For common magic item cost - "This armor is a common magic item. Common magic items are not found on the magic item tables but may be purchased for 2 treasure checkpoints"
Quote from ALCC, I think you can call it official.
It's in the PH that you can trade magic items of the same rarity between your own characters, it just takes downtime. But can you trade unlocks between characters?
As an example, my spell-casting warlock character just finished Sunless Citadel. At the end of which you unlock a magic weapon (won't discuss to prevent spoilers). But what is my non-melee combatant wizard going to do with a magical melee weapon (special bonus when you physically hit something)?
However, my hexblade warlock would LOVE to make that a pact weapon.
Can the unlock I earned on one character be used by another? Or do I have to buy it with TP on my wizard, and then wait until the hexblade unlocks something useful from the same table and then they can trade items?
Not only can you not trade unlocks, but your unlock only lets you buy one. So if you buy an item to trade it away and later want it after all, you need to find another unlock for it.
It makes sense though. In the old days if you traded an item away, you had to get it again from somewhere, too.
Not only can you not trade unlocks, but your unlock only lets you buy one. So if you buy an item to trade it away and later want it after all, you need to find another unlock for it.
It makes sense though. In the old days if you traded an item away, you had to get it again from somewhere, too.
I get the fact that you can only purchase once per unlock. But it's just unfortunate that it over complicates an already fubar'd process.
Instead of:
Character Wizard goes through dungeon and unlocks a magic sword.
Character Fighter uses their tier appropriate, earned TCP to purchase the sword.
It's now:
Character Wizard goes through dungeon and unlocks a magic sword.
Character Wizard has to keep adventuring until they earn enough tier appropriate TCP.
Character Wizard purchases sword.
Character Fighter spends TCP on something in the same table that also has the same rarity that the Wizard hopefully can use.
Character Wizard and Character Fighter both have to spend downtime to swap items.
That's a lot of extra work and spent downtime for something so simple.
Okay .... I'm very sorry if this is an obvious question. I have quickly scanned as much as I could to answer this.
Bottom line: I have 12 treasure points. I want to buy a mundane breastplate for my (now) 4th level Hexblade. Is that allowed? I assume that it would cost 8 treasure points (400gp = 8 TP).
Correct. However if you aren't worried about the stealth you can save the treasure points and spend 20 for scale mail +1 or just 1 treasure point for scale mail. It is the same AC but disadvantage on stealth. If you're going stealth then go for the breastplate, it doesn't become available for +1 till tier 3.
It's a pretty convoluted process. I don't know if the Magic Item table is in the basic rules, I didn't check. Hopefully it is since the one of the selling points of AL was that it had zero entry costs since it could be entirely played from the Basic Rules.
Yeah, they pretty much killed that as they only list items not in DMG in the content catalogue. DMG is pretty much required now.
Character Wizard goes through dungeon and unlocks a magic sword.
Character Wizard has to keep adventuring until they earn enough tier appropriate TCP.
Character Wizard purchases sword.
Character Fighter spends TCP on something in the same table that also has the same rarity that the Wizard hopefully can use.
Character Wizard and Character Fighter both have to spend downtime to swap items.
That's a lot of extra work and spent downtime for something so simple.
Actually, I think you're overcomplicating it. You'd have a wizard having a +1 sword in their bags because they won a random roll to get a +1 sword.
Why would the wizard buy a sword so he could trade it to a fighter that has a thing the wizard could unlock? In fact, why would the fighter buy a thing the wizard could need in order to trade for the wizard's sword.
Now you get TP, and you buy the thing you want. If you play the adventure, you unlock the item. Simple as can be. Everyone unlocks it.
Let's say the fighter unlocked a SPECIAL wand of the war mage, and the wizard unlocked a SPECIAL longsword +1. Both of them have minor effects that the other person wants to use. The wand ... uh, let's see, gives you advantage on acana checks relating to dragons or something. And the longsword lets you understand infernal. There we go. Now we've made an excuse.
You could go through the process that you listed, but do you see how EDGE case that is.
And given that the player of the wizard and the player of the fighter can talk, they are able to see "Oh, that's from adventure XYZ?" and they can just go play that adventure for themselves and they'll instantly get the item. Quite easily. (And even in the old days, if someone showed you a cert from an adventure you hadn't played, it said what adventure it was from. Even though they frown upon sharing that info, it's hard to avoid in a lot of cases.)
Character Wizard goes through dungeon and unlocks a magic sword.
Character Wizard has to keep adventuring until they earn enough tier appropriate TCP.
Character Wizard purchases sword.
Character Fighter spends TCP on something in the same table that also has the same rarity that the Wizard hopefully can use.
Character Wizard and Character Fighter both have to spend downtime to swap items.
That's a lot of extra work and spent downtime for something so simple.
Actually, I think you're overcomplicating it. You'd have a wizard having a +1 sword in their bags because they won a random roll to get a +1 sword.
...
You could go through the process that you listed, but do you see how EDGE case that is.
And given that the player of the wizard and the player of the fighter can talk, they are able to see "Oh, that's from adventure XYZ?" and they can just go play that adventure for themselves and they'll instantly get the item. Quite easily. (And even in the old days, if someone showed you a cert from an adventure you hadn't played, it said what adventure it was from. Even though they frown upon sharing that info, it's hard to avoid in a lot of cases.)
I think you're under complicating it.
The specific example I am facing is; my Warlock went through Sunless Citadel. At the end of which he unlocked a magic longsword (and yes, it has a special power which I won't disclose as it could be a spoiler). Now my Fighter would love to have that special power, but he didn't go through the Sunless Citadel. This leaves two options:
The Wizard and the Fighter need to trade items, after being purchased (Because a single player cannot use an unlock from one character and use it with another; thus my "trading unlocks" question).
The Fighter needs to wait around until someone runs the Sunless Citadel adventure again and goes through it (But since it was just run, it could be a long time before it gets cycled around again).
SO, the only real option is for the Wizard to buy the special sword with his TCP, and the Fighter to go through some adventures and buy something that is (a) from the same table as the special sword, and (b) something the Wizard would find useful. Then once both characters have something to trade, have each spend downtime to perform the trade to get what each character needs.
If you look at my example, I actually convert that. But I'd still think that the old system you were worse off.
If your fighter wanted the sword he either had to get lucky and win it, or get lucky and get something that a person would be willing to trade for.
Now you either need to play the Adventure and automatically unlock it, DM it and use a DM Quest to unlock it, or... Use your example, while complicated, is a guarantee.
And it's not that many more steps than the old days. If you unlock an item you want elsewhere, buy something worth trading for
It's your character, you call the shots. If you want to wait to unlock that perfect item to trade to your wizard for that sword, then YOU are actually doing that. You could have traded for a generic evergreen item, but you wanted to get two perfect items, not just the one. So yeah, it is more effort than just spend the downtime, because you're item shopping. That's not even new, you could have done that in the old days (wait for the perfect trade).
In the old days, if your bard wants that pipes of the sewers that your barbarian won the roll on, well you know where there's a +1 battleaxe. So you ask if someone can run it and... Poof, trade.
As a guy who is unlucky with rolls, I like that I can win a certain whistle from Sunless Citadel now. I literally DMd it just to DM reward it to myself because I know everyone else also wanted it.
Now the details, tiered points, temporary unlocks, magic item tavles, if you're saying that those are overly complicated, yeah. It could be streamlined, but I see this as the first version.
As file goes in, I expect updated to improve this. If you're careful, you can help prevent full revolt. If they made it too generous and nerfed it, that would have been too much for many people.
But people won't complain if they buff it after a while.
WotC maintains the MtG player base. They're used to the environment changing all the time. You don't like one drains, you want and it'll change soon enough.
I don't think we will see it change with MtG frequency, but I'm willing to wait and see what will all happen.
(And we are gamers, we're used to adapting to restrictions and coming up with unique solutions.)
I think tables are in dmg only.
For common magic item cost - "This armor is a common magic item. Common magic items are not found on the magic item tables but may be purchased for 2 treasure checkpoints"
Quote from ALCC, I think you can call it official.
Found the following link on the AL Reddit. I personally found it useful and gave a copy to my regular players.
https://www.docdroid.net/5x0IBM6/al-season-8-magic-items.pdf
In another installment of WTFTP...
It's in the PH that you can trade magic items of the same rarity between your own characters, it just takes downtime. But can you trade unlocks between characters?
As an example, my spell-casting warlock character just finished Sunless Citadel. At the end of which you unlock a magic weapon (won't discuss to prevent spoilers). But what is my non-melee combatant wizard going to do with a magical melee weapon (special bonus when you physically hit something)?
However, my hexblade warlock would LOVE to make that a pact weapon.
Can the unlock I earned on one character be used by another? Or do I have to buy it with TP on my wizard, and then wait until the hexblade unlocks something useful from the same table and then they can trade items?
You cannot trade unlocks.
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Not only can you not trade unlocks, but your unlock only lets you buy one. So if you buy an item to trade it away and later want it after all, you need to find another unlock for it.
It makes sense though. In the old days if you traded an item away, you had to get it again from somewhere, too.
I get the fact that you can only purchase once per unlock. But it's just unfortunate that it over complicates an already fubar'd process.
Instead of:
It's now:
That's a lot of extra work and spent downtime for something so simple.
Okay .... I'm very sorry if this is an obvious question. I have quickly scanned as much as I could to answer this.
Bottom line: I have 12 treasure points. I want to buy a mundane breastplate for my (now) 4th level Hexblade. Is that allowed? I assume that it would cost 8 treasure points (400gp = 8 TP).
Thanks!
-LL
Correct. However if you aren't worried about the stealth you can save the treasure points and spend 20 for scale mail +1 or just 1 treasure point for scale mail. It is the same AC but disadvantage on stealth. If you're going stealth then go for the breastplate, it doesn't become available for +1 till tier 3.
Yeah, they pretty much killed that as they only list items not in DMG in the content catalogue. DMG is pretty much required now.
Actually, I think you're overcomplicating it. You'd have a wizard having a +1 sword in their bags because they won a random roll to get a +1 sword.
Why would the wizard buy a sword so he could trade it to a fighter that has a thing the wizard could unlock? In fact, why would the fighter buy a thing the wizard could need in order to trade for the wizard's sword.
Now you get TP, and you buy the thing you want. If you play the adventure, you unlock the item. Simple as can be. Everyone unlocks it.
Let's say the fighter unlocked a SPECIAL wand of the war mage, and the wizard unlocked a SPECIAL longsword +1. Both of them have minor effects that the other person wants to use. The wand ... uh, let's see, gives you advantage on acana checks relating to dragons or something. And the longsword lets you understand infernal. There we go. Now we've made an excuse.
You could go through the process that you listed, but do you see how EDGE case that is.
And given that the player of the wizard and the player of the fighter can talk, they are able to see "Oh, that's from adventure XYZ?" and they can just go play that adventure for themselves and they'll instantly get the item. Quite easily. (And even in the old days, if someone showed you a cert from an adventure you hadn't played, it said what adventure it was from. Even though they frown upon sharing that info, it's hard to avoid in a lot of cases.)
I think you're under complicating it.
The specific example I am facing is; my Warlock went through Sunless Citadel. At the end of which he unlocked a magic longsword (and yes, it has a special power which I won't disclose as it could be a spoiler). Now my Fighter would love to have that special power, but he didn't go through the Sunless Citadel. This leaves two options:
SO, the only real option is for the Wizard to buy the special sword with his TCP, and the Fighter to go through some adventures and buy something that is (a) from the same table as the special sword, and (b) something the Wizard would find useful. Then once both characters have something to trade, have each spend downtime to perform the trade to get what each character needs.
If you look at my example, I actually convert that. But I'd still think that the old system you were worse off.
If your fighter wanted the sword he either had to get lucky and win it, or get lucky and get something that a person would be willing to trade for.
Now you either need to play the Adventure and automatically unlock it, DM it and use a DM Quest to unlock it, or... Use your example, while complicated, is a guarantee.
And it's not that many more steps than the old days. If you unlock an item you want elsewhere, buy something worth trading for
It's your character, you call the shots. If you want to wait to unlock that perfect item to trade to your wizard for that sword, then YOU are actually doing that. You could have traded for a generic evergreen item, but you wanted to get two perfect items, not just the one. So yeah, it is more effort than just spend the downtime, because you're item shopping. That's not even new, you could have done that in the old days (wait for the perfect trade).
In the old days, if your bard wants that pipes of the sewers that your barbarian won the roll on, well you know where there's a +1 battleaxe. So you ask if someone can run it and... Poof, trade.
As a guy who is unlucky with rolls, I like that I can win a certain whistle from Sunless Citadel now. I literally DMd it just to DM reward it to myself because I know everyone else also wanted it.
Now the details, tiered points, temporary unlocks, magic item tavles, if you're saying that those are overly complicated, yeah. It could be streamlined, but I see this as the first version.
As file goes in, I expect updated to improve this. If you're careful, you can help prevent full revolt. If they made it too generous and nerfed it, that would have been too much for many people.
But people won't complain if they buff it after a while.
WotC maintains the MtG player base. They're used to the environment changing all the time. You don't like one drains, you want and it'll change soon enough.
I don't think we will see it change with MtG frequency, but I'm willing to wait and see what will all happen.
(And we are gamers, we're used to adapting to restrictions and coming up with unique solutions.)