I see the subclass (Sorcere) in my home brew collection, and the spells associated with the home brew collection, but I don't see the subclass spells in my character sheet.
I'm not sure if you're having the same issue that I did, but with me, I temporarily lost my homebrew stuff on my characters because of the updates that they are doing to the character page. Double check that you have homebrew content enabled on that specific character. If that's not the issue, you might need to wait a bit.
The Mods will likely also need links to all of those homebrews as well, subclass and spells.They can read even unpublished stuff even if nobody else can, so no worries about that.
My subclass, Sorcere, is supposed to allow me to select the spells deemed appropriate based on our DM's preference for the game. For example, casters can cast any spell they have learned in the past, so spell restrictions do not apply to sorcerers in our campaign.
On the CLASS tab for Mote, I can select my Sorcere subclass under Class Features. However, under the Spells section I see the following:
Cantrips: 8/5! Known Spells: 31/10!
Can someone confirm we are no longer allowed to bypass spell limitations using subclass options?
Looking at the construction of the subclass you are trying to add spells using modifiers. I would recommend adding them to this section of the main class page
Sorry Timer. I don't see this option under Collections > My Characters > VIEW (Mote) > Edit > Home, 1. Race, 2. Class, 3. Abilities, 4. Description or 5. Equipment.
Is it supposed to be in 2. Class > Spells?
The only option I see there is Known Spells and Add Spells, neither of which look like your screen shot.
Sorry Timer. I don't see this option under Collections > My Characters > VIEW (Mote) > Edit > Home, 1. Race, 2. Class, 3. Abilities, 4. Description or 5. Equipment.
Is it supposed to be in 2. Class > Spells?
The only option I see there is Known Spells and Add Spells, neither of which look like your screen shot.
Not in the character builder. In the homebrew creator at the bottom of “basic information.”
My Homebrew Creations > Sorcere > Edit > expand BASIC INFORMATION > add spells under the Sorcere CLASS FEATURE into the ADDITIONAL SPECIFIC SPELLS list.
It doesn't seem to have worked.
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Hello.
I lost access to my home brew spells.
I see the subclass (Sorcere) in my home brew collection, and the spells associated with the home brew collection, but I don't see the subclass spells in my character sheet.
Did something change recently?
I'm not sure if you're having the same issue that I did, but with me, I temporarily lost my homebrew stuff on my characters because of the updates that they are doing to the character page. Double check that you have homebrew content enabled on that specific character. If that's not the issue, you might need to wait a bit.
My Homebrew | Background | Feats | Magic Items | Races | Spells | Subclass | Homebrewery
To see my more recent homebrew creations, please check out my content on Hombrewery.
Hi FallenPhoenixIV.
Yeah, home brew is enabled on the character HOME tab.
I saw the dice pop-up option when I logged in this week and wondered if that change had anything to do with it.
I guess I have to wait.
It may be a caching issue, no kidding try logging out and back in again.
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Hi IamSposta. I cleared all browsing history/cached files and logged out. It didn't work.
Curiouser and curiouser. I Think you’re gonna have to post links to all the things so a Mod can take a look at it for you.
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Character sheet: https://ddb.ac/characters/11428192/GvD4Wt
The Mods will likely also need links to all of those homebrews as well, subclass and spells.They can read even unpublished stuff even if nobody else can, so no worries about that.
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Okay. This is the link to the home brew Sorcere class. Spells are located Sorcere: https://www.dndbeyond.com/classes/sorcerer/subclass/286474/edit
Bumping to see if I can get a mod's response.
My subclass, Sorcere, is supposed to allow me to select the spells deemed appropriate based on our DM's preference for the game. For example, casters can cast any spell they have learned in the past, so spell restrictions do not apply to sorcerers in our campaign.
On the CLASS tab for Mote, I can select my Sorcere subclass under Class Features. However, under the Spells section I see the following:
Cantrips: 8/5!
Known Spells: 31/10!
Can someone confirm we are no longer allowed to bypass spell limitations using subclass options?
Good afternoon,
Looking at the construction of the subclass you are trying to add spells using modifiers.
I would recommend adding them to this section of the main class page
I hope this results in the desired effect.
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Sorry Timer. I don't see this option under Collections > My Characters > VIEW (Mote) > Edit > Home, 1. Race, 2. Class, 3. Abilities, 4. Description or 5. Equipment.
Is it supposed to be in 2. Class > Spells?
The only option I see there is Known Spells and Add Spells, neither of which look like your screen shot.
Not in the character builder. In the homebrew creator at the bottom of “basic information.”
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Ah, I see.
My Homebrew Creations > Sorcere > Edit > expand BASIC INFORMATION > add spells under the Sorcere CLASS FEATURE into the ADDITIONAL SPECIFIC SPELLS list.
It doesn't seem to have worked.