I'm messing with the Path of the Beast Barbarian's animal weapons to increase a die tier at class level 9, bite goes from 1d8 to 1d10, claws go from 1d6 to 1d8 etc going with an adaptation/evolution motif. I cannot figure out how to increase the damage die via snippet code, if it's possible at all. Can anyone help a chum out?
Hm. If you have done the usual "hit every save button imaginable" and verified the level settings are correct, they only other thing that I can say is that the scale value stuff tends to have trouble operating under some circumstances and this may be one of them.
The friendly neighborhood Sposta will probably be along to prove me wrong at some point though.
Snippets don’t actually “do” anything, they just display a referenced/calculated result. You would have to use “level overrides” for each of the actions to increase the damage dice.
Right. I believe the idea was to have the "correct" damage displayed in the snippet in addition to the actual level override bit.
If scale value does not work, then I guess do it the old fashioned way and have the text that says it upgrades at the specified level. It's not as fancy, but you gotta do what you gotta do.
The {{scalevalue}} snippet only works on features, not actions. It could be used on the snippet for the feature itself… as long as every natural weapon used the same scale… which they don’t.
Again you are not wrong, but I believe we were treating the scale value in the feature as the way to get the snippet to display the two designated values (which it technically has a dice option and should be able to do) while using the level override within the action to actually change the damage itself.
Or rather, this has been my understanding of the task at hand.
Again you are not wrong, but I believe we were treating the scale value in the feature as the way to get the snippet to display the two designated values (which it technically has a dice option and should be able to do) while using the level override within the action to actually change the damage itself.
Or rather, this has been my understanding of the task at hand.
I understand what you are saying, but there is no way to get the scale values to simultaneously display two separate numerical values. The bite and claw damages are different, there is no way to get the scale value to simultaneously display 1d6 for the Claw, and 1d8 for the Bite and Tail, and then to simultaneously display both 1d8 for the Claw, and 1d10 for the Bite and Tail. There is no way to have two concurrent scale values on the same feature. The best you could do is display something like “1d6 Claw / 1d8 Bite & Tail” as the description for the scalevalue, but not actually in the snippet itself.
Yeah I've sorted out the actual level overrides at certain levels to increase the tier of die, i'm a little surprised there's no snippet code for this though to be honest. Seems like a very common thing to happen among all the classes right? To have a die increase every few levels? Battlemaster's superiority die is a good example that comes to mind.
Again you are not wrong, but I believe we were treating the scale value in the feature as the way to get the snippet to display the two designated values (which it technically has a dice option and should be able to do) while using the level override within the action to actually change the damage itself.
Or rather, this has been my understanding of the task at hand.
I understand what you are saying, but there is no way to get the scale values to simultaneously display two separate numerical values. The bite and claw damages are different, there is no way to get the scale value to simultaneously display 1d6 for the Claw, and 1d8 for the Bite and Tail, and then to simultaneously display both 1d8 for the Claw, and 1d10 for the Bite and Tail. There is no way to have two concurrent scale values on the same feature. The best you could do is display something like “1d6 Claw / 1d8 Bite & Tail” as the description for the scalevalue, but not actually in the snippet itself.
Ah. Duh. For some reason I was thinking of the two as one value. Yea, my bad on that one.
It may be messy, but could you configure options to fix that? Can't check myself at the moment and don't remember off the top of my head.
Yeah I've sorted out the actual level overrides at certain levels to increase the tier of die, i'm a little surprised there's no snippet code for this though to be honest. Seems like a very common thing to happen among all the classes right? To have a die increase every few levels? Battlemaster's superiority die is a good example that comes to mind.
It is, the {{scalevalue}} snippet would normally do it, but in your case there are multiple simultaneous values which is not common at all when it comes to level scaling.
The {{scalevalue}} snippet only works on features, not actions. It could be used on the snippet for the feature itself… as long as every natural weapon used the same scale… which they don’t.
The {{scalevalue}} snippet only works on features, not actions. It could be used on the snippet for the feature itself… as long as every natural weapon used the same scale… which they don’t.
Then it’s Options that it doesn’t work on. Either way, there is no way to have two simultaneous scalevalues unless you know something else I don’t know. 🤷♂️
I have not tested Actions from Options, just Actions from Features.
Maybe have LEVEL SCALING just have a Fixed Value in there, then in the snippet for the Bite Action say "<strong>1d</strong>{{scalevalue}}" and have the Action for the Claws say "<strong>1d</strong>{{scalevalue-2}}".
I have not tested Actions from Options, just Actions from Features.
Maybe have LEVEL SCALING just have a Fixed Value in there, then in the snippet for the Bite Action say "<strong>1d</strong>{{scalevalue}}" and have the Action for the Claws say "<strong>1d</strong>{{scalevalue-2}}".
Now that’s an idea that never occurred to me to try.
I have not tested Actions from Options, just Actions from Features.
Maybe have LEVEL SCALING just have a Fixed Value in there, then in the snippet for the Bite Action say "<strong>1d</strong>{{scalevalue}}" and have the Action for the Claws say "<strong>1d</strong>{{scalevalue-2}}".
Good thinking thank you! That's done the trick
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I'm messing with the Path of the Beast Barbarian's animal weapons to increase a die tier at class level 9, bite goes from 1d8 to 1d10, claws go from 1d6 to 1d8 etc going with an adaptation/evolution motif. I cannot figure out how to increase the damage die via snippet code, if it's possible at all. Can anyone help a chum out?
I believe the "scale value" sub option in the feature to set the die combined with {{scalevaule}} in the snippet is what you are looking for.
I've tried this, unfortunately it says "scalevalue - No level scale data available" when looking at my character sheet
Hm. If you have done the usual "hit every save button imaginable" and verified the level settings are correct, they only other thing that I can say is that the scale value stuff tends to have trouble operating under some circumstances and this may be one of them.
The friendly neighborhood Sposta will probably be along to prove me wrong at some point though.
Snippets don’t actually “do” anything, they just display a referenced/calculated result. You would have to use “level overrides” for each of the actions to increase the damage dice.
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Right. I believe the idea was to have the "correct" damage displayed in the snippet in addition to the actual level override bit.
If scale value does not work, then I guess do it the old fashioned way and have the text that says it upgrades at the specified level. It's not as fancy, but you gotta do what you gotta do.
The {{scalevalue}} snippet only works on features, not actions. It could be used on the snippet for the feature itself… as long as every natural weapon used the same scale… which they don’t.
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Again you are not wrong, but I believe we were treating the scale value in the feature as the way to get the snippet to display the two designated values (which it technically has a dice option and should be able to do) while using the level override within the action to actually change the damage itself.
Or rather, this has been my understanding of the task at hand.
I understand what you are saying, but there is no way to get the scale values to simultaneously display two separate numerical values. The bite and claw damages are different, there is no way to get the scale value to simultaneously display 1d6 for the Claw, and 1d8 for the Bite and Tail, and then to simultaneously display both 1d8 for the Claw, and 1d10 for the Bite and Tail. There is no way to have two concurrent scale values on the same feature. The best you could do is display something like “1d6 Claw / 1d8 Bite & Tail” as the description for the scalevalue, but not actually in the snippet itself.
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Yeah I've sorted out the actual level overrides at certain levels to increase the tier of die, i'm a little surprised there's no snippet code for this though to be honest. Seems like a very common thing to happen among all the classes right? To have a die increase every few levels? Battlemaster's superiority die is a good example that comes to mind.
Ah. Duh. For some reason I was thinking of the two as one value. Yea, my bad on that one.
It may be messy, but could you configure options to fix that? Can't check myself at the moment and don't remember off the top of my head.
Nope, there are no Scale Values for options.
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It is, the {{scalevalue}} snippet would normally do it, but in your case there are multiple simultaneous values which is not common at all when it comes to level scaling.
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Welp, looks like i'm stuck just changing the snippet code at certain levels then. Thanks for your help anyway folks, it's appreciated
Or you could skip it and just use the Action for it numerically and make your life easier. 🤷♂️
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{{scalevalue}} works on Actions. See here.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
Then it’s Options that it doesn’t work on. Either way, there is no way to have two simultaneous scalevalues unless you know something else I don’t know. 🤷♂️
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I have not tested Actions from Options, just Actions from Features.
Maybe have LEVEL SCALING just have a Fixed Value in there, then in the snippet for the Bite Action say "<strong>1d</strong>{{scalevalue}}" and have the Action for the Claws say "<strong>1d</strong>{{scalevalue-2}}".
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
Now that’s an idea that never occurred to me to try.
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Good thinking thank you! That's done the trick