Casting Time: 1 action Range: Self (5-foot radius) Components: S, M (a melee weapon worth at least 1 sp) Duration: 1 round
You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects and then becomes covered in frozen energy until the start of your next turn. The target has its movement speed reduced by 5 feet until the start of your next turn.
At Higher Levels. At 5th level, the melee attack deals an extra 1d8 cold damage to the target on a hit, and movement speed is reduced by an additional 5 feet. Damage rolls increase by 1d8 at 11th level (2d8) and again at 17th level (3d8). Movement speed is reduced by an additional 5 feet at 11th level (15 feet) and again at 17th level (20 feet).
I play a cold based character and it would be easy to just change green flame blade or booming blade to cold damage but it didn't really fit thematically.
I think this is a hybrid between those cantrips and the ray of frost cantrip. It does less damage but has the ray of frost rider.
I think you could raise it to d10s for damage because the additional ability adds no damage at all.
And you could condense the “at higher levels” like this:
This spell’s damage and speed reduction increase when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 cold damage to the target on a hit, and the speed reduction increases to 10 feet. Both damage and speed reduction increase at 11th level (2d8 and 15 feet) and again at 17th level (3d8 and 20 feet).
PS- Cantrips don’t actually include the text “At Higher Levels” because Cantrips don’t get upcast they just increase automatically.
This seems like a great spell to combine with Warcastor, but granted I don't see it as any better than Booming Blade in that regard. Yeah it's pretty balanced and I agree with IamSposta. Love the flavor too.
Evocation cantrip
Casting Time: 1 action
Range: Self (5-foot radius)
Components: S, M (a melee weapon worth at least 1 sp)
Duration: 1 round
You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects and then becomes covered in frozen energy until the start of your next turn. The target has its movement speed reduced by 5 feet until the start of your next turn.
At Higher Levels. At 5th level, the melee attack deals an extra 1d8 cold damage to the target on a hit, and movement speed is reduced by an additional 5 feet. Damage rolls increase by 1d8 at 11th level (2d8) and again at 17th level (3d8). Movement speed is reduced by an additional 5 feet at 11th level (15 feet) and again at 17th level (20 feet).
Spell Lists. Artificer, Sorcerer, Warlock, Wizard
I play a cold based character and it would be easy to just change green flame blade or booming blade to cold damage but it didn't really fit thematically.
I think this is a hybrid between those cantrips and the ray of frost cantrip. It does less damage but has the ray of frost rider.
Any opinions?
this looks great!
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I think you could raise it to d10s for damage because the additional ability adds no damage at all.
And you could condense the “at higher levels” like this:
PS- Cantrips don’t actually include the text “At Higher Levels” because Cantrips don’t get upcast they just increase automatically.
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This seems like a great spell to combine with Warcastor, but granted I don't see it as any better than Booming Blade in that regard. Yeah it's pretty balanced and I agree with IamSposta. Love the flavor too.
if I edit a message, most of the time it's because of grammar. The rest of the time I'll put "Edit:" at the bottom.
This looks like a nice spell, maybe I'll use it sometime - might come in handy against some speedy monsters.
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