DM material to work with - Who have they left behind them that loved them? Who hated them? Friends, enemies? Mysteries - "I killed the man who killed my parents with a dagger then became a rogue" is way worse for the DM than "I locked him in hit basement for the monsters to kill him". One is definite - the other leaves scope for a mysterious return.
If I were to edit your story for this, I would add:
her family despised you, and wanted you out of their daughters lives. You are trying to get gold so you can whisk her away.
Martha begged you to take her with you, but you feared for her safety and refused.
This gives 2 openings for plot development - how much did her parents want you to never return? Enough to have a hand in it? Was Martha willing to run away to try to find you?
all told though, good and concise story for a level 1.
Originally, I was wanting to say that although Oskar's parents were hardworking, decent human beings, they were prejudice against elves, and that is why they did not want their son to be friends (and especially not in a relationship) with an elf, even a half-elf.
So, originally, Oskar joined the group so he could get rich, and then run away with Martha.
The drama was meant to be with Oskar's family and their prejudice, not with needing to prove himself to Martha's family. However, I removed that because it might be upsetting for some people, and I am trying to make simpler, more family friendly backstories.
That was originally meant to be his reason.
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I am an online author and sci-fi lover who plays table too roleplaying games in his free time. See all my character concepts at: Character Bios – Jays Blog (jaytelford.me)
The drama was meant to be with Oskar's family and their prejudice, not with needing to prove himself to Martha's family. However, I removed that because it might be upsetting for some people, and I am trying to make simpler, more family friendly backstories.
Since when is D&D a family friendly game? The official age rating for playing the game is 12+, and the vast majority of players are adults. In fact, I find the idea of expecting a woman to fall for you because you're rich and famous to be a lot more upsetting. If I was your DM, Martha would reject Oskar's love confession at the end of the campaign even if he returned as a level 20th powerhouse. She truly only liked him as a friend, and the fact that he abandoned her certainly didn't help matters. This story deserves a moral lesson that would make Aesop proud. Or if I wanted to turn it up to eleven, she actually did have romantic feelings for him, but she was heartbroken when he left. Her life at home was horrible because her parents were abusive. The only thing that made life worth living were the moments she had with her friend. When he abandoned her, she spiralled into depression thinking that Oskar didn't care about her, and eventually committed suicide. She left a note explaining her reasons, a note Oskar would read on his return.
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Age: 33 | Sex: Male | Languages: French and English | Roles: DM and Player
If you really want to make simpler backstories, give fewer details. Leave some stuff unexplained so the DM can use those holes as hooks. Let the DM fill in the holes you leave in the backstory. Don’t write a full backstory, write hookbait.
If you really want to make simpler backstories, give fewer details. Leave some stuff unexplained so the DM can use those holes as hooks. Let the DM fill in the holes you leave in the backstory. Don’t write a full backstory, write hookbait.
This right here is some excellent advice. Being vague on the details leaves a heck of a lot more for the DM to work with.
Examples:
instead of saying "my characters family was killed whilst I was a child by a mobster called Jock Bellut who was a deposed orc chieftain from a tribe in the northern mountains who was driven out by a dragon and fended for himself before starting the thieves guild in the local town and then hiring my parents to make a powerful magic weapon which he then refused to pay for and slew them in cold blood", you can instead say "my mother was a great inventor, but when she made a magic item for the local mob boss, he refused to pay, they fought, and my family died except for me.".
The crux of it? The DM has autonomy in the second for who the mob boss was, what the invention was, why it was commissioned, where the mob boss is, and so on. In the first, you are dictating to the DM what they need to add to their world to make your story stick. In the second, you are offering the DM things they can add to their game, but leaving it open so that if they don't want an underground mafia in the local town, they haven't got to have one.
Basically, make as much content as possible without it needing continuity to the DMs plans.
Here is a re-write, that cuts out all of the rambling.
Oskar was born in a lower-middle class neighbourhood of Waterdeep, to hardworking and respectable parents who were worshippers of Lliira, and for whom Oskar loved to perform.
From an early age Oskar's parents taught him and his five siblings the value of a good education and hard work, and at age 12, Oskar secured for himself an apprenticeship with a local scribe from whom he learned the art of illumination.
By age 17, Oskar had grown tired of merely depicting other people's stories, and yearned to write stories of his own - there was only one problem - he had no stories to tell. So, when his friend Martha told him about a band of adventurers looking for a new member, Oskar decided that he would join them, in the hopes of turning his travels into a story of his own.
So, that takes out all the rambling, the stuff about him falling in love (making Martha just a friend instead), and all of the stuff about how he goes on an adventure to get rich and woo a girl Instead, he goes on an adventure because he is essentially bored in his life, and is looking for excitement.
At 17, he has some basic skills from his education, some talent, and an interest in telling his own story, but he does not know much about what is truly out there.
All he knows, is what he has read in books, and from the manuscripts that he was charged with illuminating.
So, he is essentially a normal person with some talent, an education and a desire to see the world, who, if he doesn't die will be shaped by his travels and the adventures and encounters, he has with this new group of friends.
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I am an online author and sci-fi lover who plays table too roleplaying games in his free time. See all my character concepts at: Character Bios – Jays Blog (jaytelford.me)
I'm not sure if I prefer the new version. It may not have the same issues as the original, but it's too bland now. There's nothing inherently bad about it, but it doesn't give much to work with when it comes to making plot twists and/or unraveling mysteries. That said, it does have the huge advantage of being very easy to fit in any campaign. Should Waterdeep be too far from the campaign's geographical setting, it's easy to suggest a different city to the player. The same goes if the setting uses a different pantheon, Lliira has plenty of similar counterparts.
I've had players who wrote extremely simple backstories for their characters before and I've still managed to do something interesting with them, but it required significantly more improvisation and less planning. For example, one of my players had a character who wanted to hone her skills as a cartographer, so I adapted it into a plot hook to one of the dungeon crawls I had made. The premise of my campaign was a series of one-shots each involving a single procedurally generated dungeon, with the story being made up by me based on the results I obtained. Each one-shot shared the same hub city and there was no overarching plot outside of recurring NPCs, which allowed for a rotation of players. Bear in mind this was play by post.
One of the dungeons wasn't particularly interesting outside of a very well hidden treasure hoard and the fact that it was built by a thief, so I came up with the idea that a renowned thief had hidden his treasure in a secret dungeon but died before retrieving it. It has been a common legend in the city for a very long time. The players overhear someone in a tavern claiming to have found the dungeon. He went there with a few other adventurers, but they were all killed. As the sole survivor, he gave up on the treasure but decided to sell a map he made of the dungeon and directions on how to get there as a way to recoup his losses. The player whose character was into cartography was very interested. With a successful Cartographer's Tools roll, she could tell the map of the dungeon was very well made, which prompted jealousy, but was incomplete, which was used as a bargaining chip to reduce the asking price. The player had an extra objective: fully explore the dungeon and complete the map to prove herself.
Without that tidbit on cartography in one of my players' character backstory, the only difference with that quest would have been trivial. The map would only have included directions to the dungeon, not a partially completed layout of the dungeon itself. While it might remove the surprise of exploring uncharted territory, it does give a stronger emphasis on fully exploring the dungeon and trying to find secrets that were missed by the previous adventuring party.
If I had to work with Oskar as a DM, I would try to put a bigger emphasis on or add elements of NPCs being depressed and situations being depressing. This would go hand in hand with his worship of Lliira, introducing a dichotonomy and the opportunity for Oskar to grow as a character. Adventuring only seems easy and fun in books, not reality. The fact that he's also writing a journal of his travels during short rests means that a villain might want to steal that book in order to gain valuable information on the heroes.
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Age: 33 | Sex: Male | Languages: French and English | Roles: DM and Player
I love Lliira. She is one of my favourite deities. Along with Selûne, Mystra and Sune. On the evil side, my favourites are probably Shar, the interloper deity Hecate, and Supreme Lord of hell, Asmodeus.
In terms of entities from the Abyss who could be deities if Ao allowed it, Pale Night - the mother of all demons is my favourite.
In terms of the Fey - my favourite Archfey is The Queen of Air and Darkness, because she is so mysterious, and although she plays the role of the villain, isn't actually evil.
A lot of my characters have connections to one or more of those deities.
Although I am not sure what that says about me.
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I am an online author and sci-fi lover who plays table too roleplaying games in his free time. See all my character concepts at: Character Bios – Jays Blog (jaytelford.me)
The most important NPC in one of my campaigns publicly worships Selûne. She wears an amulet (holy symbol) of her deity as a necklace that can be used as a spellcasting focus by clerics and paladins of Selûne. She's not a spellcaster though, she's a cavalier (fighter subclass). She also secretly worships Shar as a firm believer of the Dark Moon heresy. Should a cleric or paladin of Shar snatch her amulet, they could also use it as a spellcasting focus, proving that the true heretics are those who call it the Dark Moon heresy.
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Age: 33 | Sex: Male | Languages: French and English | Roles: DM and Player
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Hi Everyone,
Here I am practicing creating characters with simpler backstories. I am starting by creating a teenage character called Oskar. Oskar is a human who comes from Waterdeep, and his family is lower-middle class. He is seventeen years old, and only a level 1 character. I wanted him to be a scribe, but I could not find a background that fit with being an apprentice scribe, so instead I made him an entertainer (he had lots of practice through his worship of Lliira).
Here is his backstory:
I tried to keep it as simple as possible, while still providing some information.
What do you guys all think, how can I improve it?
Thanks
Forge.
I am an online author and sci-fi lover who plays table too roleplaying games in his free time. See all my character concepts at: Character Bios – Jays Blog (jaytelford.me)
It sounds ok ot me, FYI, the scribe is one of the speciality options within the Sage background if you wanted to use that one.
Thanks for your kind words. I don't often play the Sage, so I was not aware that Scribe was part of that background. Thanks for making me aware of that. Entertainer was my second choice, something that still fit with his backstory, but I did want him to have been an Apprentice Scribe, before becoming an adventurer.
Thanks again.
I was not sure if the backstory included everything that needed to be part of it, because I am not used to writing simple backstories, and didn't know if I had cut it down too much. That is why I am practicing creating these characters.
XD
Forge
I am an online author and sci-fi lover who plays table too roleplaying games in his free time. See all my character concepts at: Character Bios – Jays Blog (jaytelford.me)
Your backstory contains more than enough details for a 1st level character. In fact, it probably contains a few too many details for my preference, I personally like to leave things a little more vague so the DM has freedom to insert or add whatever they may need to build propper hooks should they desire to do so. (I can’t tell you how many times I’ve been surprised by the existence of a sibling that was there all along but I as the player never knew about until the DM told me my character had one.) It’s not a problem or anything, nor a criticism, just a difference of style is all. It could be more concise, but that’s the only “improvement” I can think of, but it’s not really necessary. I generally I try to limit my 1st — 4th level characters to a maximum of 15 sentences, so you’re still under that limit. All in all I think it’s a perfectly good backstory for a 1st level PC. Well done.
PS- If you really want to practice writing shorter, more minimalist backstories, you should try challenging yourself in this thread. I find it most efficacious as an exercise in brevity.
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Epic Boons on DDB
Thanks for link to the thread. I had seen that a while ago, but didn't know that it was still going. Looks like something worthy of taking part in, thanks.
I am an online author and sci-fi lover who plays table too roleplaying games in his free time. See all my character concepts at: Character Bios – Jays Blog (jaytelford.me)
The backround looks good to me, the only problem I have with it isn't really a problem is that I feel that there's a bit of a jump on the beginning you have more than enough but then at the end when he falls for Martha and just joins an adventuring group I feel there would be a little more hesitation in leaving if he's that willing for a girl so I don't think it would happen that quickly.Otherwise you did better than I could good job
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It looks good for a first-level character. No big dramas, saving the town or slaying a monster to live up to when you have 8hp and a sword.
When I make backstories, I do so with the sole purpose of giving the DM material to work with - Who have they left behind them that loved them? Who hated them? Friends, enemies? Mysteries - "I killed the man who killed my parents with a dagger then became a rogue" is way worse for the DM than "I locked him in hit basement for the monsters to kill him". One is definite - the other leaves scope for a mysterious return.
If I were to edit your story for this, I would add:
This gives 2 openings for plot development - how much did her parents want you to never return? Enough to have a hand in it? Was Martha willing to run away to try to find you?
all told though, good and concise story for a level 1.
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread - latest release; the Harvest Sprite, a playable Jack-o-Lantern Race!
Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: The College of Fisticuffs Bard!
I also dabble in art on here (my art thread)
Originally, I was wanting to say that although Oskar's parents were hardworking, decent human beings, they were prejudice against elves, and that is why they did not want their son to be friends (and especially not in a relationship) with an elf, even a half-elf.
So, originally, Oskar joined the group so he could get rich, and then run away with Martha.
The drama was meant to be with Oskar's family and their prejudice, not with needing to prove himself to Martha's family. However, I removed that because it might be upsetting for some people, and I am trying to make simpler, more family friendly backstories.
That was originally meant to be his reason.
I am an online author and sci-fi lover who plays table too roleplaying games in his free time. See all my character concepts at: Character Bios – Jays Blog (jaytelford.me)
Since when is D&D a family friendly game? The official age rating for playing the game is 12+, and the vast majority of players are adults. In fact, I find the idea of expecting a woman to fall for you because you're rich and famous to be a lot more upsetting. If I was your DM, Martha would reject Oskar's love confession at the end of the campaign even if he returned as a level 20th powerhouse. She truly only liked him as a friend, and the fact that he abandoned her certainly didn't help matters. This story deserves a moral lesson that would make Aesop proud. Or if I wanted to turn it up to eleven, she actually did have romantic feelings for him, but she was heartbroken when he left. Her life at home was horrible because her parents were abusive. The only thing that made life worth living were the moments she had with her friend. When he abandoned her, she spiralled into depression thinking that Oskar didn't care about her, and eventually committed suicide. She left a note explaining her reasons, a note Oskar would read on his return.
Age: 33 | Sex: Male | Languages: French and English | Roles: DM and Player
If you really want to make simpler backstories, give fewer details. Leave some stuff unexplained so the DM can use those holes as hooks. Let the DM fill in the holes you leave in the backstory. Don’t write a full backstory, write hookbait.
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Epic Boons on DDB
This right here is some excellent advice. Being vague on the details leaves a heck of a lot more for the DM to work with.
Examples:
instead of saying "my characters family was killed whilst I was a child by a mobster called Jock Bellut who was a deposed orc chieftain from a tribe in the northern mountains who was driven out by a dragon and fended for himself before starting the thieves guild in the local town and then hiring my parents to make a powerful magic weapon which he then refused to pay for and slew them in cold blood", you can instead say "my mother was a great inventor, but when she made a magic item for the local mob boss, he refused to pay, they fought, and my family died except for me.".
The crux of it? The DM has autonomy in the second for who the mob boss was, what the invention was, why it was commissioned, where the mob boss is, and so on. In the first, you are dictating to the DM what they need to add to their world to make your story stick. In the second, you are offering the DM things they can add to their game, but leaving it open so that if they don't want an underground mafia in the local town, they haven't got to have one.
Basically, make as much content as possible without it needing continuity to the DMs plans.
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread - latest release; the Harvest Sprite, a playable Jack-o-Lantern Race!
Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: The College of Fisticuffs Bard!
I also dabble in art on here (my art thread)
Here is a re-write, that cuts out all of the rambling.
So, that takes out all the rambling, the stuff about him falling in love (making Martha just a friend instead), and all of the stuff about how he goes on an adventure to get rich and woo a girl Instead, he goes on an adventure because he is essentially bored in his life, and is looking for excitement.
At 17, he has some basic skills from his education, some talent, and an interest in telling his own story, but he does not know much about what is truly out there.
All he knows, is what he has read in books, and from the manuscripts that he was charged with illuminating.
So, he is essentially a normal person with some talent, an education and a desire to see the world, who, if he doesn't die will be shaped by his travels and the adventures and encounters, he has with this new group of friends.
I am an online author and sci-fi lover who plays table too roleplaying games in his free time. See all my character concepts at: Character Bios – Jays Blog (jaytelford.me)
I'm not sure if I prefer the new version. It may not have the same issues as the original, but it's too bland now. There's nothing inherently bad about it, but it doesn't give much to work with when it comes to making plot twists and/or unraveling mysteries. That said, it does have the huge advantage of being very easy to fit in any campaign. Should Waterdeep be too far from the campaign's geographical setting, it's easy to suggest a different city to the player. The same goes if the setting uses a different pantheon, Lliira has plenty of similar counterparts.
I've had players who wrote extremely simple backstories for their characters before and I've still managed to do something interesting with them, but it required significantly more improvisation and less planning. For example, one of my players had a character who wanted to hone her skills as a cartographer, so I adapted it into a plot hook to one of the dungeon crawls I had made. The premise of my campaign was a series of one-shots each involving a single procedurally generated dungeon, with the story being made up by me based on the results I obtained. Each one-shot shared the same hub city and there was no overarching plot outside of recurring NPCs, which allowed for a rotation of players. Bear in mind this was play by post.
One of the dungeons wasn't particularly interesting outside of a very well hidden treasure hoard and the fact that it was built by a thief, so I came up with the idea that a renowned thief had hidden his treasure in a secret dungeon but died before retrieving it. It has been a common legend in the city for a very long time. The players overhear someone in a tavern claiming to have found the dungeon. He went there with a few other adventurers, but they were all killed. As the sole survivor, he gave up on the treasure but decided to sell a map he made of the dungeon and directions on how to get there as a way to recoup his losses. The player whose character was into cartography was very interested. With a successful Cartographer's Tools roll, she could tell the map of the dungeon was very well made, which prompted jealousy, but was incomplete, which was used as a bargaining chip to reduce the asking price. The player had an extra objective: fully explore the dungeon and complete the map to prove herself.
Without that tidbit on cartography in one of my players' character backstory, the only difference with that quest would have been trivial. The map would only have included directions to the dungeon, not a partially completed layout of the dungeon itself. While it might remove the surprise of exploring uncharted territory, it does give a stronger emphasis on fully exploring the dungeon and trying to find secrets that were missed by the previous adventuring party.
If I had to work with Oskar as a DM, I would try to put a bigger emphasis on or add elements of NPCs being depressed and situations being depressing. This would go hand in hand with his worship of Lliira, introducing a dichotonomy and the opportunity for Oskar to grow as a character. Adventuring only seems easy and fun in books, not reality. The fact that he's also writing a journal of his travels during short rests means that a villain might want to steal that book in order to gain valuable information on the heroes.
Age: 33 | Sex: Male | Languages: French and English | Roles: DM and Player
I love Lliira. She is one of my favourite deities. Along with Selûne, Mystra and Sune. On the evil side, my favourites are probably Shar, the interloper deity Hecate, and Supreme Lord of hell, Asmodeus.
In terms of entities from the Abyss who could be deities if Ao allowed it, Pale Night - the mother of all demons is my favourite.
In terms of the Fey - my favourite Archfey is The Queen of Air and Darkness, because she is so mysterious, and although she plays the role of the villain, isn't actually evil.
A lot of my characters have connections to one or more of those deities.
Although I am not sure what that says about me.
I am an online author and sci-fi lover who plays table too roleplaying games in his free time. See all my character concepts at: Character Bios – Jays Blog (jaytelford.me)
The most important NPC in one of my campaigns publicly worships Selûne. She wears an amulet (holy symbol) of her deity as a necklace that can be used as a spellcasting focus by clerics and paladins of Selûne. She's not a spellcaster though, she's a cavalier (fighter subclass). She also secretly worships Shar as a firm believer of the Dark Moon heresy. Should a cleric or paladin of Shar snatch her amulet, they could also use it as a spellcasting focus, proving that the true heretics are those who call it the Dark Moon heresy.
Age: 33 | Sex: Male | Languages: French and English | Roles: DM and Player