I want to know if there's a way to actually set it up to use or at least display a DC for a species ability that scales at certain levels (i.e. +1 to DC at lvl 5, +2 at lvl 8, etc.)
I want to know if there's a way to actually set it up to use or at least display a DC for a species ability that scales at certain levels (i.e. +1 to DC at lvl 5, +2 at lvl 8, etc.)
If you want this in a snippet:
<strong>DC </strong>{{A+B+C}}
Where A is the starting DC, B is the amount of change from A, and C is the amount of change from that.
A is just a number. At level 1, is the DC 12, then it's just 12 there.
B and C are identical. You can even have more parameters if you want to scale it more often. A+B+C+D+E+F etc. Any of these would be in the following format:
(classlevel or charachterlevel / level where change occurs) @ max:1,rounddown * amount of change
From your example:
A - Whatever number you start with
B - (characterlevel/5)@max:1,rounddown*1
C - (characterlevel/8)@max:1,rounddown*1
Some notes on this:
The *1 in the above examples isn't necessary but doesn't hurt to keep track of your snippet code.
The max:1, is only necessary if the level where change occurs is less than 11. If you're doing a change at level 11 or higher you can leave that modifier off, example: (characterlevel/13)@rounddown*1
I want to know if there's a way to actually set it up to use or at least display a DC for a species ability that scales at certain levels (i.e. +1 to DC at lvl 5, +2 at lvl 8, etc.)
Depends on where exactly you mean. Do you mean in the bit of text on the character sheet, or displayed on an Action rollable?
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If you want this in a snippet:
Where A is the starting DC, B is the amount of change from A, and C is the amount of change from that.
A is just a number. At level 1, is the DC 12, then it's just 12 there.
B and C are identical. You can even have more parameters if you want to scale it more often. A+B+C+D+E+F etc. Any of these would be in the following format:
From your example:
Some notes on this:
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